Halo: Master Chief Collection Master Thread | This is it, baby. Hold me.

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343 hitting all the right notes. I enjoyed all the philosophy talk, especially seeing how some of the best parts of the games were done "haphazardly" or without as much thought as others. Some great clips and images too.

H2A is sounding a lot more interesting than I had anticipated. I'll probably spend most of my time in that mode.
 
Cross-posting from the other thread: Coag concept art with a quick auto-white-balance filter to correct for the screwed-up video feed:

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Is that concept are the collection or was that for Halo 2? That art made it look more flat than it was in the halo 2 version so i am wondering if they will do that this time around. It could be interesting in terms of sniping.

I do remember some slayer games going on the whole 12 minutes in Halo 2 and the score would hardly hit 50 LOL.
 
I'm very meh on that. I mean it's been done so many times. So now we're going to have Blood Gultch H1, Coagulation H2, Coagulation H2 remade. That's a bit overkill I think.

All of the remastered maps are most likely going to be ones that have already been remade:

Ascension
Ivory Tower
Lockout
Coagulation
Zanzibar
Midship

Maybe Ivory Tower will get swapped with one of the others (waterworks, terminal, relic, etc.), but that's what it's shaping up to be.
 
Seeing some of the extreme reactions to 343/CA's additions to H2A maps makes me sad. It seems like there's a faction of the Halo community that now wants the same game over and over again and is no longer interested in trying new things.
 
Seeing some of the extreme reactions to 343/CA's additions to H2A maps, I've become convinced there's a faction of the Halo community that now wants the same game over and over again and is no longer interested in trying new things.

Or that people just don't trust anyone who isn't Bungie with Halo. And after how awful Reach DLC and Halo 4 was, I think that's justified. Doesn't mean it'll be bad, just means I think it's reasonable to not have much faith in them.
 
Or that people just don't trust anyone who isn't Bungie with Halo. And after how awful Reach DLC and Halo 4 was, I think that's justified. Doesn't mean it'll be bad, just means I think it's reasonable to not have much faith in them.

There's difference between no trusting the changes and already judging them without playing. We're seeing a lot of the latter.
 
Seeing some of the extreme reactions to 343/CA's additions to H2A maps makes me sad. It seems like there's a faction of the Halo community that now wants the same game over and over again and is no longer interested in trying new things.

This. A thousand times this. I'm pretty sure that no matter how good Halo 5 is, if it changes anything (and I do mean anything) substantial, the community will decry it as the worst thing ever. People kvetch about COD doing the same thing year after year, but look what happens when you try something new.
 
Beyond excited for this. My only two remaining questions that I can't seem to find answers for are:

1: Are the Halo CE Anniversary remade maps just gone entirely? I certainly understand if that's the case, as they were just a Reach map pack, but they were well done and it'd be great to play them with actual classic gameplay.

2: This is a greedy question as there is so much content already being included, but seeing the new Ascension in detail makes me wish that there'll be more than 6 updated H2 maps (for example, Relic, Waterworks, and Containment were all amazing but I have a feeling they'd never make the cut over the more arena-style maps). With maybe 2-3 exceptions, every single map on and off the disc in H2 was incredible and I image there will be HUGE demand to get more updated versions in the form of a DLC map pack. Is this possible or is it just absurd to expect DLC when there's already ~100 maps?
 
He most certainly is... Most definitely.

She (you shouldn't assume). And I'm not. I remember when people used to be excited for stuff like mancannons, equipment, new things. I understand already being apprehensive in general, and disliking old, disruptive elements that return. But what about speed boost, AR, and weapon indicators in H2A warrant such a harsh reaction and condemnation? I'm really not seeing it.
 
Seeing some of the extreme reactions to 343/CA's additions to H2A maps makes me sad. It seems like there's a faction of the Halo community that now wants the same game over and over again and is no longer interested in trying new things.

There's nothing wrong with speculation, whether it's positive or negative. One could assume the game will be "fun" just as they could assume it'll be "stupid". Of course, waiting to play it is the best way to cast a "judgement" on it, but it's more conducive to discussion in the mean time to weigh the pros or cons.

Of course, it's also entirely just to want to customize the experience yet, as that's also one of the core components of the Halo experience. Really, this is nothing out of the ordinary.
 
