Dead Rising 3 PC Performance Thread

Karak

Member
This game is the very epitome of looking through a window and watching others have fun. The game is solid has a boatload of stuff to do and is interesting and you can watch all that through a window of terrible technical issues. The ratio of those who purchased it being in some kind of playable configuration to those that aren't is tragic.
 

LilJoka

Member
This game is the very epitome of looking through a window and watching others have fun. The game is solid has a boatload of stuff to do and is interesting and you can watch all that through a window of terrible technical issues. The ratio of those who purchased it being in some kind of playable configuration to those that aren't is tragic.

It's only playable for me as I have a GTX 780 and am happy to run at 720p. 1080 has too much fps variation.
 

Bebpo

Banned
Yup, at the 2nd cutscene the screen just goes black and the game crashed.


Will not be playing this until they fix the crashes. Also feel pretty ripped off paying for a broken product. Never pre-ordering another Capcom PC game, even on steam sale discount.
 

AJLma

Member
I played this for a few minutes last night just to test the performance on my machine before I really dig into the game.

Playing @ 1440p
Stock i7-3770 Non-K
Stock R9 290
8GB Ram

Settings:
Motion Blur OFF
DOF OFF - DOF is a huge performance hog
Mirror Quality Low - Didn't really test this one too much but reflections seem to be an area where modern GPU's struggle, and it's hardly necessary so I turned it down.
AA: FXAA, looks and performs better than SMAA at 1440p in my opinion.
Everything else On and set to High

Framerate:
36 - 60 FPS during gameplay, most scenes seem to average about 48-51FPS
22-60 during cutscenes

Very playable and no crashes yet so I'm not too upset with the performance, the game does seem to have a lot going on, plus decent lighting and reflections even if it doesn't look the best all over.

When I switched to 1080p I was consistently in the 50-60FPS range.

Realistically while this might not be the best port job in the world, I think PC gamers should start expecting current-gen game ports which take full advantage of console hardware (8-threaded games using 4GB+ of VRAM) to be a bit more demanding on our PC's if you want to run them 60FPS at PC resolutions. They weren't kidding around when they announced the recommended specs.
 
Anybody else having crashes when quitting the game? I thought this would be fixed when the game officially unlocks but nope!
 

KKRT00

Member
So this is what a "next-gen exclusive" looks like on lowest settings. smh.
AED11DEE7BAC66376849C3A304B8E3557679A5E1
 

abracadaver

Member
crashed 2 times in 70 minutes.

My screen just turns black and the it says no signal and I can't do anything else but restart the computer. Is this something from the game or is my GPU getting too hot? (R290)
 

Salsa

Member
On a related note! Here are my specs

i5 2500K @ 3.2Ghz
Nvidia GTX 680 2GB
8GB RAM

I get pretty terrible performance at High. It can be ~50fps but when there are crowds it's around 30-40. Tried it at medium and received a very minor boost but at Low I was usually 50-60 (though it looked horrid). Happy to play at medium with some drops.

Haven't experienced any crashes but I only played for about an hour. Having a weird controller issue though. When I aim guns with the Left Trigger, it will zoom in and out really fast as if I was mashing the trigger. Also does a similar thing with the right bumper when trying to select a weapon. Tried with a Wired 360 controller and XBONE controller. Might try DS4 to see if I have any more luck with it. Anyone else had this issue? It's the only thing that is really bothering me so far.

this is exactly my PC but my CPU is OCed to 4.5ghz. Launching the game in a bit, will report if it makes any difference.
 
Mine's been stuck on "unpacking". It goes from 5 minutes left to 2 hours to 1 hour, etc. Is anyone else having this issue?

EDIT: Nevermind, it worked.
 

Deepo

Member
This game shows me that my GPU overclock actually is a bit too high really, but almost no games stress it enough to overheat.

This, on the other hand, is like running FurMark.
 

Mupod

Member
saddening but kinda glad I didn't spend money on it during the summer sale. I'm a big dead rising fan and was looking forward to this.

I suppose when I upgrade next year for witcher 3/star citizen I'll be able to brute force it. I mean, I'm not expecting my 2500k/GTX580 to last forever but I don't see why it shouldn't devour console ports.

fake edit: here's hoping a patch fixes the performance, I really do feel like playing some Dead Rising right about now.
 
It wasn't a patch, two "Digital Extra" PDF files

One is a Map/Guide from Brady Games and the other is an ArtBook

EDIT: Ninja'd, that's what I get for posting to an old tab

EDIT #2: The Brady Guide appears to be 15 random pages from the full Brady Guide. There is a map (not sure if it's even the full map) and some weapons, cars, etc... You can see from the page numbers that it jumps around a lot.
 

