Second Destiny Beta Thread of 'SMiLE! The Beta's back up! Welcome Everyone!'

Status
Not open for further replies.
I hope they nerf the fuck out of warlock and Titan supers in the final game on pvp

/salty

Or hopefully make the bladedancer the god of the arena
 
Well...damnit. I wasn't that interested in the game because I never liked Halo... Playing the beta now and I guess I'm in. Money I don't have... Hahahaha.
 
I was looking at my alpha videos and it's weird to me how much more snow there is in old Russia. The vendors sold more stuff and every kill granted glimmer and popped up. Wonder why they would change these things.
 
It is just a different way to use superb. The game and classes would be boring if evey superbs are the same.

That's beside the point. The other two supers have no warnings and require little to no aiming. It's all fine and well that you can launch a blackhole across the map or hulk smash the ground. What's not fine is that you can do it around the corner in an instant and nobody can do anything about it. Heavy Weapons and Special Ammo are on the map to be picked up for the very reason that they don't want people spamming Snipers and Rockets at every turn. When two of the supers are doing just that, it contradicts that design especially considering that the 3rd super is the opposite.

If there is a mysterious third subclass that gives the Titan and Warlock an ability like the Golden Gun (whereby the Hunter's Arc Blade becomes the ability with no tell), then they'll at least all have an AoE, versatile and support super class to debate over. Until that's confirmed, I'm in full support of a rebalance of the Fist of Havok and Nova Bomb.
 
Well...damnit. I wasn't that interested in the game because I never liked Halo... Playing the beta now and I guess I'm in. Money I don't have... Hahahaha.

I've only ever played Halo ODST offline multiplayer I think it was. I'm not at all a Halo or even online game fan, but that's quickly changing with Destiny. Very fun so far.
 
2-3 more open roam areas of this magnitude per planet? Just think about it man, that's expecting too much. I know Bungie is a big developer and this has been in the burner for a while, but that's an intensive amount of large scale map design. That would also mean there would've been quite a bit of work done in UI and probably even NPC dialouge edits just for the alpha and beta to hide the possibility of there being a lot more than a handful of areas. I'd love to eat crow here, but I highly doubt that's going to happen.

And to be honest, I'd rather have quality over quantity; have more unique named enemies to find, having some random npcs/quest givers out there in the map, better missions that aren't collecathons, etc.. Even Borderlands had that shit, and many people consider that game to be completely barren.

Do we know how significant a chunk of content the beta really is? I'd certainly hope it's a pretty small sliver, it'd be kind of weird if it was a short RPG-style shooter.
 
Just getting started but can someone clear up A) what the emblems are for and B) What the vanguard and crucible marks do and how I get them? Are they just another form of currency that align me with a particular group?

a) aesthetics

b) doing bounties, events, item exchange, missions, crucible (pvp), etc. there are a lot of ways to get them. and yes.
 
The summon time on the Golden Fun is the problem. It's a huge tell and the other two don't have tells.

Supers are the main reason I hate the PVP in this game. CoD-like map and game play design is bad enough, but one hit instant kills that can't be dodged for two classes, and the Hunter class having a charge time plus aim requirements? That's boring for Titans (my class) and Warlocks, and unfair for Hunters.

Seriously think they should ban Supers from PVP, stop awarding points for kills so players start playing for objectives rather than camping map edges, and replace the K/D scoreboard with an actual scoreboard that shows which guardians were winning the game instead of kill-farming.
 
Unless there is a mysterious third subclass that gives the Titan and Warlock an ability like the Golden Gun (whereby the Hunter's Arc Blade becomes the ability with no tell), I'm in full support of a rebalance of the Fist of Havok and Nova Bomb.

They should just add PvP only supers or disable supers in PvP, the last thing I want to see is Fist and Nova getting "nerfed" in PvE to make up for their dominance in PvP
 
I hope they nerf the fuck out of warlock and Titan supers in the final game on pvp

/salty

Or hopefully make the bladedancer the god of the arena

I was in the Iron Banner and I kid you not a Titan used his super and jumped through a wall. Next game I was in a team where I was the only Hunter in a team of Titans. I knew we would win. We won 20,000 to 7,000. I didn't even have to play .
 
