Metal Gear Solid V The Phantom Pain E3 Full Gameplay Demo [Up: NEW official version!]

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The gameplay was wack. They should reward you for doing awesome combos, not for fighting with the camera and trying not to get hit (which is kinda hard sometimes, cause of the camera lol).

MGR2 might be a good game, since they will have a clearer picture of what they want, but MGR was a mess. It's a good game when considered in a vacuum, but when I put it against Bayonetta and DMC3, it falls so fucking flat it hurts.

And I'm no hater, bought the game, still own it, finished it multiple times on all difficulties and I'm not salty about anything. The game wasn't what it could be. Needs better dodging controls (screw square+X) and less reliance on parrying. That just slows the pacing down. The fact that you had to zandatsu every-single-thing to get an S was tiresome. Let it slip once and get hit? Even if you only lost 0,1% hp? No S for you. It's super bullshit and honestly, not fun. Dmc3 was way harder than this game and it was more challenging, fun and fair. That's my opinion, and I have zero problems in going against the tide. Platinum is an awesome team, but even they sometimes screw up. MGR is a screw up in my books. I'm certain that given more time they will have a clearer picture of what they want in MGR2 and I will be pleasantly surprised, but Rising didn't wow me.

Come on son, don't be one of those people.

Anyway I don't think it reaches anywhere near the greats like DMC3 or NGB either, I see it like Dragon's Dogma, a diamond in the rough that has the potential to be truly great.

It was clearly a game made on a rushed schedule, but what it does well it does extremely well, which is why I say fuck anyone who says they wish there isn't a sequel.(which you don't apply to)
 
This this this. I HATED that camera. What 'good' game makes the camera a physical object that can get stuck on geometry and objects?

Yeah! I mean, I had more troubles with the camera than with the enemies. There were a few who where kinda strong, sure, but most of the time the camera flips out. In a game where you are required to parry everything (some enemies really need to be parried as they are strong as fuck) it's counter intuitive that the camera is so awkwardly placed. Let me see what I need to parry, damnit! Either that or make dodging easier to perform but harder to time straight. It's a good tradeoff..

I guess it's just the two of us who aren't in love with the game though :|
We're gonna be branded as traitors xD
 
Come on son, don't be one of those people.

Anyway I don't think it reaches anywhere near the greats like DMC3 or NGB either, I see it like Dragon's Dogma, a diamond in the rough that has the potential to be truly great.

It was clearly a game made on a rushed schedule, but what it does well it does extremely well, which is why I say fuck anyone who says they wish there isn't a sequel.(which you don't apply to)

What do you mean "one of those people"?

What do you find so strange, that I justify where I'm coming from? If I hadn't said anything you would probably say "oh you never played it past X point" or something like that.
I have the experience to back my opinions, not just pulling them from thin air. I have the right to have them, since I've tried everything the game had to offer. Would you have prefered me to diss the game without giving it a chance?

Like I said, It's still a good game, but it's not the second coming of Christ like many here would like you to believe. Opinions, I know.

EDIT: I'm not trying to be an asshole here, I'm sorry if I came off as one. I'm basically in the same camp, I WANT them to make a second one and I'm sure they will make it better. I agree with your comparison to Dragon's Dogma (that game too had a lot of problems but it's really a diamond). Rising did a lot of things well, and others not so well, like the camera handling. The problem is that, for a game that relies so heavily in the concept of parrying incoming attacks, having a sub-par camera really throws a wrench into the game's mechanics. It doesn't "break" the game by any means, but for an OCD son of a bitch like me who wants to S everything, and fails several times cause I couldn't see the enemy, it sucks and annoys. You eventually "get it", but it doesn't flow as naturally as other games of the genre. Got my ass kicked so, so hard in DMC3 harder difficulties but I overcame. The problem there was my lack of ability (which improved) but a camera can't be improved, it's a flaw by design. You can try to circumvent it, but it will always be there.
 
Okay, to all those saying that they want another Rising, consider this:

Hideo Kojima's life's work since Shadow Moses (and MGS2) has been about criticizing the indoctrination of impressionable young kids through virtual combat training, or the addiction to shooters.

So to be asking for MOAARRRR!!11 simply because itz so fucken cool dude, is really just shitting on the guy's ideas.

