Shovel Knight |OT| The 8-bit adventures of Butt Butt Goes to Europe & Australia

Doorman

Member
I wouldn't, but I'm also of the mindset that 9 and 10 were fairly weak in the MM pantheon.

Looking at some of the responses from the last 10 pages, were people expecting this game to be the greatest 2d platformer of all time? Because many of you certainly sound like you were expecting it to trump literally everything.

I think that some of the response we're getting now is something of a counterpush to a lot of the early release hype. There've been comments thrown around about how phenomenal the game is, how it's a GOTY contender, etc, and that inflation has come with some unrealistic expectations. Shovel Knight is a well-made, retro-styled 2-D platformer. I expected to have fun playing it, and I did. I didn't expect it to change my life, and it didn't. Satisfying but not mind-blowing, and for being a $15 downloadable game, I'm perfectly content with that.

Is Mega Man 9 better? I dunno. If we're going to be harping on Shovel Knight for apparently not doing anything new, off the top of my head I don't particularly remember anything out of MM9 that turned the series on its ear and didn't rely largely on its predecessors. Those unrolling platform things in Hornet Man's stage? That's honestly the first "new mechanic" that springs to mind for me.
Definitely start with Mega Man 2 if you haven't played it already. Get the metal blade early, watch out for the stupid crash bomb boss in Wily's Castle, and everything else should be fine. :p
 

Krelian

Member
Thanks for the info, guys. Much appreciated, I'll try to check out MM2 sometime soon.
I haven't played it much and it's been a while but I think MM & Bass is kind of hard compared to the other games of the classic series. It's also easier with Bass than with MM.

Anyway, I'd also recommend 2 and 3 as entry titles. If you like them you can go forward from there. If they're still too hard try 5, it's considered by many to be the easiest of the classic series. Once you've mastered one game you can go back to the others.

As for Shovel Knight, I just think it's an amazing game. I just wish the music was a bit more memorable. It's not bad at all but so far I can't remember a single tune while there are usually several memorable songs in every Mega Man game.
 

Forkball

Member
I just realized that the vendor in town will sell you relics if you came across them yet couldn't afford to buy them. They are 1000 more expensive, but better to grind the plains for one run than to go through the stage again. I replayed Plague and Treasure Knight stages because I couldn't afford the items the first time.
 

jblank83

Member
Wondering this as well.

There is no consensus because they are all the same version, beyond some minor additions like streetpass battle, 3d layers, or Digger's Diary. They all look the same. They all play the same.

Get it where you prefer to play it.
 
You can have an informed opinion, an objective analysis with one's own conclusions based on that analysis, such as in "the opinion of the court" based on interpretation of the law or a medical opinion based on medical training, knowledge, and intuition. Despite its use on message boards, the term "opinion" does not automatically mean completely subjective and unsupportable personal beliefs on a subject.

You can also have subjective opinions on a subject with, one person's personal thoughts based less on analysis and more on internal biases and feelings, unsupported by example or fact.

Yes, subjective opinion is a term:
http://en.wikipedia.org/wiki/Subjective_logic#Subjective_opinions
I always thought an opinion carried a degree of subjectivity along with it inherently, making the term "subjective opinion" redundant. If an opinion isn't subjective to some degree it's not an opinion, is it?

Particularly in the case of video game discussion I don't think it's possible to have an objective opinion. If you state something about a game that is factual it isn't an opinion, it's a fact.

Anyway, sorry for the derail. I am having a great time with Shovel Knight so far (beat six of the bosses) but I am not a huge NES guy, I didn't get heavy into gaming until the SNES rolled around. I did go back and play MM 1 and 2 for the first time last year and I can honestly say I am finding Shovel Knight to be far more enjoyable. This is likely blasphemy for many but I honestly found the boss fights in MM1 and 2 to be fairly unremarkable and poorly designed. So much of those games is about finding the item that helps you kill a boss with next to no effort which just seems like a strange approach to me. I know I am probably being overly harsh on the games given their age, though.

Shovel Knight has some minor issues as well, many of which have been covered in this thread, but I am just having more fun with it than I did with MM1 or 2.
 

Toxi

Banned
My other big issues is that there are parts where the game expects so exact precision, almost pixel perfect, with out giving you that range of control or speed. It produces frustrating moments, or deaths.
I cannot think of a single moment where the game requires that extreme precision. There's nothing like Quick Man's laser maze.

But the controls are still very precise. There's a reason this game is beatable without dying.
 

jblank83

Member
I always thought an opinion carried a degree of subjectivity along with it inherently, making the term "subjective opinion" redundant. If an opinion isn't subjective to some degree it's not an opinion, is it?

Particularly in the case of video game discussion I don't think it's possible to have an objective opinion. If you state something about a game that is factual it isn't an opinion, it's a fact.

