Evil Within System & Hard Disk Requirements (PC/Consoles), strongly suggests 4GB VRAM

Hopefully the extra GB means there are a few better textures here and there.


670 is more than two years old at this point, and 4GBs of ram is somewhat low.

Edit: To clarify I didn't mean video ram in the second part

this is 4GB of VRAM, not just system memory.

Not many cards out there sporting 4GB of VRAM yet.

Yes you can find them, but they are not the norm you see yet. Have to seek them out. 2GB seems to be the norm for most cards now.
 
Yeah, I bought my 2GB 670 with high recommendation from the -I need a new PC Thread-, saying that 2GB would be enough. Now it seems like a lot of games are coming with 4GB requirements. I wager COD: AW will as well.

DAMMIT.
That's brutal, dude. You got robbed... seriously. Even if you sell off that 670/2gb you're still gonna take a significant loss when upgrading to 4.
 
and this is why I ignore PC gaming recently. ridiculous system requirements because developers don't care to optimize games anymore. evil within looks nothing special but needs a graphics card better than next gen. gimme a break.

ps4 version FTW
 
Guess i lucked out getting one of the new 970's. Though I hope my i7 2600K won't bottleneck things too much. I guess it might be time to see about OC'ing the CPU (i was always hesitant to do so because I wanted it not to depreciate so fast)
 
and this is why I ignore PC gaming recently. ridiculous system requirements because developers don't care to optimize games anymore. evil within looks nothing special but needs a graphics card better than next gen. gimme a break.

ps4 version FTW
It'll probably still run fine on a 2gb card in the end. It's not like the game won't boot up if you have 2 gigs of vram.
 
I never put any stock into recommended system specs.

That's how I feel. I used to, and then I realized that there are too many times where the games require much lower than was recommended or are poorly optimized all around. (and the only way to play is to brute force it with $2500+ builds.)
 
I wouldn't worry. It's just requirement inflation.

Our CPUs will be fine. If you're not getting it at launch, I'll post impressions if it makes you feel better.

Super-generous offer! Yes, I'll keep an eye out for your impressions.

Re: my "PS4" comment: I was hoping to get through the earlier part of the gen with just a PC/ Wii U combo and get a PS4 later on, only when absolutely necessary. I want to get the best Evil Within experience I can have, and I'm afraid in my case that would be a PS4.
 
I guess I'll wait a day or two to see how it runs for other people before I get it, but I want to believe my i5 2500k and 560Ti 448 Core with 1GB vram will do okay. I mean, if I have to bump down settings for it to look more like it would on PS3/360 that's okay as long as I can have the higher resolution locked to 30fps.
 
Oh. That's reassuring.

I actually ran Wolf last night with the 970 (stock) and my i5 2500k (OC'd to 4.2) and I ran it max settings (might have had some AA off, I can't remember what the settings are for that), 60fps, at 1200p.

We're good, you guys.
 
Uhhh... My brother gifted me a preorder of the game for my birthday, but I only have an HD5850... I hope it'll run well on lower settings. After all it's coming out on last gen consoles and those are way less powerful than my GPU.
 
Oh. That's reassuring.

I actually ran Wolf last night with the 970 (stock) and my i5 2500k (OC'd to 4.2) and I ran it max settings (might have had some AA off, I can't remember what the settings are for that), 60fps, at 1200p.

We're good, you guys.

I'd like to think people with 2500K and up will be fine for a few years more. If you look at Wolfenstein, it looks far more demanding than this game. I can't say for sure one way or the other, but just based on looks of course...
 
Yeah. The whole "you don't need more than 2GB for 1080p" thing was always suspect.

However, I also disagree with Reallink: 4GB will be enough, as long as you don't mind playing at console settings and console performance. Of course, who would want that :P

Right, my assumption is no one buying a 4GB 980 or even 970 class GPU are looking to play at console or sub-console settings, as I pointed out a few posts below.
 
Hopefully the extra GB means there are a few better textures here and there.


670 is more than two years old at this point, and 4GBs of ram is somewhat low.

Edit: To clarify I didn't mean video ram in the second part

4GB of VRAM is low? Nvidia's 980 has 4GB, and that's the most powerful GPU they sell.
 
this is 4GB of VRAM, not just system memory.

Not many cards out there sporting 4GB of VRAM yet.

Yes you can find them, but they are not the norm you see yet. Have to seek them out. 2GB seems to be the norm for most cards now.

