Wow, good find. I think this is thread-worthy.https://www.youtube.com/watch?v=96WZJusSqR0
This never came out and the studio closed in 2011 but this 'color wars' game is pretty similar.
Wow, good find. I think this is thread-worthy.
That said, it is shocking how much better Splatoon looks given that the Wii U is essentially the same generation as the 360.
It sort of validates Nintendo's philosophy on game design. I'm really surprised and really excited to play this game.
Wow, good find. I think this is thread-worthy.
I just think it's an interesting curiosity.What exactly? That once there was a game concept called Color Wars (which is no where to be seen other than that video, so probably wasn't presented in public before the closing of the company) or are you implying that Nintendo got the idea from them? Because the first is not thread worthy.
I just think it's an interesting curiosity.
I doubt Nintendo lifted the idea from Color Wars (Splatoon would seem to owe far more to Super Mario Sunshine) but it's still interesting that a primitive version of the same concept had existed in 2011.
Oddly enough it stuck out to me how Nintendo reiterated and emphasized their design philosophy at E3, mentioning it several times. Only this time they had some stuff like Splatoon to back it up.
I suspect the benefit to Splatoon's character design and art direction may be similar to Pikmin - by devising unique and interesting gameplay first, a unique character must be created that evokes the mechanics. For Pikmin we got a wholly original race of little plant men and micro astronauts from another planet. For Splatoon we get funky transforming squid kids in what looks to be a slightly off-kilter urban environment.
Well yeah, that too.well, De Blob was a 2008 game..! ;p
What's funny about this is that people kept saying if Nintendo were to make an FPS game it would just be a crappy paintball game.First Nintendo steals games, now they steal paintball.![]()
What's funny about this is that people kept saying if Nintendo were to make an FPS game it would just be a crappy paintball game.
Then they go and create some of the most interesring mechanics to be introduced in a shooter.
Thanks. Edited to include webms.
I have high hopes and low hopes for this game. I think it will be great, if you are into multiplayer, but it will most likely be made just like Mario Kart 8 and be devoid of a story mode or meaningful single player modes and objectives.
I have high hopes and low hopes for this game. I think it will be great, if you are into multiplayer, but it will most likely be made just like Mario Kart 8 and be devoid of a story mode or meaningful single player modes and objectives.
Different team with different priorities. Let's hope they deliver on both fronts.
Reggie's comments about shooters say otherwise. he was pretty critical about releasing a shooter without any kind of campaign mode even if the bulk of playtime would be online.
That's great to hear.
Reggie's comments about shooters say otherwise. he was pretty critical about releasing a shooter without any kind of campaign mode even if the bulk of playtime would be online.
Reggie has absolutely zero power or influence over what Nintendo games are made. He's nothing more than a PR cheerleader. That said, I hope there is a lengthy campaign/story mode. I don't see anyone paying over $30 without one.
They put up this image as well that, AFAIK, no one has posted on GAF yet:Nintendo posted a video of their staff in Splatoon cosplay(?) on their Instagram. http://instagram.com/p/pKVhgYMY4h/#
It made an awesome GIF:
![]()
So it's just a good paintball game.
unless she can pull off a kid's voice then I dont think so, she would sound too old.Like I said in another thread, they should totally get Revy's VA to do the voice of the main Inkling girl.
If there's anybody that could .gif this with "NOPE" showing up everytime he does a splatterjump I'd appreciate it
thanks for thisThe faucet of ink is categorized as a special weapon in the TH interview. Right now it looks like:
Primary Weapons:
- Ink Shot (machine gun)
- Charge Shot (sniper)
- Paint Roller (close quarters)
- Rumored Shotgun. Is there an Interview where they said this? I've seen people talk about it in this thread but nothing concrete.
Super Weapons:
- Bazooka (ink tornado)
- Tactical Strike (Ink Nuke) I think Sakaguchi said you use the touch panel to direct it and the translator did not translate it. But I don't know Japanese so take that with a grain of salt.
