Destiny review copies being sent out one day before release, impacting review dates

Just thinking to myself but something tells me this is to avoid all the complaints when the game turns out to be short, not because the product isn't great.
 
Hell no, I played the Alpha and the Beta and I have absolutely no idea. In fact, Destiny is about the most unsure I've been about any major game in a long, long time.

On one hand, it feels like PSO reborn as an FPS, which is great. On the other hand, I'm not particularly a fan of Bungie and the way they make games. So I have no idea.

I can appreciate that, but I'm honestly curious if there is anything a reviewer could say that would push you one way or the other? If I was in your shoes I wouldn't be able to rely on a review to pick it up day one. I'd wait a week, keep an eye on the gaf OT and watch some select playthroughs to see if there is any more that piqued my interest.
 
I can agree that it does seem that way. But it's also on us - as an audience - to discern and decide what types of journalism needs to be exposed and seen as a good example of the medium. Those magazines needed profits to survive, so it was pretty clear when one couldn't make it.

Online outlets don't have the same overhead, which means we have to endure. But we don't have to visit those sites, you know?

Indeed which is why I don't. Strictly GAF, Twitter, Reddit and facebook for my news and snippets for a while now. Up until this past month I was subscribing to EDGE but they are doing away with that now.
 
They wouldn't have let basically anybody who wanted to play the game do so at two different occasions already if they didn't have confidence in what they were making.

I have no doubt that the game that is there will be terrific, my doubts are how much game content is there. That is what these delayed reviews could be masking. There are a lot of indications that this game doesn't have a lot of content. If that's true, and the main story can be finished in 6 hours or something, it won't matter how good it is. That's not long enough. That's the only information that could keep me from buying this.
 
Just thinking to myself but something tells me this is to avoid all the complaints when the game turns out to be short, not because the product isn't great.
What determines how short a game is, I know people who got to level 8 in beta and stopped playing, I played 54 hours in beta with limited content, I found things to do I found fun and I don't mean just pvp
 
I mean some of ya'll just sound silly

'if you can beat the story in 6 hours then what, that's short'

How many people are playing Diablo 3 right now, putting more hours into random generated dungeons, days after beating the story (which could be done in under 6)

There is more to the game than just the story
 
I cancelled my preorder. I think I'm going to wait to see the general opinion here on Gaf a week or so after it launches. Not allowing early reviews just makes me worried about the game. Hope it's good but we'll see.
 
Haven't paid attention to reviews seriously since the VG&CE / PSM days so this isn't a biggie. My only concern is that I'll regret going through with my pre-order because I won't have much time to play the game.

Enjoyed what I saw in alpha/beta though, explored some empty alien buildings and gated off areas so there seems to be a lot more to see. Not sure I've seen anything raid related so that'll be a nice surprise.

Good on reviewers to give it a bit of time instead of rushing before release date, I honestly think that will give the game a fair chance.
 
I cancelled my preorder. I think I'm going to wait to see the general opinion here on Gaf a week or so after it launches. Not allowing early reviews just makes me worried about the game. Hope it's good but we'll see.
Have you not witnessed the hundreds of pages worth of Destiny withdrawal threads the last few months with what people think on Gaf? Just from a beta it got those reactions. The OT for the game is already 15 pages
 
I mean some of ya'll just sound silly

'if you can beat the story in 6 hours then what, that's short'

How many people are playing Diablo 3 right now, putting more hours into random generated dungeons, days after beating the story (which could be done in under 6)

There is more to the game than just the story

That's up to each individual person.
 
Four explore locations roughly the size of old Russia (moon is smaller, Venus is larger?), 5 more pvp maps, and a multi hour raid. I'd make my decision on that and anything else is gravy.

Again though, isn't the real content the loot grind? Didn't Bungie say something to that effect?

That's up to each individual person.

Well then, you are going to be disappointed in Destiny. I highly doubt it is going to have sprawling landscapes to explore etc. It is going to be what you saw in A/B with a bit more variety.
 