I clarified the comment to be about system memory. And the970/980 come with 4 GBs of video memory. Thus, it is more common now. Especially as they had started putting out larger memory models of the 780(but not the Ti, because that would hurt 980 sales) Think most higher end AMD cards have had 4GB for a while.

Many games want 8 GBs of system memory these days. First big example I remember is the modded version of Crysis 2.
 
and this is why I ignore PC gaming recently. ridiculous system requirements because developers don't care to optimize games anymore. evil within looks nothing special but needs a graphics card better than next gen. gimme a break.

ps4 version FTW

I can partially agree with this. As someone new to STEAM and excited about STEAM Machines, consoles provide a casual-friendly gaming environment. THERE IS NOTHING BETTER, than plug & play.

What if some movies didn't run on your regular dvd/blu-ray player?

Sometimes I feel it's just all about $$$, developers may purposely not optimize in specific areas for the PC to drive a demand for upcoming graphic cards.

You want it, you will buy it!!
 
Wolfenstein ran fine on my 2600k and 660 so this'll probably run fine too. They're just covering their bases with those requirements.
 
What was the recomended specs for wolf?

PC SYSTEM REQUIREMENTS

64-bit Windows 7/Windows 8
Intel Core i7 or equivalent AMD (FX 6300)
4 GB System RAM
50 GB free HDD space
GeForce 460, ATI Radeon HD 6850
High Speed Internet Connection
Steam account and activation required

Of course, the i7 was completely unnecessary.
And Evil Within will not be more demanding than this, unless Tango somehow terribly fucked up, which I doubt, despite their Japanese origin.

edit: aaaaaaaand beaten

and this is why I ignore PC gaming recently. ridiculous system requirements because developers don't care to optimize games anymore. evil within looks nothing special but needs a graphics card better than next gen. gimme a break.

ps4 version FTW

Hahaha good one
 
This news makes a pretty good case for NOT preordering AAA PC games from most developers. "Recommended" system requirements are often uninformative at best and utter BS at worst. There have been many games that have run at high or very high settings at 60 fps on specs that are below the recommended. And fully maxing out a game (whatever you consider "maxed") often requires specs well beyond the "recommended".

Those of you who own i5's (i5-2500k or better) will be just fine, not only for this game but likely for the rest of this console gen.

Just wait until the final game is in the hands of actual people that will give performance impressions and/or run benchmarks.
 
That's brutal, dude. You got robbed... seriously. Even if you sell off that 670/2gb you're still gonna take a significant loss when upgrading to 4.

Hmmmmmmm

i1Voh8TuvYGaZ.gif
 
Did Bethesda forget how to write system requirements? 4gb of VRAM? are they insane? No wonder they are dropping id tech 5, megatextures just sounds like bullshit for we want alot of vram for reasons. I wasn't planning on getting this day 1 anyway, but that is insanity.
 
Can you please enlighten us?

Those specs are bullshit and game will work fine on console settings on similar specs to consoles.

Running 4k with 8x MSAA and additional unoptimized settings will tank Your framerate, but You dont need to activate any of them and those settings are certainly not comparable to console versions.

---
and this is why I ignore PC gaming recently. ridiculous system requirements because developers don't care to optimize games anymore. evil within looks nothing special but needs a graphics card better than next gen. gimme a break.

ps4 version FTW
Name one game, just one game that run worse on similar speced PC on console settings to console builds?
Oh and post a proof of course.
 
Do those complaining or having a heart attack expect games to require 1GB-2GB VRAM and only use two cores on the CPU until the end of time? I want a well optimized game just as much as the next PC gamer, but requirements will go up. That's a given. If you can't afford it, maybe buy a console(granted you don't already have one)instead.
 
Do those complaining or having a heart attack expect games to require 1GB-2GB VRAM and only use two cores on the CPU until the end of time? I want a well optimized game just as much as the next PC gamer, but requirements will go up. That's a given. If you can't afford it, maybe buy a console(granted you don't already have one)instead.

I don't mind, but this is a PS360 game as well, what bothers me is that "you should get 4GB anyway" part, not the fact that they recommend 4GB.
 
Do those complaining or having a heart attack expect games to require 1GB-2GB VRAM and only use two cores on the CPU until the end of time? I want a well optimized game just as much as the next PC gamer, but requirements will go up. That's a given. If you can't afford it, maybe buy a console(granted you don't already have one)instead.

