Thank God, another one of us "normals". How can we fix the heathens
They need to play Portable Ops and Peace Walker.
And I don't understand the complaints. It's often been complained that 'open-world games' are nothing but a farce when it comes to the in-game moment-to-moment gameplay, because ultimately, even games like GTA and Watch_Dogs put you through a linear experience with limited ways of approaching the story missions. The openness only exist when you're out of the story, and within the story, it's as linear as ever.
MGSV ( by GZ ) is arguably one of the few games that actually give the player an insane amount of freedom, control and broad gameplay mechanics to approach your missions how you see fit. Your ability as the 'boss of a goddamn team of elite soldiers' is reflected within your control of the player even on the field, with the ability to summon helis and strikes. The level design is legitimately honest when they said "we didn't built waist high crates in this area" to suddenly populate the area with enemies.
For those who say 'hurrr not realistic', the breadth of gameplay options allow you to play without using the Fulton, or at least... roleplay into a gameplay experience where Fulton is realistically more restrictive.
To me, when I'm in story missions, I'm going to roleplay the hell out of the game by driving jeeps and tanks into areas without enemies before Fultoning them. But when I'm grinding non-story missions for cash and soldiers/equipment to steal, hell no I'm going to be confined by that.