Destiny - Review Thread

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You haven't try heroic mode yet ?

I am LV24, fighting that dude on the Weekly Playlist solo. Right now he is faster to kill than he was back in the beta or when I was LV18 running the Strike Playlist.

He is still a damn orb with way too much health, with only one attack that can kill a teammate... His damn melee, which is difficult to get hit by...
 
Are you going to complain that Monster Hunter doesn't have a story either? Some of you act like Bungie got away with something here.. it's obviously a design decision. If you don't like it, that's fine. But stop acting like the game is missing something or that Bungie had ill intent.
"We want Destiny's story to stand next to LotR and SW"

iHnoCRDqeRZue.gif
 
They cut Joe Staten from the credits, or is he there somewhere? That'd be shitty unless it was his choice.

Yeah he's there, Staten is listed a few sections above as "story director"

From quick Google search, several of these writers seem to be professional sci-fi/fantasy novelists, and one of them wrote Assassin's Creed 2 (that guy left Bungie for Telltale recently).
 
Nope. You are correct about the academic grading scale, but the tiers are somewhat different.

100 - Perfect
90 - A+
80 - A
70 - B
60 - C
50 - D
... and so on. It does admittedly vary region to region, though.

I think the reviews have been more than fair to Destiny.
Man, I wish that had been my grading scale. In high school mine was
93-100 - A
85-92 - B
77-84 - C
69-76 - D
68 and below - F

College was a little better
90-100 - A
80-89 - B
70-79 - C
60-69 - D
59 and below - F
 
my boy is playing it right now and I'm watching him and it really bugs me how there isnt any sort of couch coop and that the entire social aspect of the game is part is shit.

like it really is blowing my mind that they wanted this to be the big next game yet had the worst social integration I have ever seen

FPS games several years ago have better social integration than this game, really dissapointing, still want to play the game though
 
I am LV24, fighting that dude on the Weekly Playlist solo. Right now he is faster to kill than he was back in the beta or when I was LV18 running the Strike Playlist.

He is still a damn orb with way too much health, with only one attack that can kill a teammate... His damn melee, which is difficult to get hit by...

There is weekly Heroic strike that arc element do 3 times damage. Your arc weapons will do 3 times damage but most of fallen do arc damage as well.

You should try it. Feel much better than normal strike.
 
Man, I wish that had been my grading scale. In high school mine was
93-100 - A
85-92 - B
77-84 - C
69-76 - D
68 and below - F

College was a little better
90-100 - A
80-89 - B
70-79 - C
60-69 - D
59 and below - F

In UK Universities it is

100-70 - A
60 - B
50 - C
40 - D
...

-------------------

Anyway guys, I close to uploading a clip which demonstrates how enemy difficulty is affected by

- number of players in a fireteam (so solo is basically easy as fuck, but then in a party you can revive so meh)

- idgaf about heroic skull, enemies are aggressive and difficult only when about 2 LVs higher

- Bosses are damage sponges, even when you are more powerful, the AI fecking sucks and there is no honest to god challenge
 
FPS games several years ago have better social integration than this game, really dissapointing, still want to play the game though

The first MMOs have more social features then this game.

Being completely unable to speak to anyone not in your team? Wut? Yet Bungie were trying to drum up how this would be an amazing social experience and that is why Reviewers couldn't get review copies ahead of time?
 
There is weekly Heroic strike that arc element do 3 times damage. Your arc weapons will do 3 times damage but most of fallen do arc damage as well.

You should try it. Feel much better than normal strike.
Ah yes, that weekly strike. The one that took me over an hour of tedious bullet sponge which led to a whopping 0 loot for all three of my fireteam at the end other than the pre-determined three strange coins, of which we could use to buy a whopping 0 things with.

Ah yes, that strike. Such fun and rewarding that one was.
 
