Digital Foundry: Performance Analysis: Destiny on Xbox One

Let's be honest here, 'some people' don't care if the PS4 version is made better, they just want the Xbox version to be worse. That's where most of this noise comes from.

Some people? Sure. I imagine there are some people that purely want the satisfaction of knowing their version is the superior version, for their ego, or for some pent up bitterness or resentment towards the Xbox fanbase or whatever, but I find it annoying how some people want to lump every person complaining about parity into that category. I can only speak on my behalf, but If I see that the PS4 and X1 versions look identical, with the knowledge that the PS4 has a considerable power advantage over the X1, and then I see screenshots with seemingly no AF whatsoever and lacklustre shadows...I'm going to be disappointed. Not because "GRRRR! PS4 was gimped to match X1!!!!!"...but because I don't feel that the console I chose to buy Destiny on has been pushed as hard as it could have been. Sure, you could argue that they had a visual target to reach, but I just don't feel like that target was high enough on the more powerful console based on what I've seen seen so far.

Seriously, what is so wrong about that? I think it's unfair to vilify every single person who disagrees with parity, and then make presumptions about why they disagree with that parity. It's BS, I shouldn't have to feel bad about wanting my version of the game to be the absolute best it can be.
 
Some people? Sure. I imagine there are some people that purely want the satisfaction of knowing their version is the superior version, for their ego, or for some pent up bitterness or resentment towards the Xbox fanbase or whatever, but I find it annoying how some people want to lump every person complaining about parity into that category. I can only speak on my behalf, but If I see that the PS4 and X1 versions look identical, with the knowledge that the PS4 has a considerable power advantage over the X1, and then I see screenshots with seemingly no AF whatsoever and lacklustre shadows...I'm going to be disappointed. Not because "GRRRR! PS4 was gimped to match X1!!!!!"...but because I don't feel that the console I chose to buy Destiny on has been pushed as hard as it could have been. Sure, you could argue that they had a visual target to reach, but I just don't feel like that target was high enough on the more powerful console based on what I've seen seen so far.

Seriously, what is so wrong about that? I think it's unfair to vilify every single person who disagrees with parity, and then make presumptions about why they disagree with that parity. It's BS, I shouldn't have to feel bad about wanting my version of the game to be the absolute best it can be.

well, considering that pretty much EVERYBODY was happy when destiny ps4 was at 1080p and xbone at 900p,
and now ps4 does not look worse than before, but maybe the opposite,
I DO find many things wrong with ps4-only owners complaining.

And I know that at least some of those people, are not young kids but ...adults.
I find this amusing, and a nice proof that videogames indeed help people remain in touch with the young kid inside them.
so at the end I enjoy it.
 
Some people? Sure. I imagine there are some people that purely want the satisfaction of knowing their version is the superior version, for their ego, or for some pent up bitterness or resentment towards the Xbox fanbase or whatever, but I find it annoying how some people want to lump every person complaining about parity into that category. I can only speak on my behalf, but If I see that the PS4 and X1 versions look identical, with the knowledge that the PS4 has a considerable power advantage over the X1, and then I see screenshots with seemingly no AF whatsoever and lacklustre shadows...I'm going to be disappointed. Not because "GRRRR! PS4 was gimped to match X1!!!!!"...but because I don't feel that the console I chose to buy Destiny on has been pushed as hard as it could have been.

Seriously, what is so wrong about that? I think it's unfair to vilify every single person who disagrees with parity, and then make presumptions about why they disagree with that parity. It's BS, I shouldn't have to feel bad about wanting my version of the game to be the absolute best it can be.

I never said everyone, I said most. The fanboyism is as transparent as it gets.