What determines how short a game is, I know people who got to level 8 in beta and stopped playing, I played 54 hours in beta with limited content, I found things to do I found fun and I don't mean just pvp

I mean some of ya'll just sound silly

'if you can beat the story in 6 hours then what, that's short'

How many people are playing Diablo 3 right now, putting more hours into random generated dungeons, days after beating the story (which could be done in under 6)

There is more to the game than just the story

Thank you for your opinion as to whether Destiny has enough content. Many people would like the chance to form their own opinion before buying. It's nice when you can have that chance before the release date.
 
What determines how short a game is, I know people who got to level 8 in beta and stopped playing, I played 54 hours in beta with limited content, I found things to do I found fun and I don't mean just pvp

Someone who doesn't play like you? I mean Story wise and how varied the planets are, so far we have seen Old Russia and the Moon,what I'm curious about is if the other planets are larger and have more room to explore.

Most people play the story and then move onto the next game, so if Reviews point out that it is 8 hour romp as far as Story goes excluding side-missions and exploring I can see it put of a lot of people.

I'm personally getting the game on launch if I have time as my Job is a bit hectic at the moment, I like exploring so I'll get my money's worth.

I however would still like to know how much content the game has,so what you constitute as value and heaps of content(Which I agree) another will consider the game short and lacking content.
 
That's up to each individual person.
That flew right over your head, there is a game out right now, where the story is short, and all you do is grind for loot (which is what you will be doing in destiny) after the story is completed.

Yet I don't see people saying

"ugh.. Reaper of souls expansion canceled, I can beat the campaign in 5 hours, there is no content"
 
Most people play the story and then move onto the next game, so if Reviews point out that it is 8 hour romp as far as Story goes excluding side-missions and exploring I can see it put of a lot of people.
I would understand that if this game was even remotely advertised as a single player game with nothing more than a story mode.
 
That flew right over your head, there is a game out right now, where the story is short, and all you do is grind for loot (which is what you will be doing in destiny) after the story is completed.

Yet I don't see people saying

"ugh.. Reaper of souls expansion canceled, I can beat the campaign in 5 hours, there is no content"

That's great, Diablo 3 is a fun game. I had fun gameflying it and then sending it back because I didn't want to play the same content over and over again. I am allowed to make my own decisions about how and what I like to play, right?
 
Just thinking to myself but something tells me this is to avoid all the complaints when the game turns out to be short, not because the product isn't great.

It will be a bummer if the game is short, considering how long they've been making this. Seems likely, too
 
Have you not witnessed the hundreds of pages worth of Destiny withdrawal threads the last few months with what people think on Gaf? Just from a beta it got those reactions. The OT for the game is already 15 pages

Yeah I've seen the posts. That's why I figured with as much as people are hyped for this game if it is still positive reviews on the forum a week or so out then it is as good as people hope. I'm just weary about the whole lack of review thing as well as the limited amount of planets and such which was announced a while back. I understand that it will eventually have loads of content, if you buy the expansions, but I'm wondering how much will be there day 1.
 
I would understand that if this game was even remotely advertised as a single player game with nothing more than a story mode.

It doesn't have to be, the creators of Halo who are known for their Halo campaigns are making a new game and questions asking them if you can play Solo(not offline) shows that people are Interested in the story.(some only for the story)

You don't understand that some people don't mind online-only however they don't want to play in a group, they want to finish the story solo, however if the game is short and lacking content for them then they will probably pass on it.
 
Have you not witnessed the hundreds of pages worth of Destiny withdrawal threads the last few months with what people think on Gaf? Just from a beta it got those reactions. The OT for the game is already 15 pages
it also got a lot of negativity

IE limited planet, and only one area on each.
 
The alpha-beta did more to convince me to get this game than any review.
So I can't say I mind


People that need a review can use the secret technique of not buying the game at launch and waiting for reviews
 
Four explore locations roughly the size of old Russia (moon is smaller, Venus is larger?), 5 more pvp maps, and a multi hour raid. I'd make my decision on that and anything else is gravy.
Eh.. Content isn't playable space. Content is babysitting your Ghost while it unlocks a locked door. Content is babysitting your ghost when it hacks into a computer system. Content is killing things to fill up a % bar. Content is killing things to pick up things to fill up a % bar. Content is fighting wave after wave of enemies. Content is fighting poorly scripted boss fights that throw wave after wave of enemies at you to refill your ammo.

