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Report claims Nintendo management scheming to get rid of Iwata

For people who are saying that I'm port begging, why are you saying this? You want to get me banned or what? Port begging is about shitting up game specific threads by begging for ports to your platform of choice. In a thread specifically about criticism against Iwata for, among other things, not releasing games on more platforms, it is a valid topic to discuss. If you don't want to be confronted with the possibility of Nintendo releasing on other platforms, you should get off the Internet, because with how bad they are doing right now, we are going to see a lot more discussion about it in the years to come.

i understand your intent, but it comes across as port begging because it's something that was brought up again and again even when the company was doing well. i also feel there's very little critical thinking involved with making the suggestion.

right now there's only a possibility, one that can't be proved either way until it happens, that nintendo's games would do well on the xbox one and playstation 4. for starters, i don't know where this idea in particular comes from. it paradoxically marries the ideas that 'nintendo's games are fantastic so people would buy them on a bigger userbase' and 'nintendo needs to stop supporting their own hardware because no one is buying their games for them!' like nintendo's real fanbase is this group that may, hypothetically, buy their games in droves. well who's to say that instead of 'i'll wait for the console to be $150 with a game' doesn't get replaced with 'i'll wait for it to be $20'?

beyond that, there's very little evidence the games nintendo makes would see massive success on these platforms. the ps4 and xbox one aren't made for kids and families, and neither are their games. they're built for 18-34 year old males with lots of disposable income. multiplayer is not centered around the living room, but behind a paywall. there's nothing inherent to these machines that's immediately attractive to nintendo's traditional fanbase, and nintendo would pretty much be all alone in forging that path.

the suggestion that nintendo needs to make games for other platforms usually comes with the suggestion that nintendo's games would be 'better' by virtue of being on those platforms. it's unrealistic in how it portrays nintendo's development process and games development in general. nintendo's hardware is weird and hard for third-parties to use because nintendo's hardware is built for nintendo's software developers. it's relatively easy for them to use and accommodate themselves with. if they had to start making games for other platforms, there would be some quick, cheap looking ports for starters followed by a long silence as resources are shifted around and people have to learn new hardware very quickly. budgets and manpower would increase for certain games and others would need to cease development entirely. more than likely, focus on just the best-performing franchises would increase and risky titles would come out with far fewer frequency than ever before.

if they never do anything else with them, it basically rids the company of their hardware division, which has been around for about forty years. it brings in a ton of revenue for the company, which allows them to make and publish the two dozen or games they produce each year. without that, their model will have to change very drastically, further affecting budget, manpower, etc.

plus you need to factor getting into what sony would take, what microsoft would take, learning their process, learning their restrictions, and competing against third-parties with established fanbases (well i've been over that one sorta already).

it's just a bad idea based on the premise that something might actually happen.
 
If Nintendo went mobile, their stock would shoot up - at first.

Then people would want $0.99 or free to play Mario games and their software quality would take a nose dive as they now have to compete with the race to the bottom that is the mobile gaming market. Then they'd lose out to the next Flappy Bird and their IPs just become more of the noise in the App Store.

(This doesn't get into the rampant IP theft on mobile. Any idea they come up with gets cloned 20 times and who can tell free to play Nintendo Mario from some random guy in a basement free to play Mario?)

Not to mention they'd now have to pay royalties on their software, lose their hardware money, and won't control their own hardware anymore - they're having enough problems as it is getting games out on their own hardware, imagine trying to do it on somebody else's.

The key for them is the same it has always been. Make first party software good enough to make people want to eat the cost of entry in the form of hardware to play it. People did it for the NES, SNES, and Wii, and did not do it for the N64, Gamecube, and Wii U.
 
the source of the rumor saying Nintendo managers wanting to get Iwata fired came from NEOGAF. This 100%, without a shadow of a doubt, debunks that rumor.

First, check the source of the article, it leaks back to a gaf post in the Nintendo Financials thread. One of the best examples of a GAF–>Internet–>GAF posts we’ll see.

This is too funny. What's even funnier is that this debate will rage on for a dozen more pages. And then other website will right a story how Nintendo management is trying to oust Iwata and claim this thread as the source. Lol!!
 
The worst part of Iwata stepping down would be that there would be no more Iwata Asks.
 
