Bayonetta 2 off to a slow start in Japan [Update: Week 2 sales]

Bring out the list man (and the chalkboard while your at it, I haven't seen it a while).

I don't have the chalkboard but ...

http://www.forbes.com/sites/insertc...-says-star-fox-zelda-and-more-coming-in-2015/ (strangely, the graphic doesn't have some other confirmed titles on it such as Mario Party 10

Confirmed for 2015:

  • Yoshi's Wooly World
  • Kirby & The Rainbow Curse
  • Splatoon
  • Mario Maker
  • Star Fox
  • Mario Party 10
  • Xenoblade Chronicles X
  • Legend of Zelda
  • Mario vs. Donkey Kong (eShop)
  • Miyamoto's Project Guard & Giant Robot ( for now, I'll just count these as one title)

Yet to be confirmed for 2015:

  • Fatal Frame 5
  • Devil's Third
  • Fire Emblem X Shin Megami Tensei
 
This was expected to happen, honestly. It took a long time to come out after it was originally announced, the hype for it diminished ever since. Platinum should have released in 2013 instead when it had everyone's attention, 2014 is a little too late.

Wii U audience by now isn't giving a shit for it anymore, anyway.
 
I think there's an argument to be made MGR lost sales with platinum attached. I know of at least one person who didn't buy it, because they were sold on the original vision and were not fans of Platinum.

I still bought the game later on PC but definitely felt this way. The first trailer looked way more interesting to me than what we received in the end. I probably would have gotten it day 1 when I still had my PS3 if it didn't change over to Platinum's hands.
 
I don't have the chalkboard but ...

http://www.forbes.com/sites/insertc...-says-star-fox-zelda-and-more-coming-in-2015/ (strangely, the graphic doesn't have some other confirmed titles on it such as Mario Party 10

Confirmed for 2015:

  • Yoshi's Wooly World
  • Kirby & The Rainbow Curse
  • Mario Maker
  • Star Fox
  • Mario Party 10
  • Xenoblade Chronicles X
  • Legend of Zelda
  • Mario vs. Donkey Kong (eShop)

Yet to be confirmed for 2015:

  1. Fatal Frame 5
  2. Devil's Third
  3. Fire Emblem X Shin Megami Tensei
You forgot 2015 GotY Splatoon.
 
Yes 38k in sales is bad but then again the market has cratered since the original bayonetta launched. If someone had told us that the ps4 would be selling 6-8k a week not even a year after launch we world have thought they were crazy.
 
I don't know.

My hunch is that they were going to do this game some justice in regards to exposure as the buzz around the game is pretty loud(even if it's a loud minority) but hopefully this doesn't dissuade them.

They seem like they want to just put all their eggs in "one" basket ala Kart and next Smash and have DLC for them to keep them afloat.

It'd be smart too since they can show that they will have holiday block busters. I think Nintendo can market Bayonetta as a great choice for Halloween costume. The idea is terrible I know, but whatever to give it some exposure right?
 
There's a Mario type outfit I think for Bayo...if that counts at all. Besides which, you shouldn't be listening to anyone who tries to dictate your purchases or tastes bro, you should be able to be you, an individual.

Sorry, I sometimes lack much finesse with my posts.

http://www.neogaf.com/forum/showpost.php?p=129991343&postcount=346

I feel things like saying this was always going to be a financial mistake for Nintendo and Wii U owners were never going to buy it are roundabout ways to say it should have been on other platforms for different consumers.

Nintendo got Bayonetta 2 to add value to their system and entice their customers and I am glad they did. And I plan on getting it when NOA feels like gracing us with it.
 
I don't know.

My hunch is that they were going to do this game some justice in regards to exposure as the buzz around the game is pretty loud(even if it's a loud minority) but hopefully this doesn't dissuade them.

They seem like they want to just put all their eggs in "one" basket ala Kart and next Smash and have DLC for them to keep them afloat.

Yup that's how marketing workes.... Spend money to make money. You spend more on what's going to give you the best return. $5mm tv spend for Smash is going to bring them a lot more revenue than $5mm spend on tv for bayoneta.

It all starts with their forecasting and they get budgets from there and prioritize what limited resources they have before making any expenditures. It's clear Smash is their system seller they'd be crazy not to use their budget allocation from NCL there and run a much more targeted campaign with Bayo.

Smash will be their biggest and most successful chance at reaching their contribution goals to NCL for the close of fiscal. They'd be a little crazy not to focus what resources they were given there. Bayo likely has a different content/product release strategy.
 