If the beta is anything to go by and the story consists of babysitting your ghost, filling bars and killing enemies just so you can shoot more - that's a problem. The playable areas can be 20x the size of Old Russia each but if you literally do the same actions repeatedly as missions, what's the point of all that space?
 
That flew right over your head, there is a game out right now, where the story is short, and all you do is grind for loot (which is what you will be doing in destiny) after the story is completed.

Yet I don't see people saying

"ugh.. Reaper of souls expansion canceled, I can beat the campaign in 5 hours, there is no content"

Are you shitting me
diablo 3 suffered from 'no content' before ros, which is exactly why it got so much shit and so many people quit right after it launched.
The number one complaint about diablo 3 was 'there is nothing to do'

Ros added one long story chapter, expanded the skinnerbox, added the equivalent of daily quests with endless resets, added a gambling NPC (truely commendable /s) and put in a rift mode which is basically 9-10 different tilesets in a random order.
Very little new content was actually added, but the loot part of the game was made a lot more addictive which kept people playing.

Is that what you're saying then? that you hope the skinnerbox will be strong enough in destiny to keep people going without meaningful content?

You're even telling people who are saying that they're going to wait till they can make a fully informed purchase (you know, responsible and rational behavior as a consumer) that they are wrong.

DevilsAdvocate, more like CorporateShill :p

Bungie is selling their game as an 'mmo', can you guess what the nr1 complaint for most new mmos is when people get to endgame?
 
How long for the SP review, and then update for the final MP impressions.

Single player is still online technically, so connecting to bungies servers could be necessary to make a character, and play, even if going alone.
Strikes, raids, and MP are big parts of the game, and not having access to the servers would completely skew the game into something it is not.

Bungie said the servers go up a day before launch, or something like that, so this news doesn't feel so damning to me.
 
Eh.. Content isn't playable space. Content is babysitting your Ghost while it unlocks a locked door. Content is babysitting your ghost when it hacks into a computer system. Content is killing things to fill up a % bar. Content is killing things to pick up things to fill up a % bar. Content is fighting wave after wave of enemies. Content is fighting poorly scripted boss fights that throw wave after wave of enemies at you to refill your ammo.

If the beta is anything to go by and the story consists of babysitting your ghost, filling bars and killing enemies just so you can shoot more - that's a problem. The playable areas can be 20x the size of Old Russia each but if you literally do the same actions repeatedly as missions, what's the point of all that space?

So in a nutshell, you aren't buying Destiny.
 
I was able to put 48 hours into the beta. I think I'll pass out from playing the 39305 hours the full game will probably give me!
 
Eh.. Content isn't playable space. Content is babysitting your Ghost while it unlocks a locked door. Content is babysitting your ghost when it hacks into a computer system. Content is killing things to fill up a % bar. Content is killing things to pick up things to fill up a % bar. Content is fighting wave after wave of enemies. Content is fighting poorly scripted boss fights that throw wave after wave of enemies at you to refill your ammo.

If the beta is anything to go by and the story consists of babysitting your ghost, filling bars and killing enemies just so you can shoot more - that's a problem. The playable areas can be 20x the size of Old Russia each but if you literally do the same actions repeatedly as missions, what's the point of all that space?

Sounds like you didn't like the beta. This probably wouldn't be a day one game for you regardless of reviews.
 
Pretty meaningless when many of us got to play the alpha and beta extensively. The mechanics of the game are sound. If the amount of content to level 20 is proportional to the content we got to level 8, then I'm good. Review embargoes suck and have become a thing in this industry. Not sure if this trend can be reversed.
 
Are you shitting me
diablo 3 suffered from 'no content' before ros, which is exactly why it got so much shit and so many people quit right after it launched.
The number one complaint about diablo 3 was 'there is nothing to do'

No I'm pretty sure the number one complaint was how screwed the base game was, it wasn't because of content. It was because the game was built around the AH. Only certain classes could even succeed and only certain builds.

Ros added one long story chapter, expanded the skinnerbox, added the equivalent of daily quests with endless resets, added a gambling NPC (truely commendable /s) and put in a rift mode which is basically 9-10 different tilesets in a random order.
Very little new content was actually added, but the loot part of the game was made a lot more addictive which kept people playing.

Exactly, the content was minimal but the loot part of the game (otherwise known as the game) was made much more addictive and better.