Again, there can be a learned professional opinion, such as with the Supreme Court's opinion today on birth control or a medical doctor's opinion, based on interpretation of facts. This is an objective opinion, supportable by precedent, law, and knowledge, though it may contain some elements of subjective decision making. As for software, opinions on design issues can be supported by facts, examples, historical cases, user testing results, and so on.

But if you want to call it personal opinion, go ahead. It's really unimportant to the point being made. The post in question did not provide any hard examples, nor any legitimate analysis. It was wholly and completely subjective, filled with inflammatory rhetoric. It also contains untrue statements. By the poster's own statements, his thoughts were jumbled. Ergo, it was not a well thought out and well articulated post.
 

Toxi

Banned
II did go back and play MM 1 and 2 for the first time last year and I can honestly say I am finding Shovel Knight to be far more enjoyable. This is likely blasphemy for many but I honestly found the boss fights in MM1 and 2 to be fairly unremarkable and poorly designed. So much of those games is about finding the item that helps you kill a boss with next to no effort which just seems like a strange approach to me. I know I am probably being overly harsh on the games given their age, though.

Shovel Knight has some minor issues as well, many of which have been covered in this thread, but I am just having more fun with it than I did with MM1 or 2.
It's not blasphemy because it's true. MM2's boss fights aren't very well-designed. Most of the game's value comes from the levels before them.
 

Regiruler

Member
The relics being completely optional outside of a few bonus rooms does kinda break some of the level design, but I'm still eager to see how quickly you can go through levels with the Propeller Dagger and Phase Locket even if it isn't tuned for them. The Knuckles are really worthless though since they need dirt in such a specific arrangement.

Knuckles give you what are essentially invincibility frames when attacking large/armored enemies, they are incredibly useful.
I cannot think of a single moment where the game requires that extreme precision. There's nothing like Quick Man's laser maze.

But the controls are still very precise. There's a reason this game is beatable without dying.
I think that tower of fate ascent part where there were spikes on the wall and you had to be incredibly patient was a bit overly precise. That was just one portion though.
 
It's not blasphemy because it's true. MM2's boss fights aren't very well-designed. Most of the game's value comes from the levels before them.
I had a pretty good time with the levels themselves but I had a preconception going in that the bosses were going to be something special so I was pretty disappointed with that aspect of the game. Is it fair to say that Shovel Knight's bosses are more in line with Castlevania's in terms of quality? It's been awhile since I played the original Castlevania and I never did finish it but for some reason I recall them feeling similar to what I've seen in SK.
 

Regiruler

Member
I just bought the fishing rod and used it on the first sparkling pit I saw, but nothing comes up. What's up with that?

Try and center the rod to the sparkle a bit more.
I had a pretty good time with the levels themselves but I had a preconception going in that the bosses were going to be something special so I was pretty disappointed with that aspect of the game. Is it fair to say that Shovel Knight's bosses are more in line with Castlevania's in terms of quality? It's been awhile since I played the original Castlevania and I never did finish it but for some reason I recall them feeling similar to what I've seen in SK.
The original castlevania bosses had about 6 attacks.
Combined.
 

jblank83

Member
I had a pretty good time with the levels themselves but I had a preconception going in that the bosses were going to be something special

More like Megaman. Once you know the boss's pattern and weak spots, the fights are easy. It's figuring those things out that's the fun.

Though I thought the last boss's first form was challenging, period.
 

Doorman

Member
I had a pretty good time with the levels themselves but I had a preconception going in that the bosses were going to be something special so I was pretty disappointed with that aspect of the game. Is it fair to say that Shovel Knight's bosses are more in line with Castlevania's in terms of quality? It's been awhile since I played the original Castlevania and I never did finish it but for some reason I recall them feeling similar to what I've seen in SK.
MM2's bosses are generally fairly simple and contain some pretty easy ways to exploit the AI
except for Quick Man, fuck I could never figure out a pattern for fighting him
. Shovel Knight's bosses are more dynamic, each with a variety of moves and most if not all changing up their tactics and pulling in new moves mid-fight once you've whittled their health down somewhat. Several of them also feature dynamic battlefields in some form or another.

I just bought the fishing rod and used it on the first sparkling pit I saw, but nothing comes up. What's up with that?
Are you waiting until the "!!" appears? You're supposed to wait until you get the cue to reel in.
 
D

Deleted member 752119

Unconfirmed Member
I just bought the fishing rod and used it on the first sparkling pit I saw, but nothing comes up. What's up with that?

Wait for a symbol to appear to indicate you have a bite, and then press the attack button.
 
The Ornate armor has ruined all other armors for me, everything feels so stale.

Such a nice armor. I love how you land on your feet if you use a catapult while wearing it and how
King Knight be 'mirin that armour after you beat him in the gauntlet fight.
 

KarmaCow

Member
Knuckles give you what are essentially invincibility frames when attacking large/armored enemies, they are incredibly useful.

Are you sure it has invincibility frames? I'm pretty sure it's just that enemies don't damage you if they're flashing after being hit. The fast attack speed and lack of push back on the knuckles makes it easier to keep hitting large, slow enemies but it most cases it seems better to use the shovel and Phase Locket.
 