For the other 'genuine' complainers such as yourself, what you are asking for is largely unrealistic for a multitude of reasons. Things such as -

Developer vision already fulfilled
Engine scalability
Budgets
Time

...And many more. That's why your version isn't "the absolute best it can be".
 
well, considering that pretty much EVERYBODY was happy when destiny ps4 was at 1080p and xbone at 900p,
and now ps4 does not look worse than before, but maybe the opposite,
I DO find many things wrong with ps4-only owners complaining.

How do you know, out of the people complaining about parity, who is a PS4-only owner and who isn't? Can you tell if I am or not?

The fact of the matter still remains that if a game looks the same on two consoles, despite one of those consoles being considerably more powerful, then the more powerful console wasn't used to it's fullest potential (in this case I actually think neither console was pushed as far as they could have been). And it's perfectly reasonable for someone to be disappointed with that. Disappointment doesn't mean frothing at the mouth in a hateful rage, though, like some people here seem to think.
 
I think people complaining about parity are way off base here.

I suspect the difference would be apparent if the 30 fps cap were removed. I mean, if you limit a PC game to 30 fps the difference between a high-end graphics card and a mid-range card becomes non-existent. In order to hit a completely stable 30 fps, however, the system needs to be able to render above that rate at all times. How high they might perform without this limitation is where we would find the differences.

Bungie has found the essence of making a great console game with Destiny in the sense that the experience is highly polished and consistent.
 
I never said everyone, I said most. The fanboyism is as transparent as it gets.

For the other 'genuine' complainers such as yourself, what you are asking for is largely unrealistic for a multitude of reasons. Things such as -

Developer vision already fulfilled
Engine scalability
Budgets
Time

...And many more. That's why your version isn't "the absolute best it can be".

I get that, but that doesn't stop me from being disappointed. I can understand the reasons for something and still not be happy with it at the same time.

I'd also like to add that I still plan on buying Destiny and enjoying the fuck out of it, just like I did with the alpha and beta. I don't want to come across as someone who would miss out on a ton of fun just because I'm somewhat disappointed with the end product :P
 
Some people? Sure. I imagine there are some people that purely want the satisfaction of knowing their version is the superior version, for their ego, or for some pent up bitterness or resentment towards the Xbox fanbase or whatever, but I find it annoying how some people want to lump every person complaining about parity into that category. I can only speak on my behalf, but If I see that the PS4 and X1 versions look identical, with the knowledge that the PS4 has a considerable power advantage over the X1, and then I see screenshots with seemingly no AF whatsoever and lacklustre shadows...I'm going to be disappointed. Not because "GRRRR! PS4 was gimped to match X1!!!!!"...but because I don't feel that the console I chose to buy Destiny on has been pushed as hard as it could have been. Sure, you could argue that they had a visual target to reach, but I just don't feel like that target was high enough on the more powerful console based on what I've seen seen so far.

Seriously, what is so wrong about that? I think it's unfair to vilify every single person who disagrees with parity, and then make presumptions about why they disagree with that parity. It's BS, I shouldn't have to feel bad about wanting my version of the game to be the absolute best it can be.

The thing is "the absolute best it can be" is a pointless imaginary criteria though. No game is ever the absolute best it can be if it actually releases. You can pretty much always optimise further and improve performance and graphics... but at some point it stops being worth the time and effort, and shit needs to be shipped. Now, the chances are this point for Bungie was where the PS4 was running at 1080p/30 and Xbox One was running at 900p/30. If MS then decides that Bungie's best is going to leave them in a difficult spot, and offers help to elevate the game beyond where it was, then that is making the Xbox One version "better than it could be" compared to what Bungie alone could have offered. Asking for the same treatment to be given the PS4 version isn't really fair on Bungie, unless you're suggesting Sony should have been willing to roll up their sleeves like MS did.
 
I get that, but that doesn't stop me from being disappointed. I can understand the reasons for something and still not be happy with it at the same time.

