foxuzamaki
Doesn't read OPs, especially not his own
You mean this?
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Yes exactly that!
You mean this?
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Does anyone else wish that this was called Mario Paintball (or something) and had the typical Mario Kart/Party/Golf etc. cast of characters?
Since it's quite obvious that there are going to be multiple game modes, do you guys think they will have stages that will be exclusive to certain modes?
Yes exactly that!
You mean this?
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Neat, I'll be calling it a splatter jump from now on. Needed a name for that loop.
I figured that since we now know that you can transform in mid-air and transform back before you land, this opens the door to a few crazy things. First thing I thought of was a wall jump. Basically a splatter jump but when sliding along a wall and aiming at a wall on the opposite side.
Also, in a fire fight you could do something similar to a splatter jump, but you shoot at an enemy and land back in the same ink puddle, ready to quickly move and pop up again somewhere else.
Or my personal favourite, combine both. Two walls of your ink and you get caught in a fire fight, you wall ride, wall jump, but when you transform in mid air shoot the opponent instead of the wall.
So he's shooting towards the area he's going to land on to speed up his movement while replenishing a little ink each time?
Oh man. I can't wait for this game.You mean this?
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You mean this?
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You mean this?
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I figure you can do this, then return to the previous two ink blots, hide there, wait for the enemies to attack the last blot and then you attack.
I figure you can do this, then return to the previous two ink blots, hide there, wait for the enemies to attack the last blot and then you attack.
Hiding would only be a good idea if you know they are nearby, you don't want to hide for too long in this game. You are willingly giving up territory.
If you know they are nearby, there are all sorts of crazy mindgames you could pull.
You mean this?
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You mean this?
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There's already an advanced movement technique! It seems like momentum is conserved between jumps. I hope the devs keep this in, or better yet design around it.
Hiding would only be a good idea if you know they are nearby, you don't want to hide for too long in this game. You are willingly giving up territory.
If you know they are nearby, there are all sorts of crazy mindgames you could pull.
One will have to think how long to strategically camp for a sneak attack. The longer you are down under the ink waiting, the more of your territory is lost while you are setting idle.
Or that. U can see quickly ducking into the ink when you see them firing before they round a corner. Might be able to catch a player off guard in those quick seconds.
Being able to effectively mod and create content for this game is something Nintendo needs to consider. Sharing stuff via Miiverse and building a half-decent community that way is right up their alley. It's more likely than adopting Halo-style matchmaking, anyway.True.
I also hope they give a stage creator/ editor mode. It would be fun to be able to design your own stages.
I have no doubt the devs were taking mental and written notes while the press played during the show. With that much new blood playing there are bound to be methods of play discovered the devs would not have imagined otherwise. Especially with western press who'd have different experience with shooters than most Japanese would.
That's a neat idea.
The slight problem is, unlike other shooters you can very clearly see the trajectory of any shots in your line of view. Basically, if you shoot ink at a corner and your opponent happens to be looking at it they will know you are there and from what direction you fired from.
Still, as a way to quickly get in and out again fairly safely (reaction time forgiving) it could be useful.
I think it comes down to what you find fun in a shooter. If you happen to like Sniper Elite style gameplay where you just sit back and pick people off, you might not have fun (or you might; the devs did say they're introducing sniper rifles). I don't think Turf War will appeal to everyone, but hopefully the gamemodes coming to the game will appeal to every category of shooting fan.I want to get excited for this game but I've found myself struggling to do so.
I think the concept is quite fun and fresh, and the visuals are very cute. It's a sharp looking game.
My concern, after trying to get into it - watching both of its treehouse showings, etc - I just don't think they actual combat/shooting part of the game looks fun. Obviously it'd be easier to make that call if I had my hands on it, but I feel like I've played enough shooters/competitive games to have a good eye for this type of thing.
Obviously I hope I'm wrong in the end, but the game just don't look like a very fun shooter to me at this point. The paint and traversal stuff are cool and look good, but if the shooting doesn't hold up along with it then it's all going to fall apart for me.
I think the ideal strategy is to splatterjump/squidhop until you reach your enemy's attackers and engage in a firefight there while your teammates follow behind you and paint the area safely knowing that you're covering their front. Of course then the enemy could hide units in front of their painting troops which will be able to get behind your attackers and in front of your painters...
Yes we really do.
I t
I think it comes down to what you find fun in a shooter. If you happen to like Sniper Elite style gameplay where you just sit back and pick people off, you might not have fun (or you might; the devs did say they're introducing sniper rifles). I don't think Turf War will appeal to everyone, but hopefully the gamemodes coming to the game will appeal to every category of shooting fan.
Best way i see this game working is with a free to play model. Get a lot of custumization options or maybe unlock extra stuff via amiibo interaction.
Getting a full functional NIntendo type of game (60 retail) thing seems to difficult and time consuming.
I propose
Splatoon OT || Squids are better than CODs
Does anyone else wish that this was called Mario Paintball (or something) and had the typical Mario Kart/Party/Golf etc. cast of characters?
Are you kidding meDoes anyone else wish that this was called Mario Paintball (or something) and had the typical Mario Kart/Party/Golf etc. cast of characters?
It is xD Here is the original picture:If this had been mario paintball we wouldn't have gotten the adorable inklings... even thinking that makes me sad
Reila, that new avatar of yours is just awesome XD
If this had been mario paintball we wouldn't have gotten the adorable inklings... even thinking that makes me sad
Reila, that new avatar of yours is just awesome XD
You mean this?
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Here is a better example of splatter jumping: http://www.youtube.com/watch?v=SxcLLFbmJHE&feature=youtu.be&t=9m53s Can anyone gif it, or point me in the direction of a good gif making website?
Does anyone else wish that this was called Mario Paintball (or something) and had the typical Mario Kart/Party/Golf etc. cast of characters?
What does the counter/circle in the top right corner indicate?
Old.
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