Destiny - Review Thread

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Yeah, I am actually making an effort to just enjoy the good bits. That sublime moment to moment shooting gameplay which is so addictive - not because i think it 'should' be good because it was hyped beyond belief - but because I really enjoy FPS games with leveling. It has that Halo 'feel ' which I love.

It's hard to find much of it outside of that very engaging - the patrol areas, for example where so many are 'deploy ghost in random room with dot in it, he spins around 90º four times MISSION COMPLETE. If I have my eye on the prize (ie some XP and possible drops) it's tolerable but then I stop and think "Did i seriously cross this entire boring level to photograph some giant balls in sacks?"

Regardless of how much effort was put into the wonderful environments and atmosphere, that stuff just feels so, so lazy, rushed and incomplete. It's a horrible relic of mundane fetch-quest MMO game design. Where are the surprise moments where you discover some great new area or treasure trove or... something? I think the way they talked it up had me imagining a sci-fi Skyrim adventure.

The core game is built around rewards but it fucks it up so often. I had that wizard fight on the moon following a (super fun) wave of enemies pouring out of the church doors and it was quite protracted, he died, and then left me nothing worthwhile. It's like "Oh..." .. *walks out silently* Then shortly after, one of those little goblins died and randomly dropped a nice armour set for me.

I think this point about it feeling barren really generates so much discussion because people can't figure out if Bungie deliberately designed this to be anonymous, generic and 'you create your own story!' or they simply ran out of time/ didn't know how to do it properly / had a change of approach halfway through development. The single player should have been AAA-level 'stand on its own' quality with memorable set pieces and build, and then the post-game could have been this free-roam leveling fest. That's my feeling, anyway. You can only tell people THIS IS THE MOST AMAZING THING EVER so many times before they start peering behind your promises and thinking 'yeah, this really ins't that great... is that it?"

Ding ding ding! I catch myself comparing this game to skyrim constantly, like when I see a cool looking piece of scenery in the distance that I can't go to because of invisible walls/kill screens I think to myself "If this was skyrim I'd be able to go there AND get something cool." Maybe its not a fair comparison but there's a metric fuckton of content in Skyrim and barely any in Destiny, and Skyrim is 3 years old. Hell, content-wise Destiny doesn't even compare favorably to Morrowind.
 
Iron banner's where it's LESS balanced dude!

I was seriously concerned about balance coming in - especially after the game breaking armour abilities in Reach, but seems to me to be doing very well indeed.

Obviously early days though.

I know that, which is why I said outside of iron banner.

If I enter the iron banner I expect gear to throw things up in the air for combat and it was my choice to enter it, but normal PvP is also unbalanced with weapon mods and purples/yellows throwing things off.
 
The loot here effects ALL the gameplay though, even in 'balanced' PvP mods and skills still take effect and change the outcome, i'd be happy to play all day long if it was truly balanced outside of the iron banner events.

Going to have to agree here.
I played with 2 different revolvers in PvP.

One killed in approx 3 shots with a mag of 3.
The other in about 4 shots with a mag of 13.

ROF and recoil didn't appear noticeably different.
 
I know that, which is why I said outside of iron banner.

If I enter the iron banner I expect gear to throw things up in the air for combat and it was my choice to enter it, but normal PvP is also unbalanced with weapon mods and purples/yellows throwing things off.


Oh yeah, sorry misread.

:)
 
I'm not saying that you specifically STATED that they don't, but you quoted my original post which was in reference to the user reception of Destiny vs the user reception of CoD4. You then go on to say how it's more likely that a smaller game scores higher than a bigger game with user reviews.

I then pointed out to you that is not true because many AAA games have great user reviews. It's not about the size or cost of the game, there are many indie games that have worse user reviews than Destiny just like there are many AAA games that have a much better reception than Destiny. It has nothing to do with the size of the game, it has to do with the quality.

Your argument is so ridiculous. Is the majority of people reviewing the game simply fanboys? It has much more to do with the quality of the game than fanboy wars. If what you were saying is true then why is TLOU, Uncharted 2, SMG, Gears of War and so on not affected by this? Why are the verified user reviews on Amazon so low?

You may have not said directly that 0s are worthless, but it is clear that you're trying to say the 0s are meaningless based on your reaction of them "dragging" down the score.