Personally, I'm not upset - I bought a 2GB VRAM system two years ago, and knew it would have to hit a wall eventually WRT system reqs - but I wouldn't have expected that to come from a cross-gen effort.

EDIT: and also that they're specifying 4GB as a minimum (though it's not clear as to what that entails in practice for 2&3GB cards) rather than just a recommendation
 
Those specs are bullshit and game will work fine on console settings on similar specs to consoles.

Thanks for your reply. By the way, when I asked for you to "enlighten," I wasn't being snarky, I'm quite literally something of a noob when it comes to PC gaming, as I only put my rig together this year. And I admit that I'm guilty of slight overreaction to this set of specs, but you and Crimson have grounded me a bit.

So with that, I'll ask: what parts of those specs are "bullshit?" The two that are of the highest concern to me (and seems like it's a concern to others in this thread), are the i7 and 4GB of VRAM, as I personally don't have either.

Thanks in advance for your response!
 
The obvious problem/perspective challenge here is that the game seemingl from these specs (who knows what they actually mean though), hints at needing 4GB of VRAM for some unknown recommended settings.

Unfortunately the way they wrote out the specs and that statment, and given how other games post specs, this seems like 1080p full recommended settings (aka whatever this game's highest settings are). Is it that way? Who knows...

It also can be interpretted as the game requiring 4GB of VRAm to function properly, which is doubtful, but why in the hell did they write that one statement that way?

The game is not a looker on a technical level, and idTech5 has proven to be pretty poor on the PC side (that is in providing good PC options/tweaking/hardware support). On console settings idTech5 does hit a pretty easy 60 on most machines.
 
So with that, I'll ask: what parts of those specs are "bullshit?" The two that are of the highest concern to me (and seems like it's a concern to others in this thread), are the i7 and 4GB of VRAM, as I personally don't have either.

Thanks in advance for your response!

Exactly those. Game will play fine on 2GB GPUs in 1080p and i5 or lower.
If You really want a solid proof just a wait for reviews or Digital Foundry analysis, because they also include tests from FX6300 and GTX 760 PC.
 
Do those complaining or having a heart attack expect games to require 1GB-2GB VRAM and only use two cores on the CPU until the end of time? I want a well optimized game just as much as the next PC gamer, but requirements will go up. That's a given. If you can't afford it, maybe buy a console(granted you don't already have one)instead.

Some of us want to operate on a budget and not have to upgrade all the time. Specs like this muddy the waters and make it look like you do need to be getting a high end gpu just to play it. 4GB VRAM is not common at all. And it pushes the argument back to consoles as they can somehow run these games with less pricey components.

Maybe its all bullshit but it still creates confusion where on console there is none. People get shit on for calling PC gaming a hassle. But navigating spec sheets like this and worrying you wasting your money buying a game that won't work is a hassle.
 
Fuck. Looks like if I get this I'll be buying the physical PC version, just like Wolfenstein and RAGE.

And look, I wasn't expecting my 2GB GTX 760 to last the whole console generation. Maybe just two or three years. That's all. If I can just make it to the end of next year, or the middle of 2016 before having to upgrade again I should be fine right?

Now I'm REALLY starting to get worried about how Witcher 3 will run on this thing. I know it won't have the same VRAM recommendation though.
 
idtech5 uses "megatexturing" which doesn't mean the textures are high resolution so much as they're unique.

When you have to load in tons of unique textures instead of cloning in repeating ones, your game size balloons up astronomically.

This game uses idtech5? My video card was DOOMed from the beginning..
 
I don't know whether I want to buy a 970 or a ps4. My 2 gig 670 has served me well to this point and I only play at 1080p. Bloodborne tho. Damn.
 
I knew people who insisted that you wouldn't need more than 2 GB of VRAM for 1080p were nuts.

It's the models, shadow maps, textures, light maps, and everything else that takes up the space, not just the frame buffer.

The reason you never needed more two years ago was that everything was designed for Xbox 360 and PS3.
im really not convinced that this game needs 4 GB of Vram. First, at what resolution are we talking about?

Also far more complex games on the PC doesn't have such a big Vram requirement. The console where this game is running only have more or less 5GB of total memory available to run all aspects of the game.

Finally, wasn't the point of mega texture to pack great amounts of detail with the advantage of having a smaller memory foot print than with more traditional texturing methods?
 
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