Destiny - Review Thread

Status
Not open for further replies.
I dont have much time to play right now, university is torturing me. So now that the game is out, does it really lack content, even for a "pseudo mmo"?
Meaning only one area on a planet, and those areas are not incredibly huge environments and so forth?
 
How do you know it won't make them not as big a deal because it brings all the pve mechanics together in a way you find much more satisfying?

Nothing's ever surprised you like that?

I understand that you're talking with him, but I would like to chime in. In my recent memories (my memory sucks, so I beg your pardon if I forget something big), only the opposite happened. I remember a few games that I was liking until the end / until I did most of what they offer, then my opinion just went down because of crappy design decisions.

I'm not saying it couldn't happen, but in my anecdotal opinion if he did what you're saying it might as well tarnish his opinion even more.
 
Not a flop but be aware of this:
review_score_disparity2.png

I disagree with this. You may interpret the scale that way but most do not and it doesn't mean they are wrong and it doesn't just apply to games journalists. Look at something like the Net Promoter Score used by corporations to measure customer satisfaction. A customer has to rate you a 9 or 10 to be considered a good rating. 7-8 is ignored and 0-6 counts as bad.
 
How do you know it won't make them not as big a deal because it brings all the pve mechanics together in a way you find much more satisfying?

Nothing's ever surprised you like that?



The Raid is endgame. A game like this really needs endgame for it to make sense.

I didn't ever suggest the addition of a raid would fix the flaws. I said it might be what the game needs for those things to not feel so consequential to you.

For example, I really don't like the lack of chat and social options and the terrible story, but the pvp and co-op gameplay make me forget about the issues I have and everything just comes of ether for me.

Maybe the road is the thing that will do that for others.

You can't know that till it happens.

As I said "more than the sum" is something I consider, and you can't know for sure till you have all the parts to add together.

If the raid is so essential in your mind maybe it should have been available when the game launched.

People will have had a lot of time with Destiny by the time the raid is available. Opinions will have been formed and it's doubtful one extra mode will radically change anything. I know I'm certainly not holding my breath given how disappointing I find the Strikes.
 
Are there any next gen games with a 95% + on gamerankings/metacritic? After Super Mario 3D World (93%), I think Mario Kart might be the closest with 88%, with TitanFall at 86 and NBA 2k14 at 85%.

All of the other big releases thus far, even in the major franchises (CoD/BF/AC/Forza/Killzone/Metal Gear), have been mid 70's to low 80's. I'd say reviewers have been remarkably restrained considering we're nearly two years into the Wii U's life and nearly a year into XBOne and PS4. Are there any games releasing this year that might actually end up at 90+ besides Bayo 2 and Smash 4? It's kind of weird to think about.
Yeah, it seems like reviewers might be finally reacting to the backlash to the "it's okay, 95/100" review culture. If the harsh reviews of Destiny & co. are the new way, I'm all for it. But if they go right back to throwing tens and 96/100 at the likes of Skyrim and Infinite, then screw them.

Last of Us Remastered is 95 btw but then again it's not truly this gen.
 
How do you know it won't make them not as big a deal because it brings all the pve mechanics together in a way you find much more satisfying?

Nothing's ever surprised you like that?

I don't have much of a problem with Destiny's gameplay, but a raid isn't suddenly going to make everything okay, it's not going to introduce something that makes me forget all of Destiny's flaws.

Even though this 1 raid mission isn't in the game yet, I would review it on what we get on day 1, because that is what you are reviewing. My problems lie with the atrocious story and the repetitive missions, and a raid will not help me forget any of those problems.
 
Were talking a raid here. Not a major change to game mechanics, explorable locations or extensive additions to loot etc. I don't think end game+ content like raids matter that much to the normal gaming public.

I honestly think you underestimate how big a deal a solid endgame can be for a game like this.

I don't have much of a problem with Destiny's gameplay, but a raid isn't suddenly going to make everything okay, it's not going to introduce something that makes me forget all of Destiny's flaws.

Even though this 1 raid mission isn't in the game yet, I would review it on what we get on day 1, because that is what you are reviewing. My problems lie with the atrocious story and the repetitive missions, and a raid will not help me forget any of those problems.

You've obviously never experienced something being more than the sum of it's parts and surprising you.

Seems I can't describe it to make you understand, either.
 
How can you review it without trying Raids though? When you try them t in they might be the exact thing you need for everything else to slot into place.

If I were reviewing I would hold off till then.

I imagine people can review the game without the single planned Raid, the same way Bungie felt confident enough to launch a game without all the content available.
 