Just a question for people who have played Halo multiplayer before, do you prefer Destiny's? Are they similar? Or they can't really be compared?
 
Supers are the main reason I hate the PVP in this game. CoD-like map and game play design is bad enough, but one hit instant kills that can't be dodged for two classes, and the Hunter class having a charge time plus aim requirements? That's boring for Titans (my class) and Warlocks, and unfair for Hunters.

Seriously think they should ban Supers from PVP, stop awarding points for kills so players start playing for objectives rather than camping map edges, and replace the K/D scoreboard with an actual scoreboard that shows which guardians were winning the game instead of kill-farming.
The Warlock super sucks because it can definitely be dodged. You see a purple dude taking off and all you have do is double jump/glide up and to the left or right and you're clear while they're stuck in an animation looking very unfrabjous. Titans are just... well, you learn quickly that their are places that are going to be multi-kill zones and when and how to avoid them. Any capture point for example. If there are 3 or more guys there, don't make it any sexier by sticking around there for the extra 75 points when you're all likely going to die predictably.

I don't see the CoD map design thing at all. The only thing close is Mars... and even that is a stretch.

My biggest gripe is the lag and the heavy weapons just being completely unidentifiable until you're right up on someone.
 
They should just add PvP only supers or disable supers in PvP, the last thing I want to see is Fist and Nova getting "nerfed" in PvE to make up for their dominance in PvP

All they have to do is give the supers an activation period. Make the Titan pound his fists before he's ready to hulk smash, and make the Warlock summon up an orb of space magic in his hand.

3 tells, and they don't have to be nerfed. I'm not a Bungie designer but there is a very easy solution staring us in the face. So long as I know the guy has his super ready to use, I can respond accordingly. Right now, you really can't.
 
So do you have to sort of pick one or the other? Or are they sort of like questlines that you can 100% both?

At least in the alpha and the beta, in Explore mode you can go around Old Russia and find beacons that give you random quests from the various factions. Completing these quests helps raise your rank in that particular faction, and there are collectible leaves that you can exchange for faction points. And If you look at the items the various faction vendors sell, you can see they have unique class items (cloak for hunter, sash for titan, armband for warlock). If you inspect these items, the descriptions say that any faction or Vanguard points you earn (Vanguard being a faction that seems to be the most neutral(?) one) will be converted to points for the faction whose class item you have equipped. There might be more ways to rank up in a faction in the main game that Bungie hasn't told us about yet.
 
That's beside the point. The other two supers have no warnings and require little to no aiming. It's all fine and well that you can launch a blackhole across the map or hulk smash the ground. What's not fine is that you can do it around the corner in an instant and nobody can do anything about it. Heavy Weapons and Special Ammo are on the map to be picked up for the very reason that they don't want people spamming Snipers and Rockets at every turn. When two of the supers are doing just that, it contradicts that design especially considering that the 3rd super is the opposite.

If there is a mysterious third subclass that gives the Titan and Warlock an ability like the Golden Gun (whereby the Hunter's Arc Blade becomes the ability with no tell), then they'll at least all have an AoE, versatile and support super class to debate over. Until that's confirmed, I'm in full support of a rebalance of the Fist of Havok and Nova Bomb.

Completely agree with this. It's like the hunter special is from a different game altogether. As a hunter, you have to predict when it's necessary, trigger the special early, aim each shot, not die while using it. As a titan or warlock, you just have to hit two buttons when you want everything around to die without accidentally dropping your controller.

I would actually be in favor of Bungie making all specials work like the Golden Gun. For example, titans do a roaring animation or something when you activate their special then hulk smash the next time you hit melee. That way it requires at least some marginally intelligent thought.
 
Do we know how significant a chunk of content the beta really is? I'd certainly hope it's a pretty small sliver, it'd be kind of weird if it was a short RPG-style shooter.

There's a challenge for story progress that's out of a hundred. I have 40/100 of that challenge filled after doing my own story and helping some friends get through there's about 3 times. Not including the first missions for my friends that'd be about 17 missions equating to 40% of the story if there's only 1 level for the story progression challenge.
 