It makes it less likely? If someone scores it a 0 then they score it a 0, there is nothing that separates Destiny from any other AAA game. If someone didn't like what Destiny accomplished AT ALL then they score it as such just as you score Wipeout a 10. You overlooking the game's flaws is no more credible then them not liking anything in the game. If one is acceptable, then so is the other. If one is not, then neither are acceptable, period.

I'm aware that it doesn't have to be perfect to be scored a 10, but usually a game of such quality meets a certain standard. I can rate PDZ or Big Rigs(as you say) a 10 if I wanted to, but it would be laughable to come up with a convincing review that states why such game is a worthy of a 10(I wouldn't convince anyone but myself). It is much much easier to come up with arguments for TLOU, SMG, etc.

If I gave Fusion Frenzy 2 a zero because I liked nothing the game tried to accomplish, am I less credible than someone who gave it a 10?

I quoted a line of your post. That was the only line I was replying to. I made no commentary on Destiny vs CoD. None of that was important.

However yes I do still think that these sorts of scores will affect a larger, more anticipated game then a smaller more muted release for precisely the reason I illustrated. If it's a game on nobody's radar the it's less likely to have an influx on fanboy reviews which may have been place by people who have never even played it. How many people are likely to seek out Anarchy Reigns, and dump a 0 on it without having played it? It's not very likely to happen. So when I come along and place an 8 on it... it's more likely to mean 8 not 6. If I hate it and give it a 2, it means 2 and not 4. This game isn't as likely to be fighting a mean of 5. That's all I meant be that... and it's really not even an important point tbh.

I'm also not claiming that the majority of user scores as baseless troll scores either. I used a 1:1:1 ratio simply to illustrate a point, that the score doesn't balance out as a result of having a 10 for every 0. If what you meant to say was "there's not enough of these scores to dramatically affect the overall score", then you probably should have said that instead, and I'd have never responded.

Detach everything I said from the game Destiny please... it seems to be causing you to make up shit that was never part of my point. I even originally stated that I made this same point in a completely different thread for a completely different game.. and I'd still make this point if someone said "the 0's and 10's balance each other out" in a thread about Zelda OoT too. They don't.
 
I know that, which is why I said outside of iron banner.

If I enter the iron banner I expect gear to throw things up in the air for combat and it was my choice to enter it, but normal PvP is also unbalanced with weapon mods and purples/yellows throwing things off.

It also seems like some green weapons gradually improve in areas like stability, reload speed, etc. with their level requirement.

It's not ideal, that's for sure. I played some Crucible on my Warlock shortly after hitting 20 and it felt like I had the upper hand against a lot of the lower level people I was playing against.
 
Ding ding ding! I catch myself comparing this game to skyrim constantly, like when I see a cool looking piece of scenery in the distance that I can't go to because of invisible walls/kill screens I think to myself "If this was skyrim I'd be able to go there AND get something cool." Maybe its not a fair comparison but there's a metric fuckton of content in Skyrim and barely any in Destiny, and Skyrim is 3 years old. Hell, content-wise Destiny doesn't even compare favorably to Morrowind.
Yeah - it's just confusing why they took the approach they did. You can't even say, find an NPC out in the wild who tasks you with something, even if it's just a mundane fetch quest. Instead you have to load up the tower, go talk to some robot standing by a whiteboard and get ONLY 5 AT ONCE bounties (no more!). It's so stunted, feels so archaic and I wish I could have seen the decision making process that led to this stuff. I dont think I've ever seen something so talked up as being hugely social, expansive, 'epic' be none of those things whatsoever. What's crazy, really, is that they have this amazing canvas to work with - all this mystic spacey sci fi stuff with potential for mind bending locations and visuals and weaponry and they come up with pristine assault rifles and pistols and all this mundane weaponry when they could be playing with gravity, with weird lasers, anything imagination could come up with. But it's like CoD in space.

Don't get me wrong, Skyrim had moments where it felt shallow as a pond, too, but that sense of progression was also far more pronounced and sometimes I just wanna go into a cave and attack some minions and look at the pretty scenery.

Destiny may not be that game, but they certainly didn't steer away from positioning it as such ,despite people saying 'but the beta!' to act like this was always presented as a segmented, linear experience.
 
I've found the AI to be extremely sneaky and intelligent.. like, Halo level even.