Are you sure it has invincibility frames? I'm pretty sure it's just that enemies don't damage you if they're flashing after being hit. The fast attack speed and lack of push back on the knuckles makes it easier to keep hitting large, slow enemies but it most cases it seems better to use the shovel and Phase Locket.
I wouldn't say sure, but sometimes when I used the knuckles it felt like I would've been hit if I just went with the shovel.
 

Marjar

Banned
Ugh.

This game was so good, and then it goes to complete shit in the last two levels.

I don't even want to play the rest of it because this Tower Ascent level is just fucking awful.
 

KarmaCow

Member

Oh wow yea, I didn't give the knuckles enough credit. I still think the Phase Locket is better most of the time (how can it not be?) but that was great.

Ugh.

This game was so good, and then it goes to complete shit in the last two levels.

I don't even want to play the rest of it because this Tower Ascent level is just fucking awful.

Which part is annoying you, the rainbow barf platform part? The propeller enemies are just a dick move the first few times.
 
It feels like a pastiche of old NES games than a real, classic one. It feels like WayForward really liked Castlevania III and the Mega Man games, but they didn't really KNOW why they did it, and just grabbed a bunch of surface elements like "room-based puzzle design" and "famicom music", with this odd hodgepodge of modern game elements like the weird checkpoint system and the totally unbalanced relics that are just there. Just because they could do it, not because they should.

Its good, its cute, its admirable in a 7/10 kind of way, but its clearly not great despite its ambitions. Maybe even because of those ambitions.

I generally agree, I regret nothing as I've paid twice as much for worse games, but what hits me about the game more than how easy it is is this weird feeling like it's an enhanced mod of an early unfinished NES game, not a polished late gen NES game.

Apples and oranges mind you, but one thing Mega Man 9 and to an extent 10 as well really nailed in comparison to this was the desire to continue from where was left off back then. The weapons were better than many of the previous series, the difficulty was higher than any of the previous entries except maybe 2 (provided you weren't abusing the Metal Blade), and the weapons had more effects on the environment than the earlier entries, opening up more puzzle/speedrun opportunities.

Shovel Knight is an homage only, and that's fine - I guess it feels like opportunities were missed more than that mistakes were made. The more I play the more happy I am they took the time to polish what they had but the more sad I am they didn't take certain things back to the drawing board.

All in all though, I'm quite happy with it.
 

Marjar

Banned
Oh wow yea, I didn't give the knuckles enough credit. I still think the Phase Locket is better most of the time (how can it not be?) but that was great.



Which part is annoying you, the rainbow barf platform part? The propeller enemies are just a dick move the first few times.

Yeah the rainbow platform part. It's just fucking awful.

This is the first section in the game that just feels unfair.
 
D

Deleted member 752119

Unconfirmed Member
I generally agree, I regret nothing as I've paid twice as much for worse games, but what hits me about the game more than how easy it is is this weird feeling like it's an enhanced mod of an early unfinished NES game, not a polished late gen NES game.

That I can see and agree with. I'll even take it further and say that I wish more indies would target making polished SNES/Genesis type games rather than 8 bit games. I mean I started gaming seriously with the NES, but the 16bit gen was when I really got into it (middle school and most of high school for me) so those types of game designs/graphics have more nostalgia for me than 8bit stuff does.
 

Mesoian

Member
Ugh.

This game was so good, and then it goes to complete shit in the last two levels.

I don't even want to play the rest of it because this Tower Ascent level is just fucking awful.

It's definitely not that bad. It helps to just slow down. Everything can be done methodically, there's nothing that requires incredibly quick reflexes.

Propeller Knight's Stage is 100 times more difficult that all three Tower levels.
 

andymcc

Banned
Ugh.

This game was so good, and then it goes to complete shit in the last two levels.

I don't even want to play the rest of it because this Tower Ascent level is just fucking awful.

i liked this part a lot. i loved the boss gauntlet. i'm a sucker for those.
 
People think Mega Man 2 is hard? Even without Metal Blade abuse it's pretty tame.

It's the one I've played the least, and has kinda slippery controls compared to the rest of the series, maybe that's why.

I hear some people say 3 is hard and I just don't see it. Mind you, I haven't played 8 and only part of 7 (which I hear the Wily Stages are balls hard), but I generally think of the series as being fairly easy from 3 until 9. I still think of 9 as the best of the classic games, 2 isn't exactly overrated but it's probably the least balanced. Everyone hates 4 because it's so easy but it was probably the most balanced of all of them, so it's one of my favorites.
 

Marjar

Banned
It's definitely not that bad. It helps to just slow down. Everything can be done methodically, there's nothing that requires incredibly quick reflexes.

Propeller Knight's Stage is 100 times more difficult that all three Tower levels.

I honestly had little trouble with Propeller Knight's stage. Along with all the other stages in the game.

This is the first one that's made me just not want to play.
 
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