Discuss: The new 3DS and the emergent "split userbase"... is this a good trend?

this is an absolute disaster

adding a second stick is fine but the extra buttons make no sense

"absolute disaster"

Uh huh...

It's just like the GBC or the DSi, they've been doing this for years!

Doesn't make it right, but I wouldn't call this a "disaster"....yet
 
It seems to be 2016 earliest. And it seems they are betting a lot on Amiibo, as the new 3ds has NFC integrated, so I wonder what that means for the next handheld and console.
That reminds me, they've not shown the NFC portal for 3DS in a while...I hope they don't shoot Amiibo in the foot by deciding you need a New 3DS.

Wait there's a game that's exclusive to the new 3DS? Which game is that?
Well the Xenoblade port is New 3DS only but you could always the Wii release...

It is kind of like SMB DX was GBC only (also download only* in Japan) and Face Training (EU) was download only (this is a port of the DS version which came with a camera for the GBa slot in Japan, NOE released it taking advantage of the DSi camers instead hence DSi only). Then again Xenoblade is monolith so can be put into the Zelda Orcacles, Pokemon Crystal bracket.

*-Download to a flash card via a kiosk. Sold terribly as a result.
 
This is a really nice improvement for the old 3DS that was starting to sell less and less, and not everything is exclusive, so I would say it was a smart move on Nintendo's part.

Smash Bros supporting New 3DS and not supporting circle pad is kinda telling.
Not that circle pads are mandatory for that game but still...

This is clearly a reaction to dropping sales.
 
One close equivalent I can think of in the industry's past is PC Engine SuperGrafx; by the time it fizzled out, it had only gotten seven exclusive titles, five of which could still be played on the original PC Engine, albeit without the special effects that were dependent on the new hardware features.

Maybe the New 3DS will be the same way? Handful of exclusive games, but not a major trend changer in any way?

EDIT: Oh, and I'm not downplaying the DSi comparisons btw, obviously that's the closest analogy, being another Nintendo handheld. But the fact that this New 3DS will apparently have exclusive retail titles versus using an obscure download service makes it feel more SuperGrafx-- or maybe Gameboy Color?-- to me than the DSi. Like half a new platform.
 
It's a new console. I think the only thing that splits the userbase is the perception that this is still a 3DS. By branding it may be, but by specs and controls it is absolutely a new system. You'll start to see games that take advantage of the extra "stick" and the extra shoulder buttons. You'll start to see games (other than Xenoblade) that take advantage of the increased CPU spec. You'll also eventually see the "old" 3DS have support phased out in two years, I bet. The push for another format of internal, expandable memory is probably part of an effort to phase out cartridge-based physical media, or at least to be accessible to people who have (extra) MicroSD cards from smartphones, if they have one that supports the format.
 
Aside from the aspect of the split userbase:

Is Nintendo lining up to launch their next Handheld and their next console in the same year?

They could both come out in 2016 with the 'new 3DS' announced to be the bridge for 2015.
 
"absolute disaster"

Uh huh...

It's just like the GBC or the DSi, they've been doing this for years!

Doesn't make it right, but I wouldn't call this a "disaster"....yet
It isn't like those.

The GBC *was* a new console and it was introduced nearly ten years after the original Gameboy.

DSi was a very minor upgrade that was ultimately barely used. No games of value required the DSi functions.
 
I thought this was a good update but now i'm not sure anymore, as often Nintendo seems to not do things as they should be.
If this was a simple 3ds with a circle pad attached then the design could even be acceptable, but since this is a real upgraded version why not changing the button layout making it symmetrical with a full second circle pad instead of that tiny joystick?
 
It's a new console. I think the only thing that splits the userbase is the perception that this is still a 3DS. By branding it may be, but by specs and controls it is absolutely a new system. You'll start to see games that take advantage of the extra "stick" and the extra shoulder buttons. You'll start to see games (other than Xenoblade) that take advantage of the increased CPU spec. You'll also eventually see the "old" 3DS have support phased out in two years, I bet. The push for another format of internal, expandable memory is probably part of an effort to phase out cartridge-based physical media, or at least to be accessible to people who have (extra) MicroSD cards from smartphones, if they have one that supports the format.

I really doubt this will receive enough support to where they can phase out the older devices. This is more than likely a stopgap until they are ready to reveal something completely new.
 
It seems like a stopgap between the 3DS and its "real" handheld successor. I imagine whatever token exclusives it gets will also be playable on the next portable, so I'm just going to wait this one out.
 
I think it's a huge mistake especially with how nintendo is handling things.

It's going to affect them negatively imo

Eh, it seems like the same stuff that happened when the 3DS XL released. Eventually people will upgrade. Just like how the 3DS faced initial consumer confusion vs the DS (some thought 3DS games would work on the DS).

Of course things turned out differently for the WiiU, but thats another story.
 
I think it's a huge mistake to lock old 3DS owners out of new games.