I still don't get the Scalebound deal. Kamiya said he wants Scalebound to have more "mass appeal" than his previous titles, but what's the point of aiming for mass appeal if you're pre-emptively dooming its sales through choice of platform?

The Bayonetta deal makes sense because it's the only way the game would've been made, and it's still catering to their hardcore fanbase (though the fans haven't followed them in very large numbers =().

It looks like Platinum can't afford to self-publish and no third party wants to fund a new IP from them.
 
Its like people cant even wait till this released worldwide b4 they start shitting on nintendo and platinum for gracing us with this awesome sequel.
Anyways i dont think this game will sell truck loads but im sure it'll sell a decent amount in NA to make up for the costs.
 
Fun fact: As dead as it may be, it's still the best selling current generation home console in Japan. And quite possibly the second best selling worldwide. Think about that for a moment.

This is always a fun one. It is definitely the best selling home console in Japan. Outside of when a major PS4 game comes out, week to week the Wii U seems to consistently outsell the PS4. Both crush the xbox one (no surprise).

The odd thing is that before Destiny and Madden came out, the Wii U was actually beating the Xbox One week to week almost the world over. We'll see - the Wii U certainly isn't "dead", it's just dead for third parties. Be nice if Bayonetta can cross 500k or so world wide. Hitting 1 million seems almost impossible, but who knows. If it does, that's half the install base the original game had.

But, we'll see. It needs some marketing.
 
I see a lot of vocal fans in this thread.

Let's hope y'all have Bayonetta 2 booked and fully paid.

bGX2BiC.gif

I'm a fan, im debating a Wii U this holiday and this would be one of a handful of games i would be picking it up for (This, Hyrule Warriors, Wonderful 101, Zelda WW HD, Zelda Wii U, Xenoblade). For me its working to get me to get a Wii U but i'm positive i'm a niche market to Nintendo. I have like zero interest in Mario games nowadays or Mario Kart, well maybe Mario Kart and Smash but those aren't the reasons I would get a Wii U.

I feel like both sides don't want to admit a couple things and it ends up in circular threads. People shouldn't be rejoicing at bad Bayo 2 numbers. Platinum had no choice, people have to get this through their heads, they had no other publishers. Better Bayo 2 existed somewhere than no where.

The other half is it was inevitable this game, like Wonderful 101 was going to be a failure sales wise. This isn't a Nintendo game and it doesn't fit into the genre's that do well. These games get hyped before hand, like W101, then when they come out and do badly the fans will turn on it like a snake eating its own tail to defend against the stereotype of third party games don't sell. Who's fault is it? I feel its a more nuanced answer then just singling out "bad developers" or no marketing, etc. I honestly feel Nintendo is to far down the rabbit hole to make a change and i'm not sure they will continue on after W101 and Bayo 2. They may do something more like Hyrule Warriors though where they can leverage their own IP's and characters.
 
This is always a fun one. It is definitely the best selling home console in Japan. Outside of when a major PS4 game comes out, week to week the Wii U seems to consistently outsell the PS4. Both crush the xbox one (no surprise).

The odd thing is that before Destiny and Madden came out, the Wii U was actually beating the Xbox One week to week almost the world over. We'll see - the Wii U certainly isn't "dead", it's just dead for third parties. Be nice if Bayonetta can cross 500k or so world wide. Hitting 1 million seems almost impossible, but who knows. If it does, that's half the install base the original game had.

But, we'll see. It needs some marketing.
Nah, it's basically dead. It's a two year old console with pathetic sales, with a less than bright future.
 
Im still super excited: i gave the first bayonetta a pass for no specific reason and now that i can get both on my wiiU for $60 i cant pass it up. Especially since everything ive read makes it sound really worth playing :3
 
This is always a fun one. It is definitely the best selling home console in Japan. Outside of when a major PS4 game comes out, week to week the Wii U seems to consistently outsell the PS4. Both crush the xbox one (no surprise).

The odd thing is that before Destiny and Madden came out, the Wii U was actually beating the Xbox One week to week almost the world over. We'll see - the Wii U certainly isn't "dead", it's just dead for third parties. Be nice if Bayonetta can cross 500k or so world wide. Hitting 1 million seems almost impossible, but who knows. If it does, that's half the install base the original game had.

But, we'll see. It needs some marketing.

*cough* citation needed
 
This was a paid for money loser by nintendo in order to curry favor with the niche action audience, just like W101.

