Evil Within System & Hard Disk Requirements (PC/Consoles), strongly suggests 4GB VRAM

Yes but I am of course an outlier. The i7 line has been around for years and so has 4GB on a GPU. The 670 came out what...almost 3 years ago?

I just thought there was some humor in your response and your situation :)

Personally I'm rocking a 3570k and 4GB 770, I'm fully expecting 60fps out of this game.
 
So I appear to have a fairly weak GPU (GeForce GTX 645) but I believe it has 4gigs of VRAM, so maybe it's not as crap as I think it is? Didn't realize 4gb vram was such a big deal. I only got an i5 tho, not an i7. I'm guessing I'm going to stick with PS4.
 
People thinking these specs are high shows just how long we were handcuffed by the last gen consoles.

ehhhhhhhh 4GB Ram being recommended without any context to what that means does not reflect on last gen consoles.

Especially if games which look XXX times better (read Crysis 3) do not require nearly as much VRAM. We need more context before saying, "toughen up guys, 4GB VRam makes sense."
 
So I appear to have a fairly weak GPU (GeForce GTX 645) but I believe it has 4gigs of VRAM, so maybe it's not as crap as I think it is? Didn't realize 4gb vram was such a big deal. I only got an i5 tho, not an i7. I'm guessing I'm going to stick with PS4.

Well you should be fine with that I have an i5 and I'm not expecting any problems, but it might be best to wait to make sure. I already bought it though so we'll see.
 
My nvidia 460 1GB is weeping atm. I was going to upgrade with a nvidia shield for offtv play...

Welp evil within will have to wait then :(
 
ehhhhhhhh 4GB Ram being recommended without any context to what that means does not reflect on last gen consoles.

Especially if games which look XXX times better (read Crysis 3) do not require nearly as much VRAM. We need more context before saying, "toughen up guys, 4GB VRam makes sense."

Crysis 3 and CryEngine was still built around last gen consoles.
 
People thinking these specs are high shows just how long we were handcuffed by the last gen consoles.



The problem isn't specs being high. It's specs being high for how the game looks. While I have a lot of confidence into The Evil Within... it looks good I think, but it's not a either an impressive game.
I don't really see how these 4GB of VRAM will be used or that i7 either...

It's also a cross gen game too ! Now as I said... what is the optimal performance they say about ? 1080p/60FPS ?
1080p/30FPS ? 4k/60FPS ? 4k/30FPS ? Who knows !
 
If Wolfenstein is anything to go by, just ignore that i7 thing.

Which probably also means we'll be fine with 2GB cards. Not max settings fine, but it's also likely they were exaggerating when they said you should have 4GB anyway.

The panic is too stronk though and I also went nuts, so it's understandable.
 
If Wolfenstein is anything to go by, just ignore that i7 thing.

Which probably also means we'll be fine with 2GB cards. Not max settings fine, but it's also likely they were exaggerating when they said you should have 4GB anyway.

The panic is too stronk though and I also went nuts, so it's understandable.

Yeah, I have a Radeon R7 260 which I believe has 2GB of VRAM. I just started playing Wolfenstein and it plays fine.. Not maxed out or anything, but decent enough. I think it will be similar for this game as well. But I will cautiously wait and see how the game performs for people that have similar setups.

When I get my tax return refund in February, I'll consider upgrading to the GTX 980 or GTX 970.
 
The 4GB VRAM and 4GB RAM recommendation seems odd, if PC were receiving high res textures, the recommended RAM would not be 4GB, it would be higher.

Perhaps it's possible that the person who compiled it may have mistakened whatever 4GB for both? It just seems odd to me, especially considering high res textures.
 
besides textures, what else would one have to turn down for less vram?

Resolution possibly but the textures are far and away the biggest muncher of VRAM with this engine.

I just hope this requirement isn't code for "we haven't bothered to optimize and we're excusing performance problems already".
 
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What in the world are they doing that recommends only 4GB RAM but also 4 GB VRAM?
 
I knew people who insisted that you wouldn't need more than 2 GB of VRAM for 1080p were nuts.

It's the models, shadow maps, textures, light maps, and everything else that takes up the space, not just the frame buffer.

The reason you never needed more two years ago was that everything was designed for Xbox 360 and PS3.

I bet that he's regretting that now, especially considering that most cross-gen games are selling more on PS4 & Xbox One (especially more on PS4) than on PS3 & 360.
 
Played it for a bit at EGX today - seemed decent enough, but worried about performance seeing its just a month away. Load times were hideous too, especially as you can die quite often.
 
Oh my, those spec's seem to be screaming "crappy port incoming", An i7 with four plus cores? So you're tell me this game, that is going to be on the PS3, PS4, Xbox 360 and Xbox One will need 8 cores on the PC?