I understand that you're talking with him, but I would like to chime in. In my recent memories (my memory sucks, so I beg your pardon if I forget something big), only the opposite happened. I remember a few games that I was liking until the end / until I did most of what they offer, then my opinion just went down because of crappy design decisions.

I'm not saying it couldn't happen, but in my anecdotal opinion if he did what you're saying it might as well tarnish his opinion even more.

True, what if, dare I say it, this upcoming raid is bad?
 
Did you happen to like Borderlands or Halo? Because in Borderlands, you get quest that are all about the same, "Collect this", "Kill so many of these", "Kill this boss". In Halo, you wait for a flood of enemies to fight through to get to an ending.

What, in your opinion, did you want or expect? A primary RPG?

This is utter nonsense. I like Destiny a lot but Borderlands is nowhere as generic in terms of enemies, locales, and especially quests.

Again Destiny is a good game, but it seems like people have been trying to tear down Borderlands to build up Destiny and that's garbage.
 
How can you review it without trying Raids though? When you try them t in they might be the exact thing you need for everything else to slot into place.

If I were reviewing I would hold off till then.



I don't know man. I put 40 hours into the beta including pvp, Russia, and the Moon, and really like Destiny.

I don't find it underwhelming at all, which is actually quite surprising to me.

Why should reviewers wait for the raid? Reviewers should critique what's in the box and that's what they are doing. Sure if they want to update their reviews then fine but they shouldn't have to wait for other content to appear before putting out a review.

In all honesty, I doubt the raid is going to sway many. It's one big mission that will only be attempted by those who can get enough people together so the actual % of people doing it will probably be very small.
 
I came into this game figuring it was a PSU light, *both even have the same amount of worlds* but damn all my critique would vanish if they could fix the communication, that is hands down the biggest problem with this game. Everything else should have been expected from people with tempered expectations *grind, loot, hub, repeat* but damn, just add keyboard functions please. This game is like a wooden house built on granite foundation
 
Were talking a raid here. Not a major change to game mechanics, explorable locations or extensive additions to loot etc. I don't think end game+ content like raids matter that much to the normal gaming public.

Advanture Mode IS pretty much the entire game of D3 now after ROS. People simply grind through story mode to be able to do just that. End game is the essential experience of a loot based game.
 
I honestly think you underestimate how big a deal a solid endgame can be for a game like this.



You've obviously never experienced something being more than the sum of it's parts and surprising you.

Seems I can't describe it to make you understand, either.

Look, 1 raid, which is basically just one big and hard mission, is not going to sway my opinion or the problems I have with Destiny in the slightest.
 
Ok so 6 from Gamekult. Called it (Was expecting 7 maybe even 6). Edge will probably give it the same score.

http://www.gamekult.com/jeux/test-destiny-SU3050091874t.html

+ Gameplay made for the gamepad
+ Fantastic artistic direction
+ Epic soundtrack
+ Solid technically
+ Fun in coop

- Crying lack of diversity
- Meager content at launch
- Disjointed world
- Classes too similar at the beginning
- Questionable teamplay
- Weak social aspect
- Stupid respawn, notably during boss fights
- Appalling AI
- Obsolete PvP
- Long loading times
- Bad voice over (in French)

Fair criticism IMO.
 
If this is the wrong topic to ask just tell me, but here it goes:

What is wrong with the PvP? I don't played it yet, so I'm blind about that (the PvE issues I understand and read about it already).
 
If this is the wrong topic to ask just tell me, but here it goes:

What is wrong with the PvP? I don't played it yet, so I'm blind about that (the PvE issues I understand and read about it already).

It's just very average in my opinion, people were expecting a lot more for saying it's coming from the creators of Halo.
 
So far pretty much what I expected, thats why I cancelled my pre-order after playing the beta.
 
I dont have much time to play right now, university is torturing me. So now that the game is out, does it really lack content, even for a "pseudo mmo"?
Meaning only one area on a planet, and those areas are not incredibly huge environments and so forth?

As I said a post or so back, lack of content isn't really the issue. The areas are certainly huge and I haven't felt that there was a need for a new area of the planet (though Reef was an unpleasant surprise).

It's how it's done. Missions are typically the same exact thing, which wouldn't be much of an issue if there was some drive or purpose to what I'm doing. It's purely to feed the gameplay loop in the barest manner possible.

And getting into the hub areas where you expect that they may bring that all together through interactions since it's more of a controlled environment, it isn't. Someone pointed it out to be like a theater attraction with animatronics and all that, and that's pretty accurate IMO. It's kind of like Bioshock Infinite, except NPCs have vendor features.