Anyone surprised by the sales needs to realize that. Nobody ever though niche action games would take off and starting making money for no reason.
 
Stop confusing me.

Does Bayonetta 2 have Mario in it? I am only allowed to buy 2 non-Mario Nintendo games a year. I would sure hate to buy this and inadvertently support bad Nintendo business decisions.
Nintendo's funding of Bayonetta 2 is precisely the kind of pro-consumer move we need to encourage with our wallets. In our current-gen climate of AAA oneupmanship, greedy cash grabs through overpriced season passes and day one DLC and retailer exclusive pre-order bonuses, not to mention content-starved microtransaction-dependent releases, Bayonetta 2 is one of the rare titles that shames these money driven practices by representing everything games should be.

Just listen to how devoted the developers are to the important things: creating exceptional gameplay, improving on the original Bayonetta's already genre-defining design, and going the extra mile to include enough bonus content for years of DLC support (all on-disk and free of charge). There's a mountain of substance beneath all that style, because Platinum actually cares about making great games, and Nintendo was willing to help them achieve that.

If you don't support this game because you think it's a "bad business decision," I can't imagine what would qualify as a good one. The issue at stake here is how the market rewards or punishes game companies for putting players first instead of exploiting us for a better bottom line. How do you want to be treated as a player and a consumer? If you love skeletal AAA behemoths like Destiny that overpromise and underdeliver, you can say so by watching Bayonetta 2 bomb. Or you can do your part to support companies full of people who would love to bring you more content rich titles that focus on great gameplay above all, if only they could afford it.
 
I don't have the chalkboard but ...

http://www.forbes.com/sites/insertc...-says-star-fox-zelda-and-more-coming-in-2015/ (strangely, the graphic doesn't have some other confirmed titles on it such as Mario Party 10

Confirmed for 2015:

  • Yoshi's Wooly World
  • Kirby & The Rainbow Curse
  • Splatoon
  • Mario Maker
  • Star Fox
  • Mario Party 10
  • Xenoblade Chronicles X
  • Legend of Zelda
  • Mario vs. Donkey Kong (eShop)
  • Miyamoto's Project Guard & Giant Robot ( for now, I'll just count these as one title)

Yet to be confirmed for 2015:

  • Fatal Frame 5
  • Devil's Third
  • Fire Emblem X Shin Megami Tensei

Thanks, I forgot about their tweet. I can't see Star Fox and Zelda coming out in 2015. SMTxFE? Yeah...I wouldn't be surprised if that got moved to 3DS or something. Anyway, back on topic, a way Nintendo could have marketed Bayo was to put her in Smash. I mean, it's pretty niche and not many non gamers know about Bayo so it would've given awareness. I didn't know about Fire Emblem before Smash (granted, the games only came out here after Melee) or Earthbound (cause, you know, PAL).

Nintendo's funding of Bayonetta 2 is precisely the kind of pro-consumer move we need to encourage with our wallets. In our current-gen climate of AAA oneupmanship, greedy cash grabs through overpriced season passes and day one DLC and retailer exclusive pre-order bonuses, not to mention content-starved microtransaction-dependent releases, Bayonetta 2 is one of the rare titles that shames these money driven practices by representing everything games should be.

Just listen to how devoted the developers are to the important things: creating exceptional gameplay, improving on the original Bayonetta's already genre-defining design, and going the extra mile to include enough bonus content for years of DLC support (all on-disk and free of charge). There's a mountain of substance beneath all that style, because Platinum actually cares about making great games, and Nintendo was willing to help them achieve that.

If you don't support this game because you think it's a "bad business decision," I can't imagine what would qualify as a good one. The issue at stake here is how the market rewards or punishes game companies for putting players first instead of exploiting us for a better bottom line. How do you want to be treated as a player and a consumer? If you love skeletal AAA behemoths like Destiny that overpromise and underdeliver, you can say so by watching Bayonetta 2 bomb. Or you can do your part to support companies full of people who would love to bring you more content rich titles that focus on great gameplay above all, if only they could afford it.

I like you. I always had a feeling though that passionate people do go into the industry but they're forced by the EAs and Activisions to release there games before they're ready and shove them full of micro transactions and so on. Indies have also shown the possible quality of games without the restrictions of big publishers (except Nintendo, to an extent).
 
I'm in Tokyo at the moment, and stores don't seem to really be pushing it, and I've seen a bunch of used copies in Book Off.
 
