Dalibor_San
Member
Just thinking to myself but something tells me this is to avoid all the complaints when the game turns out to be short, not because the product isn't great.
Hell no, I played the Alpha and the Beta and I have absolutely no idea. In fact, Destiny is about the most unsure I've been about any major game in a long, long time.
On one hand, it feels like PSO reborn as an FPS, which is great. On the other hand, I'm not particularly a fan of Bungie and the way they make games. So I have no idea.
If you spent some time with the beta you should already have your opinion of it.
I can agree that it does seem that way. But it's also on us - as an audience - to discern and decide what types of journalism needs to be exposed and seen as a good example of the medium. Those magazines needed profits to survive, so it was pretty clear when one couldn't make it.
Online outlets don't have the same overhead, which means we have to endure. But we don't have to visit those sites, you know?
They wouldn't have let basically anybody who wanted to play the game do so at two different occasions already if they didn't have confidence in what they were making.
What determines how short a game is, I know people who got to level 8 in beta and stopped playing, I played 54 hours in beta with limited content, I found things to do I found fun and I don't mean just pvpJust thinking to myself but something tells me this is to avoid all the complaints when the game turns out to be short, not because the product isn't great.
Beta didn't tell me how much content is there
Have you not witnessed the hundreds of pages worth of Destiny withdrawal threads the last few months with what people think on Gaf? Just from a beta it got those reactions. The OT for the game is already 15 pagesI cancelled my preorder. I think I'm going to wait to see the general opinion here on Gaf a week or so after it launches. Not allowing early reviews just makes me worried about the game. Hope it's good but we'll see.
I mean some of ya'll just sound silly
'if you can beat the story in 6 hours then what, that's short'
How many people are playing Diablo 3 right now, putting more hours into random generated dungeons, days after beating the story (which could be done in under 6)
There is more to the game than just the story
Four explore locations roughly the size of old Russia (moon is smaller, Venus is larger?), 5 more pvp maps, and a multi hour raid. I'd make my decision on that and anything else is gravy.
That's up to each individual person.
What determines how short a game is, I know people who got to level 8 in beta and stopped playing, I played 54 hours in beta with limited content, I found things to do I found fun and I don't mean just pvp
I mean some of ya'll just sound silly
'if you can beat the story in 6 hours then what, that's short'
How many people are playing Diablo 3 right now, putting more hours into random generated dungeons, days after beating the story (which could be done in under 6)
There is more to the game than just the story
What determines how short a game is, I know people who got to level 8 in beta and stopped playing, I played 54 hours in beta with limited content, I found things to do I found fun and I don't mean just pvp
That flew right over your head, there is a game out right now, where the story is short, and all you do is grind for loot (which is what you will be doing in destiny) after the story is completed.That's up to each individual person.
I would understand that if this game was even remotely advertised as a single player game with nothing more than a story mode.Most people play the story and then move onto the next game, so if Reviews point out that it is 8 hour romp as far as Story goes excluding side-missions and exploring I can see it put of a lot of people.
That flew right over your head, there is a game out right now, where the story is short, and all you do is grind for loot (which is what you will be doing in destiny) after the story is completed.
Yet I don't see people saying
"ugh.. Reaper of souls expansion canceled, I can beat the campaign in 5 hours, there is no content"
Just thinking to myself but something tells me this is to avoid all the complaints when the game turns out to be short, not because the product isn't great.
Have you not witnessed the hundreds of pages worth of Destiny withdrawal threads the last few months with what people think on Gaf? Just from a beta it got those reactions. The OT for the game is already 15 pages
I would understand that if this game was even remotely advertised as a single player game with nothing more than a story mode.
it also got a lot of negativityHave you not witnessed the hundreds of pages worth of Destiny withdrawal threads the last few months with what people think on Gaf? Just from a beta it got those reactions. The OT for the game is already 15 pages
Eh.. Content isn't playable space. Content is babysitting your Ghost while it unlocks a locked door. Content is babysitting your ghost when it hacks into a computer system. Content is killing things to fill up a % bar. Content is killing things to pick up things to fill up a % bar. Content is fighting wave after wave of enemies. Content is fighting poorly scripted boss fights that throw wave after wave of enemies at you to refill your ammo.Four explore locations roughly the size of old Russia (moon is smaller, Venus is larger?), 5 more pvp maps, and a multi hour raid. I'd make my decision on that and anything else is gravy.
That flew right over your head, there is a game out right now, where the story is short, and all you do is grind for loot (which is what you will be doing in destiny) after the story is completed.
Yet I don't see people saying
"ugh.. Reaper of souls expansion canceled, I can beat the campaign in 5 hours, there is no content"
How long for the SP review, and then update for the final MP impressions.
Eh.. Content isn't playable space. Content is babysitting your Ghost while it unlocks a locked door. Content is babysitting your ghost when it hacks into a computer system. Content is killing things to fill up a % bar. Content is killing things to pick up things to fill up a % bar. Content is fighting wave after wave of enemies. Content is fighting poorly scripted boss fights that throw wave after wave of enemies at you to refill your ammo.
If the beta is anything to go by and the story consists of babysitting your ghost, filling bars and killing enemies just so you can shoot more - that's a problem. The playable areas can be 20x the size of Old Russia each but if you literally do the same actions repeatedly as missions, what's the point of all that space?