I'd also like to add that I still plan on buying Destiny and enjoying the fuck out of it, just like I did with the alpha and beta. I don't want to come across as someone who would miss out on a ton of fun just because I'm somewhat disappointed with the end product :P

Hey no, that's perfectly fine. I totally understand that you might be disappointed with the end result. It's also true that the PS4 (and XB1) could have been pushed further for this particular game. I'm just saying that there are genuine real world reasons why this doesn't always happen :)
 
I think people complaining about parity are way off base here.

I suspect the difference would be apparent if the 30 fps cap were removed. I mean, if you limit a PC game to 30 fps the difference between a high-end graphics card and a mid-range card becomes non-existent. In order to hit a completely stable 30 fps, however, the system needs to be able to render above that rate at all times. How high they might perform without this limitation is where we would find the differences.

Bungie has found the essence of making a great console game with Destiny in the sense that the experience is highly polished and consistent.

I get what you're saying, but I'm talking more in terms of visuals, rather than framerates. The framerate doesn't bother me at all. I'm happy with a locked 30fps. I just would have liked to have seen the PS4 version pushed a little further in regards to AA, AF, shadows, LOD. Simply because it is the more powerful system and I believe it could handle those improvements. Maybe it's unrealistic to expect all of those things to be improved...but I mean, at least implement some decent AF.

But whatever, it is what it is, I just wanted to chime in and let people know that not all 'anti-parity' gamers are mad that X1 gamers are having the same experience as them, but rather that they're disappointed that they're console isn't being used to it's fullest potential.

#notallanti-pairtygamers ;)
 
Impressive work by Bungie. Those who were saying things will be scaled back were quite wrong. I assume there will be a comparison between consoles?
 
I can not believe how pathetic some people are, they made a game and it runs pretty much the same on a different console, how can anyone get worked up about that!

What do people want for them to go back and add bits? Will that really make much difference to your enjoyment of the GAME. They cant make the resolution any higher!
 
Sàmban;129587681 said:
THAT SHIT COSTS MONEY. How the hell is it that people criticize videogame developers for spending stupid amounts of money but then turn around and bitch in threads like this because Bungie made a fun game and called it a day?

You know what else costs money? Optimizing the Xbox One version. Why is it ok for them to spend that money but scandalous to want them to spend money on updating the PS4 version?

Why are so many people using arguments that could go both ways?
 
I can not believe how pathetic some people are, they made a game and it runs pretty much the same on a different console, how can anyone get worked up about that!

What do people want for them to go back and add bits? Will that really make much difference to your enjoyment of the GAME. They cant make the resolution any higher!

You do realise that it's not just resolution that's a factor of visual parity, right?
 
You know what else costs money? Optimizing the Xbox One version. Why is it ok for them to spend that money but scandalous to want them to spend money on updating the PS4 version?

Why are so many people using arguments that could go both ways?

Microsoft sent assistance, so any costs would've come out of their pocket rather than Bungie's.
 
You know what else costs money? Optimizing the Xbox One version. Why is it ok for them to spend that money but scandalous to want them to spend money on updating the PS4 version?

Why are so many people using arguments that could go both ways?

Microsoft engineers helped with that and I think getting a sub par version up to an acceptable level is more important than adding some bells and whistles to a version that had already met their target. And honestly, the game looks good as it is and has much bigger problems than its visuals. Personally I would have preferred they spent more time working out the flaws that really bring the game down.
 
I can not believe how pathetic some people are, they made a game and it runs pretty much the same on a different console, how can anyone get worked up about that!

What do people want for them to go back and add bits? Will that really make much difference to your enjoyment of the GAME. They cant make the resolution any higher!

I wouldn't mind better AA or particles.
 
You know what else costs money? Optimizing the Xbox One version. Why is it ok for them to spend that money but scandalous to want them to spend money on updating the PS4 version?

Why are so many people using arguments that could go both ways?

Because bias.

It's pretty obvious Bungie targeted the game such that they expected to either reach parity on PS4/XB1 or very close to it. I doubt there was any other reason than Bungie/Activision feeling this would produce an outcome with highest potential for sales on each platform with minimum of griping and of course it did mean they could save a little on further code/optimization on PS4.

