Dead Rising 3 PC Performance Thread

Lonely1

Unconfirmed Member
Are crashes caused by unlocking the FPS? Will i be able to play this at 30fps and 1080p on high settings with a 7704GB without significant performance issues?
 

Salsa

Member
I'm bothered mostly by the specific issue I posted.. otherwise it seems fine really

it's not perfect but given my expectations after the reports..

I played through the opening sequence, lots of zombies on sreen, max settings and it's totally playable

not monitoring framerate atm, but it was good.

2 gig 680 and i5 2500k at 4.5ghz
 
My FPS counter wasn't showing up, but I was definitely getting some lock-ups in the beginning, then it was okay, then after I got to the garage and started exploring, it got pretty bad. Every other second it would jitter/lock up briefly.

GTX 560 Ti
Athlon II X4
4GB RAM

I'm playing it at 720p at 60Hz with everything at medium (except sky). I won't even bother with 60 FPS.

Capcom, please QQ
 
Just tested the game on my regular PC.

Specs:
AMD Phenom II X6 1055T @3.0 GHz
AMD Radeon HD 7770 (2GB of VRAM)
8GB RAM


Surprisingly the game's performance is pure shit.
Loading times are beyond the wazoo (I know now what all the people meant in the Pre-loading thread). Took me like 3 minutes just to load the menu, then an additional 3 minutes to get into the game.
Then came the gameplay and oh man!
It's a totally unplayable stutterfest.
I turned everything to low and disabled any effects in the options menu and it was barely playable yet it still stuttered more than it did on my fucking laptop.

Guess this will be the first game I'll play through on my laptop.

I really hope the guys at Capcom Vancouver can squeeze out a performance boosting patch for this one.

Almost same specs except GPU is 6850 here. Game runs like shit. First game I am playing at 1080p all low settings at 30 fps since I got my PC 4 years ago.
Game is really fun, but the technical issues are killing it.

NOT A SINGLE CRASH SO FAR though.
 
Just tested the game on my regular PC.

Specs:
AMD Phenom II X6 1055T @3.0 GHz
AMD Radeon HD 7770 (2GB of VRAM)
8GB RAM


Surprisingly the game's performance is pure shit.
Loading times are beyond the wazoo (I know now what all the people meant in the Pre-loading thread). Took me like 3 minutes just to load the menu, then an additional 3 minutes to get into the game.
Then came the gameplay and oh man!
It's a totally unplayable stutterfest.
I turned everything to low and disabled any effects in the options menu and it was barely playable yet it still stuttered more than it did on my fucking laptop.

Guess this will be the first game I'll play through on my laptop.

I really hope the guys at Capcom Vancouver can squeeze out a performance boosting patch for this one.
What was your average fps? I'm getting a similar GPU to yours.
 
1080p is so last gen. 720p is back bitches!

Oh, and turn off subsurface scattering to minimize frame drops in cutscenes. I don't see much of a difference and the performance impact is huge.
 

Karak

Member
ok... what do you guys recommend to lower? game is playable but during cut scenes and driving sequences it turns into a slide show. like literally gets stuck on frame for various seconds. feels like a memory leak or something

AO made a huge difference but then you are dropping one of the things that actually adds a good deal of overall touch to the games look. Also dropping it down to 720p. If you can handle it. Also Subsurface scattering.
 

dark10x

Digital Foundry pixel pusher
1080p is so last gen. 720p is back bitches!

Oh, and turn off subsurface scattering to minimize frame drops in cutscenes. I don't see much of a difference and the performance impact is huge.
Are you kidding? The visual impact is absolutely massive. It looks dramatically better with it enabled.
 

Ibuki

Banned
I don't think I met the system requirements but I'm wondering if I'd be able to run this?

Radeon HD 6670
Amd pheom ii x4 3.2 ghz I think
8gb of ram

If anyone can answer is be grateful.
 
It runs fine for me. 1200p, All maxed except motion blur and dof, 60fps most of the time, 40fps as minimum fps in streets full of zombies and you in a vehicle trying to advance.

Of course, I have a Amd 290X which seems the best case scenario for this game in particular, and a OC'ed 4770K.
 

Vuze

Member
I don't think I met the system requirements but I'm wondering if I'd be able to run this?

Radeon HD 6670
Amd pheom ii x4 3.2 ghz I think
8gb of ram

If anyone can answer is be grateful.

I honestly wouldn't bother with it in its current state. I'm using a 7870 / i5 4570 3,2GHz and it's what I'd call "barely playble" with framedrops below 30fps all over the place.
 