He's been trying to get that through people's thick skulls since people started obsessing over Metal Gear Solid, and blatantly ignoring the dangers of sequelizing and perpetuating the series' "action" themes.

Let the man move on. IMO he should just create one final METAL GEAR MMORPG, so that all the rabid fans that keep asking for more can live happily ever after in their "outer heaven".

I fear that he will just have to resort to something like JCVD to address his struggle to communicate with his fanbase and finally be done with Metal Gear.
 
Yeah! I mean, I had more troubles with the camera than with the enemies. There were a few who where kinda strong, sure, but most of the time the camera flips out. In a game where you are required to parry everything (some enemies really need to be parried as they are strong as fuck) it's counter intuitive that the camera is so awkwardly placed. Let me see what I need to parry, damnit! Either that or make dodging easier to perform but harder to time straight. It's a good tradeoff..

I guess it's just the two of us who aren't in love with the game though :|
We're gonna be branded as traitors xD

Oh please, like you two are the only ones that hate MGR. ;)

MGR has it's problems for many but considering how the team was able to turn it around in development hell in under a year, I was surprised how enjoyable it was considering. But I think we can at least agree that MGR has nothing to do with MGSV outside of GZ easter eggs, so let's agree to disagree for the sake of the topic.

(Even though all I do is lurk in here...)
 
What do you mean "one of those people"?

What do you find so strange, that I justify where I'm coming from? If I hadn't said anything you would probably say "oh you never played it past X point" or something like that.
I have the experience to back my opinions, not just pulling them from thin air. I have the right to have them, since I've tried everything the game had to offer. Would you have prefered me to diss the game without giving it a chance?

Like I said, It's still a good game, but it's not the second coming of Christ like many here would like you to believe. Opinions, I know.

lmao calm down, you took that way way too personally man.

What I mean is the last thing that I would do if I thought a game was wack would be to replay it multiple times and on different difficulties. It sounds like those people who play an RPG or MMO for hundreds of hours and then suddenly claim to hate it and it was shit all along, it just sounds silly. Like I said don't take it so damn personal.

and if you read the rest of my post you would know the last thing I think of the game is that it's the "second coming of Christ".
 
Oh lord.

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Metal-Gear-Solid-Ground-Zeroes-Gif-2.gif


Are you one of my followers?!
 
lmao calm down, you took that way way too personally man.

What I mean is the last thing that I would do if I thought a game was wack would be to replay it multiple times and on different difficulties. It sounds like those people who play an RPG or MMO for hundreds of hours and then suddenly claim to hate it and it was shit all along, it just sounds silly. Like I said don't take it so damn personal.

and if you read the rest of my post you would know the last thing I think of the game is that it's the "second coming of Christ".

I know, my apologies! I came off as a bit of an asshole, it's my fault.

I replayed it quite a bit because there IS something there, but I don't know what it is. The game has a shit ton of potential, there simply was quite of few of design decisions that didn't sit too well with me. But I guess it's my fault, because I was trying to play that game DMC style instead of adapting properly. But in my defense, I still think the camera was kinda weird though.
 
Yeah! I mean, I had more troubles with the camera than with the enemies. There were a few who where kinda strong, sure, but most of the time the camera flips out. In a game where you are required to parry everything (some enemies really need to be parried as they are strong as fuck) it's counter intuitive that the camera is so awkwardly placed. Let me see what I need to parry, damnit! Either that or make dodging easier to perform but harder to time straight. It's a good tradeoff..

I guess it's just the two of us who aren't in love with the game though :|
We're gonna be branded as traitors xD

Trust me, we're not alone.

Okay, to all those saying that they want another Rising, consider this:

Hideo Kojima's life's work since Shadow Moses (and MGS2) has been about criticizing the indoctrination of impressionable young kids through virtual combat training, or the addiction to shooters.

So to be asking for MOAARRRR!!11 simply because itz so fucken cool dude, is really just shitting on the guy's ideas.

He's been trying to get that through people's thick skulls since people started obsessing over Metal Gear Solid, and blatantly ignoring the dangers of sequelizing and perpetuating the series' "action" themes.

You put what I was thinking into words. Very well said.
 
Trust me, we're not alone.



You put what I was thinking into words. Very well said.


You know what's fucked up? My tag seems to fit me now more than ever, if you think about it... lol.