From the final public releases it's clear that as with Diabolo 3 they couldn't quite get 1080p with their target fps locked in and had to drop back to 900p for a while. With MS input they obviously gave XB1 a final round of optimization and here we are.

The only real takeaway is that the PS4 is still easier to develop for given the relative ease (Alpha stage) that the title was running at 1080p/30fps on PS4 vs XB1. This is obviously a function of higher specs and better SDK making reaching a target that won't push said specs easier to hit than on XB1.

I'm fine with it as a PS4 owner my only issue is the way so many are trying to spin it to fuel their bias:

  • XB1 is catching up they cry! Not really is the reality. It got a minor increase from Kinect usage and better SDK which simply makes developing easier. These people are reading too much into designed parity and assuming it means more for XB1 system itself.
  • They gimped PS4 they cry! Not really. They hit their target which was a solid, relatively pretty but hardly hardware taxing one. Is it a bit disappointing they didn't at least throw in something easy and low cost like better AA or shadows? Yeah but the game still looks/plays fine and the IQ clearly represents what they were aiming for. There is no big sign of a trend here and the closest in games in parity have all been cross-gen. Most titles do use extra power on PS4 and there's no point railing against those who chose not to.

Usual internet rinse/repeat of biased opinions.

Myself I'm most puzzled how (and why) they designed the GUI for a mouse rather than a gamepad. It's not a biggie but it is irritating and downright odd. Stuff that would be less than a second with D-pad and a button press takes a few seconds with clumsy use of stick to move pointer. Bizarre. Tin foil hat time - it's coming to PC!
 
You know what else costs money? Optimizing the Xbox One version. Why is it ok for them to spend that money but scandalous to want them to spend money on updating the PS4 version?

Why are so many people using arguments that could go both ways?

How do you know they spent that money? How do you know that wasn't all on MS' end? How do you know that more money wasn't actually spent on the PS4's development?
 
How do you know they spent that money? How do you know that wasn't all on MS' end? How do you know that more money wasn't actually spent on the PS4's development?

There's no way it was all MS unless MS paid Bungie for their time. There is no way MS could parachute guys in to work on Bungie code without some input from Bungie to explain code and work with them. Just not possible IMHO. Bungie would have to invest time in it too.

Now like I say MS might have covered costs and probably bulk of cost was MS but Bungie staff would need to be involved.
 
Of course but what else would you like them to do additionally for you to be happy?

We haven't really had a proper comparison yet anyway as far as i'm aware!

I've already said what I would have liked, if you would have taken the time to read my above comments. And who said I wasn't already happy? Being "somewhat disappointed" means just that, I'm still mostly happy with the end product.
 
There's no way it was all MS unless MS paid Bungie for their time. There is no way MS could parachute guys in to work on Bungie code without some input from Bungie to explain code and work with them. Just not possible IMHO. Bungie would have to invest time in it too.

Now like I say MS might have covered costs and probably bulk of cost was MS but Bungie staff would need to be involved.

Bungie would likely been investing time regardless. There's not really anything to suggest that working with MS resulted in any overtime for Bungie, compared to what they would have spent in MS' absence (and did spend on the PS4 version too).
 
Some people? Sure. I imagine there are some people that purely want the satisfaction of knowing their version is the superior version, for their ego, or for some pent up bitterness or resentment towards the Xbox fanbase or whatever, but I find it annoying how some people want to lump every person complaining about parity into that category. I can only speak on my behalf, but If I see that the PS4 and X1 versions look identical, with the knowledge that the PS4 has a considerable power advantage over the X1, and then I see screenshots with seemingly no AF whatsoever and lacklustre shadows...I'm going to be disappointed. Not because "GRRRR! PS4 was gimped to match X1!!!!!"...but because I don't feel that the console I chose to buy Destiny on has been pushed as hard as it could have been. Sure, you could argue that they had a visual target to reach, but I just don't feel like that target was high enough on the more powerful console based on what I've seen seen so far.

