Digital Foundry: Performance Analysis: Destiny on Xbox One

I've been extremely happy with Destiny's technical performance on PS4, so great news for Xbox One owners if it's pretty much the same!

From what I've seen playing both they are identical for the most part. Both look insanely amazing. Microsoft should be proud of the group they sent to help Bungie and Bungie should be proud of what they accomplished on the xbone without a doubt.

Why are so many people talking shit about the parity on Destiny? Bungie had a visual target, they nailed it. It was 1080p30 on PS4, Microsoft sent engineers to Bungie to help them optimize the game to 1080p30 instead of 900p30. Are you guys saying Bungie should have delayed the game to make the game look better since the Xbox One was able to achieve parity late into development? That is ridiculous.

From the moment it was revealed it was going to be on par with the PS4 the masses went ape shit. Sadly some seem to think that no matter what a developer should make it a point to make a game look better on the PS4 just because it's more powerful. Even if the game actually met the goals the developer has set forth.
 
It's not a myth, we have the hardware spec on hand. I can't believe people spout nonsense like this after a year.

Knowing the spec of just the gpus doesn't tell the whole story. These are not pcs.

The basic set up of both are completely different.

Hell the ps4 might be 60% more powerful in real usage for all we know.
 
Disgraceful. Bungie must still have some deep rooted ties to M$ for them to force parity onto such a huge game as this. One that is basically exclusive to PS4, even. THe PS4 is 40% more powerful the the Xbox loss and Bungie is not taking advantage of it why? It should be 60fps on PS4 but Halo posters still hang from the walls of Bungies bathroom for them to jerk off to and they can't bring themself to make a proper game.

Holy shit!
 
Knowing the spec of just the gpus doesn't tell the whole story. These are not pcs.

The basic set up of both are completely different.

Hell the ps4 might be 60% more powerful in real usage for all we know.

These are the most PC-like consoles ever created in history, in fact this is the first time we can compare direct specs between the consoles without converting to something stupid like toaster power.

Are there some minor differences here and there? Yes but the underlying processing power relies on the same GCN architecture found in every modern AMD GPU.
 
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Made me laugh.

Well done.
 
This is ridiculous. If Xbox One's version was 1080p, then PS4's version should at the very least be 1512p.

1080
x .40 (40% more power)
= 432 + 1080 = 1512p
 
Havent been following cloesly but is there parity between PS3/360?

if I remeber correctly the 360 beta looking a bit crisper than PS3 beta?

If retail doesnt have parity for last gen, i think that is interesting in regards to current gen.
 
Why are so many people talking shit about the parity on Destiny? Bungie had a visual target, they nailed it. It was 1080p30 on PS4, Microsoft sent engineers to Bungie to help them optimize the game to 1080p30 instead of 900p30. Are you guys saying Bungie should have delayed the game to make the game look better since the Xbox One was able to achieve parity late into development? That is ridiculous.

Stop. Making. Sense.
 
From the moment it was revealed it was going to be on par with the PS4 the masses went ape shit. Sadly some seem to think that no matter what a developer should make it a point to make a game look better on the PS4 just because it's more powerful. Even if the game actually met the goals the developer has set forth.

I know. We all know the PS4 is more powerful, that fact is not contested. It's just that not all games (especially third party) are going to go that much further with image quality if they have already met their targets.
 
Disgraceful. Bungie must still have some deep rooted ties to M$ for them to force parity onto such a huge game as this. One that is basically exclusive to PS4, even. THe PS4 is 40% more powerful the the Xbox loss and Bungie is not taking advantage of it why? It should be 60fps on PS4 but Halo posters still hang from the walls of Bungies bathroom for them to jerk off to and they can't bring themself to make a proper game.

Heavens to Murgatroyd!
 
These are the most PC-like consoles ever created in history, in fact this is the first time we can compare direct specs between the consoles without converting to something stupid like toaster power.

Are there some minor differences here and there? Yes but the underlying processing power relies on the same GCN architecture found in every modern AMD GPU.

Minor? You will never find a pc with the same hardware set up. Not even close.

Comparing the basis of something like the xbone's logic board to a pc logic board is crazy.
 
Console warriors care. It's all stupid nonsense and really should've been saved for the eventual comparison thread.

Bungie and Activision already have half a billion reasons why the complainers don't matter at all.

But really that's what df threads are all about.

To concentrate on specs and differences
 
Do not worry. It will still look worse on Xbox One due to crushed blacks.


Now seriously, I am glad Bungie was able to have the game running at 1080p on Xbox One, but it's also true that with twice the fillrate to play with on PS4, they could at least implement better AA.
 
PS NATION demands that all devs must acknowledge 40% power advantage before they submit game for certification!

I was address someone who said that the PS4 was just slightly more powerful my post had nothing to do with the devs not using it.

Its less though due to overclocks, usage of only 6 cores and not 100% efficiency.
And 500Gflops is not that much in current rendering technique. Some techniques requires 1Tflops on PC in full quality for example. Eating through this performance is like nothing for devs, especially when You consider resolution differences and framerate stability.