EDIT:

I just finished reading through this entire thing MGS4: Sold Out. Which is why I'm feeling so preachy about it. Mindblowing insight that completely mirrors a great deal of my sentiments towards the series. MGS2 and 4 especially.

Anybody that considers themselves a fan, and wishes to truly understand the series and its creator, should really read it.
 
Okay, to all those saying that they want another Rising, consider this:

Hideo Kojima's life's work since Shadow Moses (and MGS2) has been about criticizing the indoctrination of impressionable young kids through virtual combat training, or the addiction to shooters.

So to be asking for MOAARRRR!!11 simply because itz so fucken cool dude, is really just shitting on the guy's ideas.

He's been trying to get that through people's thick skulls since people started obsessing over Metal Gear Solid, and blatantly ignoring the dangers of sequelizing and perpetuating the series' "action" themes.

Let the man move on. IMO he should just create one final METAL GEAR MMORPG, so that all the rabid fans that keep asking for more can live happily ever after in their "outer heaven".

I fear that he will just have to resort to something like JCVD to address his struggle to communicate with his fanbase and finally be done with Metal Gear.

give me a break. if kojima really wanted to get away from metal gear, he easily could have. if he said to konami, "give me the budget to make a new IP or i walk." in which case, (a) they would give him the budget, or (b) he'd go somewhere that would give him the budget he needs, or at least close to it. if activision is willing to give bungie $500MM, i'm sure some publisher somewhere would bankroll kojima for a AAA title based off the success he's had with metal gear. as many ideas and things that kojima wants to do with new IPs, he just cannot deal with letting metal gear go to someone else. so he shoe-horns is creative ideas into the metal gear universe. when greg miller asked him if he'd be okay with someone else taking on metal gear after he's done (key word: DONE with metal gear), he responded by saying he'd be okay with someone doing that after he's DEAD. DEAD! dude wasn't even willing to say someone could make new metal gear games after he's retired, or moved on to other IP/games.

dude will make keep making MGS games until he kicks the bucket
 
give me a break. if kojima really wanted to get away from metal gear, he easily could have. if he said to konami, "give me the budget to make a new IP or i walk." in which case, (a) they would give him the budget, or (b) he'd go somewhere that would give him the budget he needs, or at least close to it. if activision is willing to give bungie $500MM, i'm sure some publisher somewhere would bankroll kojima for a AAA title based off the success he's had with metal gear. as many ideas and things that kojima wants to do with new IPs, he just cannot deal with letting metal gear go to someone else. so he shoe-horns is creative ideas into the metal gear universe. when greg miller asked him if he'd be okay with someone else taking on metal gear after he's done (key word: DONE with metal gear), he responded by saying he'd be okay with someone doing that after he's DEAD. DEAD! dude wasn't even willing to say someone could make new metal gear games after he's retired, or moved on to other IP/games.

dude will make keep making MGS games until he kicks the bucket

Click the link I posted above.

To answer you directly, here's a quote explaining why his creative obligation ( coupled with death threats and avoiding ruining his reputation) have kept him faithful to his legacy.

MGS4: Sold Out said:
[Metal Gear Solid] ...it’s probably a commentary on the glorification of war in FPS games in general. Kojima of all people must be faced with the bombardment of pro-war games that have flooded the market, considering his life is built on the success of revolutionary action game in which combat is shunned. His works of art are constantly being measured against stuff like Splinter Cell, Call of Duty, Medal of Honor, and other patriotic hoo-rah bullshit. Kojima is a subversive philosophical thinker, and shoving this extra jab into MGS4 is no doubt a way of once again pushing against the status quo.
 
Okay, to all those saying that they want another Rising, consider this:

Hideo Kojima's life's work since Shadow Moses (and MGS2) has been about criticizing the indoctrination of impressionable young kids through virtual combat training, or the addiction to shooters.

So to be asking for MOAARRRR!!11 simply because itz so fucken cool dude, is really just shitting on the guy's ideas.

He's been trying to get that through people's thick skulls since people started obsessing over Metal Gear Solid, and blatantly ignoring the dangers of sequelizing and perpetuating the series' "action" themes.

Let the man move on. IMO he should just create one final METAL GEAR MMORPG, so that all the rabid fans that keep asking for more can live happily ever after in their "outer heaven".