There have been several times where the AI looses me mid battle even though Im not hiding or they revert to the patrol state where they dont even know where I am anymore. I watched for about 15 seconds in the encounter with the Vex where they were all shooting where I was, and I was right next to them still. All I did is walk to the right.
 
The reason the beta felt more balanced for PvP was due to everyone being limited with the lower tier greens, some had a few cool upgrades but nothing like we are seeing in retail, so i'll point balance problems towards not having enough high tier testing, or just not caring about it.
 
First of all, whether or not I have played the game is irrelevant to my point, which is that reviewers are entitled to review the product they paid for and received. As someone else said, it'd be like waiting for the latest patches to review a game, and since games get patched all the time, that makes no sense. Can patches significantly improve the experience? Sure, but that doesn't invalidate previous reviews. If Bungie really wanted players to experience this Raid thing before having an opinion on the game they paid $60 for, they should have delayed the game's release until it was ready.

And for the record, I played the whole of the beta (or alpha, whatever it was called, the one that was also open for PS3 players) including the optional missions, and I was so underwhelmed that I decided to wait for reviews. And guess what, pretty much every reviewer is echoing my impressions of the beta, and those who did beat the game are saying the full game is pretty much the beta repeated 4-5 times. Moreover, there's near-unanimous consensus that the story is terrible (or even non-existent) so there isn't even the incentive of sitting through boring missions to at least enjoy a cool story. With that in mind, I see no reason to buy the game whatsoever except perhaps for very cheap (<$5) during a sale if I'm ever starving for a coop game.

And this is why you don't get it. The game delivered includes the raid. It's a 7 day wait. If you had played the actually challenging content you would realize the raid would be too hard to do right away. Then you would get reviewers saying this game is too hard or nerf the raid.

Like I said before it's so easy to see who has and hasn't played Destiny in this thread and that should tell you something about the criticism this game is receiving. The criticism is shallow and uninformed. The social aspects are weak and the story is weak beyond that destiny is a great game, an extremely solid shooter and a fantastic Co op game.

i mean what is with people criticisizing aspects of a game they havent even experienced. In all my years on gaf i never spoke up unless i had atleast experience on what im talking about.

why bosses don't drop loot really bugs me

They consistently drop loot later in the game. But it's not weapons or the like. It's coins or glimmer boosting use items. Your big stuff is found randomly or in pvp or mailed to you as rewards for doing the daily public events.
 
And this is why you don't get it. The game delivered includes the raid. It's a 7 day wait. If you had played the actually challenging content you would realize the raid would be too hard to do right away. Then you would get reviewers saying this game is too hard or nerf the raid.

Like I said before it's so easy to see who has and hasn't played Destiny in this thread and that should tell you something about the criticism this game is receiving. The criticism is shallow and uninformed. The social aspects are weak and the story is weak beyond that destiny is a great game, an extremely solid shooter and a fantastic Co op game.

i mean what is with people criticisizing aspects of a game they havent even experienced. In all my years on gaf i never spoke up unless i had atleast experience on what im talking about.

I'm level 24, I've run strikes out the wazoo and pvp. The game has tons of flaws and the criticisms are valid but I guess according to you I haven't actually played Destiny since I don't think it's a great game?
 
I've found the AI to be extremely sneaky and intelligent.. like, Halo level even.

I don't feel that way at all. The small enemies mostly don't have shields, they die the moment they pop out of cover, or they're swarmers that get right in your face that have to get popped as a group, and every race has swarmers. The small enemies(Defining this as non-yellow barred enemies) that do have shields, do dive into cover to recover their shields(or they do armor lock, or they teleport in your face), however most of these enemies don't have enough shields to make the regeneration worth while. Then in heroics you get armored versions of small enemies that are more bullet spongy, but follow the same exact concept.

Then you have the big mooks, your captains, your better minotaurs etc. The captains have so much health that they just walk around looking pretty with their color coded shields, basically saying "shoot me, but I hit harder than you do". They don't go try to find cover, they just walk around shooting their rocket shotguns at you. In the case of the Minotaurs, they just teleport in your face(but never try to regen their shields). In the case of the wizzards they just float around shooting aoe magic at you.

