Kagari implied as much, shooting down any wishes for 'open world' and telling us to use FF12 as a reference. I'm totally fine with that too as long as the zones are as massive as this trailer lets on (e.g. I saw the same landmarks in the horizon in most of the grassy footage, meaning it's likely one huge zone)
Considering the size seen in this trailer, I'm thinking more of the locations will be, at the very least, like Cerobi Steppe and less like Paramina Rift. From what we've seen the areas look impressively big.
The amount of Yaoi doujinshis this will spawn though...
Wouldn't be anything new. I remember buying my sister a pack of FFVII playing cards(bootleg cards with doujinshi pictures of the FFVII cast on them) and her showing me one particular card of bare chested Sephiroth and Cloud rubbing each others pecs. I could never understand why that was her favorite card.
This TGS trailer didn't scream 'next-gen' to me like the E3 trailer did. It looked like a slightly more pretty X (Wii U).
To me, I'm actually okay with it. I was never one to swoon over unrealistic expectations regarding graphics. I see the TGS trailer and say, "Y'know what, that works! If the graphics are THIS good, and you deliver a fuckin epic world spanning adventure through many amazing locations, you don't have to reach for the stars. This is fine.". I don't find thrill when people are trying to render the most realistic looking skin, and the finest details are taken for each fuckin' pore and freckle. Keep the graphics workable, but focus on other aspects of the game. I've said this before, if it's the choice between the BEST looking game EVER, but they had to sacrifice a lot to make it that way so it's just one big hallway simulator, OR a game that as serviceable graphics(they aren't super cutting edge), but the world is large and explorable, and there's much to do, keep your fuckin' hallway simulator! I'm going with the second option! And yeah, call me backwards, but if that means sacrificing the best of the best looks for substance, I'm backwards and I wouldn't mind the world taking a step back with me!
Uh I don't know who to take seriously here. Are you guys actually impressed by the graphics here? Looks really substandard.
If THIS is substandard to your tastes, I LOVE substandard. I'd rather have substandard like this if it means the world's fuckin MASSIVE and there's a lot to do, than above-standard quest through a corridor.
And when I hear "road trip", what I think they are trying to get across(as this trailer pretty much paints a picture of) is that it's like every other RPG, which as people have said, the quest of a group of people IS technically a "road trip", but say FFVII, you go from place to place(point a to point b, Midgar to Kalm to Chocobo Farm to Mythril Mines) but all conversations occurs at each point, never really the travels inbetween those points. Here, since the travel's in real-time, you are no doubt still going from point to point(as story dictates), but you actually get to see them bond between those points. You get to see them chat, goof around, gaze at awe at the places they go to. I think there will be more a focus on not Point A or Point B, but the road between each point, and this is not saying the points have become less significant, but I think the road we all travel in RPGs where it's basically a silent run from area of departure to area of destination will become far MORE important within this game(as far as character development is concerned). Probably think of the skits in the Tales series and amplify them 100 fold. Not just little talking portraits joking about shit, but we see everything these characters are doing while they are on the road. Talking about what they expect to find when they reach their next destination, what they are thinking of as they depart a previous area, comment on the situations at hand and generally goof around like close friends do.