Anyway guys, I close to uploading a clip which demonstrates how enemy difficulty is affected by

- number of players in a fireteam (so solo is basically easy as fuck, but then in a party you can revive so meh)

- idgaf about heroic skull, enemies are aggressive and difficult only when about 2 LVs higher

- Bosses are damage sponges, even when you are more powerful, the AI fecking sucks and there is no honest to god challenge

Here it is

http://xboxclips.com/video.php?uid=...asky&vid=0019e1d8-197a-45e0-8f2a-61b603b7dc8d

To anyone who has played this Strike with 3 people or when LV20, enemies on the field will be trying to at the very least shoot you on the inside, the spider boss will have much more defence than this, and actually this is an almost impossible Strike at LV20. IMHO I could still solo it at LV20 and I got to Sepkis Prime back then before getting booted from the server.

All that determines the "aggressive" AI or difficulty is just whether or not they are 2 levels above, or 2 levels below, just like any old online RPG. The problem is that in this game you NEVER feel more powerful because the numbers are pretty much the same, even if I go back and fight a LV8 Spider, my damage will be almost the same, and it will die in almost the same amount of time since I have enough ATK to do max damage.

So good loot in this game is just allowing you to fight bigger number enemies. That's why more light gives you more ATK, not Impact or anything else.
 
Yay. I bit that bullet hard and got TLoU: Remastered. Do it my friend. Do it.

Seriously

I haven't finished the "Story" yet, but I'm already feeling like I've had a enough. Hearing people's latter game experiences between here and the OT just further cements that....
 
Seriously

I haven't finished the "Story" yet, but I'm already feeling like I've had a enough. Hearing people's latter game experiences between here and the OT just further cements that....
After I decided to trade it in, I burned through the story just to say I did.

Things were much better before I had. Don't finish the game. For the love of god, do not finish the game.
 
my boy is playing it right now and I'm watching him and it really bugs me how there isnt any sort of couch coop and that the entire social aspect of the game is part is shit.

like it really is blowing my mind that they wanted this to be the big next game yet had the worst social integration I have ever seen
That is really sad considering the campaign even requires Internet to play.
 
Pretty sure i'm gonna take advantage of the $40 trade-in at GameStop tomorrow

Metro:Redux

Yay or nay GAF?

While I think it's too early to throw in the towel completely, I've heard nothing but good things about the Metro games, and some of the stuff that they did to Metro 2033 for the redux are really nice touches.

If you can hold off a bit though there's The Evil Within and Middle Earth: Shadows of Mordor around the corner. Sounds like a demo for the former will be out by the end of TGS (so September 21st), and the latter releases on September 30th. In the US at least. There's Alien Isolation too, but that will likely be a risky title to be holding out on and definitely a short ride.
 
Part-time lurker, second-time poster here. If you're disappointed in Destiny's story, you should give this DBO thread a read. Especially note this post by Bungie writer General Battuta:

I don't know anything about the technical or design reasons, but I do know that if we'd had to have the Grimoire written to go on the disc with the game proper, it likely would've been cut. The Grimoire as it stands was mostly written and edited in one crazy sprint very close to launch.

So Destiny's backstory lore was not only an afterthought from a functional POV -- the Grimoire interface is both entirely outside the game and highly confusing to navigate -- but it had to be, just to avoid being cut entirely. No wonder what we see in the game is so bland and devoid of context.

Also, re:bosses, I'm wondering what happened to the Bungie that developed the thrilling Scarab battles of Halo 3. To go from that exhilarating, fist-pumping mechanic to Devil Walker-style "bullet sponges with weak points" is such a huge step backward.
 
Gamestop sells those Steam gift cards, right? I'll get one of those and grab Transistor on PC. Probably gonna wait a while though, finish up the story and do extra stuff. Im Level 14 not even a week after the game came out, doesnt really inspire confidence. What's the actual level cap?
 
Gamestop sells those Steam gift cards, right? I'll get one of those and grab Transistor on PC. Probably gonna wait a while though, finish up the story and do extra stuff. Im Level 14 not even a week after the game came out, doesnt really inspire confidence. What's the actual level cap?

You stop gaining levels with XP at 20. 21-30 come from Light, which is a stat found on end-game gear.
 
You stop gaining levels with XP at 20. 21-30 come from Light, which is a stat found on end-game gear.