I don't find any of this behavior particularly intelligent or engaging. The AI certainly does react to the players actions, but I've never once felt that they're actions beyond shooting at you or rushing you were meaningful. It boils down to "Oh it's X enemy. I have to duck into cover, shoot it when it's out of cover, then duck back into cover to get my shields back." Repeat, perhaps with some amount of running away.
 
Ah, well our wires have got crossed there. The gist I've taken from the reviews I've read say something along the lines of 'it plays brilliantly but the story is shit and there's not much to it'.

What I've played of Destiny so far is sublime. I've loved every minute of it, and of my gaming friends, Bungie fans and no, they've felt pretty much the same.

If there's people who haven't enjoyed the journey at all up to level 20, fair dos it's not for you. You're wrong, but it's doubtful you'll change your mind.

My impression of the reviews is that most feel the core gameplay mechanics are strong, but not the encounters they are used for. It's one of the reasons I used the Spartans Ops comparison as that was a very similar case. Standard awesome Halo gameplay marred by horrifically repetitive encounter designs. The story kinda sucks, but wouldn't be as much of an issue if the missions themselves were its own reward rather than requiring a decent story as a carrot to motivate you along (which it doesn't really provide).

Burning through the content quickly with only the prospect of doing the same stuff again, but at a higher difficulty doesn't help things, and I don't think the addition of a single new mission (the raid) is something worth holding the reviews over imo. If someone hasn't liked the game prior to that point, then whatever score it currently has, is probably correct for them anyway. The raid is only really of value to those that have loved what they've played prior to it.

I've found the AI to be extremely sneaky and intelligent.. like, Halo level even.

They have their similarities, but I wouldn't put them on Halo's level. In Halo the AI were extremely efficient killers. If you screwed up, lost you shields, and were low on health.. running away wasn't likely to help you, as the enemies would do a good job of hunting down, with the knowledge that this was their best chance to finish you off. In Destiny they'll generally realise they're leaving the small area allotted to them and retreat whilst you get away safely. Destiny's AI mostly excels at retreating and hiding really, whilst Halo's were just adept all around.
 
I quoted a line of your post. That was the only line I was replying to. I made no commentary on Destiny vs CoD. None of that was important.

However yes I do still think that these sorts of scores will affect a larger, more anticipated game then a smaller more muted release for precisely the reason I illustrated. If it's a game on nobody's radar the it's less likely to have an influx on fanboy reviews which may have been place by people who have never even played it. How many people are likely to seek out Anarchy Reigns, and dump a 0 on it without having played it? It's not very likely to happen. So when I come along and place an 8 on it... it's more likely to mean 8 not 6. If I hate it and give it a 2, it means 2 and not 4. This game isn't as likely to be fighting a mean of 5. That's all I meant be that... and it's really not even an important point tbh.

I'm also not claiming that the majority of user scores as baseless troll scores either. I used a 1:1:1 ratio simply to illustrate a point, that the score doesn't balance out as a result of having a 10 for every 0. If what you meant to say was "there's not enough of these scores to dramatically affect the overall score", then you probably should have said that instead, and I'd have never responded.

Detach everything I said from the game Destiny please... it seems to be causing you to make up shit that was never part of my point. I even originally stated that I made this same point in a completely different thread for a completely different game.. and I'd still make this point if someone said "the 0's and 10's balance each other out" in a thread about Zelda OoT too. They don't.

Nothing was made up at all. I pointed out to you why I included each thing. YOU took my post out of context and lost my POINT once you did so.

I understand what you are trying to say with the smaller game thing, but in reality it has little to do with what we're actually talking about and you are just deflecting blame off Destiny simply because it's a "AAA" game. yes everyone isn't going to search out Anarchy Reigns and score it, but does it matter?

If someone played the game then they will give the score they think it deserves. I'm sure there are many people who scored TLOU, Gears, SMG, Uncharted 2 0s that never played it just as there many who gave it a 10 because they are Sony/MS/Nintendo fanboys. It changes nothing, the user reviews for those games still reflected the overall quality of the game and that is not the case with Destiny.

The 0s and 10s point was an extremely minor point in a much longer post and you still haven't detailed why one is more valid than the other because there are extremes to both sides with EVERY SINGLE AAA game that releases. Why do you think other AAA games have a notably higher score than Destiny on user reviews?