Seriously, what is so wrong about that? I think it's unfair to vilify every single person who disagrees with parity, and then make presumptions about why they disagree with that parity. It's BS, I shouldn't have to feel bad about wanting my version of the game to be the absolute best it can be.
I think you have quite a fair view of things. But are you 'outraged' as a result? Are you going to call Bungie a bunch of lazy devs? Are you going to accuse them of playing favorites?

Express disappointment if you like, but I think where it gets ridiculous is when people are downright angry about it or act as if they were entitled to have a better looking version like its their God-given right, ya know?
 
I dont see this like that at all..

But it is. If you set your limit so that both platforms can reach it the same way, you gimped one version, if you didn't but you didn't push the other platform out of your own will, it's still gimping.

Personally, I think they couldn't care less given it's a cross-gen game, but if the same happens to a Destiny 2, then it's clear there's an agenda behind.

How do you know they spent that money? How do you know that wasn't all on MS' end? How do you know that more money wasn't actually spent on the PS4's development?

He doesn't/So publishers have to moneyhat to see devs make the best out of their already easy-to-use platform? What's next, season pass for proper development?/Strawman.
 
Bungie would likely been investing time regardless. There's not really anything to suggest that working with MS resulted in any overtime for Bungie, compared to what they would have spent in MS' absence.

My experience as a (former) software coder says otherwise. Now I work in commercial software so I'll stand corrected if a coder from game industry says otherwise but IMO it's not possible.

As with Diablo MS clearly requested additional effort (backed by their own team who I'm sure were all on MS payroll and free from Bungie perspective) to optimize code.

If MS team weren't involved at all then Bungie staff wouldn't have to spend a second explaining codebase to an outsider and all their time would be on optimization. The involvement of MS pretty much guarantees additional time to explain codebase to MS engineers as a minimum of additional overhead.
 
Its opinions like this that causes the budgets in games to spiral out of control. You can't settle for an absolutely amazing game, it has to be an absolutely amazing game with 1080p and 60fps (and all this other stuff just to max out the hardware).

Game budgets are not my problem as a gamer. They either deliver something at a price I will pay for they don't.
(I bought destiny)
 
I think you have quite a fair view of things. But are you 'outraged' as a result?Are you going to call Bungie a bunch of lazy devs? Are you going to accuse them of playing favorites?

Express disappointment if you like, but I think where it gets ridiculous is when people are downright angry about it or act as if they were entitled to have a better looking version like its their God-given right, ya know?

Oh, absolutely not. And I completely agree that some people in here have taken things way too far/serious. I want devs to take full advantage of my consoles, but I don't expect them to, just because I want it. And I'll be damned if I'm going to take it to the extremes that some people have in here, where they say they won't be buying this game. Fuck that.
 
And then all would be well?

I'm sure bungie didnt skimp on AA or particles to be honest

Is it crazy to expect game using machines potential ?
It's not minecraft or rayman where art style is put into some context.
Destiny aims at certain art as well but pure technical improvements would not hurt this vision but just improve IQ.
 
But it is. If you set your limit so that both platforms can reach it the same way, you gimped one version
Not really. I don't know if they ever knew that the XB1 version could reach their target. They never made any promises. Since the beta was only 900p on XB1, I'd guess they had to work pretty hard and late to get it up to scratch. And hell, it sounds like Microsoft had to actually put in a helping hand to get it there.

Oh, absolutely not. And I completely agree that some people in here have taken things way too far/serious. I want devs to take full advantage of my consoles, but I don't expect them to, just because I want it. And I'll be damned if I'm going to take it to the extremes that some people have in here, where they say they won't be buying this game. Fuck that.
Yea, I see zero problem with your perspective, then. And I would fully understand your disappointment.
 
