PlayStation Network Thread (Vita/PS3/PS4) | June 2014

Hi Gaffers, any news about EU PSN summer sale??? I've just bought a 64GB and I'm ready to go!!! :)

Not sure if its the summer sale, but there are supposed to be some sales starting today according someone at SCEE. Really hope they do some good vita sales and not the stuff we've already had on sale multiple times..

Top of the page? Buy Valiant Hearts: The Great War and Danganronpa!
 
I know. But you have to keep your expectations. You couldn't expect that areas in Kingdom Hearts: Birth by Sleep to be as big as the ones in KH1&2 because the system was less powerful. And the worlds are smaller and you can finish them faster than in the console versions. It wasn't bad since there were 3 characters, each with their own story and all that. I think BbS is a good example of a "console quality game" adapted to a handheld.

With Crisis Core is kind of the same. The sidequest structure, for example. Is made so you can just pick it up and do some mindless killing in a 10-15 minutes break. If you do 2-3 at a time, it's cool. If you do 10 you're going to throw you are gonna be pissed.

Handheld games and homeconsole games have different pacing and structure. Some are due to the system contrictions, and others are there in order to make those games easier to pick up and play for a short while. That's what I meant.

Again you are saying that the power of the console define the quality of games.
Are PS1 games "handheld" games compared to PSP/PS2/Vita/PS3/PS4 games because worlds and maps are smaller? Will PS3 games be "handheld" because PS4 games will have bigger maps and worlds?
Graphics, size of maps, lenght of missions etc don't define what a game is, if not older console games would retroactively be "handheld" games.
Atelier Totori has a small world, small maps, quick missions but for some reason it's not considered a handheld game, Why? Because "handheld" is used only to despise handheld games.

Some people just want to associate "mobile"(the type of games that generally have the features you are describing) to "handheld" to despise handhelds.

What people seems to not understand is that there are no "handheld" and "console" games, small maps and quick missions are not handheld exclusives and handhelds have no need of small maps and quick missions since they have suspension mode.
 
I need help fellow GAFites :)

A few days ago my PS4 profile picture decided to disappear and now it's been replaced with a black square with an error logo.

I have my PS4 linked with Facebook and always use my Facebook image as my PS4 one.

I have tried deactivating my Facebook account from the Apps settings (in Facebook) and have also tried changing the picture again but nothing seems to happen.

What can I do?
 
YES!

1403641182-saints-row-iv-national-treasure-edition-ps3.jpg


Exactly what i was waiting for!
I didn't want to buy the digital vanilla version that's in offer until today!
 
Again you are saying that the power of the console define the quality of games.
Are PS1 games "handheld" games compared to PSP/PS2/Vita/PS3/PS4 games because worlds and maps are smaller? Will PS3 games be "handheld" because PS4 games will have bigger maps and worlds?
Graphics, size of maps, lenght of missions etc don't define what a game is, if not older console games would retroactively be "handheld" games.
Atelier Totori has a small world, small maps, quick missions but for some reason it's not considered a handheld game, Why? Because "handheld" is used only to despise handheld games.

Some people just want to associate "mobile"(the type of games that generally have the features you are describing) to "handheld" to despise handhelds.

What people seems to not understand is that there are no "handheld" and "console" games, small maps and quick missions are not handheld exclusives and handhelds have no need of small maps and quick missions since they have suspension mode.

I'm not talking about quality but expectations.

And even if you left the technical side out of the discussion, there are differences in how developers pace their games on handhelds since they expect people to behave differently while playing on the Vita instead of a PS3. Look at Uncharted: Golden Abyss. It had more chapters but they were shorter than in the PS3 games.

Here is a comparision

  • Uncharted 1: 22 Chapters
  • Uncharted 2: 26 Chapters
  • Uncharted 3: 22 Chapters.
  • Uncharted GA: 34 Chapters.

Kind of how a TV series (even the ones with a big budget like Game of Thrones) have a different pacing than a film.
 