Bungie is selling their game as an 'mmo', can you guess what the nr1 complaint for most new mmos is when people get to endgame?

They are selling it as an MMO? News to me.
 
So in a nutshell, you aren't buying Destiny.
That's not what I stated. I like co-op PvE games and PvP. Some people just like PvE which, I will say, the scope and content contained within has been misleading from the get-go. People often equate playable area with content, which are not mutually exclusive but the previews since its announcement led a lot of people to believe there is more to it right out of the box that, now we find, many of the areas that were discussed aren't in at launch. So people assume less playable space is less content. I equate content with diversity of purpose, recognizable diverse content. I didn't get much of that from the beta, TBH. Felt quite dry.
 
I have no doubt that the game that is there will be terrific, my doubts are how much game content is there. That is what these delayed reviews could be masking. There are a lot of indications that this game doesn't have a lot of content. If that's true, and the main story can be finished in 6 hours or something, it won't matter how good it is. That's not long enough. That's the only information that could keep me from buying this.
That's kind of impossible since the raid itself is supposed to be 4-6 hours long. It took me 6 hours to reach lvl 8 my first time bc I was exploring so much.
 
I mean some of ya'll just sound silly

'if you can beat the story in 6 hours then what, that's short'

How many people are playing Diablo 3 right now, putting more hours into random generated dungeons, days after beating the story (which could be done in under 6)

There is more to the game than just the story

You're talking about RoS right? Because original D3 takes longer to beat then 6 hours.
 
I said it before people come for the PvE which includes the story but stay for the PvP
I can see the game getting deservedly dinged for the PvP, which I found to be very unpleasant. Exploration is what ate up all my time in the tests, even beyond the cap. I will only do enough of PvP to get trophies.
 
No I'm pretty sure the number one complaint was how screwed the base game was, it wasn't because of content. It was because the game was built around the AH. Only certain classes could even succeed and only certain builds.



Exactly, the content was minimal but the loot part of the game (otherwise known as the game) was made much more addictive and better.



They are selling it as an MMO? News to me.
right
it is always online always connected, has open instanced maps where players meet while completing quest hub quests and rifts or PQs (sorry I meant world events), there are raids with weekly reset timers, there is loot, there is rep to grind, there are battlegrounds where you can use your pve gear to pvp, there is a level cap and people tell me that after the level cap is where the real game begins.
How does that not sound like the mmo formula? :\
 
That's not what I stated. I like co-op PvE games and PvP. Some people just like PvE which, I will say, the scope and content contained within has been misleading from the get-go. People often equate playable area with content, which are not mutually exclusive but the previews since its announcement led a lot of people to believe there is more to it right out of the box that, now we find, many of the areas that were discussed aren't in at launch. So people assume less playable space is less content. I equate content with diversity of purpose, recognizable diverse content. I didn't get much of that from the beta, TBH. Felt quite dry.

You put up a previous post that listed negative aspect after negative aspect. Then you post this, neither time stating whether or not you are purchasing the game. Are you waiting on reviews?

The game isn't going to be something all together different than the A/B. It is going to be the same exact game, just more of it.

right
it is always online always connected, has open instanced maps where players meet while completing quest hub quests and rifts or PQs (sorry I meant world events), there are raids with weekly reset timers, there is loot, there is rep to grind, there are battlegrounds where you can use your pve gear to pvp, there is a level cap and people tell me that after the level cap is where the real game begins.
How does that not sound like the mmo formula? :\

It is a shared world shooter with RPG elements. There is nothing at all, massively about Destiny. Never once during my time in the Alpha or Beta did I see 20+ people in the same area except the Tower. If you want to call this an MMO, go for it, but it isnt. At most I saw 5-10 in one area while roaming around.
 
I have no problem with this. There really is no need to have the reviews rushed or played in a simulated environment. If you were going to buy it day one, I don't think Polygon or any other reviewer would deter you. If you're on the fence, just wait a few days for the impressions to come.
 
Pretty meaningless when many of us got to play the alpha and beta extensively. The mechanics of the game are sound. If the amount of content to level 20 is proportional to the content we got to level 8, then I'm good. Review embargoes suck and have become a thing in this industry. Not sure if this trend can be reversed.

