I'll watch it when I get up tomorrow morning, which mean getting up the moment my alarm goes off.Anyone watching the Hyrule direct tonight?
I'll watch it when I get up tomorrow morning, which mean getting up the moment my alarm goes off.Anyone watching the Hyrule direct tonight?
There's a difference between wanting to make a game for everyone, as Sakurai does, and wanting to make a game for everyone but hardcore players. Sakurai is saying he regrets Melee because it was difficult to appeal to less avid gamers, not because competitive players liked it. Interpreting it any other way is looking to be victimized when you aren't. Aiming for a game that is "wide but deep" should make his intentions pretty clear.
It's 6am, also known as "fuck that" O'clock.
E: Oh it's apparently 3am, even worse.
I think if his line of thinking actually had anything to it, Brawl would have done closer to Mario Kart numbers rather than sell only 5 million more on a console that had a 5 times larger install base, the casual playerbase on the wii clearly didn't eat it up as much as he suggests.
I'm sorry I acted like an ass to you. I understand that this is a sore spot for a lot of people.Might as well do a general post here...
Everyone can play the game how they want and everyone definitely should be able to voice their opinion on the aspects of the game. Nothing wrong with that. Didn't mean to stir up some shit. Didn't mean to be an ass.
I hate my phone lolSo you must hate that the beetle from Skyward Sword is in.
I would like this.
although i'd have to unlearn tap-jump
No offense taken. I know this is a cop-out reply and I really want to have this conversation (I love game philosophy debates!), but I have to catch a train to see Gaurdians of the Galaxy...so, I got to go. Haha, sorry!I think that's a terrible philosophy to have. Should Mario levels be re-designed without those who never let go of the run button in mind? Should all of the expertly placed enemies and platforms be moved into locations that don't encourage you to speed run through the level if you dare? No. The two aren't mutually exclusive. Same with having a game that both competitive and less competitive groups can enjoy.
It's.... just ugh. Disappointing.
Fake Edit: I don't mean terrible philosophy from you btw. From Sakurai.
Yeah, this. I honestly want to know what he felt at the invitational. Seeing people play his game in a competitive setting. Like, did it make his blood boil? Was he sitting in the back and thinking about how it's not bad to also try to cater to them?
So you must hate that the beetle from Skyward Sword is in.
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HW Direct countdown. Don't expect anything for Smash.
Completely off topic to the current discussion, but has anyone seen this?
Sooooooo good
https://www.youtube.com/watch?v=lXNZsBJmjnA
I know I certainly do!
nah, it's actually a hilarious idea for an item. The Gust Bellows can go fuck itself tho
But who are these gamers that Melee didn't appeal to? I've seen this same argument from Bungie (Halo devs before 343 took over) for so many years, but after 10+ years of the competitive communities bitching and screaming and the overall lukewarm reception to Halo 4, the Halo fanbase in general is more united in wanting a more skill-based, yet accessible Halo game.There's a difference between wanting to make a game for everyone, as Sakurai does, and wanting to make a game for everyone but hardcore players. Sakurai is saying he regrets Melee because it was difficult to appeal to less avid gamers, not because competitive players liked it. Interpreting it any other way is looking to be victimized when you aren't. Aiming for a game that is "wide but deep" should make his intentions pretty clear.
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HW Direct countdown. Don't expect anything for Smash.
No offense taken. I know this is a cop-out reply and I really want to have this conversation (I love game philosophy debates!), but I have to catch a train to see Gaurdians of the Galaxy...so, I got to go. Haha, sorry!
But I see your point and may choose respond in a little more detail later.
Re-read what he wrote. He doesn't want to destroy competitive play, he wants to lower the barrier of entry TO competitive play. He wants a theoretical SSB tournament to feel like something that anyone can think "hey, I could enter this, I could maybe do alright." As-is, there's no way a casual melee player could have any chance in a properly competitive melee tournament. The meta-game has evolved to a point where it's just not accessible to the everyman. Sakurai wants to make a game that maintains that accessibility, even in a competitive setting.
Clicked the link, hoped it would be a cool Lord clip, was dissapointed when it wasn't...and then saw what happened. Gawd dayumn.