Zafir

Member
I just can't run it at 1440p on my 660 TI & i5 3570k @ 4.2GHZ, which I'm not entirely surprised by. Only Motion Blur and Depth of Field seemed to make any noticable FPS difference(which didn't push my frame rate up to 30FPS) apart from internal resolution. Which is annoying, resolution is the last thing I want to drop in a game for performance sake. At 1080p I managed to get it to run at 30fps outside of cutscenes. However, even running it at 1080p the cut scenes run like total crap. Was getting 15fps on the one I got just before I shut the game. Not sure I even get why cutscenes are running worse than the game itself despite having less to process on the screen.

Edit: Oh and I did have one random crash during a cutscene on getting to the garage. :I
Edit2: Hmm I'll have to try turning subsurface scattering off again. I turned it back on since it didn't have a performance hit during normal playing. Hopefully that'll fix the cutscenes.
 

dcassell

Banned
Game is still locked to a 4x3 resolution for me with black bars on the screen. Displays at 1280x1024 with gigantic black bars on the screen. No way to change it, as the visuals menu only alternates between 1280x1024 at 60 or 75hz. Don't have the best monitor (1440x900 resolution), but I'd like to be able to actually run the game at native res.
 

Salsa

Member
toned it down to 900p detail and most of my issues are gone. playing on a TV a few feet away so it's not that big of an issue

game is super fun
 
It kept crashing every 10-15 minutes having everything maxed out at 1080p with 30fps lock. I dropped everything to low and I haven't experienced crashes....yet. I highly advise people to either play everything at low or wait for a patch or driver update.

Intel I5 4690K
8GB RAM
Geforce GTX 770 4GB (Latest Drivers)
7200rpm hard drive

EDIT: Nevermind. It even crashes on low *Sigh*
 
It kept crashing every 10-15 minutes having everything maxed out at 1080p with 30fps lock. I dropped everything to low and I haven't experienced crashes....yet. I highly advise people to either play everything at low or wait for a patch or driver update.

Intel I5 4690K
8GB RAM
Geforce GTX 770 4GB (Latest Drivers)
7200rpm hard drive

You have the exact GPU as me so I'll try that when I get home. This game is the most fun I've had in a while and the crashes just derail the shit out of my happy mood.
 

dreamfall

Member
Alright so I put about an hour and half into it.

Rocking a GTX680, i7 3770K, and 8GB VRAM.

I set the resolution to 1080p, kept everything at High, only turned off Depth of Field and Motion Blur.

Solidly 30FPS throughout, though during cutscenes it dips to the lower 20s. I'm happy with it, although it runs so hot.
 

sunnz

Member
A LOT of FPS drops. Playing on medium to max, 1080p quality, synced to 30 fps yet still getting a lot of fps drops and like 3 second game pauses.

Happens in cutscenes and while playing.
So sad, except from the performance issues it really is a great game, loving it and one of the games were the DLC with it is actually great.

I like the changes made so far with 3.

REALLY hope they get it sorted.

670, i52500k.8 gb ram
 
Switched to the 30 FPS cap to avoid the crashing for now. Wouldn't bother me that much if I wasn't playing on Nightmare where a crash means losing 30 minutes of progress.

Does it feel kind of juddery though? Perhaps it's just a placebo but I play a lot of console games locked at 30 and this feels......worse
 

UnrealEck

Member
Don't think that's the end all, furmark uses my GPU 99% it hits lot higher than DR3, and DR3 running my GPU close to 80c when lower than 90% utilisation at 720p!

Utilisation doesn't tell the full story at all. It's obviously using the GPU in a different way.

99% is 99%. It is telling the full story of temperatures. 99% in one game is going to pretty much have the same thermal consequences as 99% in another game. Doesn't matter how it's using the GPU. Obviously the other components in your system can contribute more or less to the case temp (and thus GPU temp) from game to game, but it's generally going to be very similar.
 
Switched to the 30 FPS cap to avoid the crashing for now. Wouldn't bother me that much if I wasn't playing on Nightmare where a crash means losing 30 minutes of progress.

Does it feel kind of juddery though? Perhaps it's just a placebo but I play a lot of console games locked at 30 and this feels......worse

you need to force 30 fps from your driver settings. The ingame 30 fps lock creates frame pacing issues, causing judder and stuttering. read here for more details.
 
I booted the game up while on lunch break to see how my computer would handle just the menu. At first it maxed out my CPU usage (2500k), but it mellowed out a bit while I was checking the settings. However, it locked up when I quit to desktop, prompting me to CAD so I could kill it manually.

Weird.
 
I feel like I must be the exception. I haven't crashed once. I've also had a stable frame. I5 2500k and 670 with 16 GB ram.
I've put on vsync and let the frame rate stay capped at 30 fps. Res is 1080P. No antialiasing. Motion Blur and DoF disabled since they annoy me. It's been stable in both running and frame rate.
 