I fear that he will just have to resort to something like JCVD to address his struggle to communicate with his fanbase and finally be done with Metal Gear.

... Metal Gear Rising is a game. It's fun, and I would like more. I am not shitting on what I learned from MGS by wanting more Rising. Sorry, but that's about as far from the truth as it could possibly be.

I wouldn't mind if he had no say in Rising. It would be cool to have another fast-paced action title featuring one of Metal Gear's blade-wielding stars.

I like Rising for many reasons beyond "itz so fucken cool dude," so please resist the urge to be so condescending to those who enjoy the game. Maybe people don't care about Hideo Kojima's message. Maybe they just want to... play games. I guess what I'm saying is that a simple "I don't want Hideo Kojima to burn out his creativity on Metal Gear, because he would like to move on and deliver his message in other ways" would have sufficed.

I enjoy the Metal Gear narrative. Very much so. I love it. Hideo Kojima's games (not just Metal Gear) have a very large place in my heart.
A large place?!
I have learned a lot from them. But he's said it, himself, that Metal Gear will always be around. I prefer to enjoy them for the games they are rather than worry about some sort of "message" I'm sending by enjoying them and wanting to dig deeper and deeper in the Metal Gear universe. He'll move on after The Phantom Pain, I'm sure. So, try to lighten up and enjoy the ride.

TL;DR: itz so fucken cool dude
 
I loved Rising mainly for the gameplay and for how cool it made Raiden.

I hardly remember the story. I didn't hate it but it didn't leave any lasting impression. My full in-depth summary from memory is as follows:

Raiden was on his way to a fancy party but then robot-dudes killed his sugardaddy. This made Raiden all emo so he got a pet robot dog by the Pokemon method (beat it up and then it loves you) and started eating delicious spinal fluid for energy. Then the robot-dudes went to the city to...party (?) and Raiden smashed their relaxation garden. Then a man in a suit came out and went full 'MERICA on Raiden. Something about football and the middle east. Raiden threw his metal gear because he hates football and ripped America's heart out. Rock music.
The end! That's the best I can do from memory. I would still definitely recommend it.
 
You know what's fucked up? My tag seems to fit me now more than ever, if you think about it... lol.

EDIT:

I just finished reading through this entire thing MGS4: Sold Out. Which is why I'm feeling so preachy about it. Mindblowing insight that completely mirrors a great deal of my sentiments towards the series. MGS2 and 4 especially.

Anybody that considers themselves a fan, and wishes to truly understand the series and its creator, should really read it.
Speaking of metagearsolid.org, part 3 of his Ground Zeroes commentary is out where he gives his opinion on the story and how it's presented http://metagearsolid.org/2014/06/metal-gear-solid-v-ground-zeroes-part-3
 
... Metal Gear Rising is a game. It's fun, and I would like more. I am not shitting on what I learned from MGS by wanting more Rising. Sorry, but that's about as far from the truth as it could possibly be.

I wouldn't mind if he had no say in Rising. It would be cool to have another fast-paced action title featuring one of Metal Gear's blade-wielding stars.

I like Rising for many reasons beyond "itz so fucken cool dude," so please resist the urge to be so condescending to those who enjoy the game. Maybe people don't care about Hideo Kojima's message. Maybe they just want to... play games. I guess what I'm saying is that a simple "I don't want Hideo Kojima to burn out his creativity on Metal Gear, because he would like to move on and deliver his message in other ways" would have sufficed.

I enjoy the Metal Gear narrative. Very much so. I love it. Hideo Kojima's games (not just Metal Gear) have a very large place in my heart.
A large place?!
I have learned a lot from them. But he's said it, himself, that Metal Gear will always be around. I prefer to enjoy them for the games they are rather than worry about some sort of "message" I'm sending by enjoying them and wanting to dig deeper and deeper in the Metal Gear universe. He'll move on after The Phantom Pain, I'm sure. So, try to lighten up and enjoy the ride.

TL;DR: itz so fucken cool dude

Why condescending? I didn't mean to make you feel insecure because of your taste. I played MGR and laughed giddily at the gratuitous slicing and dicing... but it's an undeniably pointless and immature game. That's my whole point, and to a person like Hideo Kojima I can't help but think it depresses him a little bit to see his series' message driven further into the dirt by pointless sequels.