It's the quality of the game. Nothing you are saying now can change that, I don't care about anything else because that is not the focus of the argument. You can't just pick one line out of something and say yadayadayada and lose the context of what was being said in the process. It achieves nothing and doesn't add to the discussion in any meaningful way. Many Battlefield fanboys gave CoD4 a 0, but guess what it changed NOTHING and the game's quality was still shown in the user reviews.

The game scores of 0 and 10 WILL balance out if it is judged as a quality game by most. This is how it's worked every single time. Scores are low across the board with Destiny. It's great that I know you weren't actually trying to say most of them were troll posts now, but it doesn't really matter. It is still being received as a flop by the public.
 
Just putting this out there, the time from LV21 to LV22 took me 9 hours total. More than it took for me to go 0-20. That means I spent more time doing the same thing over and over again to advance in the endgame then see all the content this game has to offer (outside of loot).

I finally got my boots which pushed me to LV22 after Nexus farming for 3 hours, then turning in about 15 Blue Engrams.

NOT A SINGLE FUCKING LEGENDARY

This system is horrible. I am better off getting Vanguard Marks for my Legendary Armour than picking loot up. It's stupid.
 
Just putting this out there, the time from LV21 to LV22 took me 9 hours total. More than it took for me to go 0-20. That means I spent more time doing the same thing over and over again to advance in the endgame then see all the content this game has to offer (outside of loot).

I finally got my boots which pushed me to LV22 after Nexus farming for 3 hours, then turning in about 15 Blue Engrams.

NOT A SINGLE FUCKING LEGENDARY

This system is horrible. I am better off getting Vanguard Marks for my Legendary Armour than picking loot up. It's stupid.

I know that feel, bro. I'm almost level 2 in Crucible, still haven't gotten a single legendary. I've gotten legendary engrams though, but all I got from them were strange coins and rares. On the other hand, someone who has probably played less than me in my group has a ton of purples and orange gauntlets. This game's RNG is just broken.
 
Dear Destiny, I am playing solo.

I know you may have issues connecting with me for a split second, but please don't send me back to orbit. At least, give me 5 seconds to reconnect, or just instance me into a solo world for a moment.

I know my connection isn't the problem, as I am still in chat, I am still online, and you even let me go into a different game without logging me out.

STOP IT
 
The problem is that the encounter design and AI a much weaker in Destiny.

Encounter design. I agree. Destiny lacks the scripted moments and smart enemy placement of Halo because every mission takes place in the same map on the respective planets. The closest we get to good encounter design is in the no respawn areas and strike missions.

But as for the AI, I wouldn't say it's "Much" weaker but overall it does feel slightly worse but I'd argue Destiny has the exact same depth to enemy variety and AI as any Halo game - the problem is just that it's spread into seperate areas, so for example, the Cabals are kind of like the Jackals from Halo. The ones with their shields pull out one arm you have to shoot and then aim for their head as they are knocked back, and the Fallen mostly fit into the Grunts and Elites types while the Hive are a bit like the Flood.

I've seen great AI behaviour, like where the Hive Knights charge you while Abominations try to flank you. Wizards try to hide when they lose their shields and Thralls take detours if you place a grenade in their path, and all of this while it's simulatniously syncing with the other players' pings, I'd say it's pretty great AI and maybe only slightly weaker than Halo.
 
I don't think I've ever been killed by a pulse rifle and by a scout rifles maybe twice.

There have been several times where the AI looses me mid battle even though Im not hiding or they revert to the patrol state where they dont even know where I am anymore. I watched for about 15 seconds in the encounter with the Vex where they were all shooting where I was, and I was right next to them still. All I did is walk to the right.

I've been in firefights with dregs where they take cover and when I circumvent the obstacle they are facing the opposite direction stationary.
I mean almost every time, it isn't like I disappeared or snuck off.
 
I think the biggest thing that needs work are the social options, especially with Raids coming up with no matchmaking....... even with PSN friends and a clan, sometimes it's hard to get together.

Clan management in-game would be amazing in terms of solving some social issues.
Prox chat would also be cool (until it wasn't cool and we call call for it to be chopped lol).
 
Nothing was made up at all. I pointed out to you why I included each thing. YOU took my post out of context and lost my POINT once you did so.

I understand what you are trying to say with the smaller game thing, but in reality it has little to do with what we're actually talking about and you are just deflecting blame off Destiny simply because it's a "AAA" game. yes everyone isn't going to search out Anarchy Reigns and score it, but does it matter?