He doesn't/So publishers have to moneyhat to see devs make the best out of their already easy-to-use platform? What's next, season pass for proper development?/Strawman.

Is offering to help with development really being considered a moneyhat? As I mentioned before "make the best" is a pointless metric as that would require endless development and iteration. This may actually be the best they could do in the time/budget that they had. If the PS4 version was actually worse, then I could see where the anger was coming from... but the reaction to this seems ridiculously overblown for what's actually happening here.
 
But it is. If you set your limit so that both platforms can reach it the same way, you gimped one version, if you didn't but you didn't push the other platform out of your own will, it's still gimping.

Personally, I think they couldn't care less given it's a cross-gen game, but if the same happens to a Destiny 2, then it's clear there's an agenda behind.

Oh, i agree it'd be a stretch if a current gen only game DID'NT deliver a more refined output on the PS4.. its just that in this case, we seem to forget the limiting factor to Bungie's vision were likely the PS360 and not the X1.

So they made a game which ran great on the lowest common denominator from all the platforms they were launching on, while at the same time delivering what they believed was the 'ideal' visual fidelity on X1/PS4 while managing a cross gen launch.

That was clearly their goal - and it looks like they've achieved it. They are not obliged to pander to our 'assessment' of what good should look like.

And if we don't like what they put out - we simply shouldn't buy their games. Since that hasn't happened, most of this thread's arguments seem a bit pointless. We're just here stewing in our own rage because we don't have a clear loser. And I don't see why that's a problem.
 
Some people? Sure. I imagine there are some people that purely want the satisfaction of knowing their version is the superior version, for their ego, or for some pent up bitterness or resentment towards the Xbox fanbase or whatever, but I find it annoying how some people want to lump every person complaining about parity into that category. I can only speak on my behalf, but If I see that the PS4 and X1 versions look identical, with the knowledge that the PS4 has a considerable power advantage over the X1, and then I see screenshots with seemingly no AF whatsoever and lacklustre shadows...I'm going to be disappointed. Not because "GRRRR! PS4 was gimped to match X1!!!!!"...but because I don't feel that the console I chose to buy Destiny on has been pushed as hard as it could have been. Sure, you could argue that they had a visual target to reach, but I just don't feel like that target was high enough on the more powerful console based on what I've seen seen so far.

Seriously, what is so wrong about that? I think it's unfair to vilify every single person who disagrees with parity, and then make presumptions about why they disagree with that parity. It's BS, I shouldn't have to feel bad about wanting my version of the game to be the absolute best it can be.

Well, looking at the old gen versions an owner of the Xbox one version could think his version isn't pushing the hardware, too, as they don't look way worse.
 
I never said everyone, I said most. The fanboyism is as transparent as it gets.

For the other 'genuine' complainers such as yourself, what you are asking for is largely unrealistic for a multitude of reasons. Things such as -

Developer vision already fulfilled
Engine scalability
Budgets
Time

...And many more. That's why your version isn't "the absolute best it can be".

Yes, because flicking the switch marked 'AA', or 'AF' is so much effort.
 
In 4-5 years there's a good chance both systems have almost all games running 1080p / 60 FPS; just because programmers will get way better at fully utilizing the system.

This will never ever ever happen. Ever. Sub-1080p and 30fps with heavy drops is what you should expect going forward.
 
I think you have quite a fair view of things. But are you 'outraged' as a result? Are you going to call Bungie a bunch of lazy devs? Are you going to accuse them of playing favorites?

Express disappointment if you like, but I think where it gets ridiculous is when people are downright angry about it or act as if they were entitled to have a better looking version like its their God-given right, ya know?