I need help fellow GAFites :)

A few days ago my PS4 profile picture decided to disappear and now it's been replaced with a black square with an error logo.

I have my PS4 linked with Facebook and always use my Facebook image as my PS4 one.

I have tried deactivating my Facebook account from the Apps settings (in Facebook) and have also tried changing the picture again but nothing seems to happen.

What can I do?

Anyone? :)
 
I asked in the Blazblue CP thread, but asking here just the same, story mode has english voices even when japanese was selected in the audio options, is this a bug or they just cut japanese voices in the Vita release?
 
I'm not talking about quality but expectations.

And even if you left the technical side out of the discussion, there are differences in how developers pace their games on handhelds since they expect people to behave differently while playing on the Vita instead of a PS3. Look at Uncharted: Golden Abyss. It had more chapters but they were shorter than in the PS3 games.

Here is a comparision

  • Uncharted 1: 22 Chapters
  • Uncharted 2: 26 Chapters
  • Uncharted 3: 22 Chapters.
  • Uncharted GA: 34 Chapters.

Kind of how a TV series (even the ones with a big budget like Game of Thrones) have a different pacing than a film.

You are treating single cases as the rule. Valhalla knights 3 has a 100 levels dungeon that you can't leave without restarting from level 1(IIRC), i heard that the same is for Sorcery Saga, and again Atelier Tototi(i always name this because it's the first that comes in mind, but i'm sure that there are many others) has small world, small maps and quick side missions but it's not considered a handheld game.

Handhelds have absolutely no need for small levels, between saves and suspension i can play for entire days without ever leaving the main game, i don't even need to return to the menu, ironically if you think about it the ones that would need small levels more are the home consoles that don't have suspension.

Don't confuse what developers do with what an hardware can do.
 
If PS2 Classics on Vita were a thing then Vita could have seriously took off PSP as the best handheld ever.
Would have been amazing but there's just no way the Vita has the muscle to emulate PS2. Heck, stand alone ports of PS2 games (well, ports of PS3 versions of PS2 games anyways) haven't been turning out particularly well either. Mobile hardware just isn't strong enough for proper PS2 emulation yet.

We can dream, though.
 
Has anyone here played Hotaru no Nikki yet? After seeing how limited the physical copy was I snatched up one of Play Asia's few copies and I want to know I didn't waste a decent chunk of money on a bad game.
 
Has anyone here played Hotaru no Nikki yet? After seeing how limited the physical copy was I snatched up one of Play Asia's few copies and I want to know I didn't waste a decent chunk of money on a bad game.

It's a quite hard puzzle game ala Limbo and Ghost Trick with a cute Mion. A pretty good game I must say, but the difficulty spikes can be a bit annoying.
 
I'm not talking about quality but expectations.

And even if you left the technical side out of the discussion, there are differences in how developers pace their games on handhelds since they expect people to behave differently while playing on the Vita instead of a PS3. Look at Uncharted: Golden Abyss. It had more chapters but they were shorter than in the PS3 games.

Here is a comparision

  • Uncharted 1: 22 Chapters
  • Uncharted 2: 26 Chapters
  • Uncharted 3: 22 Chapters.
  • Uncharted GA: 34 Chapters.

Kind of how a TV series (even the ones with a big budget like Game of Thrones) have a different pacing than a film.

I still have to endure 15 chapters of shit in Uncharted GA?
Oh boy.
 
I'm not talking about quality but expectations.

And even if you left the technical side out of the discussion, there are differences in how developers pace their games on handhelds since they expect people to behave differently while playing on the Vita instead of a PS3. Look at Uncharted: Golden Abyss. It had more chapters but they were shorter than in the PS3 games.

Here is a comparision

  • Uncharted 1: 22 Chapters
  • Uncharted 2: 26 Chapters
  • Uncharted 3: 22 Chapters.
  • Uncharted GA: 34 Chapters.

Kind of how a TV series (even the ones with a big budget like Game of Thrones) have a different pacing than a film.