Supers are the main reason I hate the PVP in this game. CoD-like map and game play design is bad enough, but one hit instant kills that can't be dodged for two classes, and the Hunter class having a charge time plus aim requirements? That's boring for Titans (my class) and Warlocks, and unfair for Hunters.

Seriously think they should ban Supers from PVP

I think the Supers are fine. The Titan and Warlock have no charge time but they are limited in range and the Warlock's is really only effective from above.

stop awarding points for kills so players start playing for objectives rather than camping map edges, and replace the K/D scoreboard with an actual scoreboard that shows which guardians were winning the game instead of kill-farming.

You're playing one game mode in a beta. I think you'll potentially be happier with the finished product. Bungie, if history is any indicator, will likely bring some type of gametype in matchmaking that locks out Supers just because there's a small audience for it. Hell, considering the fact that they catered to the SWAT players in Halo should probably guarantee it.
 
Would it really be that crazy? Old Russia isn't that big.

You make it sound like we've even seen all of Old Russia. There are still more areas to it and that isn't even counting the underground stuff that is completely unknown.
 
Completely agree with this. It's like the hunter special is from a different game altogether. As a hunter, you have to predict when it's necessary, trigger the special early, aim each shot, not die while using it. As a titan or warlock, you just have to hit two buttons when you want everything around to die without accidentally dropping your controller.

I would actually be in favor of Bungie making all specials work like the Golden Gun. For example, titans do a roaring animation or something when you activate their special then hulk smash the next time you hit melee. That way it requires at least some marginally intelligent thought.

Yup, just posted this and I agree. All they need is a tell. Nothing else needs to change. Knowing Bungie though, they'll nerf the Golden Gun and not touch the others.

It'd be nice if when someone was capable of doing their super they'd glow.

That would help but it wouldn't change how the supers are used. I'd rather they be strategic and powerful abilities and not get out of jail cards.
 
Would it really be that crazy? Old Russia isn't that big.

No, but I think there are areas outside old Russia...as a test I drove well past the old harbour(?) and was heading into an area called the grotto, but was forced back by mobs who even at my lol 8 were double ?? To me..
( I could be wrong and it loops back around, but it didn't feel like it did), and I'd be a bit annoyed if old Russia was the only earth combat zone...
 
There's a challenge for story progress that's out of a hundred. I have 40/100 of that challenge filled after doing my own story and helping some friends get through there's about 3 times. Not including the first missions for my friends that'd be about 17 missions equating to 40% of the story if there's only 1 level for the story progression challenge.

So around 40 missions to complete the story progress grimoire?
 
All they have to do is give the supers an activation period. Make the Titan pound his fists before he's ready to hulk smash, and make the Warlock summon up an orb of space magic in his hand.

3 tells, and they don't have to be nerfed. I'm not a Bungie designer but there is a very easy solution staring us in the face. So long as I know the guy has his super ready to use, I can respond accordingly. Right now, you really can't.

I dont think the tell is an issue, its the fact that the fist and nova have more or less zero activation time and next to no aiming, unlike the gun which has both. If it was the tell then they could just stick an icon overlay on people in PvP who have a full super bar. Adding an activation period to powers that dont have one is a nerf ;) Again if its only an issue for PvP then the solution should address that, too many games have fallen into the trap of trying to balance PvP and PvE simultaneously and cocking both up
 
Do we know how significant a chunk of content the beta really is? I'd certainly hope it's a pretty small sliver, it'd be kind of weird if it was a short RPG-style shooter.

Not for sure, but I'm gonna say like %15. I think the main story missions are gonna add up to be pretty short, judging by the first 5. The strikes, exploring, pvp, and raids are going to make up the real longevity.
 
No, but I think there are areas outside old Russia...as a test I drove well past the old harbour(?) and was heading into an area called the grotto, but was forced back by mobs who even at my lol 8 were double ?? To me..
( I could be wrong and it loops back around, but it didn't feel like it did), and I'd be a bit annoyed if old Russia was the only earth combat zone...