I'm honestly surprised at all the people who were suprised by this. It's not that bad of a number, either. I was expecting much less
 
I think the game will do terrible everywhere until we get a solid release date for Smash Bros. Many are holding off on Wii U purchases until then and knowing Nintendo it's going to be a 2015 title.
 
This was a paid for money loser by nintendo in order to curry favor with the niche action audience, just like W101.

Anyone surprised by the sales needs to realize that. Nobody ever though niche action games would take off and starting making money for no reason.
Kamiya and Iwata made remarks concerning W101's sales so it's not like they didn't want it to sell.

BTW, BUY THE WONDERFUL 101 SOUNDTRACK ON ITUNES!!
 
Nintendo's funding of Bayonetta 2 is precisely the kind of pro-consumer move we need to encourage with our wallets. In our current-gen climate of AAA oneupmanship, greedy cash grabs through overpriced season passes and day one DLC and retailer exclusive pre-order bonuses, not to mention content-starved microtransaction-dependent releases, Bayonetta 2 is one of the rare titles that shames these money driven practices by representing everything games should be.

Just listen to how devoted the developers are to the important things: creating exceptional gameplay, improving on the original Bayonetta's already genre-defining design, and going the extra mile to include enough bonus content for years of DLC support (all on-disk and free of charge). There's a mountain of substance beneath all that style, because Platinum actually cares about making great games, and Nintendo was willing to help them achieve that.

If you don't support this game because you think it's a "bad business decision," I can't imagine what would qualify as a good one. The issue at stake here is how the market rewards or punishes game companies for putting players first instead of exploiting us for a better bottom line. How do you want to be treated as a player and a consumer? If you love skeletal AAA behemoths like Destiny that overpromise and underdeliver, you can say so by watching Bayonetta 2 bomb. Or you can do your part to support companies full of people who would love to bring you more content rich titles that focus on great gameplay above all, if only they could afford it.

Can we breed together? Sincere question. I love you. <3
 
38,000>0
Platinum getting money>Platinum does not get anything.
Bayonetta 2 getting made>Bayonetta 2 does not get made
One more good game for Wii U > One less game for Wii U
One amazing sequel> Bayonetta gets thrown in the trash

Its something.
 
I think low sales were expected but at least the good thing is that the game is finished and playable. That's what matters I suppose.

38,000>0
Platinum getting money>Platinum does not get anything.
Bayonetta 2 getting made>Bayonetta 2 does not get made
One more good game for Wii U > One less game for Wii U
One amazing sequel> Bayonetta gets thrown in the trash

Its something.

Barring the sales (because I don't know if it'll be profitable for Nintendo), this is exactly the way I'm seeing this.
 
I think the game will do terrible everywhere until we get a solid release date for Smash Bros. Many are holding off on Wii U purchases until then and knowing Nintendo it's going to be a 2015 title.
Honestly, knowing Nintendo smash would launch 2016..maybe even 2017

38,000>0
Platinum getting money>Platinum does not get anything.
Bayonetta 2 getting made>Bayonetta 2 does not get made
One more good game for Wii U > One less game for Wii U
One amazing sequel> Bayonetta gets thrown in the trash

Its something.
and this is why I said GOOD before
 
38,000>0
Platinum getting money>Platinum does not get anything.
Bayonetta 2 getting made>Bayonetta 2 does not get made
One more good game for Wii U > One less game for Wii U
One amazing sequel> Bayonetta gets thrown in the trash

Its something.

But does that amount make back the money spent on making the game? Then there's the opportunity cost they gave up when they could have made something new on a more profitable platform.
 
But does that amount make back the money spent on making the game? Then there's the opportunity cost they gave up when they could have made something new on a more profitable platform.


this is from one country, the one country that hates consoles, and like one day of sales.

this thread is nutty
 
Nintendo's funding of Bayonetta 2 is precisely the kind of pro-consumer move we need to encourage with our wallets. In our current-gen climate of AAA oneupmanship, greedy cash grabs through overpriced season passes and day one DLC and retailer exclusive pre-order bonuses, not to mention content-starved microtransaction-dependent releases, Bayonetta 2 is one of the rare titles that shames these money driven practices by representing everything games should be.

Just listen to how devoted the developers are to the important things: creating exceptional gameplay, improving on the original Bayonetta's already genre-defining design, and going the extra mile to include enough bonus content for years of DLC support (all on-disk and free of charge). There's a mountain of substance beneath all that style, because Platinum actually cares about making great games, and Nintendo was willing to help them achieve that.