Speaking of metagearsolid.org, part 3 of his Ground Zeroes commentary is out where he gives his opinion on the story and how it's presented http://metagearsolid.org/2014/06/metal-gear-solid-v-ground-zeroes-part-3

Awesome, thanks!
 
I hope no more MGR's ever exist. I hated the camera, the bosses, the story, and the controls. I'm was more than happy when Kojima confirmed that it isn't canon.

Agreed

Though in theory I wouldn't mind another Rising assuming it could live up to the series' standards. Given what we got with MGR though I'm not very hopeful
 
You know what's fucked up? My tag seems to fit me now more than ever, if you think about it... lol.

EDIT:

I just finished reading through this entire thing MGS4: Sold Out. Which is why I'm feeling so preachy about it. Mindblowing insight that completely mirrors a great deal of my sentiments towards the series. MGS2 and 4 especially.

Anybody that considers themselves a fan, and wishes to truly understand the series and its creator, should really read it.

Indeed. That's a great read for any fan looking to dive below the surface of the series. I read up to page 10 a few nights ago. His writeups on MGS2 & 4 are supurb, but when you look at what he says about other titles, it gets a bit... too critical. He seems to bash MGS unless it's MGS1 or 2. That doesn't stop me from agreeing with what he has to say about 2 & 4 though.
 
Indeed. That's a great read for any fan looking to dive below the surface of the series. I read up to page 10 a few nights ago. His writeups on MGS2 & 4 are supurb, but when you look at what he says about other titles, it gets a bit... too critical. He seems to bash MGS unless it's MGS1 or 2. That doesn't stop me from agreeing with what he has to say about 2 & 4 though.

Because he believes (and I'm inclined to agree with him on this) that Kojima's general subliminal message with the rest of the games is to spoil what made 1 and 2 great, to both teach "dumb" fans a lesson, and to give true fans the opportunity to choose what to believe: The shitty, canonized, lazily and purposefully spoiled plot of the sequels, or the one's he meant to be left as is (MGS1-2).

I think Wolfe's puts this forth best when he says:

Mr. Wolfe said:
Considering how well he has proven himself in the past [With MGS1 and 2], and how well he manages to juggle blatant fanservice with hidden themes[MGS4's nonsensical rehashing and contradictory behavior of classic characters and locales, like Meryl and Act 4 Shadow Moses] , I think it is a testament to his creative prowess.
 
It Has to Be This Way was a great song.

Sins of the Father is another great song.

The music in all these games is so inspiring and fantastic.



The people that argue it's non-canon use this interview where he describes it as a "parallel universe" and "interpretation" by Platinum of the universe.

http://www.youtube.com/watch?v=n6OGvhlKNzw

I think it's just a thing Kojima has with games he hasn't developed like Rising and Portable Ops. The official Konami stance is that they're officially canon and part of the timeline, but Kojima makes some conflicting statements that makes it seem like he's unsure and leaves it sort of ambiguous on his end.

Sort of like the old StarWars Tier of cannon. Revengeance would be secondary cannon and could be over ridden.
 
Because he believes (and I'm inclined to agree with him on this) that Kojima's general subliminal message with the rest of the games is to spoil what made 1 and 2 great, to both teach "dumb" fans a lesson, and to give true fans the opportunity to choose what to believe: The shitty, canonized, lazily and purposefully spoiled plot of the sequels, or the one's he meant to be left as is (MGS1-2).

I think Wolfe's puts this forth best when he says:
Cause its true, even though MGS3 was really good, 1 & 2 are the reason why Metal Gear will always be in my <3
I was so obssessed with them, would literally stand inches away from my poverty 4:3 24" tv thirteen years ago playing the MGS2 demo over an over again. I dont think any game can bring those kind of feels...while PP looks amazing after everything I've seen - dont think itll have the same impact on me as 1&2 did
 
Why condescending? I didn't mean to make you feel insecure because of your taste. I played MGR and laughed giddily at the gratuitous slicing and dicing... but it's an undeniably pointless and immature game. That's my whole point, and to a person like Hideo Kojima I can't help but think it depresses him a little bit to see his series' message driven further into the dirt by pointless sequels.

I think you're really off-base about this.

I imagine Kojima prefers that people are gratuitously slicing/dicing in his games, rather than real life. And if they walk away with some real-world message in the process, great.