Kings Watch, the Seraphim Vault(?),The Jovian Complex, The Grotto... then there's the caves beneath each area.

I'm not about to guessstimate how much we're NOT going to get based off what we've seen so far. Hell, even the maps in the game give off clear indicators that there's a hell of a lot closed off.
 
That's a thought. It's a rough guesstimate but it's there. 40 missions does sound like a lot, but a lot of the ones in the beta were pretty short. I could see them getting lengthier further in though.

I really don't mind if the story isn't a 50hr grind. I just hope there's enough things to do besides the story, and it seems like there will be.
 
You guys complaining about the hunter special are exaggerating. I can pop the hunter special and do some crazy ish. I like it better than the genki dama the Warlock uses.
 
Unless you're indoors, you can double jump/boost jump/glide sideways to dodge the titan or warlock super. If you notice the animation start up, immediately go sideways and it should miss you. You can also jump towards and over them, then turn around and retaliate. I was able to do the latter a few times in Iron Banner yesterday.

You guys complaining about the hunter special are exaggerating. I can pop the inter special and do some crazy ish. I like it better than the genki dama the Warlock uses.

Another Dragon Ball reference! There's another GAFfer I play with who calls it the Kamehameha.
 
You're playing one game mode in a beta. I think you'll potentially be happier with the finished product. Bungie, if history is any indicator, will likely bring some type of gametype in matchmaking that locks out Supers just because there's a small audience for it. Hell, considering the fact that they catered to the SWAT players in Halo should probably guarantee it.

That's true, but the problem with the current game mode is it pretends to be objective based, when really it's team deathmatch. Even the scoreboard doesn't reflect player's commitment to flag capture - only their K/D ratio.

Maybe I'm too used to Battlefield where objective play is actually important, and you can easily win and top with the scoreboard with a negative K/D if your objective play is solid. It's a shame to see Destiny take that CoD route of small, close quarters map design, where getting kills is the only thing that matters regardless of what the game pretends to be about.

Glad others are enjoying the PVP, but I'm definitely sticking to PVE if this is an indication of the direction they're taking. I'm too used to objective-based team PVP in Battlefield and Dota 2.
 
Kings Watch is still closed off in the Beta. We don't know how big that area is.

Yup. I was super excited to discover that I entered King's Watch and then found that the main area was closed

BtDB6lTIgAAyrH6.jpg:orig
 
That's true, but the problem with the current game mode is it pretends to be objective based, when really it's team deathmatch. Even the scoreboard doesn't reflect player's commitment to flag capture - only their K/D ratio.

Maybe I'm too used to Battlefield where objective play is actually important, and you can easily win and top with the scoreboard with a negative K/D if your objective play is solid. It's a shame to see Destiny take that CoD route of small, close quarters map design, where getting kills is the only thing that matters regardless of what the game pretends to be about.

Glad others are enjoying the PVP, but I'm definitely sticking to PVE if this is an indication of the direction they're taking. I'm too used to objective-based team PVP in Battlefield and Dota 2.
Do you understand how control scoring works?

Multipliers are based on how many zones you control. So you can pop shots all day long from the corner of the moon - if you don't have any flags, you're still getting blown out. If you play for K/D, then nothing is stopping you. If you want to win though, you're gonna get that point and hold it. You can lead in kills and not lead in points easily.
 
Just a question for people who have played Halo multiplayer before, do you prefer Destiny's? Are they similar? Or they can't really be compared?

I think it's too early to call it. Destiny feels faster which is good, but we're missing quite a number of class skills that can significantly change how the matches have felt so far. I will say that the vehicles feel very Halo which might not be so hot because you don't have access to sticky nades, nor can you jack vehicles. Again though, it's too early to tell.
____________________________________________


I think giving the Titan and Warlock activation animations and a glow like the Hunter would be GREAT for balance. I don't necessarily mind that they're easier to use than the Golden Gun, but not even knowing that someone is ready to use them seems like a very, very strange thing for PvP. Hell, I won't even ask for a time limit like on the Golden Gun, feel free to activate it once you spawn and not use it for 5 minutes. The glow alone would change strategies so much.
 
Status
Not open for further replies.
Top Bottom