If someone played the game then they will give the score they think it deserves. I'm sure there are many people who scored TLOU, Gears, SMG, Uncharted 2 0s that never played it just as there many who gave it a 10 because they are Sony/MS/Nintendo fanboys. It changers nothing, the user reviews for those games still reflected the overall quality of the game that is not the case with Destiny.

The 0s and 10s point was an extremely minor point in a much longer post and you still haven't detailed why one is more valid than the other because there are extremes to both sides with EVERY SINGLE AAA game that releases. Why do you think other AAA games have a notably higher score than Destiny on user reviews.

It's the quality of the game. Nothing you are saying now can change that, I don't care about anything else because that is not the focus of the argument. You can't just pick one line out of something and say yadayadayada and lose the context of what was being said in the process. It achieves nothing and doesn't add to the discussion in any meaningful way. Many Battlefield fanboys gave CoD4 a 0, but guess what it changed NOTHING and the game's quality was still shown in the user reviews.

The game scores of 0 and 10 WILL balance out if it is judged as a quality game by most. This is how it's worked every single time. Scores are low across the board with Destiny. It's great that I know you weren't actually trying to say most of them were troll posts now, but it doesn't really matter. It is still being received as a flop by the public.

I certainly can quote one line out of your post if that's the only line I'm contending. Context wasn't required at all, because my point would apply universally no matter what thread we were in or what game we were discussing. Hell it'd apply to anything that can be rated, even if it weren't a video game. Yes the 0's and 10's point was minor... but it was the only point I addressed. I don't have to now take a stance against the rest of your post, just because I disagreed with that one point. What the hell?

The 0's and 10's aren't balancing each other out. If they're a minority against a vast amount of other scores, then those other scores are mitigating the effect... and that's fine. But if the 0's and 10's were balancing themselves out, it would work with a 1:1:1 ratio. Which I proved to you that it doesn't (8 becoming 6).

This is literally the only point I am making against you. Nothing else, so I expect not to read "Destiny" or "TLOU" in your next reply. Failing that, PM me instead. Thanks.

EDIT: And just to clarify one last time. I'm not really impressed with Destiny AT ALL. I doubt I'd even give it the 75 it currently sits at. You should probably see my other posts in this thread, if you think I'm saying all this to defend Destiny...
 
Encounter design. I agree. Destiny lacks the scripted moments and smart enemy placement of Halo because every mission takes place in the same map on the respective planets. The closest we get to good encounter design is in the no respawn areas and strike missions.

But as for the AI, I wouldn't say it's "Much" weaker but overall it does feel slightly worse but I'd argue Destiny has the exact same depth to enemy variety and AI as any Halo game - the problem is just that it's spread into seperate areas, so for example, the Cabals are kind of like the Jackals from Halo. The ones with their shields pull out one arm you have to shoot and then aim for their head as they are knocked back, and the Fallen mostly fit into the Grunts and Elites types while the Hive are a bit like the Flood.

I've seen great AI behaviour, like where the Hive Knights charge you while Abominations try to flank you. Wizards try to hide when they lose their shields and Thralls take detours if you place a grenade in their path, and all of this while it's simulatniously syncing with the other players' pings, I'd say it's pretty great AI and maybe only slightly weaker than Halo.

Depth is not comparable, because you don't have the choice of different weapons and ammo conservation like you do in Halo. Destiny really is point and shoot, except for one enemy in Mars who has a shield and dies like a Jackal.

The issue is that all enemies really have almost the same AI in Destiny. Apart from Warlocks, every enemy from a Dreg, Shank to Captain (Cabal enemies too), just shot you, and run back if their shields are running out. Except only the Captains have shields, so the rest just shoot and... shot.

Dregs and the cloaked enemies will chase you down, if you aren't already shooting them, and Thralls will just mindlessly chase you. There is no real flanking, they're just moving towards you from different parts of the kill room. They will sometimes go into cover and peak out, stupidly, as you wait and take them out....

Warlocks just stay back, then hide behind where you are unable to shoot them like they are fecking omniscient of the area, a flaw from Halo imho. It's not really AI, it just forces you to take out the ones around them before chasing them down whenever their shields are gone.