If he was really as bothered by the perversion of this message as you say, he wouldn't have made Raiden a "badass" ninja cyborg in the first place or produced a game where you got to control him.
 
I think you're really off-base about this.

I imagine Kojima prefers that people are gratuitously slicing/dicing in his games, rather than real life. And if they walk away with some real-world message in the process, great.

If he was really as bothered by the perversion of this message as you say, he wouldn't have made Raiden a "badass" ninja cyborg in the first place or produced a game where you got to control him.

No, you see, he's SUPER AGAINST violence and killing and war in his games. He just keeps making them that way because it's what his STUPID FANS want.

What a genius!!!!

If it's not obvious I'm making fun of that poorly written MGS4 article
 
No, you see, he's SUPER AGAINST violence and killing and war in his games. He just keeps making them that way because it's what his STUPID FANS want.

What a genius!!!!

If it's not obvious I'm making fun of that poorly written MGS4 article

Ben36_zps65cf5411.gif


I think you're really off-base about this.

I imagine Kojima prefers that people are gratuitously slicing/dicing in his games, rather than real life. And if they walk away with some real-world message in the process, great.

If he was really as bothered by the perversion of this message as you say, he wouldn't have made Raiden a "badass" ninja cyborg in the first place or produced a game where you got to control him.

No, I think that's missing the point again. His games shun combat and confrontation and repeatedly discourage engaging in pointless slaughter. The duplicity of this is noted in that "poorly written MGS4 article" as a deliberate decision to further enhance the series' anti-war message and to show how with each iteration the means for violence (i.e. more ways of killing) are more fleshed out to suit the demands of the fanbase, thus posing a critique on war-indoctrination through entertainment.

Also, Kojima is obviously not going to stomp his foot and halt Konami's business by saying "Fuck this violent game, I won't allow it." And sour all further partnerships with Platinum.
 

Don't get me wrong, many of his complaints about MGS4 are valid. It's when he's analyzing what it all means about Kojima/the MGS fans that it goes beyond even speculating to basically making things up. And yet he speaks about it as if he has a direct psychic link with Kojima about what he's thinking at any time. Not to mention he insulted something by calling it "gay" (and there are a few other somewhat offensive things sprinkled in I can't remember off the top of my head).
 
Don't get me wrong, many of his complaints about MGS4 are valid. It's when he's analyzing what it all means about Kojima/the MGS fans that it goes beyond even speculating to basically making things up. And yet he speaks about it as if he has a direct psychic link with Kojima about what he's thinking at any time. Not to mention he insulted something by calling it "gay" (and there are a few other somewhat offensive things sprinkled in I can't remember off the top of my head).

I think you let that ruffle your feathers a bit too much. Also, it's not psychic to use logic and critical thinking to assess one of the most intricate and subliminal pieces of modern pulp fiction. If we were to accuse every person trying to interpret an intellectual property of making things up then we would barely scratch the surface in terms of meaning behind important works whose authors can't be reached for whatever reason.
 
No, I think that's missing the point again. His games shun combat and confrontation and repeatedly discourage engaging in pointless slaughter. The duplicity of this is noted in that "poorly written MGS4 article" as a deliberate decision to further enhance the series' anti-war message and to show how with each iteration the means for violence (i.e. more ways of killing) are more fleshed out to suit the demands of the fanbase, thus posing a critique on war-indoctrination through entertainment.

Also, Kojima is obviously not going to stomp his foot and halt Konami's business by saying "Fuck this violent game, I won't allow it." And sour all further partnerships with Platinum.

So his games shun combat and confrontation and sell well, yet he is unable to stomp his foot and stop a violent spin-off proposed by his own team from being made? Even though he's a high-level producer within Konami and controls the direction of his own team and where they devote their resources and could have just as easily forced them to make a different spin-off entirely?

And what are you even talking about with regards to souring partnerships with Platinum? He's the one who thought about going to Platinum in the first place, when his own team failed to devise a game; there was no partnership to fuck up until he decided to make one. The game was dead in the water.

Sorry, I think you and that article are imputing way too many motives onto Kojima, while ignoring certain facts or creating new ones out of whole cloth.