To be fair to Sakurai, I'm not sure he sees much incentive to make his game the way the competitive community wants. After all, this is the community that, dissatisfied with Brawl, went to all the work of modding it to be more like Melee. In the wake of that, Sakurai can be forgiven for thinking, "here's a 'vocal minority' of the fanbase who have a very precise vision of what they want Smash to be. It is a vision not necessarily shared by the majority of consumers, and, moreover, it's a vision that conflicts with the vision I, the designer of the game, have. And, if the game I make doesn't live up to their standards, they'll just make a mod to turn the game into what they want it to be. Why, then, should I tailor the game specifically to them?"
I think both "sides," such as they are, of this argument are rather stubborn. Sakurai is dead-set on making Smash the way he wants it, and he's not about to bend to the competitive community. On the other hand, the competitive community is very particular about how they want the game to play, and they'll go so far as to change the whole game in order to make it play the way they'd like. It's like the unstoppable force meeting the immovable object.
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HW Direct countdown. Don't expect anything for Smash.
It's my greatest shame.You use tap jump? Eww
It's my greatest shame.
I can't really see that yet but I would imagine that Ganondorf might be revealed on Japanese release date.
Oh come on now, how could you hate on the gust bellows? Now you're just being irrational!
How you people using tap jump reliably use up tilts?
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HW Direct countdown. Don't expect anything for Smash.
So you're saying is that Ridley's gonna be revealed in this for sure.
It's my greatest shame.
see it's like the gust jar
but shit
same philosophy as the digging mitts when you think about it
Is that creature from those old Taco Bell commercials?Yes, but this one.
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Is that creature from those old Taco Bell commercials?
T-tomorrows potd is going to be a veteran r-right?
I think Ganondorf may actually have a chance, the hyrule warriors direct finishes before the potd gets released right?
Also I got another, similarly bad, nose bleed today. I'm going to die aren't I? Who will be the voice of cynicism when I'm gone?!
im essentially a neet right now so i'll be up anyway
if it was anything past 4am i would immediately have just said "fuck that" and not post in here for a week
Lol!It's Gizmo after midnight.
That's not what I read at all. I don't think he regrets making a game because a certain group of people liked it, but because he feels a certain group wasn't able to enjoy it on the same level as these "pro players." Whether that's true or not is up for debate, but I don't think he hates competitive players as much as the community likes to think. He's just very adamant in making a game for everyone, including the people who don't jump on forums to talk about Smash.
I agree with what others have said. I played Melee when I was pretty young and never felt it to be too complicated to get the hang of. It's unfortunate Sakurai sees it that way, but I see where he's coming from.
I think Ganondorf is far more likely to happen on Hyrule Warriors' Japanese release date, August 14th. I wouldn't expect him tonight. And besides, Sakurai didn't even reference the Direct in yesterday's PotD comments.
.
It's way better than the gust jar, you can aim! It's a fun item!!!
I will concede that mole mitts > digging mitts, though.
that's a pretty good point, since 08/14 is thursday over here, more likely a veteran reveal for Friday's POTD
but if I get Dorf today, I won't complain huehue
If you're from the UK, it's 4AM since it's British Summer time or GMT+1 at the moment, so I won't be watching it live.
I doubt dorf for smash will be revealed in the HW warriors direct, but I could see the next potd saying "Recently you saw Ganondorf in Hyrule Warriors, here's how he looks in smash!", with a second pic showing off his "draw sword and put it away" taunt.
In doing that, he's making the game shallow, and I'd argue taking away some of the joy of learning the game. As a kid, I cannot tell you how excited i was the first time I did a hadouken. I'm garbage at SF still, but learning the inputs for moves brings about a sense of accomplishment. Learning how to better your character, and always having something else to strive for deepens a game, and in a competitive scene makes it last longer.
Nobody (hyperbole, I know) wants to see gameplay 3 years from now and everyone's doing the same shit from week 1. That's dull. There's no progression. Sakurai's vision is at it's core anti-competitive. At least for a long term competitive game.
I think they'll save Ganondorf as a hidden character, but who knows? I doubt anyone was expecting Toon Link to be revealed so soon.
But the gust jar let you suck up stuff and could be used as a weapon, man!!!!! far more interesting then a vacuum cleaner oh boy
(The best thing about all this Skyward Sword content is that I can turn it off to my liking, even though I still plan on playing on Skyloft. This is why I'll be steamed if we get something stupid like a Fi or Ghirahim assist trophy, which is why I'm hoping we get Groose as an acceptable compromise)