Eh.. Content isn't playable space. Content is babysitting your Ghost while it unlocks a locked door. Content is babysitting your ghost when it hacks into a computer system. Content is killing things to fill up a % bar. Content is killing things to pick up things to fill up a % bar. Content is fighting wave after wave of enemies. Content is fighting poorly scripted boss fights that throw wave after wave of enemies at you to refill your ammo.
If the beta is anything to go by and the story consists of babysitting your ghost, filling bars and killing enemies just so you can shoot more - that's a problem. The playable areas can be 20x the size of Old Russia each but if you literally do the same actions repeatedly as missions, what's the point of all that space?
Are you shitting me
diablo 3 suffered from 'no content' before ros, which is exactly why it got so much shit and so many people quit right after it launched.
The number one complaint about diablo 3 was 'there is nothing to do'
Ros added one long story chapter, expanded the skinnerbox, added the equivalent of daily quests with endless resets, added a gambling NPC (truely commendable /s) and put in a rift mode which is basically 9-10 different tilesets in a random order.
Very little new content was actually added, but the loot part of the game was made a lot more addictive which kept people playing.
Bungie is selling their game as an 'mmo', can you guess what the nr1 complaint for most new mmos is when people get to endgame?
That's not what I stated. I like co-op PvE games and PvP. Some people just like PvE which, I will say, the scope and content contained within has been misleading from the get-go. People often equate playable area with content, which are not mutually exclusive but the previews since its announcement led a lot of people to believe there is more to it right out of the box that, now we find, many of the areas that were discussed aren't in at launch. So people assume less playable space is less content. I equate content with diversity of purpose, recognizable diverse content. I didn't get much of that from the beta, TBH. Felt quite dry.So in a nutshell, you aren't buying Destiny.
That's kind of impossible since the raid itself is supposed to be 4-6 hours long. It took me 6 hours to reach lvl 8 my first time bc I was exploring so much.I have no doubt that the game that is there will be terrific, my doubts are how much game content is there. That is what these delayed reviews could be masking. There are a lot of indications that this game doesn't have a lot of content. If that's true, and the main story can be finished in 6 hours or something, it won't matter how good it is. That's not long enough. That's the only information that could keep me from buying this.
I mean some of ya'll just sound silly
'if you can beat the story in 6 hours then what, that's short'
How many people are playing Diablo 3 right now, putting more hours into random generated dungeons, days after beating the story (which could be done in under 6)
There is more to the game than just the story
I can see the game getting deservedly dinged for the PvP, which I found to be very unpleasant. Exploration is what ate up all my time in the tests, even beyond the cap. I will only do enough of PvP to get trophies.I said it before people come for the PvE which includes the story but stay for the PvP
rightNo I'm pretty sure the number one complaint was how screwed the base game was, it wasn't because of content. It was because the game was built around the AH. Only certain classes could even succeed and only certain builds.
Exactly, the content was minimal but the loot part of the game (otherwise known as the game) was made much more addictive and better.
They are selling it as an MMO? News to me.
That's not what I stated. I like co-op PvE games and PvP. Some people just like PvE which, I will say, the scope and content contained within has been misleading from the get-go. People often equate playable area with content, which are not mutually exclusive but the previews since its announcement led a lot of people to believe there is more to it right out of the box that, now we find, many of the areas that were discussed aren't in at launch. So people assume less playable space is less content. I equate content with diversity of purpose, recognizable diverse content. I didn't get much of that from the beta, TBH. Felt quite dry.
right
it is always online always connected, has open instanced maps where players meet while completing quest hub quests and rifts or PQs (sorry I meant world events), there are raids with weekly reset timers, there is loot, there is rep to grind, there are battlegrounds where you can use your pve gear to pvp, there is a level cap and people tell me that after the level cap is where the real game begins.
How does that not sound like the mmo formula? :\
Pretty meaningless when many of us got to play the alpha and beta extensively. The mechanics of the game are sound. If the amount of content to level 20 is proportional to the content we got to level 8, then I'm good. Review embargoes suck and have become a thing in this industry. Not sure if this trend can be reversed.
right
it is always online always connected, has open instanced maps where players meet while completing quest hub quests and rifts or PQs (sorry I meant world events), there are raids with weekly reset timers, there is loot, there is rep to grind, there are battlegrounds where you can use your pve gear to pvp, there is a level cap and people tell me that after the level cap is where the real game begins.
How does that not sound like the mmo formula? :\
Now I've seen it all..My point was that there is a SP campaign you can solo.
They could have given them time for that part of the game. MP could always be updated later.
Could they be keeping the reviews and servers down to keep secrets and spoilers to a minimum?
Eh.. Content isn't playable space. Content is babysitting your Ghost while it unlocks a locked door. Content is babysitting your ghost when it hacks into a computer system. Content is killing things to fill up a % bar. Content is killing things to pick up things to fill up a % bar. Content is fighting wave after wave of enemies. Content is fighting poorly scripted boss fights that throw wave after wave of enemies at you to refill your ammo.
If the beta is anything to go by and the story consists of babysitting your ghost, filling bars and killing enemies just so you can shoot more - that's a problem. The playable areas can be 20x the size of Old Russia each but if you literally do the same actions repeatedly as missions, what's the point of all that space?
right
it is always online always connected, has open instanced maps where players meet while completing quest hub quests and rifts or PQs (sorry I meant world events), there are raids with weekly reset timers, there is loot, there is rep to grind, there are battlegrounds where you can use your pve gear to pvp, there is a level cap and people tell me that after the level cap is where the real game begins.
How does that not sound like the mmo formula? :\