The 3DS was a handheld that started out with an apology to people who decided to buy it day 1. Capping that off by locking them out of new 3ds games just seems terrible.
 
sörine;127614968 said:
This is a bit revisionist. GBC was planned and initially marketed as a colorized Game Boy, not a unique platform. It was intended as a stopgap but it's surprise success led Nintendo to delay GBA (the actual successor) and refocus on GBC for awhile with unique games due to the rapidly growing userbase. It really wasn't treated as a discrete platform ever though, that would be something like GC to Wii.

Sources for any of this? Because you're the one being revisionist IMO. I think there's a pretty clear difference between this:
DS1w56K.png


vs. the many "DSi-enhanced" games that didn't even advertise said enhancements on their box.
 
I thought this was a good update but now i'm not sure anymore, as often Nintendo seems to not do things as they should be.
If this was a simple 3ds with a circle pad attached then the design could even be acceptable, but since this is a real upgraded version why not changing the button layout making it symmetrical with a full second circle pad instead of that tiny joystick?

They probably don't want to change the button layout in the middle of the 3DS' life.
 
This is reminding me of the supergrafx. That didn't turn out too good, but I'm hoping with it's greater popularity this will see some success.
 
Aside from the aspect of the split userbase:

Is Nintendo lining up to launch their next Handheld and their next console in the same year?

They could both come out in 2016 with the 'new 3DS' announced to be the bridge for 2015.

That seems more likely now, indeed. And somehow in line with the launch of the common framework for handheld and console for the next Nintendo gen. And if this revision is successful, I think this opens the way for multiple SKUs for those.
 
Now that games are going to be "new" 3DS exclusive, I am not going to buy any more Nintendo systems. I bought my 3DS as an investment and Nintendo is abandoning me now.
 
3DS is selling more poorly than expected, so they need to do something to get more hardware sales. They're not ready for a truly new handheld (it would need to be aligned with their new console based on previous promises, which is likely 2-3 more years off), so they're going with a GBC-style iteration instead.

Based on previous comments from Nintendo, they see the existing 3DS install base as a huge asset, so it's not like they're going to drop development on OG 3DS games. This is just a new revenue stream that lets them provide the kinds of experiences that enthusiasts want.

Isn't that the Nintendo that hardcore gamers want? haha
 
As an OG launch 3DS owner I'm tempted to upgrade to this. The DSi didn't really split the userbase with its cameras and faster specs, so I'm not worried.
 
It isn't like those.

The GBC *was* a new console and it was introduced nearly ten years after the original Gameboy.

DSi was a very minor upgrade that was ultimately barely used. No games of value required the DSi functions.
Technically DSi had more exclusive games than GBC did.
 
Aside from the aspect of the split userbase:

Is Nintendo lining up to launch their next Handheld and their next console in the same year?

They could both come out in 2016 with the 'new 3DS' announced to be the bridge for 2015.

I feel like with the unified development thing, this is their best course of action. If they can release games day and date across both devices, at launch, that is huge.
 
It's a new console. I think the only thing that splits the userbase is the perception that this is still a 3DS. By branding it may be, but by specs and controls it is absolutely a new system. You'll start to see games that take advantage of the extra "stick" and the extra shoulder buttons. You'll start to see games (other than Xenoblade) that take advantage of the increased CPU spec. You'll also eventually see the "old" 3DS have support phased out in two years, I bet. The push for another format of internal, expandable memory is probably part of an effort to phase out cartridge-based physical media, or at least to be accessible to people who have (extra) MicroSD cards from smartphones, if they have one that supports the format.

Have you...actually read anything about it? At this point, it doesn't seem like much more of a "new console" than the DSi was. That could change if a lot more New 3DS-exclusive content is announced, but I don't see that happening.
 
As an OG launch 3DS owner I'm tempted to upgrade to this. The DSi didn't really split the userbase with its cameras and faster specs, so I'm not worried.

Yeah but it also didn't have a single exclusive retail game either. That being said I don't think it will be too much of an issue long term.
 
sörine;127622549 said:
Technically DSi had more exclusive games than GBC did.

Only if you include DSiWare, and as far as market perception goes (especially 5 years ago when the DSi launched) that doesn't have anywhere near the impact that retail games do.
 
Needed a 3DS to play Smash, but was still doubting if I should not just only buy the Wii U version.

Then this happens, and I always wanted to play Xenoblade, the last time I tried it was on a emulator and the PC I used crashed.

Day one.
 
Why are people complaining about this? How is it splitting the user base? It's been almost four years since the 3DS came out. That's like complaining about Google or Apple bringing out a phone every year.
 
Yeah but it also didn't have a single exclusive retail game either. That being said I don't think it will be too much of an issue long term.
There were only a handful, but it did. That said, they were all third-party (and all lower-profile than Xenoblade).
 
Why are people complaining about this? How is it splitting the user base? It's been almost four years since the 3DS came out. That's like complaining about Google or Apple bringing out a phone every year.

To use another historical example, 3DS has been out for longer than GBA was when they released the DS.
 
Just sold my 3DS XL a couple days ago so I'm pretty happy this announcement came later. Not sure if it will drive value of them down. Honestly im just waiting for their new new handheld.
 