This isn't really an embargo so much as it is an opportunity for activision to not fall victim to the same problems that plagued reviews of games like Sim City or BF4

Rather than have reviewers jump the gun and say "OMG THIS GAME IS GREAT WHEN ONLY JOURNALISTS PLAY THE GAME" only to find out that it is plagued with week one problems that could only be found from extensive play with hundreds of thousands of players taxing the servers at once.

Knowing polygon, they would review this game a week or 2 early, and give it a 10 saying that the online is flawless only to then drop there score a week later when the game hits the masses and is plagued by poor netcode among other first week jitters that they never realized in an attempt to save face.
 
right
it is always online always connected, has open instanced maps where players meet while completing quest hub quests and rifts or PQs (sorry I meant world events), there are raids with weekly reset timers, there is loot, there is rep to grind, there are battlegrounds where you can use your pve gear to pvp, there is a level cap and people tell me that after the level cap is where the real game begins.
How does that not sound like the mmo formula? :\

It really does have most of the standard MMO trappings, they're just used in the vein of Guild Wars 1, Monster Hunter, or Phantasy Star Online due to all the instancing.
 
This is a game where I do not care at all what review scores it gets. I had an incredible amount of fun with the beta and if the rest of the planets offer that much fun and more, along with the seriously fun PvP, then I will be extremely happy. I haven't been this excited for a release in a long time. So happy some of my fellow GAFfers will be joining me in the adventure too. :)
 
My point was that there is a SP campaign you can solo.
They could have given them time for that part of the game. MP could always be updated later.

Could they be keeping the reviews and servers down to keep secrets and spoilers to a minimum?
Now I've seen it all..
 
Eh.. Content isn't playable space. Content is babysitting your Ghost while it unlocks a locked door. Content is babysitting your ghost when it hacks into a computer system. Content is killing things to fill up a % bar. Content is killing things to pick up things to fill up a % bar. Content is fighting wave after wave of enemies. Content is fighting poorly scripted boss fights that throw wave after wave of enemies at you to refill your ammo.

If the beta is anything to go by and the story consists of babysitting your ghost, filling bars and killing enemies just so you can shoot more - that's a problem. The playable areas can be 20x the size of Old Russia each but if you literally do the same actions repeatedly as missions, what's the point of all that space?

That sounds more like mission and gameplay design / structure and not so much content.

Edit: I see content as weapons, armour, game modes (Exlore, story, strike, raids, PVP and all of its different modes), skill trees, customization, playble space, number of activities, vehicles, ect)
 
What this should mean is that reviewers will get a natural experience with no release day post pressure. What this will really mean is that reviewers will rush out their articles and videos before they've had enough time to get a grasp of the intricacies of the game. Oh wait they do that anyways.

Oh well, they are basically just ads anyways, and Activision know they don't really need them for launch at this point.
 
You damn kids.

Back in the day, we didn't buy games because of a review. If it had cool boxart, an intriguing backdrop, and was new you bought it.

We've played an alpha. We've played a beta. The company has a track record of excellence. But I'm canceling my pre-order, boo-hoo. At this point, people have enough info to make a go or no-go decision. Quit crying like a bunch of babies.
 
Did Halo 4 have pre release day reviews? If so, does anyone remember what the overall sentiment was? I don't really pay attention to reviews, but if I had been on the fence at the time, I wonder if the reviews would have swayed me to skip that installment.
 
I wonder how many reviewers will dock points for not having their egos stroked and not be able to review the game before it came out?
 
right
it is always online always connected, has open instanced maps where players meet while completing quest hub quests and rifts or PQs (sorry I meant world events), there are raids with weekly reset timers, there is loot, there is rep to grind, there are battlegrounds where you can use your pve gear to pvp, there is a level cap and people tell me that after the level cap is where the real game begins.
How does that not sound like the mmo formula? :\

It certainly feels like an MMO at times but it certainly is not an mmo. It has mmo elements in it sure but it's still not an mmo. More like co-op halo meets mas effect art style.

It feels like it's own game and I never felt mmoish except in the hubs where I suddenly wished I had a keyboard or better ways to communicate with others. The fact that communication outside of little groups is so gimped really kills the mmo argument dead in its tracks. This can't be an mmo.
 
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