They should, dude's recent failures should have got him fired ages ago.
Said dude also oversaw the unprecedented -success- of the DS and Wii. Let's not throw the baby out with the bathwater now. Guy might've gravely misread the market with these latest systems, but then it wouldn't be the first time Nintendo tried something, it didn't work and then they course-corrected next time.

Where these investors are coming from is important to note -- instant gratification from the short-term returns of going mobile. I don't think that's a sound strategy for Nintendo's brand equity, since hardware has always been a focal point of Nintendo's business, and if Nintendo IP start appearing on non-Nintendo platforms, their hardware loses its top selling point and market differentiator.
 
Whatever happens, we're on the verge of some sort of major change in Nintendo's hardware/overall business plan.

I am curious to see exactly what it is - and I am sure it's coming sooner than we think.
 
Said dude also oversaw the unprecedented -success- of the DS and Wii. Let's not throw the baby out with the bathwater now. Guy might've gravely misread the market with these latest systems, but then it wouldn't be the first time Nintendo tried something, it didn't work and then they course-corrected next time.

We're going on a fourth consecutive year of losses with no end in site and at least according to this article, he seems to have no vision as to how to get out of the hole other than maintaining the status quo. His failures since the 3DS launched are unprecedented for the company and it is unlikely to improve with whatever his next platforms are if all he has is more of the same.

As for your claims of unprecedented success, the PS2 outsold the DS and the PS1 outsold the Wii. That didn't stop Sony from firing Kutaragi, and it was probably the right call there as well even if he did do many great things for the company.
 
I admire his principles but he needs to start turning a profit from somewhere. Another year of losses and his ass is out on the curb. It doesnt have to be huge profit, just something to prove Nintendo is on the mend. These losses are unsustainable for him.
 
http://playeressence.com/the-rumor-...ent-wanting-to-get-rid-of-iwata-is-100-false/

the source of the rumor saying Nintendo managers wanting to get Iwata fired came from NEOGAF. This 100%, without a shadow of a doubt, debunks that rumor.

First, check the source of the article, it leaks back to a gaf post in the Nintendo Financials thread. One of the best examples of a GAF–>Internet–>GAF posts we’ll see.

The fuck? The rumor came from a Japanese business site.

Why does this site think Neogaf is the "source" of the rumor?

GAF -> Internet -> GAF -> Internet -> GAF
 
We're going on a fourth consecutive year of losses with no end in site and at least according to this article, he seems to have no vision as to how to get out of the hole other than maintaining the status quo. His failures since the 3DS launched are unprecedented for the company and it is unlikely to improve with whatever his next platforms are if all he has is more of the same.
That's a valid point. I'm not saying someone else couldn't do a better job (although I'd miss Iwata's genuine understanding and appreciation of game design). However, I'd strongly caution against bending to the investor's desire to spread Nintendo IP on non-Nintendo hardware. That seems like a short-sighted way to dilute Nintendo's brand and a key differentiator their hardware would otherwise have (assuming they intend to stay in the hardware business).
 
It is
screen480x480.jpeg

Bloody expensive, though.



Unless it sells 508 million units at its current price, it won't reach the income that Pokémon is doing at the moment and that's before factoring in Apple's cut.

One thing I can agree with you is that a Pokémon RPG should never appear on mobile. Maybe one of those spin-off games or some "match two" puzzle games using Pokémon characters, but never the RPGs themselves.

Unless they no longer want to make their own handhelds.
 
No one buys a phone for games, it's phone calls, texting, instagram, facebook, web browsing, taking photos, Google Maps. You give a kid a controller and big screen T.V, he'll ignore that IPhone and tablet or IPad.
 
I've come up with a some creative ways they can port Super Mario World to iOS/Android and continue to make money:

'Base Game' ------$.99 (No branching paths from 'Red' stages available)
'Branching Paths' -----in App Purchase of $.99 (each Red stage)
'Star Road' shortcut --- IAP $.99
'Master Levels' (stages at the center of Star Road)--- $.99 each
Yoshi Costume Pack --- $.99 each color (Get Cool new Powers with each color!)
Buy time! --- After each stage is completed, a 30 minute timer starts (giving you a nice break!) which grows exponentially with each additional stage completed. Starts at $.99 and price grows as timer grows.
 
without reading hundreds of replies: is this anything more than cheap gossip?
 