Have you...actually read anything about it? At this point, it doesn't seem like much more of a "new console" than the DSi was. That could change if a lot more New 3DS-exclusive content is announced, but I don't see that happening.

Somewhat ironic that after years of confusion about the 3DS and WiiU being new consoles rather than revisions, people somehow jump to the conclusion that this is a new console
 
Have you...actually read anything about it? At this point, it doesn't seem like much more of a "new console" than the DSi was. That could change if a lot more New 3DS-exclusive content is announced, but I don't see that happening.

Giving more buttons to developers means they will take advantage of it and make stuff that wouldn't work on the old 3DS. It won't phase out the 3DS right away, but I'd not expect to see many titles for the old 3DS in 2 years. You're right if you want to call it a stopgap, in that respect.

A really important feature is the control scheme. While the new 3DS isn't as powerful as a Vita/360/PS3/etc., having parity in the number of buttons means that games that aren't hardware intensive can release on more systems, including the new 3DS without requiring developers to make a specific addition (onto the touch screen, let's say) to make the game work on only 1 control stick and 2 shoulder buttons. Having 4 shoulder buttons, 2 sticks, and 4 face buttons means that it's easier for indie developers to release on the new 3DS.
 
Sources for any of this? Because you're the one being revisionist IMO. I think there's a pretty clear difference between this:
DS1w56K.png


vs. the many "DSi-enhanced" games that didn't even advertise said enhancements on their box.
I am the source. I got a GBC on launch day and played LADX that Christmas. I read EGM, Diehard Gamefan and "surfed" IGN64. This thing was being sold a new Game Boy you could play your games in color on omg.

DSi exclusive games had their own branding, and the only DSi enhanced games that didn't have boxart indicators of some sort were those that used it only for region locking like that Sonic Collection.
 
sörine;127624160 said:
I am the source. I got a GBC on launch day and played LADX that Christmas. I read EGM, Diehard Gamefan and "surfed" IGN64. This thing was being sold a new Game Boy you could play your games in color on omg.
Sounds like your subjective perception. Conversely, I bought my GBC right around launch day. I read those same magazines and sites, and I remember article after article hyping up the huge changes of the color screen and the possibilities of the added horsepower for GBC-exclusive games.
DSi exclusive games had their own branding, and the only DSi enhanced games that didn't have boxart indicators of some sort were those that used it only for region locking like that Sonic Collection.
Yes, but many (most?) DSi-enhanced games buried those indicators on the back.
 
My only real issue is that they didn't give it a better name. Could have called it the 3DSi or something less generic than "New 3DS".
 
Giving more buttons to developers means they will take advantage of it and make stuff that wouldn't work on the old 3DS. It won't phase out the 3DS right away, but I'd not expect to see many titles for the old 3DS in 2 years. You're right if you want to call it a stopgap, in that respect.

A really important feature is the control scheme. While the new 3DS isn't as powerful as a Vita/360/PS3/etc., having parity in the number of buttons means that games that aren't hardware intensive can release on more systems, including the new 3DS without requiring developers to make a specific addition (onto the touch screen, let's say) to make the game work on only 1 control stick and 2 shoulder buttons. Having 4 shoulder buttons, 2 sticks, and 4 face buttons means that it's easier for indie developers to release on the new 3DS.

The "old" 3ds has an install base of 40 mio. The new 3ds has 0 for now. Who do you think that will greenlight games that would work just on the new 3ds. They might add some features for the new 3ds but I wouldn't bet on it to happen for too many games, at list for 1-2 years and at that point a new handheld will be around the corner anyhow. It's a matter of profitability in the end.
 
Only if you include DSiWare, and as far as market perception goes (especially 5 years ago when the DSi launched) that doesn't have anywhere near the impact that retail games do.
Sure, it's also worth noting though that GBC launched with no exclusive games and didn't get one until 6 months later (and it was a NES port). DSi meanwhile launched with multiple DSiWare titles.
 
Giving more buttons to developers means they will take advantage of it and make stuff that wouldn't work on the old 3DS. It won't phase out the 3DS right away, but I'd not expect to see many titles for the old 3DS in 2 years. You're right if you want to call it a stopgap, in that respect.

A really important feature is the control scheme. While the new 3DS isn't as powerful as a Vita/360/PS3/etc., having parity in the number of buttons means that games that aren't hardware intensive can release on more systems, including the new 3DS without requiring developers to make a specific addition (onto the touch screen, let's say) to make the game work on only 1 control stick and 2 shoulder buttons. Having 4 shoulder buttons, 2 sticks, and 4 face buttons means that it's easier for indie developers to release on the new 3DS.

The buttons can be used as an optional extra. There's no reason not to include alternative control schemes. And the type of games that really use those types of control schemes have been quite rare on 3DS, and handhelds in general so far, and I doubt that will change dramatically with a small revision as this. For indie games even more so. Indie FPSs and third person 3D games are still fairly rare. I guess twin stick shooters are a bit more common, but still hardly the biggest issue for indies. If they're able to utilise the extra CPU power to bring over Unity and webframe work, that could be a gamechanger for indies though, but honestly I'm not expecting anything drastic at this point in it's life.
 
Top Bottom