Do you mean the motes of light? I already have a few of those for some reason. So 30, I have no idea why Bungie tried to tell everyone the cap is 20, when it is not.
 
Does content scale with your level and gear? Because I am getting tired of any challenge and just want to blow through and trade it in. If it doesn't scale I'll just let my nephews play my character to lvl 25 with epic gear then go back and experience the story. It is beyond boring slogging to a big fight, to kill some boss things, then frantically fight five waves of enemies, ad nauseam. If I could just overpower the content to make it trivial I'd prefer that.

Man, sad to say. I'm usually one to play a game on the highest difficulty.....
 
Part-time lurker, second-time poster here. If you're disappointed in Destiny's story, you should give this DBO thread a read. Especially note this post by Bungie writer General Battuta:



So Destiny's backstory lore was not only an afterthought from a functional POV -- the Grimoire interface is both entirely outside the game and highly confusing to navigate -- but it had to be, just to avoid being cut entirely. No wonder what we see in the game is so bland and devoid of context.

Also, re:bosses, I'm wondering what happened to the Bungie that developed the thrilling Scarab battles of Halo 3. To go from that exhilarating, fist-pumping mechanic to Devil Walker-style "bullet sponges with weak points" is such a huge step backward.

What the hell? There had to be some crazy shit going on internally.

I actually wouldn't mind the Devil Walker as it is if it were just a bit more engaging. The only risk you ever get is when having to run after mobs for ammunition.
 
Do you mean the motes of light? I already have a few of those for some reason. So 30, I have no idea why Bungie tried to tell everyone the cap is 20, when it is not.

No, Motes of Light are things you can exchange for not very good stuff when you get a whole bunch. Light is like when you get Strength +11 on a good piece of armour, except when you have enough Light, you jump a level and you do more ATK (in other words, you are allowed to fighter higher LV enemies).
 
Do you mean the motes of light? I already have a few of those for some reason. So 30, I have no idea why Bungie tried to tell everyone the cap is 20, when it is not.

Motes of Light are just tokens you can trade for certain items, and you gain them instead of levels once you hit 20.

It's set up that way because the last 10 levels are more akin to a "gear score" in other MMOs, and you don't gain them the same way you did before.
 
Part-time lurker, second-time poster here. If you're disappointed in Destiny's story, you should give this DBO thread a read. Especially note this post by Bungie writer General Battuta:



So Destiny's backstory lore was not only an afterthought from a functional POV -- the Grimoire interface is both entirely outside the game and highly confusing to navigate -- but it had to be, just to avoid being cut entirely. No wonder what we see in the game is so bland and devoid of context.

Also, re:bosses, I'm wondering what happened to the Bungie that developed the thrilling Scarab battles of Halo 3. To go from that exhilarating, fist-pumping mechanic to Devil Walker-style "bullet sponges with weak points" is such a huge step backward.

I honestly think something like this is thread-worthy. Baffling decision.

Do you mean the motes of light? I already have a few of those for some reason. So 30, I have no idea why Bungie tried to tell everyone the cap is 20, when it is not.

Nah, you're looking for gear that has light attached to it already. Basically, pray to the RNG gods to give you a level up in a reasonable time period.
 
Seriously

I haven't finished the "Story" yet, but I'm already feeling like I've had a enough. Hearing people's latter game experiences between here and the OT just further cements that....

I'm in the exact opposite situation. I canceled my preorder due to concerns with the game and now I'm checking EBay to see when the price gets around $30 to pick it up.

Funny enough, all this talk about how the game changes when you hit 20 is making me think the game is worth less than the $30 limit I placed on myself. My impression of the late game is that its running the same 6 missions repeatedly against increasingly bullet sponge enemies in order to get higher versions of weapons/armor you are already using. Those weapons/armor only differ in that they can fight slightly high mobs without a penalty. Oh and there will be 1 raid that will require some kind of choreographed dance to complete, and which I'll never do because of the lack of match making.

Yea, I'll be doing none of that.
 
So, did Sony completely waste their money on this advertising and exclusive content deal on this game?

