Hyperzephyrian
Banned

I think a lot of people anticipated this. Maybe it's premature to say the bubble's burst, but I expect that Kickstarter has passed its zenith. Whether it reaches nadir slowly or quickly is anybody's guess.
Resupurae did a lot of sketchy ones that are just bad. Funny thing is they didn't have to go digging to find bad Kickstarters.
FTL? The Banner Saga? Shovel Knight? Divinity? Wasteland 2? Octodad? Risk of Rain?Any kick started game that had actually turn out good? And I don't mean good by indie standards, I mean good good.
Most people who put the type of money that you're talking about into successful campaigns would indeed do that again, were a campaign they deemed worthwhile to come up. Generally speaking, the people that pledge amounts in the range are very happy with their expenditures because they know exactly what they're getting into and find appropriate value in the return. If you really want to equate it to absolute money value, though, you should at least use a more representative example. What if you pledged $1000 and creepers weren't called creepers but "jellies"? What if you had a three-of-a-kind statue signed by the entire Mojang team? Something like that, along with all the rewards leading up to that point, is an example much more analogous to a good campaign.Kickstarter is somewhere early in phase 3.
It isn't so easy to be a profitable games publisher after all. Stuff gets cancelled and investors lose money.
Except in kickstarter, investors upside is highly capped.
Imagine being a $1000 backer for kickstarter minecraft. How would you feel now with your signed poster and lunch memory with Notch. Would you ever do that again?
Any kick started game that had actually turn out good? And I don't mean good by indie standards, I mean good good.
Didn't have to go digging? The fifth video features an obviously terrible game that barely managed 500 USD. Most of those videos are very much the type of stuff you'd have to be randomly browsing or looking for to find.
Maybe I don't remember it correctly but weren't the most kickstarters not about to add some features and not about to make them possible in the first place?
The good ones are normally in a pretty advanced stage already.
Rule #1: Only kickstart games by reputable developers who have worked in the industry before. I've only kickstarted Grim Dawn, Wasteland 2, Pillars of Eternity and Mighty No. 9, specifically because they are from devs who I can trust.
Rule #2: Do not kickstart "debut" games by unknown developers.
The bubble exploded once a Sony owned IP, developed by a company that gets regular work with the likes of Microsoft, EA and Disney, was funded via Kickstarter.
I mean, where does it go from there?
thankfully.
this is exploitation at its finest. get money from someone else, bear no risk, no roi for those who put in cash, take all the profits, all while having the monthly income to survive and feed yourself and no deadlines.
Generally, the successes far outweigh the failures.I backed two projects (board games): Glory to Rome - Black Box Edition (near failure and very late) and Fief - France 1429 (becoming fairly late). These two experiences, combined with stores of many failures at KickStarter, have soured my overlook on on their heavily flawed, nearly consequence free, system.
Kickstarter is a great idea and excellent games came out from it, but it seems that the great games are the exception, and the cancelled projects / scams are the norm.
Furthermore, we've seen a roughly 20 per cent drop in successful gaming projects on the crowdfunding site. Last year we saw 446 successfully funded games on Kickstarter, while this year we're expected to only see around 350.
https://docs.google.com/spreadsheets/d/tXYljBZ4Zq2B5Gq6ES-7Cew/htmlviewSo 796 games in the last two years and there are maybe 20 listed in this thread? I don't think it's unfair to say KS games largely flop. But by this logic cellphone games are flops.
So 796 games in the last two years and there are maybe 20 listed in this thread? I don't think it's unfair to say KS games largely flop. But by this logic cellphone games are flops.
Kickstarter seemed like a fad for a while there, which was kicked off by the huge amount of press coverage that Ouya and Oculus Rift got.
The fad is now over. The average mainstream user is no longer interested in backing projects, and has moved on.