Seeing some of the extreme reactions to 343/CA's additions to H2A maps makes me sad. It seems like there's a faction of the Halo community that now wants the same game over and over again and is no longer interested in trying new things.

Its not like the past 4 years we've dealt with changes that ended up making the game worse then what it originally once was, right?
 
I'm excited for the Halo 2 Anniversary multiplayer, it's nice to have something new in the package to look forward to. If you have a problem with the additions there's always the classic Halo 2 multiplayer to fall back on, also it seems like things like the shield switches on Ascension can be removed via forge. Stuff like the Gungeese and assault rifles definitely can be removed from games, so you could play on the updated maps without that stuff in customs. or perhaps a classic Halo 2 Anniversary playlist. Getting mad about it is needless.
 
She (you shouldn't assume). And I'm not. I remember when people used to be excited for stuff like mancannons, equipment, new things. I understand already being apprehensive in general, and disliking old, disruptive elements that return. But what about speed boost, AR, and weapon indicators in H2A warrant such a harsh reaction and condemnation? I'm really not seeing it.
I welcome change, if I want to play halo as it was I still have the old games...
 
Or that people just don't trust anyone who isn't Bungie with Halo. And after how awful Reach DLC and Halo 4 was, I think that's justified. Doesn't mean it'll be bad, just means I think it's reasonable to not have much faith in them.

Bungie? The people that brought us Armor Lock and Bloom?
 
I don't really get the uproar over H2A.

Who the hell cares, we have Halo CE and 2 in the original form. Nothing else matters.

I'll probably play the H2A maps once and never touch them again.
 
She (you shouldn't assume). And I'm not. I remember when people used to be excited for stuff like mancannons, equipment, new things. I understand already being apprehensive in general, and disliking old, disruptive elements that return. But what about speed boost, AR, and weapon indicators in H2A warrant such a harsh reaction and condemnation? I'm really not seeing it.

They didn't announce such changes at E3. People got excited that they might not be there, although to be fair 343 never said there wouldn't be these changes. They announce changes. People get disappointed that they're not getting H2 multiplayer with mostly just visual improvements, and are now getting changes they didn't necessarily want as well.

Bungie? The people that brought us Armor Lock and Bloom?

I will defend Halo Reach as being good until the day I die, dammit.
 
She (you shouldn't assume). And I'm not. I remember when people used to be excited for stuff like mancannons, equipment, new things. I understand already being apprehensive in general, and disliking old, disruptive elements that return. But what about speed boost, AR, and weapon indicators in H2A warrant such a harsh reaction and condemnation? I'm really not seeing it.

Derp... I follow you on twitter too. Sorry!

Also, I was messing with him. You're one of the veterans of Halo-GAF and his comment made me laugh.
 
There's nothing wrong with speculation, whether it's positive or negative. One could assume the game will be "fun" just as they could assume it'll be "stupid". Of course, waiting to play it is the best way to cast a "judgement" on it, but it's more conducive to discussion in the mean time to weigh the pros or cons.

Of course, it's also entirely just to want to customize the experience yet, as that's also one of the core components of the Halo experience. Really, this is nothing out of the ordinary.
That's not what's going though. Saying something looks bad or that "it looks bad for X reasons" is okay, but saying they're bad and judging them definitively I found is harmful to discussion. Because it's already bad, what more is there to discuss?
 
its not like you can just play the original without changes.am i right?

You are completely correct, but its like they didn't learn from Halo 4.
No one asked for speedboost in Halo 2. Why is the Assault Rifle needed in Halo 2? So we can have AR spawns again, even though Halo 3 and reach both had complaints of AR spawning?

Plus, I and others would rather enjoy playing the updated Halo 2 Anniversary. It would be refreshing, rather then playing the old graphics. But when they add gimmicks that no one ever asked for, its just disappointing.

HOWEVER, I will still go in 100% open minded on launch day and hope I have a blast. I can understand why people would be concerned for their decisions, though.
 
and the SAW... and the Boltshot... and the Mantis.

What the fuck 343. :/

The Mantis was the sole cool idea in Halo 4. It actually looked fun. But then it wasn't. It wasn't at all. And they put it on a remake of my favorite Halo map, that they somehow completely screwed up.
 
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