I've come up with a some creative ways they can port Super Mario World to iOS/Android and continue to make money:

'Base Game' ------$.99 (No branching paths from 'Red' stages available)
'Branching Paths' -----in App Purchase of $.99 (each Red stage)
'Star Road' shortcut --- IAP $.99
'Master Levels' (stages at the center of Star Road)--- $.99 each
Yoshi Costume Pack --- $.99 each color (Get Cool new Powers with each color!)
Buy time! --- After each stage is completed, a 30 minute timer starts (giving you a nice break!) which grows exponentially with each additional stage completed. Starts at $.99 and price grows as timer grows.

Sounds great!
 
I really don't see why Nintendo IP has to be connected to Nintendo hardware. They continue to make amazing games and then leave them locked to terrible hardware.

I feel the same way. I don't like the prospect of Nintendo games on mobile devices with no physical buttons but I can't stand their grossly overpriced hardware and their first party titles staying full priced throughout most of a generation. Where in retail can you find a handheld device that's 240p in 2014? Calculators?
 
i understand your intent, but it comes across as port begging because it's something that was brought up again and again even when the company was doing well. i also feel there's very little critical thinking involved with making the suggestion.

right now there's only a possibility, one that can't be proved either way until it happens, that nintendo's games would do well on the xbox one and playstation 4. for starters, i don't know where this idea in particular comes from. it paradoxically marries the ideas that 'nintendo's games are fantastic so people would buy them on a bigger userbase' and 'nintendo needs to stop supporting their own hardware because no one is buying their games for them!' like nintendo's real fanbase is this group that may, hypothetically, buy their games in droves. well who's to say that instead of 'i'll wait for the console to be $150 with a game' doesn't get replaced with 'i'll wait for it to be $20'?

beyond that, there's very little evidence the games nintendo makes would see massive success on these platforms. the ps4 and xbox one aren't made for kids and families, and neither are their games. they're built for 18-34 year old males with lots of disposable income. multiplayer is not centered around the living room, but behind a paywall. there's nothing inherent to these machines that's immediately attractive to nintendo's traditional fanbase, and nintendo would pretty much be all alone in forging that path.

the suggestion that nintendo needs to make games for other platforms usually comes with the suggestion that nintendo's games would be 'better' by virtue of being on those platforms. it's unrealistic in how it portrays nintendo's development process and games development in general. nintendo's hardware is weird and hard for third-parties to use because nintendo's hardware is built for nintendo's software developers. it's relatively easy for them to use and accommodate themselves with. if they had to start making games for other platforms, there would be some quick, cheap looking ports for starters followed by a long silence as resources are shifted around and people have to learn new hardware very quickly. budgets and manpower would increase for certain games and others would need to cease development entirely. more than likely, focus on just the best-performing franchises would increase and risky titles would come out with far fewer frequency than ever before.

if they never do anything else with them, it basically rids the company of their hardware division, which has been around for about forty years. it brings in a ton of revenue for the company, which allows them to make and publish the two dozen or games they produce each year. without that, their model will have to change very drastically, further affecting budget, manpower, etc.

plus you need to factor getting into what sony would take, what microsoft would take, learning their process, learning their restrictions, and competing against third-parties with established fanbases (well i've been over that one sorta already).

it's just a bad idea based on the premise that something might actually happen.

No-one is suggesting Nintendo can't continue to release their contemporary games exclusively on their own consoles, in addition to testing the waters of porting classics to other platforms.
 
How come no one ever shouts for Sony or Microsoft to expand into mobile? If there's so much extra money to be made, everyone would benefit from making mobile ports, not just Nintendo
 
It is
screen480x480.jpeg

Bloody expensive, though.



Unless it sells 508 million units at its current price, it won't reach the income that Pokémon is doing at the moment and that's before factoring in Apple's cut.
The sale price is not its sole source of revenue.
 
No-one is suggesting Nintendo can't continue to release their contemporary games exclusively on their own consoles, in addition to testing the waters of porting classics to other platforms.

the only thing that would make a lick of sense is if they did vc on mobile devices. but that carries a lot of risk too.
 
I've come up with a some creative ways they can port Super Mario World to iOS/Android and continue to make money:

'Base Game' ------$.99 (No branching paths from 'Red' stages available)
'Branching Paths' -----in App Purchase of $.99 (each Red stage)
'Star Road' shortcut --- IAP $.99
'Master Levels' (stages at the center of Star Road)--- $.99 each
Yoshi Costume Pack --- $.99 each color (Get Cool new Powers with each color!)
Buy time! --- After each stage is completed, a 30 minute timer starts (giving you a nice break!) which grows exponentially with each additional stage completed. Starts at $.99 and price grows as timer grows.