But really, the evasive abilities of almost any Halo enemy makes it not a comparison at all. Enemies in Destiny are slow "targets" that are unable to dodge out of the way of a grenade (they can, but the dodge comes late and they always still get hit or stuck). Bosses will just move towards you and shoot, and switch Aggro to other fireteam members.

Sure Destiny can have a big combination of the above and it requires the player to chose who he shoots first, but like the 2nd room in the first strike (from the beta), just hide behind the top and pop them as they appear in order of who shoots you most. It's terrible.
 
I certainly can quote one line out of your post if that's the only line I'm contending. Context wasn't required at all, because my point would apply universally no matter what thread we were in or what game we were discussing. Hell it'd apply to anything that can be rated, even if it weren't a video game. Yes the 0's and 10's point was minor... but it was the only point I addressed. I don't have to now take a stance against the rest of your post, just because I disagreed with that one point. What the hell?

The 0's and 10's aren't balancing each other out. If they're a minority against a vast amount of other scores, then those other scores are mitigating the effect... and that's fine. But if the 0's and 10's were balancing themselves out, it would work with a 1:1:1 ratio. Which I proved to you that it doesn't (8 becoming 6).

This is literally the only point I am making against you. Nothing else, so I expect not to read "Destiny" or "TLOU" in your next reply. Failing that, PM me instead. Thanks.

EDIT: And just to clarify one last time. I'm not really impressed with Destiny AT ALL. I doubt I'd even give it the 7.5 it current sits at. You should probably see my other posts in this thread, if you think I'm saying all this to defend Destiny...


I'm not saying it literally balances it out as in a 1:1 comparison. The reason it changes nothing isn't because the 0 doesn't count or have an effect towards the overall score, it's because in every AAA game that has ever released since Metacritic has been around, games have been given such a score. Destiny is not different from any of these games, the 0s have no more of an effect on Destiny than they do for any other game. If the game's user reception was better, then the score would be BETTER. Just like all the games I've been mentioning that have equal reason for the troll posts.

You trying to argue otherwise is simply deflecting blame whether you enjoyed it or not. The 0s that it's specifically receiving doesn't affect it in any meaningful way in comparison to any other AAA game, which is what I was discussing originally. This is the reason your point doesn't apply.
 
Either way, I don't see one raid changing any (or a lot of) minds or reviews, since a lot of people's criticisms would remain unaddressed regardless. I also think it's unreasonable for people to have to go through 20+ hours before they can reasonably start to find it enjoyable (or reach a greater height, at least). If someone doesn't find it enjoyable up to the level cap, I wouldn't expect them to dredge through that first.
 
The reason it changes nothing isn't because the 0 doesn't count or have an effect towards the overall score, it's because in every AAA game that has ever released since Metacritic has been around, games have been given such a score. Destiny is not different from any of these games, the 0s have no more of an effect on Destiny than they do for any other game. If the game's user reception was better, then the score would be BETTER. Just like all the games I've been mentioning that have equal reason for the troll posts.

And that's not 0's and 10's balancing out. That's there not being enough of them to alter the overall result. If there were more, they'd have a very definite effect, either one way or the other.

This has nothing to do with Destiny being a special snowflake. I know it applies to every other game too. And for every other game someone submitting a 0 and someone submitting a 10, is not the same as them both submitting neither.
 
Turn up the difficulty. It's still not perfect on hard but it's much better.

NO IT IS NOT

AI stays the same, they just take more damage and do more damage. AI isn't practically changing according to difficulty. Just go back with you higher level and play the Heroic missions on Earth, then play it on the original difficulty, it's the same.
 
Wow read the sentence right below what you bolded.

1 raid is supposed to fix all the valid criticisms that Destiny is receiving? That doesn't make a lot of sense to me, perhaps I'm missing what you are trying to say? How does the story (and other problems with Destiny) get fixed by a raid?
 

It's true. But I actually find it to be worse after that 20 hours. Grinding the same stuff over and over again.

In the first 20 hours at least you're seeing new areas and stuff to be kind of interesting.

It's just the MMO design of "the real game starts at end game". Nothing special. It depends what kind of player you are whether that is better or worse for you.
 
1 raid is supposed to fix all the valid criticisms that Destiny is receiving? That doesn't make a lot of sense to me, perhaps I'm missing what you are trying to say? How does the story (and other problems with Destiny) get fixed by a raid?