Well, it did make $500mil on its first day, willing to bet the majority of that was spent on PS consoles. Only time will tell if the community sticks with it though.
 
GT hit the bullseye with their review imo.

good stuff. this game is way to fun to be a 6, or average. i think some reviewers need to step back a bit and ask them selves a question ..is it fun. do you want to boot it up and play, over and over.

for me , hell yes ... i've only played madden once since i started destiny ....

BF4,COD, KZ ... all these shooters, when played, pvp ... its stressfull .. i mean they are fun ..but there is something way cooler with co-op ..and a game built around these co-op sessions of 10-15 mins or so .. it's great.
 
Part-time lurker, second-time poster here. If you're disappointed in Destiny's story, you should give this DBO thread a read. Especially note this post by Bungie writer General Battuta:



So Destiny's backstory lore was not only an afterthought from a functional POV -- the Grimoire interface is both entirely outside the game and highly confusing to navigate -- but it had to be, just to avoid being cut entirely. No wonder what we see in the game is so bland and devoid of context.

Also, re:bosses, I'm wondering what happened to the Bungie that developed the thrilling Scarab battles of Halo 3. To go from that exhilarating, fist-pumping mechanic to Devil Walker-style "bullet sponges with weak points" is such a huge step backward.

That explains it then. It didn't make any sense that they'd deliberately make you go out of the game to see what you'd collected.
 
GT hit the bullseye with their review imo.

good stuff. this game is way to fun to be a 6, or average. i think some reviewers need to step back a bit and ask them selves a question ..is it fun. do you want to boot it up and play, over and over.

for me , hell yes ... i've only played madden once since i started destiny ....

BF4,COD, KZ ... all these shooters, when played, pvp ... its stressfull .. i mean they are fun ..but there is something way cooler with co-op ..and a game built around these co-op sessions of 10-15 mins or so .. it's great.

How about reading those 6/10 reviews, and not just dismissing them based on the score?
 
I don't know anything about the technical or design reasons, but I do know that if we'd had to have the Grimoire written to go on the disc with the game proper, it likely would've been cut. The Grimoire as it stands was mostly written and edited in one crazy sprint very close to launch.

So this is him admitting the story was a complete after thought that was rushed?
 
GT hit the bullseye with their review imo.

good stuff. this game is way to fun to be a 6, or average. i think some reviewers need to step back a bit and ask them selves a question ..is it fun. do you want to boot it up and play, over and over.

for me , hell yes ... i've only played madden once since i started destiny ....

BF4,COD, KZ ... all these shooters, when played, pvp ... its stressfull .. i mean they are fun ..but there is something way cooler with co-op ..and a game built around these co-op sessions of 10-15 mins or so .. it's great.

Well said. I completely agree.
 
I'm in the exact opposite situation. I canceled my preorder due to concerns with the game and now I'm checking EBay to see when the price gets around $30 to pick it up.

Funny enough, all this talk about how the game changes when you hit 20 is making me think the game is worth less than the $30 limit I placed on myself. My impression of the late game is that its running the same 6 missions repeatedly against increasingly bullet sponge enemies in order to get higher versions of weapons/armor you are already using. Those weapons/armor only differ in that they can fight slightly high mobs without a penalty. Oh and there will be 1 raid that will require some kind of choreographed dance to complete, and which I'll never do because of the lack of match making.

Yea, I'll be doing none of that.

Exactly
 
So this is him admitting the story was a complete after thought that was rushed?

You're reading too much into it/reading what you want to read likely. I think it's closer to the Grimoire stuff not really intended to be a part of the game at release until someone decided to push the lore out there. Good on whoever made that decision, but I still wish it was more tied in with the game itself.
Surprised there hasn't been a review from Edge & Eurogamer yet.

They can take their time. While I agree with what a lot of the reviews have said, I think some rushed their pieces out too quick. The important part that is post-game, or lack thereof, really wasn't touched. The randomness of how engrams work, the light system past the soft-cap, seeing how things do/don't change at different difficulties...I think that could have done some looking in on.

But I've also argued they shouldn't wait for withheld content/patches/events to get reviews out, so I'm probably just talking in circles.
 
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