It wont even be that. AF is literally no cost as long as you get GPU RAM. It's the same as textures. If you have 2GB VRAM, you can go ahead and set the textures of any game from 1-2 years ago to Ultra. For this year and upcoming years I'd recommend 3-4GB VRAM. But let's say Witcher 3 comes out, and you have a 4GB VRAM GPU, then go ahead and right away set Textures to Ultra. It's the same for AF, you just have to have some free memory, much less than the memory needed for Textures, and if you do then that's all the cost. If you don't have memory, and you do set AF or Textures beyond what your memory can handle, then and only then will it impact performance.
It's the higher bandwidth requirement that might be the bottleneck here. AF with uncompressed textures can be very bandwidth heavy. You don't need additional space in the RAM afaik as the AF is processed by reading those textures.