If that doesn't work, "wait for the DLC", "wait for the expansion DLC" etc etc.

They can give themselves as much time as needed :p
 
1 raid is supposed to fix all the valid criticisms that Destiny is receiving? That doesn't make a lot of sense to me, perhaps I'm missing what you are trying to say? How does the story (and other problems with Destiny) get fixed by a raid?

Why did you expect Destiny to have a great story? Or want?

I mean, for me it has excellent lore/atmosphere, similar to Panzer Dragoon Saga.. I feel like the universe has depth, they aren't telling me an interesting linear narrative, but I can see it if I read between the lines and connect the dots.

To me it is similar to Dark/Demon Souls in storytelling.

What other problems are you having?
 
Yeah, I haven't really seen the AI do too much. A lot of peeking out to shoot which lets you get a headshot, captains stay out in the open and teleport around slowly moving forward, cloaked guys beeline towards you but if you back up enough there's an invisible line where they "nope" and stay back, letting you pick them off. Hive minions are pretty much the same with their equivalents. Most of the Vex charge towards you and are super vulnerable to AoE attacks. Cabal legionaries jump around in pretty dumb places, the shield guys can be interesting but aren't actually smart(i.e., have 2 players on two different sides. The smart thing would be to back up in a way that neither person has line of sight on your weakness, but they focus on one person and will actually turn around to track the person, leaving themselves totally explosed to the other player.)

All the heroic modifier seems to do is make them continuously fire more. I don't see much flanking unless your back is actually against the wall when the game sets up scenarios like that, or any different behaviors otherwise.
 
NO IT IS NOT

AI stays the same, they just take more damage and do more damage. AI isn't practically changing according to difficulty. Just go back with you higher level and play the Heroic missions on Earth, then play it on the original difficulty, it's the same.

Yeah no. AI is amazing and just gets better as the difficulty increases.
 
I have to say, despite this being a 610 for me, as in disliking the loot/levelling system, hating PvP and not fond of Strike bosses...

I quite enjoy playing the daily heroic missions. I just wish there was SOME reward for it. 4900 EXP? A Big bonus to EXP, that thing that is basically meaningless? Fuck off...

Yeah no. AI is amazing and just gets better as the difficulty increases.

How. Explain. Do they rush more? Do they throw more grenades? Do they move faster even?

Higher difficulties in Destiny is JUST a stat change breh, sorry to break it to you.
 
And that's not 0's and 10's balancing out. That's there not being enough of them to alter the overall result. If there were more, they'd have a very definite effect, either one way or the other.

This has nothing to do with Destiny being a special snowflake. I know it applies to every other game too. And for every other game someone submitting a 0 and someone submitting a 10, is not the same as them both submitting neither.

I am talking about solely Destiny, CoD4, etc. I'm not discussing this hypothetical game you are referring to that consists of mostly 0s or 10s. I was specifically talking about this game. If I weren't then maybe you would have a point, but you don't in the context of what's being discussed. I didn't say that was the case for the hypothetical game you are talking about.

No one claimed it was the same as them submitting nothing instead of those scores. I'm saying that those scores for Destiny have not changed the reception of the game. Most of the scores are not 0 or 10s, the game has HAD a negative reception even if we eliminate every single 0 or 10 or use different sites, it hasn't changed anything. On sites where there are no 0s like Amazon, it still has NOT changed the reception and types of scores that Destiny receives.
 
Why did you expect Destiny to have a great story? Or want?

I mean, for me it has excellent lore/atmosphere, similar to Panzer Dragoon Saga.. I feel like the universe has depth, they aren't telling me an interesting linear narrative, but I can see it if I read between the lines and connect the dots.

To me it is similar to Dark/Demon Souls in storytelling.

What other problems are you having?


Becaus Bungie was comparing themselves and Destiny to LotR and Star Wars and game of thrones, that's why.
 
I have to say, despite this being a 610 for me, as in disliking the loot/levelling system, hating PvP and not fond of Strike bosses...

I quite enjoy playing the daily heroic missions. I just wish there was SOME reward for it. 4900 EXP? A Big bonus to EXP, that thing that is basically meaningless? Fuck off...

EXP gets converted into Motes of Light so it's not totally meaningless I guess.
 
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