And it's also more due to OS overhead on the Xbox One. no matter how little you say can be done with 530 GFLOPS the fact remains that it's a little over 40% of the full power of the Xbox One GPU.


would you say that a Boxer who is 184 lbs only slightly outweigh a 131 lbs boxer?

would you say that someone who is 7'7 is only slightly taller than someone 5'5?


2'2 might be short but it's important to someone who is only 5'5 tall.
 
I think the beta looked more impressive but I might be remembering wrong. It seems like I'm seeing a lot more obviously cross gen things now than I did in the alpha and beta.

I'm probably wrong and it was the hype that made my first experiences with the alpha and beta look so good compared to the retail release.

Anyway, it runs great and it's full HD so I'm happy overall. Looking forward to Destiny 2 without the last gen shackles.
 
Do not worry. It will still look worse on Xbox One due to crushed blacks.


Now seriously, I am glad Bungie was able to have the game running at 1080p on Xbox One, but it's also true that with twice the fillrate to play with on PS4, they could at least implement better AA.

Blacks don't look crushed to me at all. Native 1080p games for XB1 don't seem to have this problem very often. In the comparison video you can see the difference in black levels when comparing the 900p beta with the 1080p final product actually.
 
Lol they singled out the XBone? Its like they are trying to get the message out in the most direct way as soon as possible.

I think part of it is the beta was 900p on the Xbox One and it was upped to 1080p for launch. Makes sense to me because with that increase there was always the chance performance could struggle.
 
Blacks don't look crushed to me at all. Native 1080p games for XB1 don't seem to have this problem very often. In the comparison video you can see the difference in black levels when comparing the 900p beta with the 1080p final product actually.

Yeah, image quality is identical to the PS4 version (clearly visible in the comparison shots on DF).
 
Havent been following cloesly but is there parity between PS3/360?

if I remeber correctly the 360 beta looking a bit crisper than PS3 beta?

If retail doesnt have parity for last gen, i think that is interesting in regards to current gen.

Yes the 360 version looks much better than the PS3 version. I guess since bungie is more familiar with the 360 that's the reason? It's kinda funny though that only the PS4 and XB1 versions must strive to look identical to a T.
 
And it's also more due to OS overhead on the Xbox One. no matter how little you say can be done with 530 GFLOPS the fact remains that it's a little over 40% of the full power of the Xbox One GPU.


would you say that a Boxer who is 184 lbs only slightly outweigh a 131 lbs boxer?

would you say that someone who is 7'7 is only slightly taller than someone 5'5?


2'2 might be short but it's important to someone who is only 5'5 tall.

Awful analogy. You cant compare it this way.
What would be 900p or less stable framerate, or slightly lower quality post processing in Your analogy? Yeah ...
People need to stop looking at %, but what are real advantages of that difference. Difference that is well documented in PC world.
 
1.31 TFLOPS vs 1.84TFLOPS that's 530 GFLOPS difference

that's over 40% of the full power of the Xbox One GPU anyone who says that's little or slightly more powerful don't need to be making games in the 1st place.


That's a difference in numbers, but what's the tangible (visual) difference in a modern architecture with similar feature set? Is it same game assets with 900p vs 1080p resolution? And if equal resolution, how much assets have to be dialed back? is it 4xAA vs 2xAA, some shadow quality or SSAO? I believe it's too complicated to quantify.

I truly believe that Bungie set a proper target for Destiny current gen version, and another target for last gen version. They designated assets to run at 1080p on PS4 and 900p on Xbox one, which seems reasonable given the power gap and the drivers that Bungie had at hand when the assessment was made. Then later MS did some drastic changes to the SDK by removing Kinect requirements plus optimizing esram utilization.

Bottom line is, without any changes, the original assessment had a 1080p PS4 version vs a 900p XBO version with equal assets, but given the last minute changes plus help from MS, Bungie was able to update the Xbox One version's resolution. I don't think this has anything to do, or had any effect on the PS4 version which would have looked the same had MS made changes or not. The only difference is that with MS doing nothing, Destiny would have been 1080p on PS4 and 900p on Xbox One, and everyone would have been happy, vs what we have now.
 
But really that's what df threads are all about.

To concentrate on specs and differences

sth what this thread is to you? A discussion on specs and differences. Seems like a lot of whiners expecting Bungie to waste development time so they can feel good about bragging in comparison threads.
 
Real-world performance logical nonsense, okay. So you'd rather take his non-console "real-world performance logical nonsense" instead of actual real-world performance differences between the hardware, in the manner of many games rendering at a significantly higher resolution on PS4 than XB1, higher framerates in some cases, graphical features on PS4 missing on XB1, etc.

There's obviously been a big difference between xbone and PS4, but that difference for earlier games does not translate the actual performance delta.