I'm also all for a "reasonable amount" of disappointment. But as I know you as a PC guy, I had to chime in. Think of it this way. What if a PC version of Destiny is released thats capped to 1080p/30 and wont let you adjust any graphic options like AA and so forth. I bet you would be disappointed too. Some people around here argue that "they reached their vision" and any more improvement in image quality is just pointless and wasted money to them. Granted the power difference between PC and consoles is vastly different from X1 vs PS4, so a higher level of disappointment (not to say there would be an outcry of epic proportions) is understandable. But back to the console situation its somewhat comparable. I don't want the X1 version to look bad, but when the game looks completely the same on both platforms its quite obvious that the more powerful system has not been utilized very well. And thats a reason to be disappointed.
 
Is offering to help with development really being considered a moneyhat? As I mentioned before "make the best" is a pointless metric as that would require endless development and iteration. This may actually be the best they could do in the time/budget that they had. If the PS4 version was actually worse, then I could see where the anger was coming from... but the reaction to this seems ridiculously overblown for what's actually happening here.
It's plain stupid to see this (or MS help with Diablo) as a moneyhat. Personally I think it's a far more positive move by MS than the timed exclusive stuff and better for Xbox customers.

I don't have XB1 myself (currently PC/PS4) but there's no reason for anyone sensible to begrudge MS directly investing to assist developers who need it to achieve final Optimization improvements.

Sony made similarly moves last gen and probably aren't this gen because they don't need to.
 
I have both consoles, and i´m buying more XBox Ones games, because of XBox Live and the graphics its almost the same. And the system OS for me is infinty times better. But PS4 has some great games that i cant pass away. And i really like the Kinect voice stuff, to watch TV and volume control. Even my wife cant live without that anymore.
 
Having sunk a few hours into the game this past week, I don't see why the PS4 couldn't run Destiny at a locked 1080p/60fps. I'm no developer mind you, but I would bet the Xbox One could also probably pull it off somewhere between a steady 50-60fps.

Bungie's "vision" notwithstanding, I'm guessing the 30fps has more to do with the existence of the last-gen ports than any forced parity agreement.
 
In that case both consoles would not have been pushed to their limits, so that would have been bad for both Xbox and PS owners. As it stands however, it's just the PS owners buying a product which has not been optimised or maximised to the systems potential.

Just imagine if devs had forced all multiplatform games last gen to be equal to the worse performing version (ps3) for the sake of parity. That is what some of you are suggesting should happen this gen.

I'm not suggesting that all.

PS4 owners were totally happy with their version when the Xbox beta appeared at 900p, it is only since the news that Microsoft stepped in and helped Bungie get to 1080p on Xbox One that some have become dissatisfied. Their version has not changed, not been gimped or anything else, it is what Bungie said it would be and during the Alpha and Beta people were happy.

It's not Bungie enforcing parity, that would have been the case if they had reduced the PS4 version to 900p to match the Xbox beta. It is in fact Bungie having a target of 1080p and 30fps, they achieved this themselves and earlier on PS4 and later with help on Xbox One.

If anybody thinks that any game on these consoles less than a year from launch have been "maximised to the systems potential" then they are simply deluded, we will look back in four years time and see these games as nowhere near achieving that.
 
Having sunk a few hours into the game this past week, I don't see why the PS4 couldn't run Destiny at a locked 1080p/60fps. I'm no developer mind you, but I would bet the Xbox One could also probably pull it off somewhere between a steady 50-60fps.

Bungie's "vision" notwithstanding, I'm guessing the 30fps has more to do with the existence of the last-gen ports than any forced parity agreement.

I never feel confident making these assumptions tbh. Looking at Titanfall, I'd think "should have no problems running at 1080p/60fps" (especially when you consider how it runs on the 360), and yet look. It's pretty clear Respawn hasn't deliberately shorted the Xbox One version, yet it doesn't look/perform in the manner that most people would assume the console is capable of.
 
Yeah I think people don't realize that xbone was not doing anywhere near it's potential starting out.

It's not that the new sdk magically gave it more specs more so than actually using the specs it has.
 
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