Sgt.Pepper
Banned
The lightning is bothering me.
The lightning is bothering me.
...the backgrounds are still prerendered, no? Unless people are going to completely recreate it in real 3D I don't see why it'd be very mod-friendly or look much better.
So basically on the PS4:
-Brighter backgrounds
-Less Jaggy models
-Jill consumed a bunch of sandwiches and became fat
Jill looks fat in ps4 pic.
Ok, I may be in the minority here but it's not THAT impressive of a jump to be honest with you. GameCube is pretty old now and PS4 should be a lot better.
However, I may just be jaded![]()
Thought it was funny that they kicked off with prerendered video but then realized they're just trying to demo how the cinemas are now widescreen.
Yeah, this quite frankly looks really fucking good for the most part and really wish the PS4 version got a physical release.
There's not much you can do with prerendered backgrounds and 2002 3D models (although they did improved them) without completely remaking the game.
That's not rose-tinted glasses. A lot of games from the sixth gen and earlier look washed out when you see them on a typical LCD. Probably because LCDs typically have vastly inferior static contrast to CRTs.Rose tinted glasses is legit.
I don't remember the GC version looking anywhere near as washed out and dull as it does here.
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(Brightness exaggerated to show cropping, the PS4 version is very black crushed)
Absolutely hate the cropping but oh well, Im glad this exists at all.
That's not rose-tinted glasses. A lot of games from the sixth gen and earlier look washed out when you see them on a typical LCD. Probably because LCDs typically have vastly inferior static contrast to CRTs.
Good trailer overall, I watched it on YT and it's way easier to the the difference in quality than on the site there, for me anyway.
The lighting is much more of a neutral tone so it makes the game look both brighter and darker at the same time, I quite like it since it just looks much cleaner.
Though I can understand why some people might like the green/yellow'ish foggy tint better.
Watching this though really makes me think, why CAN'T we have a modern game do pre-rendered backgrounds like this?
A new game doing outrageously detailed backgrounds in a survival horror situation would look fantastic, and then you can put the bulk of the console's power into the most ridiculously detailed character models in anything yet and still have it run better than most games.
There's a 4:3 mode for the remaster, they even showed it in the video
Lighting looks worse in that one scene. Obviously better overall though.
Am I correct in the thought that it had new elements that weren't in the PS1 original? It wasn't an exact remake, was it?
Jill looks fat in ps4 pic.
I know there is a 4:3 mode, but what I want is a properly scaled 16:9 version, the whole point of widescreen is to show more stuff on the sides, not showing less.
More importantly, does the game play still hold up?
Impressive, the PS4 version looks better than the GC one./s
Huh?
That looks great.
It was really worrying they couldn't rerender the backdrops at higher resolution, but this seems they did a great job with the limitations they had to work with to smooth them out as far as possible for 1080p.
Given how obsessive some people within the mod community are, it wouldn't surprise me if they re-rendered the backgrounds for the entire game and redid them for the true HD experience.
It really, really wouldn't.
I would be immensely surprised if the 60fps HD version of RE4 that was released on Steam earlier this year won't make it to next-gen consoles.
I'm glad there's a 4:3 mode. No way I'll play this any other way.