Actually, let's roll this back.

i7 with four plus cores.... wtf? So you mean 12 cores?????? LOL

I think I'm going to ask GMG for my money back and get it on the PS4 now.
 
Oh my, those spec's seem to be screaming "crappy port incoming", An i7 with four plus cores? So you're tell me this game, that is going to be on the PS3, PS4, Xbox 360 and Xbox One will need 8 cores on the PC?

Actually, let's roll this back.

i7 with four plus cores.... wtf? So you mean 12 cores?????? LOL

I think I'm going to ask GMG for my money back and get it on the PS4 now.

Four plus cores means four and more.
As for the specs in general, do we even know what the PC version will have? Do we even know to what these reccomendations (bear this word in mind too) are referring to in terms of resolution and more?

What PC do you currently have if you're considering going from that to the PS4?
 
Is there a difference list between the PS3 and PS4 versions yet?

I assume it's just resolution and maybe framerate?
 
Oh my, those spec's seem to be screaming "crappy port incoming", An i7 with four plus cores? So you're tell me this game, that is going to be on the PS3, PS4, Xbox 360 and Xbox One will need 8 cores on the PC?

Actually, let's roll this back.

i7 with four plus cores.... wtf? So you mean 12 cores?????? LOL

I think I'm going to ask GMG for my money back and get it on the PS4 now.

You're going to get your money back and run it on a shittier machine? I'm not sure I see how that makes much sense.
 
The thing ran like shit on PS4 at FanExpo in Toronto. That's all I know. I'm sure it was an early build and all, but that really shouldn't have been put out in that state.
 
Well if there was any doubt this game would run like a dog in my system without a video card upgrade its gone now. PS4 at some point it is.

I'm so glad so few games make use of id tech 5
 
You're going to get your money back and run it on a shittier machine? I'm not sure I see how that makes much sense.

I guess someone never heard of a decent game running fine on a console, only to be ported to the PC and run like crap. Ever play Saint Rows 2, Bully or even GTA 4 to name a few?
Don't get me wrong I'm all for playing multiplatform games on my PC, I even put out for 2x GTX 970's. But I had bad ports and judging from those specs there is something amiss here. There is zero reason to recommend an i7 over an i5 for games. I don't know one PC game that utilizes more than 4 threads currently.
 
That seems rather inflated, judging by the visuals seen in the trailers. Nothing in there would justify the use of 4 GBs of VRAM... unless they've decided to let us know a terrible port is incoming, which I hope isn't the case. I'd be severely disappointed if my 780 Ti ended up being bottlenecked by VRAM due to bad optimization.

I'm taking this with a truckload of salt for now, seems about as legit as that 6 GB requirement for CoD Ghosts. Will wait for some benchmarks, not in a hurry anyway, will most likely play it next year.
 
This game looks on par with mid-cycle PS360 games, why would it need that much of VRAM?

Sorry but asking a sane man to to put his luxurious 4GB VRAM in use on shitty looking games is as hostile as killing his dearly beloved pet.

I hope this game fails commercially.

You hope it fails? Because of the specs needed? Do me a favor lol
 
I guess someone never heard of a decent game running fine on a console, only to be ported to the PC and run like crap. Ever play Saint Rows 2, Bully or even GTA 4 to name a few?
Don't get me wrong I'm all for playing multiplatform games on my PC, I even put out for 2x GTX 970's. But I had bad ports and judging from those specs there is something amiss here. There is zero reason to recommend an i7 over an i5 for games. I don't know one PC game that utilizes more than 4 threads currently.

Yes? All of them ran like shit on PC and console. At least PC had the benefits of not being in sub-HD 24fps too.
 
Those specs feel like some hot unoptimised garbage. The hell?
Looks like the requirements of an IDTech 5 game. You don't *need* 4GB's of VRAM for the game to run or to even pull 60FPS. Since IDTech 5 goes heavy on the streaming, the more you have the less texture pop in you'll experience.
 
Looks like the requirements of an IDTech 5 game. You don't *need* 4GB's of VRAM for the game to run or to even pull 60FPS. Since IDTech 5 goes heavy on the streaming, the more you have the less texture pop in you'll experience.

Well isn't that actually a function of their streaming as well? Hence why they had the GPU transcode option as well as SSDs helping so much?
 
Crysis 3 and CryEngine was still built around last gen consoles.
You forgot how much id and Carmack focused on consoles with Rage it seems, to the point of the PC version suffering somewhat.

The requirements for this game are not rationale. It kinds of reminds me what Activition did with Ghosts, asking for ridiculous specs to make the game appear "next gen enough". XD
 
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