If you don't support this game because you think it's a "bad business decision," I can't imagine what would qualify as a good one. The issue at stake here is how the market rewards or punishes game companies for putting players first instead of exploiting us for a better bottom line. How do you want to be treated as a player and a consumer? If you love skeletal AAA behemoths like Destiny that overpromise and underdeliver, you can say so by watching Bayonetta 2 bomb. Or you can do your part to support companies full of people who would love to bring you more content rich titles that focus on great gameplay above all, if only they could afford it.

This post.

This is the one.

Congratulations, Monocle, this is the perfect post.
 
yea I dont get it either and people act like it was good post. Its actually a very bad post

It's not the first time an absolutely terrible first post is praised relentlessly, and it certainly won't be the last.


I don't know what people were expecting. Closer to the the 360 Bayonetta launch would've been nice, but it is what it is.
 
Nintendo will obviously still make Wii U games, but Bayo 2 was an opportunistic pick up, and a stab right at the core, and while obviously it hasn't launched in the West yet, it's going to flat line here too, and it isn't going to move hardware. Nintendo took a gamble, and they did it again with Devil's Third, once both have failed, they won't do it again.
 
Sorry, I sometimes lack much finesse with my posts.

http://www.neogaf.com/forum/showpost.php?p=129991343&postcount=346

I feel things like saying this was always going to be a financial mistake for Nintendo and Wii U owners were never going to buy it are roundabout ways to say it should have been on other platforms for different consumers.

Nintendo got Bayonetta 2 to add value to their system and entice their customers and I am glad they did. And I plan on getting it when NOA feels like gracing us with it.
No problem man. Honestly though, just to be able to play the ultimate version of Bayo 1 and be blessed with an arguably kick ass sequel is too good to pass up...and to top it off, on Nintendo hardware? WiiU is a barren wasteland for me save for a couple games that pique my interest so having a game like this on the platform means so much. I won't lie, I buy Nintendo home consoles for Zelda and that's about it...and I'm sliding into pc territory now so Bayonetta 1 and 2 is pretty fucking exciting! :) Don't pay attention to sales figures, what matters is Bayo lives to fight another day and we get to enjoy it in all her oversexed, hyper action goodness. I suppose it doesn't hurt its getting decent reviews too.
Edit: I guess I'm saying there's potentially a market for Bayo everywhere, as I can attest.
 
But does that amount make back the money spent on making the game? Then there's the opportunity cost they gave up when they could have made something new on a more profitable platform.

They are making that, its called Scalebound, they also wanted to make a sequel to Bayonetta,thats the game that made them "famous" and is their "child", even the story was written for two games, and it was going to be released on 360/PS3.
 
Nintendo will obviously still make Wii U games, but Bayo 2 was an opportunistic pick up, and a stab right at the core, and while obviously it hasn't launched in the West yet, it's going to flat line here too, and it isn't going to move hardware. Nintendo took a gamble, and they did it again with Devil's Third, once both have failed, they won't do it again.
Geist, Eternal Darkness and MGS: Twin Snakes failed pretty badly as well. I'm willing to bet they would do it again if there next console is aiming for the core crowd, which I'm assuming will considering there isn't much of a casual crowd left.
 
Nintendo will obviously still make Wii U games, but Bayo 2 was an opportunistic pick up, and a stab right at the core, and while obviously it hasn't launched in the West yet, it's going to flat line here too, and it isn't going to move hardware. Nintendo took a gamble, and they did it again with Devil's Third, once both have failed, they won't do it again.

Yeah,but they did it for Gamecube and Wii, so im sure Nintendo will have something to offer to core gamers, as always, what more they could do? whatever they do, is a risk anyways,lets wait and see.
 
38,000>0
Platinum getting money>Platinum does not get anything.
Bayonetta 2 getting made>Bayonetta 2 does not get made
One more good game for Wii U > One less game for Wii U
One amazing sequel> Bayonetta gets thrown in the trash

Its something.

I dont think we know what would of happened if Nintendo didnt publish this, its easy to assume they would of been working on Rising 2 or another project.
For all we know they could of made a just as amazing DMC style game without sega/bayo license.
 
With Wii U failing to capture the casual crowd as Wii did, you'd think that a larger percentage of the current base is made up of core fans. I would like the see these fans actually getting behind quality games. I means seriously, what are Wii U owners playing in Japan? They obviously aren't too busy buying Wii U games. Not that I expected Bayonetta to sell well, but this trend is pretty lame.
 
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