FlyinJ

Douchebag. Yes, me.
you need to force 30 fps from your driver settings. The ingame 30 fps lock creates frame pacing issues, causing judder and stuttering. read here for more details.

How do you force 30fps through driver settings on an Nvidia board?

I usually use DXTory, but the game crashes on start if I have it running...
 
I don't think I met the system requirements but I'm wondering if I'd be able to run this?

Radeon HD 6670
Amd pheom ii x4 3.2 ghz I think
8gb of ram

If anyone can answer is be grateful.

Don't bother. I am playing at 720p at Low settings and still game drops frames when action is hectic. And my PC is better than you in every way:

AMD Phenom II 1055T
MSI Cyclone 6850 PE/OC 1 GB DDR5
Corsair 8 GB 1600 Mhz
 

JBourne

maybe tomorrow it rains
How do you force 30fps through driver settings on an Nvidia board?

I usually use DXTory, but the game crashes on start if I have it running...

Set it through the Nvidia Control Panel. Under "Manage 3D Settings," you'll be able to find deadrising3.exe in the drop-down list and set up vsync (along with a lot of other stuff).
 

Wounded

Member
4790k
x2 7970 3GBS (one is disabled Crossfire is broken in this game)
12GB RAM

Game runs...OK. I have the framerate unlocked and it's anywhere between 40-60fps. I am playing with most settings on high, but Subsurface off and shadows on Low.
 

Buburibon

Member
Switched to the 30 FPS cap to avoid the crashing for now. Wouldn't bother me that much if I wasn't playing on Nightmare where a crash means losing 30 minutes of progress.

Does it feel kind of juddery though? Perhaps it's just a placebo but I play a lot of console games locked at 30 and this feels......worse

I'm using Nvidia's 1/2 refresh vsync coupled with maximum pre-rendered frames set to 1. It's smooth as butter, with virtually no input lag (on a Xbox One pad), and just infinitely better than the last two 30fps locked games I've played on PS4. Namely Destiny Beta and TLOU Remastered. :)
 
Framerate isn't unlocking for me

Make sure you save the file as user.ini within the text file itself. It should just say "User" and register as a configuration file.

I'm using Nvidia's 1/2 refresh vsync coupled with maximum pre-rendered frames set to 1. It's smooth as butter, with virtually no input lag (on a Xbox One pad), and just infinitely better than the last two 30fps locked games I've played on PS4. Namely Destiny Beta and TLOU Remastered. :)
This causes lots of tearing for me :/ Are you'll choosing adaptive half refresh? I feel there used to be a straight "Half refresh vsync" but I no longer see that option
 

FlyinJ

Douchebag. Yes, me.
Set it through the Nvidia Control Panel. Under "Manage 3D Settings," you'll be able to find deadrising3.exe in the drop-down list and set up vsync (along with a lot of other stuff).

I see no option in there to limit the framerate to a set number...
 
Lol, tried to run the game at 2880xwhatever to see if I can get rid of the tearing by pushing the game harder and it crashed the game, came up with a low memory warning, and froze my computer for 30 seconds. Then had to restart windows explorer.
 

JBourne

maybe tomorrow it rains
I see no option in there to limit the framerate to a set number...

Half refresh rate. I just set it for regular vsync it's holding at 30 aside from cutscenes and tons of stuff going on, though. Not using in-game vsync.
 

Buburibon

Member
Make sure you save the file as user.ini within the text file itself. It should just say "User" and register as a configuration file.


This causes lots of tearing for me :/ Are you'll choosing adaptive half refresh? I feel there used to be a straight "Half refresh vsync" but I no longer see that option

I'm using Nvidia Inspector to be honest. There you'll find the standalone option and tons of other stuff. You're right, adaptive 1/2 refresh did cause lots of tearing for me too.


EDIT: Nvidia users who haven't already downloaded Nvidia Inspector, please do give it a try. You'll be able to cap your frame rates, etc., etc.
 
ok firstly

tin_foil_hat.gif



I am going to put this out there, having this port run like this to the 'untrained' eye makes the Xbox One look very next gen...

as Total biscuit said at present you need a $2000 dollar machine just to get it to run 'ok'..

I appreciate it could just be a cock up, but you know....

It is just a cock up.
 
I'm using Nvidia Inspector to be honest. There you'll find the standalone option and tons of other stuff. You're right, adaptive 1/2 refresh did cause lots of tearing for me too.


EDIT: Nvidia users who haven't already downloaded Nvidia Inspector, please do give it a try. You'll be able to cap your frame rates, etc., etc.

I forget you can use Nvidia Inspector for things other than SGSSAA :p

Edit: worked perfectly though, thanks.
 

JBourne

maybe tomorrow it rains
I'm getting really sick of the first driving segment. It crashes shortly before I get to the objective. Every fucking time.
 
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