- Team Support (could be referring to Tactical Strike)
- Movement Enhancement
http://youtu.be/_4JL5H7XMKY?t=19m52s
http://youtu.be/_4JL5H7XMKY?t=27m29s
I found this video which might be an after-E3 German press event? I don't know. The opposing team is pretty spammy with grenades though, which could be the result of the infinite grenade system. It's possible that tactic could be easily overcome with the right strategy, who knows! Wish I could play.![]()
*ink blot*
The faucet of ink is categorized as a special weapon in the TH interview. Right now it looks like:
Primary Weapons:
- Ink Shot (machine gun)
- Charge Shot (sniper)
- Paint Roller (close quarters)
- Rumored Shotgun. Is there an Interview where they said this? I've seen people talk about it in this thread but nothing concrete.
Super Weapons:
- Bazooka (ink tornado)
- Tactical Strike (Ink Nuke) I think Sakaguchi said you use the touch panel to direct it and the translator did not translate it. But I don't know Japanese so take that with a grain of salt.
- Team Support (could be referring to Tactical Strike)
- Movement Enhancement
http://youtu.be/_4JL5H7XMKY?t=19m52s
http://youtu.be/_4JL5H7XMKY?t=27m29s
I found this video which might be an after-E3 German press event? I don't know. The opposing team is pretty spammy with grenades though, which could be the result of the infinite grenade system. It's possible that tactic could be easily overcome with the right strategy, who knows! Wish I could play.![]()
Yeah, I figure when your opponent throws a grenade you can probably rush them and take them out while they refill. A grenade uses most of your ink but not all.Hmm grenades are interesting.. since infinity... but also pretty much diminish your ammo
Yeah, I figure when your opponent throws a grenade you can probably rush them and take them out while they refill. A grenade uses most of your ink but not all.
I think I would like using a paint roller just because how ridiculous it would play, but I wonder how it works on walls and when there's not enough space to move around with the roller.
Paint roller to become the sawed off shotgun of this generation.
One entertaining 'quirk' of the roller is that there might be passages that are too narrow to use it in. Will the devs just let you clip through the walls, or will this be one of the first games in a good long while, where your choice of weapon can actually be affected by the space you have to use it in?
I've not seen many games do that outside of maybe Eternal Darkness and Die by the sword![]()
Same. Having half my team go sniper and stand at the spawn door rather than grabbing the briefcase is not a feeling I've particularly enjoyed ever.I must admit to being sceptical about a sniper weapon in a game like this. Killing people might slow the team down but it's not exactly a great weapon for actually painting territory so you're likely costing your team more than you're providing. Then again, I kind of feel that way about snipers in a lot of games, like TF2 for example :3
I must admit to being sceptical about a sniper weapon in a game like this. Killing people might slow the team down but it's not exactly a great weapon for actually painting territory so you're likely costing your team more than you're providing. Then again, I kind of feel that way about snipers in a lot of games, like TF2 for example :3
-snip-
Same. Having half my team go sniper and stand at the spawn door rather than grabbing the briefcase is not a feeling I've particularly enjoyed ever.
However, as defeated inklings go sploosh and paint the surrounding area in the enemy colour, a good sniper might be really useful for harassing chokepoints. More so than in TF2, because of the effects of enemy ink on maximum movement speed versus just taking out an enemy for a few seconds.
Who's to say turf war is the only gamemode. ;-)
Here's my brief thoughts on the sniper (without having played the game).
- Strategically place ink blots for your teammates to hop in to.
- Ink coverage area is unknown.
- Pick off the enemy team from a distance and allow your teammates to capture territory unhindered.
- Will the sniper work like a rail-gun? (take out multiple players in one shot)
I don't doubt Nintendo is working on the balancing for the game. This is likely why the other weapon types were not available for use, a current lack of balance.
I must admit to being sceptical about a sniper weapon in a game like this. Killing people might slow the team down but it's not exactly a great weapon for actually painting territory so you're likely costing your team more than you're providing. Then again, I kind of feel that way about snipers in a lot of games, like TF2 for example :3