.99 is a price barrier for a ton of people lol. Also, I don't really see those IAP's you listed selling all that much.

If Nintendo were to go mobile they would use the aggressive IAP model like every other Asian company with a focus on mobile.

PS4 and XB1 aren't bombing like the Wii U.

Expanding to mobile would still increase their install base by many times, and attract a different type of game. It would be stupid, but some people want that..
 
There is no way that management wants to get rid of Iwata. Investors yes, but no way would the executive directors be calling for his head. They are all FRIENDS.

Maybe the auditors.. or something. But they don't have adequate power.

That's what I think as well. Don't people like Miyamoto share Iwata's views on smart phone games and F2P tactics?
 
That's what I think as well. Don't people like Miyamoto share Iwata's views on smart phone games and F2P tactics?

Yes and all the executive staff were hand picked and very close friends with Iwata. This article is bogus.


PS4 and XB1 aren't bombing like the Wii U.

They aren't exactly making much money either. Microsoft still has yet to make profit from their whole entire xbox adventure. Don't lost all their profits from ps1 and ps2 with the ps3. They may be doing better now, but it's still not great.
 

OK, I'll do the maths.

Just for you.

According to numbers on Nintendo's web site (where they are being paragons of transparency compared to other platform holders to be honest) as of June 30th, 36.67 million games have been sold on Wii U. They also have a list showing sales of the top-ten selling games on the platform as of March 31st. All of these games are first party games and they add up to 13.75 million. Since then Mario Kart has been released. Also, Nintendo have released other games not on the top ten and these top ten games will have gone on to sell more units between March 31st and June 30th. So, mostly to simplify the maths, I'll make the assumption that all these Nintendo games not accounted for sum up to about five million units. In that case half of the games sold on their platform are first party, half are third party.

So let's say that, on average, after shops have taken their cut, and shipping costs etc that publishers, devolopers and platform holders make $30 to share. Let's say that the platform holder takes $10 in royalties. If so, Nintendo makes $30 on their own games on their own platform and $10 from third party games on their own platform, and they would make $20 from their games on someone else's platform.

So, let's say that the amount of sales they get from their own games on their own console is Y. Therefore, since about half of the games sold on their platform are third-party, the amount of third party games sold is Y as well. If so, they would make 30Y + 10Y = 40Y dollars by keeping their games exclusive on Nintendo platforms.

Let's instead say that they were to release their games on Xbox, PS and PC and not have their own platform. I'm a Nintendo optimist. If they do the right thing and go third party, I can easily see them being the biggest publisher around. I think that they have a huge potential in that case and would sell at least three times as much of their own software as they do today. This is a conservative estimate, the difference in installed base will be much larger than that. In this case they would sell 3Y copies of their own software and zero third-party on their own software. So they would make 20*3Y = 60Y dollars in this scenario.

So, according to the maths, if you accept my assumptions, which may not be water proof but still, they would make 50 % more money if they released their games on Xbox/PS/PC.

Now I'm very interested in seeing you people who claimed that it would make just as much sense for MS and Sony to release their games on other platforms do the maths to show that. I predict I will have to wait for a very long time. Likely, many of them will not even acknowledge this post.
 
How come no one ever shouts for Sony or Microsoft to expand into mobile? If there's so much extra money to be made, everyone would benefit from making mobile ports, not just Nintendo

Because Nintendo will always be the one people root to fail. Always have. Been that way sine the 16-bit wars.
 
Iwata has been extremely incompetent the last five years, but if the only other choice is someone who's going to turn Nintendo into another generic smartphone publisher, Iwata needs to stay.
 
OK, I'll do the maths.

Just for you.

According to numbers on Nintendo's web site (where they are being paragons of transparency compared to other platform holders to be honest) as of June 30th, 36.67 million games have been sold on Wii U. They also have a list showing sales of the top-ten selling games on the platform as of March 31st. All of these games are first party games and they add up to 13.75 million. Since then Mario Kart has been released. Also, Nintendo have released other games not on the top ten and these top ten games will have gone on to sell more units between March 31st and June 30th. So, mostly to simplify the maths, I'll make the assumption that all these Nintendo games not accounted for sum up to about five million units. In that case half of the games sold on their platform are first party, half are third party.