UnrealEck

Member
I don't know why people talk about software overheating your hardware. Talking about how much utilisation it has is more logical. If Dead Rising 3 is using your GPU at 99% most of the time, it'll get as hot as Crysis 3 using your GPU at 99% most of the time.
If your hardware is too hot for your liking, change your fan speeds to lower them or lower your boost clocks and voltage.

It reminds me of people saying Starcraft 2 overheated their graphics card when in fact their lack of proper cooling to accomodate full hardware utilisation is what overheated their graphics card.
 

abracadaver

Member
loading is surpisingly quick for me (no SSD). Its way faster than on xbox one.

I'm too scared to play at the moment because of the crashes I'm getting (pc freezing an monitor loosing signal)
 

LilJoka

Member
I don't know why people talk about software overheating your hardware. Talking about how much utilisation it has is more logical. If Dead Rising 3 is using your GPU at 99% most of the time, it'll get as hot as Crysis 3 using your GPU at 99% most of the time.
If your hardware is too hot for your liking, change your fan speeds to lower them or lower your boost clocks and voltage.

It reminds me of people saying Starcraft 2 overheated their graphics card when in fact their lack of proper cooling to accomodate full hardware utilisation is what overheated their graphics card.

Don't think that's the end all, furmark uses my GPU 99% it hits lot higher than DR3, and DR3 running my GPU close to 80c when lower than 90% utilisation at 720p!

Utilisation doesn't tell the full story at all. It's obviously using the GPU in a different way.
 

dsk1210

Member
I am running Dead Rising 3 at 50hz, gives the CPU and GPU a little more breathing space, running quite smooth with everything maxed, odd occasional dip.

i5 2500K at 4.2
GTX 780ti
Panasonic Plasma
1080p output
900p render
50hz/50fps
 
Just tested the game on my regular PC.

Specs:
AMD Phenom II X6 1055T @3.0 GHz
AMD Radeon HD 7770 (2GB of VRAM)
8GB RAM


Surprisingly the game's performance is pure shit.
Loading times are beyond the wazoo (I know now what all the people meant in the Pre-loading thread). Took me like 3 minutes just to load the menu, then an additional 3 minutes to get into the game.
Then came the gameplay and oh man!
It's a totally unplayable stutterfest.
I turned everything to low and disabled any effects in the options menu and it was barely playable yet it still stuttered more than it did on my fucking laptop.

Guess this will be the first game I'll play through on my laptop.

I really hope the guys at Capcom Vancouver can squeeze out a performance boosting patch for this one.
 

abracadaver

Member
measured my loading times:

26 seconds from clicking play in steam to "press enter" in DR3

32 seconds to load from menu to game


normal 7200 HDD
 

Kezen

Banned
I have hope Nvidia's next driver will be optimized for the game. This clearly isn't the case for the 340.52.
 
Running:

i5 2500k @ 4.5
Radeon HD7950 3GB
12GB Ram

Decided I'm not even going to try 60fps atm with all the issues, but with the specs above I'm getting a solid 30 with everything On or High except subsurface scatter (Not tried it, but get the feeling that will kill my fps, let me know if I'm wrong though) at the first time your able to freeroam. While I'd prefer 60, a solid 30 is perfectly playable

Edit: Oh and render at 1080p, forgot to mention that.
 
Trying to watch Total Biscuit's video, but Youtube has been a pile of shit for the last few days, not loading most of the videos I go on.
 
I will pick this up on a steam sale. You guys are having way too many issues right now to sale me. I'm kind of glad I got to play it on X1 when it came out.
 
I will pick this up on a steam sale. You guys are having way too many issues right now to sale me. I'm kind of glad I got to play it on X1 when it came out.

If it doesn't get fixed or at least improved, don't buy it at all.

A port like this shouldn't be rewarded, let alone double dipped.
 

Karak

Member
A good deal of my subscribers are reporting crashes all over the place. Sigh. FPS is one thing cause you can sometimes work around it but stone cold crashes suck.
 

Salsa

Member
ok... what do you guys recommend to lower? game is playable but during cut scenes and driving sequences it turns into a slide show. like literally gets stuck on frame for various seconds. feels like a memory leak or something
 
Something tells me no amount of driver support and patching will get most to a solid 60FPS with this game. Sounds like we have another GTAIV on our hands :(
 
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