• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Splatoon (Nintendo 4x4 team shooter, Wii U, 2015)

I'm still bracing myself for this game to get terrible sales despite being amazing.

Wii U getting dreamcasted yo. Real talk tho, I have not been able to get this game off of my mind since seeing it at E3. It's just rife with potential. I just wish they'd released a digital demo of what they had at E3. That would have been game changing for sure. Allowing for the fans to have access to content on the showroom floor within the comfort of their homes
 
Wii U getting dreamcasted yo. Real talk tho, I have not been able to get this game off of my mind since seeing it at E3. It's just rife with potential. I just wish they'd released a digital demo of what they had at E3. That would have been game changing for sure. Allowing for the fans to have access to content on the showroom floor within the comfort of their homes

I can't stop thinking about Splatoon either, and the lack of new info and footage is causing... withdrawal issues.

And so long as the Wii U gets gamecubed instead of dreamcasted I'm good.
 
Someone on Twitter said that Yoshio Sakamoto was a supervisor on this game a few days ago, and it was also listed on wikipedia but I couldn't find anything to confirm it.

Just wondering if this is actually confirmed somewhere and I just missed it.
 
I'm still bracing myself for this game to get terrible sales despite being amazing.

Wouldn't be the first time, and wouldn't be the last. An amazing game selling terribly, that is. Not Splatoon bombing but being amazing. I don't come from the future. I'm not Phil of the Future here.
 
I'm still bracing myself for this game to get terrible sales despite being amazing.

On the other hand, I think the only reason Nintendo relented and allowed their teams to make a core-focused new IP is because Wii U bombed. If Wii U was a breakout success, Nintendo probably would've continued on their strategy of minigames and derivative sequels that they spent the first year on.
 
Of course sales don't determine if I love a game or not. It's just when a creative new IP doesn't sell it just reinforces the "same old same old" cycle. I love Wonderful 101, but it's sales don't exactly convince developers to take risks now does it?

Plus on the other hand, "real life" video game conversations are pretty much nil for me since I rarely play the games that everyone talks about. Mario Kart, Call of Duty and Candy Crush do nothing for me, while back in the Elementary school days I could talk about Zelda and Metroid and actually have a conversation. So in a way sales do effect my video game conversations off the internet.

All in all so long as Nintendo survives the Wii U (which is why I said I hope it's a gamecube and not a dreamcast) and they continue to try new things I'm fine. But in the end they're a company so if things get too bad financially they'll have to bail, they're not a charity.

/rant
 
Someone on Twitter said that Yoshio Sakamoto was a supervisor on this game a few days ago, and it was also listed on wikipedia but I couldn't find anything to confirm it.

Just wondering if this is actually confirmed somewhere and I just missed it.

I don't know what the source is, or the validity of Sakamoto supervising an EAD game directly. Anything is possible but this may be a mistake, since Sakamoto has his own internal game group inside the Nintendo SPD division.

Then again, everything was just restructured so who knows what is going on..
 
yjVZH8f.jpg
 
He'd be perfect. I'd like to believe that fans had a hand in Nintendo hiring Wise for Tropical Freeze so this should be doable.
Fraid that ain't true. David Wise (and I think someone from Retro) said during an interview that they wanted him for Returns, but he was busy at the time, but he was available Tropical Freeze.
 
Don't do that guys. How do you think that would make the current composer(s) feel? What they've done so far is fairly similar to Naganuma's stuff already. Give them the chance to prove themselves.
 
Not even some guest work?

Well, yeah i have nothing against that. It's just that the protesting tone of a twitter campaign will imply that people aren't satisfied with the current composers. And if the whole thing takes off, there are going to be people who suggest replacing them entirely. The idea just doesn't sit right with me, since I feel like people will get carried away with it.
 
So i recently picked up a nintendo Pamphlet in akihabara and it had a splatoon page.

It must be quite new since the pamphlet shows robin and lucina on the smash bros page.

Good to see that nintendo is mentioning this game
 
I don't think that would work well during a faced-paced game.

With the gamepad, it's:
1) Find teammate
2) Touch him/her

Your method is:
1) Press map button
2) Find teammate
3) See/process what button is assigned to teammate
4) Press button

It's not so much the extra steps as the extra mental processing involved. You can't just touch the teammate as soon as you see him/her, you have to actually look next to that teammate to see the corresponding button, and then press that button. Not only does it take longer, but it takes mentally away from the larger game being played, and you'll have to switch back afterwards.
With the Wiimote you can do it as effortlessly as the gamepad but with a single screen, but I digress.

When are we gonna get more info on this game, do you guys reckon?
 
Well, yeah i have nothing against that. It's just that the protesting tone of a twitter campaign will imply that people aren't satisfied with the current composers. And if the whole thing takes off, there are going to be people who suggest replacing them entirely. The idea just doesn't sit right with me, since I feel like people will get carried away with it.

This is a good thing to put into perspective.
 
Top Bottom