Probably one of the reasons I disliked Uncharted Vita so much was the pacing. 30 second cutscene, 30 second puzzle, 1 minute cover shooting, 45 seconds platforming, repeat foreeeeveeeeeer. I can't believe I made myself finish that game.
 
I still have to endure 15 chapters of shit in Uncharted GA?
Oh boy.

I think it's weirdly paced.

By chapter 15-ish, I thought the game was about to end. Around 20, I'm still thinking the same thing. At late 20s, I was going "WTF DOES THIS NEVER END?!?!?!?!"

I never played an Uncharted game before that. Loved Sullivan, hated Chase (or whoever the girl is) with passion.
 
I think it's weirdly paced.

By chapter 15-ish, I thought the game was about to end. Around 20, I'm still thinking the same thing. At late 20s, I was going "WTF DOES THIS NEVER END?!?!?!?!"

I never played an Uncharted game before that. Loved Sullivan, hated Chase (or whoever the girl is) with passion.

Yeah Chase is so damn poorly written its unbelievable. Sulli is as always godly written. Even Dante was good. But that girl...
 
Even though I found it mediocre, I like the pacing and variety of Uncharted Vita more than Uncharted 1 with its wave after wave of fodder enemies.
 
Would have been amazing but there's just no way the Vita has the muscle to emulate PS2. Heck, stand alone ports of PS2 games (well, ports of PS3 versions of PS2 games anyways) haven't been turning out particularly well either. Mobile hardware just isn't strong enough for proper PS2 emulation yet.

We can dream, though.

I think that even if it was actually possible to run PS2 games on Vita, Sony wouldn't let PS2 classics run on Vita because of PSNow.
 
You are treating single cases as the rule. Valhalla knights 3 has a 100 levels dungeon that you can't leave without restarting from level 1(IIRC), i heard that the same is for Sorcery Saga, and again Atelier Tototi(i always name this because it's the first that comes in mind, but i'm sure that there are many others) has small world, small maps and quick side missions but it's not considered a handheld game.

Handhelds have absolutely no need for small levels, between saves and suspension i can play for entire days without ever leaving the main game, i don't even need to return to the menu, ironically if you think about it the ones that would need small levels more are the home consoles that don't have suspension.

Don't confuse what developers do with what an hardware can do.

But there is a hardware difference between the PSP and the PS4. And Type-0 was made for the PSP. I think people may be expecting a console level game, but it's not (in it's current state).
 
£7.99 for The Walking Dead Season 2, thankyou very much.

Interestingly, they've got Ratchet and Clank Trilogy for the PS3 on sale for £15 (£13.50 for Plus), which comes out on Vita next week. Assuming it'll be Cross Buy like every other Vita HD port thus far, you can get a considerable saving on most retailers selling it in the £20-25 range. Like, nearly 50%. Of course they haven't confirmed in concrete cross-buy yet, but it'd be the exception to the rule.
 
Yeah Chase is so damn poorly written its unbelievable. Sulli is as always godly written. Even Dante was good. But that girl...

Yeah, Chase was quite bad.

Golden Abyss should have had Chloe and Amy Henning writting the script. I mean, Drake and her already knew each other (pretty well, I'd say) in Uncharted 2. They could have told how they first met instead of adding a random girl that doesn't bother to pick a gun when she has 10 dudes trying to kill her.

I think I'm one of the few people that really liked the game, though. I even got the Platinum.

Edit: What the hell is with that guy that spams the same comment every week in the PS Store Blog Update? God.
 
Nice. The Walking Dead S2 for me.

£7.99 for The Walking Dead Season 2, thankyou very much.

Ditto.
The Walking Dead: Season Two – SEASON PASS (PS Vita) – Was £15.99/€19.99/$29.95, now £7.99/€9.99/$14.95

The Walking Dead: Season Two – SEASON PASS (PS3) – Was £15.99/€19.99/$29.95, now £5.35/€6.49/$9.95

Typo or intended? (PS3 version is cheaper than Vita after sale when before sale they were same price)
 
Ditto.