Then there's the social aspects. There's no matchmaking in PVE outside of Strikes. To communicate with someone you have to try and get their attention through a Jane Goodall simulator, and then try and get on a fire team together. It's very counter productive.

With all that said though, the gameplay loop is often satisfying, and it's a hard game for me to put down.
 
Ok so 6 from Gamekult. Called it (Was expecting 7 maybe even 6). Edge will probably give it the same score.

http://www.gamekult.com/jeux/test-destiny-SU3050091874t.html

+ Gameplay made for the gamepad
+ Fantastic artistic direction
+ Epic soundtrack
+ Solid technically
+ Fun in coop

- Crying lack of diversity
- Meager content at launch
- Disjointed world
- Classes too similar at the beginning
- Questionable teamplay
- Weak social aspect
- Stupid respawn, notably during boss fights
- Appalling AI
- Obsolete PvP
- Long loading times
- Bad voice over (in French)

Fair criticism IMO.

Appalling AI and obsolete Pvp are far from fair.

For certain, anyone who says this AI is actually appaing and keeps a straight face shouldn't be trusted.
 
Are there any next gen games with a 95% + on gamerankings/metacritic? After Super Mario 3D World (93%), I think Mario Kart might be the closest with 88%, with TitanFall at 86 and NBA 2k14 at 85%.

All of the other big releases thus far, even in the major franchises (CoD/BF/AC/Forza/Killzone/Metal Gear), have been mid 70's to low 80's. I'd say reviewers have been remarkably restrained considering we're nearly two years into the Wii U's life and nearly a year into XBOne and PS4. Are there any games releasing this year that might actually end up at 90+ besides Bayo 2 and Smash 4? It's kind of weird to think about.
Bayo 2 reviewing better than the first game would be pretty impressive, but I don't see it happening.
 
Ok so 6 from Gamekult. Called it (Was expecting 7 maybe even 6). Edge will probably give it the same score.

http://www.gamekult.com/jeux/test-destiny-SU3050091874t.html

+ Gameplay made for the gamepad
+ Fantastic artistic direction
+ Epic soundtrack
+ Solid technically
+ Fun in coop

- Crying lack of diversity
- Meager content at launch
- Disjointed world
- Classes too similar at the beginning
- Questionable teamplay
- Weak social aspect
- Stupid respawn, notably during boss fights
- Appalling AI
- Obsolete PvP
- Long loading times
- Bad voice over (in French)

Fair criticism IMO.
In English too.
 
If this is the wrong topic to ask just tell me, but here it goes:

What is wrong with the PvP? I don't played it yet, so I'm blind about that (the PvE issues I understand and read about it already).

IMO: nothing. It's really good.

And I havne't really enjoyed an mp fps since Halo 2.
 
Appauling AI and obsolete Pvp are far from fair.

For certain, anyone who says this AI is actually appaing and keeps a straight face shouldn't be trusted.

It's also safe to say most people don't even know how to judge good or bad AI, especially since most people play game son Easy/Normal.
 
About 5 hours in, level 9. The biggest issue that they could fix immediately is the "Free Roam" or Patrol mode.

-Add randomized enemies including the larger Majors/Ultras. Grinding would be much cooler if an Ultra suddenly showed up ala' Diablo 3.

-Spice up things with some random PVP encounters (not sure how to implement, but maybe a fight for some loot or something would be great...)

-MORE. PUBLIC. EVENTS. Yesterday I did 1 public event in over an hour of roaming...by myself. Add more and pull more fire teams into them.

-More randomized chests that appear here and there to encourage exploring.


To me, these 4 things would go a long way to making the game more of an enjoyable "Free Roam" experience...I like the game, it's just needs more of everything...
 
I'm really surprised at the lack of reviews from bigger U.S sites. They've had the game since Monday.

I'm not. They're probably more inclined to take their time and be sure than rush out a knee jerk opinion piece.

I hope the raids add something that makes the game come to life for more people. More players when the raid content starts to hit will only be a good thing

I just hope the raids are worth it, and that Bungie are paying attention to feedback.
 
I'm not. They're probably more inclined to take their time and be sure than rush out a knee jerk opinion piece.

This is pretty amusing because a bunch of said sites always rush out knee jerk opinion pieces designed to maximize clicks.

About 5 hours in, level 9. The biggest issue that they could fix immediately is the "Free Roam" or Patrol mode.

-Add randomized enemies including the larger Majors/Ultras. Grinding would be much cooler if an Ultra suddenly showed up ala' Diablo 3.

-Spice up things with some random PVP encounters (not sure how to implement, but maybe a fight for some loot or something would be great...)

