Is there some aspect of the loot that I'm missing?
In Borderlands (which I thought was good, not amazing), I found shotguns that shot rockets and machinegun snipers IIRC.
In Destiny, for my main weapon I found an AR, a BR, and a DMR (hand cannons blow). Then, I found another AR with an element attached. Oh, a DMR with a slightly faster reload stat. None of the variations felt very distinct. I was never excited for loot. Is it because it was beta, I had bad luck, or is this how it's supposed to be?
Lol the biggest complaint I've seen about mmos in general are about the repetitive and meaningless quests which this has in spades.
Also how many FPS have jetpack-like abilities? It really changes the way you think about the battlefield. Adds a ton of verticality to movement.
It was my favorite thing about Halo Reach and I'm glad Bungie has kept it in for Destiny.
Manufactured Hype?
Manufactured Hype?
Correct, they manufactured an alpha and a beta, people played it and got hyped.
We really haven't seen much yet. They dropped a bunch of quests in the beta on us, but are we for sure that is how the game will play out? Do you even need to do those side quests when level 20 is max level?
Clearly you know tons about this game. So what's the end game like? Can you "beat" the game? Or is endgame a bunch of high level instances for more loot?But it's nothing like Planetside. Planetside is an MMO with a static planet that everyone fights over. Destiny is NOTHING like that and is not an MMO at all. You have what, 12 people at most in an instance?
Manufactured Hype?
I guess if you think that destiny will have really interesing quests with great writing and meaningful choices etc etc then believe that I guess.
Manufactured Hype?
I don't find it to be particularly compelling tbqh. I played the Alpha and it was fun but there was something just...bland about it.
Clearly you know tons about this game. So what's the end game like? Can you "beat" the game? Or is endgame a bunch of high level instances for more loot?
I generally don't know and only have exposure to Dentistry through Giant Bomb.
No, what I'm saying is that there will be plenty for you to do where you won't even have to do the shit side quests. If you play through the story, reach max level, then do a bunch of PvP, maybe play through the story again at harder difficulty, etc. Do you even have to touch the really repetitive fetch quests of the free-roam mode?
Absence makes the heart grow fonder
People gushed over how much fun Titanfall was during the Beta as well. Will the full game have the longevity that people crave, or will it start to feel repetitive?
But it's nothing like Planetside. Planetside is an MMO with a static planet that everyone fights over. Destiny is NOTHING like that and is not an MMO at all. You have what, 12 people at most in an instance?
And what I'm saying is that the main story quests won't be much different.
Manufactured Hype?
You compared the game to Planetside which is thousands of people fighting over one persistent world while Destiny is max 12 people per instance. I was only disputing the fact that you called Destiny "an MMO like Planetside" and just the basic way the game is designed is completely different from Planetside. I'm not a "destiny expert" but I certainly know the differences between these two games, and they are vast.
Ok fair enough. If you found the story that was presented to be really repetitive and boring, then this game will definitely not be much different in the final. I thought you were referring to the really repetitive free-roam mode where you find random fetch quests to perform over and over.
Manufactured Hype?
A...are we all playing the same game? I find this game so boring. You run forward and shoot. Then you go back to town and buy boots or something. Then you go back to Russia and shoot guys. I've done this same thing in about 40,000 other games. Sometimes it was hitting guys with swords or fireballs, but it's all the same.
What am I missing? I'm a level 5 Warlock. What happens that everyone is loving this game so much? Do I need to give it a lot more time? "The Darkness" isn't doing it for me as an antagonist, also. Do they explain more and give me a reason to care?
I guess it depends on the person. It's not compelling in the least. Who has time for reptitive mmo style quests wrapped up in an fps?
-Shooting mechanics
-Exploring
-Loot
-Co-op
-PvP
-Strikes
-Setting/Lore
All of them.
So no idea about end game?
I actually agree but know I'm in the minority. I do appreciate that it feels very polished already though. PvP I will take a huge pass on.Doesn't really feel all that compelling so far.
It's fun. A lot of fun. Nobody is talking about how it's the second coming, or how it changes everything. Because it doesn't at all, and never had such pretensions.
It simply aims at being fun and it does that one thing right.
Absence makes the heart grow fonder
So no idea about end game?
Not sure how I went from describing the differences between Planetside and Destiny to being asked what the end-game is like. What does that have to do with calling Destiny "an MMO just like Planetside"?
Will you ever be fighting over a plot of land or a base against more than 12 people at a time in Destiny? Will your faction taking over a base have any effect on the rest of the server at all or is it an isolated instance that has no persistent effect on the world?