this, game. Oh, this game. So much fun. So beautiful. So awesome to listen to (this has to be my favorite song so far).
Love it.
Love it.
If you turn off the game in the middle of the level do you start back at the check points or do you have to start the entire level over again?
Looking forward to putting more time into the game tonight.
...even though i disliked their attitude towards the vita i'm still REALLY looking forward to playing this on my pc
I'm in Tand is this boss serious? HOWower of Fate: Ascent
People taking things said during a near-sleepless livestream too seriously.What's this about Vita?
Hooray!
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This game is really going to shine in speed and challenge runs. After 100%ing the game and doing a few speed runs myself, you really start to realise how genius the level design is and how interesting the gold and item systems are when you are coming up with routes to get through the game as quickly as possible. There's a lot to consider and I think there will be a lot of variety to how people try to run this game. The inventory / gold system means you will have a limited amount of gold to spend and will have to weigh up your options on what are the very best items to spend your time and money on getting. The levels have so many small details and speed tricks on top of this, there really is a lot to sink your teeth into if you are the kind of player who attempts high scores / low times.
The relics are useful in every level of the game, I've seen people who think they don't impact the level design much, but I think you need to look a bit harder. In particular the propeller dagger, phase locket, mobile gear and dust knuckles allow for a lot of interesting shortcuts, ways through enemies/obstacles and quickly killing bosses. The game doesn't require them and they aren't specifically needed to make it through anything aside from the item specific challenge levels, but this just opens up a variety of approaches to every situation. They have made the relics useful based on their utility rather than designing them to be the key to specific locks and I think the game is stronger for it. Speed runners are including the purple armor in their route so they have more magic to use their relics more often.
Here is the current best time on Personal Best Tracker(http://www.pbtracker.net/game/shovel-knight): 56:50 by Capndrake. If you are curious about how people are already routing this game and how they use gear and relics this should be interesting.
So everyone compares this to Mega Man but the combat mechanics (especially the downward thrust) remind me more of Zelda 2, but I've only seen videos, haven't got the game yet. Am I at all accurate with that comparison? I actually really like Zelda 2.
So everyone compares this to Mega Man but the combat mechanics (especially the downward thrust) remind me more of Zelda 2, but I've only seen videos, haven't got the game yet. Am I at all accurate with that comparison? I actually really like Zelda 2.
Combat is a bit more like Zelda 2/Ducktales thanks to the melee attacking and down-thrust, but the game's general structure (8 themed levels capped off with a boss fight, minibosses, screen to screen transitions, relics that help with combat and traversal, etc) is definitely more Mega Man inspired. Throw those two inspirations in with the world map, a few challenge levels and the roving bosses, and that's Shovel Knight.
sörine;119072237 said:100%ed it last night. Just edged out MK8 as my GOTY.
I hope Super Shovel Knight adds an upward thrust.
Cool, thanks! It's getting harder and harder to not buy this game. Wish I had more time to play.
I saw some discussion but has there been any consensus on Wii U/3DS? Is the Wii U version 1080? Do you miss out on some graphical detail on the 3DS version?...
You know, there was this one part where I thought there must be an upward thrust as an upgrade or something. Then I looked around a little more. That would be neat though.
Re Ornate Armor:.king knight comments on it if you save him after the battle royale
any idea where your game save is on your pc?
[steam folder]\userdata\[user number]\[game number]\remote\savedata.bin
You can find the game folder by sorting them by date modified. Mine happens to be 250760, but I dunno if it's the same for everyone. If you open the file in a text editor you can see it belongs to Shovel Knight.
Propeller Knight's stage music is awesome. That is all.
How long did it take? I'm still waiting for the European Wii U release.
Just beat it, 6hrs on the clock. Really like it a lot. It really should default to RB for item use instead of up and X when using the Xbox controller.
Do have a screen shot request...Anyone got a screen shot of the ending with Shield and shovel on the log? Wanna make it my wall paper
What's your high score? I think I'm around 4300.God, that time trial cheat code is hard. I managed to beat Mole Knight, but time ran out during the victory animation.
Mobile Gear is also faster.Propeller Dagger makes you zoom across the screen.
Other than that, no.
Yes. Also, recycle the code. That was taken from the NA pool. Details as to how to recycle it is in the latest KS/blog update.My Wii U download code isn't working - is this because it doesn't appear to be on the UK eShop yet?
1. If the Wii U were region free, I could just go on the American eshop and download it from there.
2. Yacht Club already stated that the game is being translated right now, and that takes a lot of time. The rating thing is not the issue.
3. Regarding SMTIV: They are, actually. The game will be out this fall in Europe... as a digital download... in English... it's ridiculous that it's taking them this long to release the game digitally and not even translate it, but at least I won't have to buy an American 3DS...
Details as to how to recycle it is in the latest KS/blog update.
...I didn't even know it kept a score.What's your high score? I think I'm around 4300.
I'm getting frustrated with the no gold feat, gonna dick around with that super jump code posted a while back.
Mobile Gear is also faster.
So I'm missing one music sheet, No. 19. Following this guide, I collected the music sheet which they said was No. 19 (located in Tower of Fate: Ascent), but when I found it it was grey (indicating that I had already collected it), and I didn't have anything to sell to the bard when I finished the stage. I don't know if the guide is wrong, or if maybe there's a bug regarding collecting certain music sheets in New Game +. Can somebody with the 3DS version confirm whether or not the music sheet in the guide is in fact No. 19?
It shows your treasure total at the end. It's a score attack, not a time attack to beat mole knight....I didn't even know it kept a score.For what it's worth, there were 5 seconds left when I struck the final blow on Mole Knight.
The ign guide has some of the sheets mixed up, particularly end of days and the defender.Never mind, I followed a different guide and found the real No. 19.
Guess I should pick this up huhsörine;119072237 said:100%ed it last night. Just edged out MK8 as my GOTY.
I hope Super Shovel Knight adds an upward thrust.
Ugh, Plague Knight's stage is everything I hate about certain 2D platformers. Hopefully it's not indicative of the rest of the game.
So is this game akin to something like Duck Tales?, or what would be a more apt comparison?
Go to the Hall of Champions and pay the entry fee.how did he manage to fight with boss "ghost boss" at 14:31
http://www.youtube.com/watch?v=RlJsJC1pfIM
I dug up more info on this Reize Seatlan character. Explains the heavily influenced "JRPG design".Didn't know that! I only recognized The Baz, I just thought it was a cool reference to this: https://www.youtube.com/watch?v=tsCN7bkvL_k
Heavily inspired by Mega Man 2 and Duck Tales. Also some similarities and/or homages to Zelda 2, Mario 3, Castlevania, and probably more.
What stage is the "dagger" item in? I don't know what it's called but its the only one missing?
What stage is the "dagger" item in? I don't know what it's called but its the only one missing?