The Walking Dead: Season Two – SEASON PASS (PS Vita) – Was £15.99/€19.99/$29.95, now £7.99/€9.99/$14.95

The Walking Dead: Season Two – SEASON PASS (PS3) – Was £15.99/€19.99/$29.95, now £5.35/€6.49/$9.95

Typo or intended? (PS3 version is cheaper than Vita after sale when before sale they were same price)

Handheld tax I would guess. PS3 versions always seem to drop lower.
 
I do wonder where on earth the Vita version of Wolf Among Us has gone. I don't mind so much since I have the Season Pass for 360, but still. Doesn't really bode well for Borderlands and Game of Thrones (if the latter is current gen).
 
I do wonder where on earth the Vita version of Wolf Among Us has gone. I don't mind so much since I have the Season Pass for 360, but still. Doesn't really bode well for Borderlands and Game of Thrones (if the latter is current gen).

Maybe they're just waiitng for the retail version to be released.
 
Tried out Mutant Mudds last night. something about the game feels, i dunno, it feels kinda sluggish. Not sure if i'll put much more time into it.

It's the character movement. Gravity feels heavier and you are too slow.

Didn't really like the game :(

This also sums up my feelings:

It attempts to be a Gameboy era platformer and it absolutely succeeds, for better AND worse. Found it dull as dishwater myself, past the whole retro theme.
 
But there is a hardware difference between the PSP and the PS4. And Type-0 was made for the PSP. I think people may be expecting a console level game, but it's not (in it's current state).

I agree that Type 0 is not what people expect, but what's a "console" game? What's a "handheld" game? Are there really differences?
Type of structure of a game is a developer's choice, not hardware.

In Type 0 for example there's the secret training, you go on the arena, talk with a guy, suspend the PSP and in the meantime the characters secretly trains and levels up.
I guess you can imagine what this means, turn on the PSP -> load Type 0 -> play Type 0 -> instead of turning of the PSP you do secret training and suspend the PSP -> play Type 0 -> suspend -> play Type 0 ->... and so on, you could play Type 0 forever without ever turning off the PSP, can PS1/2/3 do that? The truth is that the necessity for small levels and quick missions in handheld games is just developers prejudice that has no sense at all, on the contrary, small maps and quick missions would make more sense on "console" games.
 
R&C Trilogy Vita being released next week makes me think about how long will these deals last. PS3 Trilogy is on sale but we still don't know if it's crossbuy.
 
Tried out Mutant Mudds last night. something about the game feels, i dunno, it feels kinda sluggish. Not sure if i'll put much more time into it.

I detest this game with the fire of 10,000 suns.
Don't understand the praise it gets. The game is a dreadful boring slog.
Owned it when I had a 3DS and I hate that I ever paid money for it.
 
This is what I'm thinking whether to bet on or not. If it is, you get like a 50% saving on a place like ShopTo.

I'm also waiting to know if the port is any good. If it isn't, I don't know if I want to give them any money, considering that unlike Sly and GOW, this could easily end up on PS+.

If it'll be good and crossbuy, I'll get it, as long as the deal will still be available.


Now I'm waiting for the update to get Sly 1

Fred Dutton ‏@FredDutton

For those asking, PS Plus reveal might happen this afternoon, but might not. Strong line-up I think, though I'm sure some will disagree!

hype?
 
I'm also waiting to know if the port is any good. If it isn't, I don't know if I want to give them any money, considering that unlike Sly and GOW, this could easily end up on PS+.

If it'll end up being good and crossbuy, I'll get it, as long as the deal will still be available.


Now I'm waiting for the update to get Sly 1

It's by the same people as Jak, but worth keeping in mind Jak was a technical mess and was NOT future proofed to run on anything other than the PS2. Ratchet games are, in theory, less complicated. Also, I didn't hate the Jak game that bad!

I guess waiting for the update gives me a chance to speed through Walking Dead S1 again (beat it on PC, but wanted it on the Vita)
 
Mutant Mudds sucks and its a fucking embarrassment to the US PS+ deals.

EU has gotten both Muramasa and Dragons Crown.
 
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