MGR isn't a betrayal of anything. Kojima might have to make money for Konami, but he's done that before by making games that were supposedly anti-violence. Nobody was putting a gun to his head and forcing him to make a hyper-violent Raiden spin-off. It wasn't some preordained thing that had happen because the story was left hanging. His team proposed it and he signed off on it.
 
I have a feeling he will reveal Solid Snake similiar to MGS1. First we see his back, then he turns around. Boom!

Again, before someone jumps on my throat. Yes, it's all my speculation
 
I'm playing the Déjà Vu mission on Ground Zeroes (PS4) and I'm noticing odd pop in I never noticed before. Shadows on stairs and even certain small objects popping in. Not horrible, but I never noticed any before. Anyone else see it?
 
I CAN'T TAKE THIS ANYMORE!

Kojima just teased an adult Solid Snake and David Hayter is missing. There is no way in hell IF Solid is in he's voiced by someone else.

No. Fucking. Way.

OMG OMG OMG

New page
BrBIU_pCAAAJF7L.jpg:large
 
I CAN'T TAKE THIS ANYMORE!

Kojima just teased an adult Solid Snake and David Hayter is missing.

OMG OMG OMG

Well, Hayter did remove his tweet.....maybe he got hired again.

The best way to keep the deception going and make sure he wouldn't accidentaly spill the beans is to make him believe he was never meant to be a part of the game. So..

...Why the fuck am I doing this to myself? :[


KOJIMAAAAAAAAAAAA
 
Well, Hayter did remove his tweet.....maybe he got hired again.

The best way to keep the deception going and make sure he wouldn't accidentaly spill the beans is to make him believe he was never meant to be a part of the game. So..

...Why the fuck am I doing this to myself? :[


KOJIMAAAAAAAAAAAA
For the 10000000000000000th time! Lol he reminds me of kamiya.
 
So his games shun combat and confrontation and sell well, yet he is unable to stomp his foot and stop a violent spin-off proposed by his own team from being made? Even though he's a high-level producer within Konami and controls the direction of his own team and where they devote their resources and could have just as easily forced them to make a different spin-off entirely?

And what are you even talking about with regards to souring partnerships with Platinum? He's the one who thought about going to Platinum in the first place, when his own team failed to devise a game; there was no partnership to fuck up until he decided to make one. The game was dead in the water.

Sorry, I think you and that article are imputing way too many motives onto Kojima, while ignoring certain facts or creating new ones out of whole cloth.

MGR isn't a betrayal of anything. Kojima might have to make money for Konami, but he's done that before by making games that were supposedly anti-violence. Nobody was putting a gun to his head and forcing him to make a hyper-violent Raiden spin-off. It wasn't some preordained thing that had happen because the story was left hanging. His team proposed it and he signed off on it.

I think the article's extrapolations are more accurate given we have VOLUMES of game script written by Kojima himself PLUS interviews where he's further shed light onto what's going on in his head. The MGR-Platinum situation occurred when his team (the one that has been documented opposing him and openly overriding his creative authority during MGS4's development) was given the task of producing a spin off without his direction. And when they failed all he did was think up the best possible studio to tackle what these people tried to accomplish.

He's been known for trying to foster the comeback of the Japanese gaming industry, so him turning to Platinum to complete his team's project was likely not out enthusiasm for the game's subject matter which he (rather dejectedly) explained was separate even from Guns Of The Patriots, but rather a nod to a fellow talented Japanese studio. Nothing more, nothing less.

And yes, he is bound by a LOT to Konami and his "subordinates", and sadly to a vast majority of his "fans". When you take into consideration that Konami ushered his career into the spotlight, almost surely any perceived slight from him would grant him a one way ticket out of their graces. How would you feel if at 50 years old and so accomplished you'd still be obliged to play ass puppet to Microsoft these last few years that Konami started putting MGS on Xbox.

His disillusionment with Sony and the PS3 are well perceived and noted in the press, but he was always a PlayStation guy, and with reason, Solid made him on the PSone and it's a console made by another fellow Japanese company. It'd be naive to think he gladly went and played poster boy for Xbox at Konami's snap of the finger after all those years of success.

While he's very graciously and gratefully staying under Konami's wing, making whatever in their best interest, don't doubt for a minute a man his age would rather have his own company and make whatever he's been thinking of ever since he said everything he wanted to say with Metal Gear more than 13 years ago.

Hell, he'd rather be making movies.
 
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