So let's say that, on average, after shops have taken their cut, and shipping costs etc that publishers, devolopers and platform holders make $30 to share. Let's say that the platform holder takes $10 in royalties. If so, Nintendo makes $30 on their own games on their own platform and $10 from third party games on their own platform, and they would make $20 from their games on someone else's platform.

So, let's say that the amount of sales they get from their own games on their own console is Y. Therefore, since about half of the games sold on their platform are third-party, the amount of third party games sold is Y as well. If so, they would make 30Y + 10Y = 40Y dollars by keeping their games exclusive on Nintendo platforms.

Let's instead say that they were to release their games on Xbox, PS and PC and not have their own platform. I'm a Nintendo optimist. If they do the right thing and go third party, I can easily see them being the biggest publisher around. I think that they have a huge potential in that case and would sell at least three times as much of their own software as they do today. This is a conservative estimate, the difference in installed base will be much larger than that. In this case they would sell 3Y copies of their own software and zero third-party on their own software. So they would make 20*3Y = 60Y dollars in this scenario.

So, according to the maths, if you accept my assumptions, which may not be water proof but still, they would make 50 % more money if they released their games on Xbox/PS/PC.

Now I'm very interested in seeing you people who claimed that it would make just as much sense for MS and Sony to release their games on other platforms do the maths to show that. I predict I will have to wait for a very long time. Likely, many of them will not even acknowledge this post.

Originally I thought you were just entertaining the idea of going third party, but this post just screams port begging.
 
For those suggesting they go mobile, what would the price point be? I don't see many people paying for good Nintendo games when they get all those shit games for free or close to it.
 
OK, I'll do the maths.

Just for you.

According to numbers on Nintendo's web site (where they are being paragons of transparency compared to other platform holders to be honest) as of June 30th, 36.67 million games have been sold on Wii U. They also have a list showing sales of the top-ten selling games on the platform as of March 31st. All of these games are first party games and they add up to 13.75 million. Since then Mario Kart has been released. Also, Nintendo have released other games not on the top ten and these top ten games will have gone on to sell more units between March 31st and June 30th. So, mostly to simplify the maths, I'll make the assumption that all these Nintendo games not accounted for sum up to about five million units. In that case half of the games sold on their platform are first party, half are third party.

So let's say that, on average, after shops have taken their cut, and shipping costs etc that publishers, devolopers and platform holders make $30 to share. Let's say that the platform holder takes $10 in royalties. If so, Nintendo makes $30 on their own games on their own platform and $10 from third party games on their own platform, and they would make $20 from their games on someone else's platform.

So, let's say that the amount of sales they get from their own games on their own console is Y. Therefore, since about half of the games sold on their platform are third-party, the amount of third party games sold is Y as well. If so, they would make 30Y + 10Y = 40Y dollars by keeping their games exclusive on Nintendo platforms.

Let's instead say that they were to release their games on Xbox, PS and PC and not have their own platform. I'm a Nintendo optimist. If they do the right thing and go third party, I can easily see them being the biggest publisher around. I think that they have a huge potential in that case and would sell at least three times as much of their own software as they do today. This is a conservative estimate, the difference in installed base will be much larger than that. In this case they would sell 3Y copies of their own software and zero third-party on their own software. So they would make 20*3Y = 60Y dollars in this scenario.

So, according to the maths, if you accept my assumptions, which may not be water proof but still, they would make 50 % more money if they released their games on Xbox/PS/PC.

Now I'm very interested in seeing you people who claimed that it would make just as much sense for MS and Sony to release their games on other platforms do the maths to show that. I predict I will have to wait for a very long time. Likely, many of them will not even acknowledge this post.

So you think that gamers that show no interest in Nintendo software, will suddenly just because it's on other consoles.
 
the only thing that would make a lick of sense is if they did vc on mobile devices. but that carries a lot of risk too.

Can we agree that Nintendo probably needs to take a risk or two right now to counteract their current trajectory?
 
Iwata has been extremely incompetent the last five years, but if the only other choice is someone who's going to turn Nintendo into another generic smartphone publisher, Iwata needs to stay.
I don't get why they can't do both (put games on consoles and phones).

If Activision isn't giving up COD for phones then so can Nintendo.
 
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