It's been said many time that xbone sdks were really bad with many performance pitfalls that shouldn't exist on a console. So, xbone might not be able to match the PS4 performance, but it will probably fare a lot better than early games suggested.
 
Why not address the reality of it? People are upset because Destiny could run better/look better on PS4, and was held back due to X1.
Yes, xb1 is the sole blame for this. Not like this is a cross gen title or anything... oh wait. >.> Last gen held this game's visuals back WAY more than xb1. Seriously embarrassed by my fellow ps4 gamers right now. Great job Bungie, and good luck to all xb1 gamers who're enjoying this game just as much as I am on ps4.
 
Real-world performance logical nonsense, okay. So you'd rather take his non-console "real-world performance logical nonsense" instead of actual real-world performance differences between the hardware, in the manner of many games rendering at a significantly higher resolution on PS4 than XB1, higher framerates in some cases, graphical features on PS4 missing on XB1, etc.

Sarcasm detection fail.
 
Forced parity arguments aside, I am very happy that Bungie has produced a game with a rock solid framerate and no stutter. Maybe the most technologically polished game they have ever made.
There's still frame pacing issues and rare slowdown.

Putting Destiny's retail code to the test, Bungie's push for 1080p comes at no apparent penalty when locking down a v-synced 30fps experience. At its worst, minor frame-pacing issues crop up occasionally - producing an uneven spread of frames - but this is no better or worse than its beta incarnation.
 
1.31 TFLOPS vs 1.84TFLOPS that's 530 GFLOPS difference

that's over 40% of the full power of the Xbox One GPU anyone who says that's little or slightly more powerful don't need to be making games in the 1st place.

You are reducing very complex designs to a single number to come up with a performance delta. This is a bit naïve...

There are many things that impeach a gpu from being 100% utilized all the time, even with heavily optimized code for the architecture (remember that Tomorrow Land's gpu usage slide? That empty spaces shows just that).

And yes, they are largely the same architecture, but Ms chose to offer more on chip storage than processing power, that also skews the comparison somewhat (I have no idea to what degree, but I've seen many many papers, even from SMD itself that suggest that more on memory chip could indeed bring huge performance gains).
 
Why are so many people talking shit about the parity on Destiny? Bungie had a visual target, they nailed it. It was 1080p30 on PS4, Microsoft sent engineers to Bungie to help them optimize the game to 1080p30 instead of 900p30. Are you guys saying Bungie should have delayed the game to make the game look better since the Xbox One was able to achieve parity late into development? That is ridiculous.

Do people think resolution and frame rate are the only components of a video game's presentation?
 
Guys... it's a 360 game at heart. Are we going to start complaining when the next version of Tetris runs the same on both platforms?
This is all I can think. It's a cross gen game, imo they didn't do enough to really make it look like a next gen game besides bump the res.
 
This is ridiculous. If Xbox One's version was 1080p, then PS4's version should at the very least be 1512p.

1080
x .40 (40% more power)
= 432 + 1080 = 1512p

That's not how it work unless your 1512p = 1920 x 1512.

40% more pixels than 1080P (1920 x 1080 = 2073600) would be 2903040 pixels , not even enough for a 2560 x 1440 display (3686400 pixels).
 
Do people think resolution and frame rate are the only components of video game's presentation?

Sadly these days I'm starting to think this is what people actually think sometime.



So much more to graphics than just resolution and frame rate haha.


That's not how it work unless your 1512p = 1920 x 1512.

40% more pixels than 1080P (1920 x 1080 = 2073600) would be 2903040 pixels , not even enough for a 2560 x 1440 display (3686400 pixels).

lol I love how everything is just breaking down into joke posts (this is a joke post right? since you commented on a joke post)
 
Disgraceful. Bungie must still have some deep rooted ties to M$ for them to force parity onto such a huge game as this. One that is basically exclusive to PS4, even. THe PS4 is 40% more powerful the the Xbox loss and Bungie is not taking advantage of it why? It should be 60fps on PS4 but Halo posters still hang from the walls of Bungies bathroom for them to jerk off to and they can't bring themself to make a proper game.

kobe-bryant-10.gif
 
Pretty much my thoughts. If you have more capable hardware, why not utilize it? Resolution, anti-aliasing, textures, frame rate, draw distance, etc. Just give us something.

Increasing those things in a build costs money and time? Should they had spent time utilizing the PS4 controller screen? Should they have added Kinect features? When is it ok when the developer draws the line? Should Bungie had created more assets just for the PS4 version because its 50% more powerful than the xbox one? (I'm just throwing a number out there) I am not a developer so I'm just guessing here...

This topic has been beaten to death already in previous threads, but Bungie made a great looking game on the PS4...isn't that enough?
 
The basic set up of both are completely different.

Comparing the basis of something like the xbone's logic board to a pc logic board is crazy.

Care to elaborate and give evidence for these claims? Because they are extraordinary given that all major parts of both the PS4 and the XBO are virtually PC technology and come from the very same product line of the very same manufacturer.
 
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