-MORE. PUBLIC. EVENTS. Yesterday I did 1 public event in over an hour of roaming...by myself. Add more and pull more fire teams into them.

-More randomized chests that appear here and there to encourage exploring.


To me, these 4 things would go a long way to making the game more of an enjoyable "Free Roam" experience...I like the game, it's just needs more of everything...

While these are good fixes, I think the game needs a major overhaul. The mission structure needs more diversity and the world needs to be a lot less empty with things to do that aren't shooting enemies. The world just feels too empty and there is no reason to take in the landscape.
 
Appalling AI and obsolete Pvp are far from fair.

For certain, anyone who says this AI is actually appaing and keeps a straight face shouldn't be trusted.

It's not appalling, but it does feel like a step down from Halo 3 / Reach. The AI in Destiny seems lifeless and bullet-spongey.
 
There is no matchmaking in the raid (singular--its one raid, not multiple raids) and it requires significant time commitment and investment with your group. People are complaining about no matchmaking in story missions, never mind raid. That content will be for a very small subset of Destiny players and so I believe should not have a significant affect on reviews.
 
Ok so 6 from Gamekult. Called it (Was expecting 7 maybe even 6). Edge will probably give it the same score.

http://www.gamekult.com/jeux/test-destiny-SU3050091874t.html

+ Gameplay made for the gamepad
+ Fantastic artistic direction
+ Epic soundtrack
+ Solid technically
+ Fun in coop

- Crying lack of diversity
- Meager content at launch
- Disjointed world
- Classes too similar at the beginning
- Questionable teamplay
- Weak social aspect
- Stupid respawn, notably during boss fights
- Appalling AI
- Obsolete PvP
- Long loading times
- Bad voice over (in French)

Fair criticism IMO.

Obsolete PvP?

And is he complaining about add spawns on bosses? Has he not played a game like this before?
 
This is pretty amusing because a bunch of said sites always rush out knee jerk opinion pieces designed to maximize clicks.



While these are good fixes, I think the game needs a major overhaul. The mission structure needs more diversity and the world needs to be a lot less empty with things to do that aren't shooting enemies. The world just feels too empty and there is no reason to take in the landscape.

In FFXI, eg, they had rare monster spawns that people would hunt/camp for fat loot. Destiny could add something like that. Even something like an Auction House would be cool.
 
-Add randomized enemies including the larger Majors/Ultras. Grinding would be much cooler if an Ultra suddenly showed up ala' Diablo 3.

Doesn't this happen? I had a random tank drop in the middle of a patrol run and it said it was an optional mission to take it down within a set time limit.

I failed miserably. :(
 
There is no matchmaking in the raid (singular--its one raid, not multiple raids) and it requires significant time commitment and investment with your group. People are complaining about no matchmaking in story missions, never mind raid. That content will be for a very small subset of Destiny players and so I believe should not have a significant affect on reviews.

Assumptions though. I'd like to be sure before I stamped down a review score.

Maybe that's just me.
 
I know this is a meta/non-Destiny related question, but why is CraveOnline not part of Metacritic? I think they often have better written reviews than supposedly more professional sites.
 
Bayo2 reviews will consist mostly of thinly veiled port begging. Game will deliver.

I didn't say it wouldn't, but most game reviewers don't "get" Platinum games. Look at The Wonderful 101.

Bayonetta even having a 90 is impressive, but I don't think Bayo2 will review better than that. High 80s, prolly.
 
Ok so 6 from Gamekult. Called it (Was expecting 7 maybe even 6). Edge will probably give it the same score.

http://www.gamekult.com/jeux/test-destiny-SU3050091874t.html

+ Gameplay made for the gamepad
+ Fantastic artistic direction
+ Epic soundtrack
+ Solid technically
+ Fun in coop

- Crying lack of diversity
- Meager content at launch
- Disjointed world
- Classes too similar at the beginning
- Questionable teamplay
- Weak social aspect
- Stupid respawn, notably during boss fights
- Appalling AI
- Obsolete PvP
- Long loading times
- Bad voice over (in French)

Fair criticism IMO.

I agree with much of this, but the AI is quite good, IMO, and the PvP is nowhere near obsolete.
 
Regarding poor AI, I have noticed in story missions (which is pretty much all I do apart from some patrols, I dont do PVP or strikes/raids) that unless you are locked into a room, you can often walk backwards and enemies will stop chasing you even those you would expect to carry on rushing like those zombie rushers (I forget name)

Personally, it doesnt bother me since it just lets me play how I want, but I was surprised at how often it trivialized fights
 
Status
Not open for further replies.
Top Bottom