REmake HD PS4 vs. GameCube footage

REmake on PC will look amazing. And the mods, OMG the mods.

The modding community hasn't done a lot with Resident Evil games to my knowledge beyond texture and character mods. Nothing really that exciting. Will get on PS4 and play in 4:3, seems to be the ultimate way to play this game unless for some reason you really have faith in the modding community.
 
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I'm impressed by some of the improvements and compromises that have been made, and I'm still looking forward to buying/playing this port, but...

That's really not good.
 
G00E9S.gif


I'm impressed by some of the improvements and compromises that have been made, and I'm still looking forward to buying/playing this port, but...

That's really not good.
I noticed something similar with the lighting in another scene as well. Truth be told, I'm not impressed by this "remake" at all.
 
Jim Beaver (bobby from supernatural) should do the voice of Barry. They sound really similar sometimes.

They actually cleaned up the backgrounds surprisingly nicely. 60fps on ps4?
 
Looks better than I expected. The addition of actual anti-aliasing makes a huge difference, and I underestimated how much a higher resolution would improve the overall image despite the limitations of the source background art. That said, I still prefer the green-ish tint of the Gamecube version.
 
Did they actually cropped the backgrounds? Ugh, you can't see half of the renders, how could they think this was a viable option? 4:3 or bust.

G00E9S.gif


I'm impressed by some of the improvements and compromises that have been made, and I'm still looking forward to buying/playing this port, but...

That's really not good.

Isn't that lightning just prerendered? A FMV used as a background? Weird only the light effects are gone.

EDIT: just watched it in motion, it just seems like the colors are less vibrant and it's generally darker on PS4. The flickering is still there (it's prerendered), they didn't just put a static bmp there. So it's all good I guess, I look forward to the finished product.
 
Isn't that lightning just prerendered? A FMV used as a background? Weird only the light effects are gone.

In the Gamecube/Wii version it's a series of moving prerendered images. But in the HD version it looks like a single prerendered image with realtime lighting overlaid. My guess is that the team are up-resing the static backgrounds for the game, then touching up/repainting finer details, which would probably require too much effort and time to do the same for animated backgrounds. So for those, they just repaint one frame and try to mimic the lighting from the GC version with native hardware. It will be interesting to see how it's done, and whether other animated areas are compromised, but it's definitely a different method, and seems to be losing a lot in translation.
 
are the lighting issues due to it being a gamecube port? i recall something similar affecting the RE4 port(s)

That was mostly specular effects being missing due to some of it being tied to gamecube hardware. It's been restored in the Ultimate HD version on PC though.
 
Capcom did a better job with this than I expected, though I definitely prefer the GC/Wii version. Too many details lost in the re-release, and the lighting effects just aren't as dramatic.
 
In the Gamecube/Wii version it's a series of moving prerendered images. But in the HD version it looks like a single prerendered image with realtime lighting overlaid. My guess is that the team are up-resing the static backgrounds for the game, then touching up/repainting finer details, which would probably require too much effort and time to do the same for animated backgrounds. So for those, they just repaint one frame and try to mimic the lighting from the GC version with native hardware. It will be interesting to see how it's done, and whether other animated areas are compromised, but it's definitely a different method, and seems to be losing a lot in translation.

This is what I figured was happening when the first image of the redrawn plant near Forrest came up and people thought the backgrounds were being re-rendered. In the original game the really heavily animated backgrounds, like Forrest's room, were extremely grainy and compressed and would be nearly impossible to upscale to any acceptable standard. Things like the added real-time fog in the graveyard are just to cover up the static parts that used to be animated.
 
Actually, this really seems not to be the case. Backgrounds look like genuine hi-res material.

It looks great, but seems to be that their uprising touch up work is going well. If they had access to re-rendering the backdrops they would have likely properly reframed it for 16:9 instead of of needed to crop it from 4:3.
 
The modding community hasn't done a lot with Resident Evil games to my knowledge beyond texture and character mods. Nothing really that exciting. Will get on PS4 and play in 4:3, seems to be the ultimate way to play this game unless for some reason you really have faith in the modding community.

This isn't true. I've been playing RE5 and it's much better due to mods.

Remove the green filter, add in local co-op, add in the Mercenaries Reunion DLC that was never ported to PC, the typical trainer stuff, a ton of character mods/texture mods.

Then of course there is Crisdecuba and Albert, who are completely retexturing the entirety of Resident Evil 4 PC - giving it the complete Maldo treatment AND fixing models as well.

And of course, there are the people who are working from a beta RE1.5 ISO and actually completing the game.

There's also the group who are working on remaking RE2 in the RE4 style of gameplay. There's actually a pretty grand Resident Evil modding community.
 
This isn't true. I've been playing RE5 and it's much better due to mods.

Remove the green filter, add in local co-op, add in the Mercenaries Reunion DLC that was never ported to PC, the typical trainer stuff, a ton of character mods/texture mods.

Then of course there is Crisdecuba and Albert, who are completely retexturing the entirety of Resident Evil 4 PC - giving it the complete Maldo treatment AND fixing models as well.

And of course, there are the people who are working from a beta RE1.5 ISO and actually completing the game.

There's also the group who are working on remaking RE2 in the RE4 style of gameplay. There's actually a pretty grand Resident Evil modding community.

Actually surprised no one ever brings up RE2 PC by SourceNext being translated fully I've posted about it a few times.

EDIT: Looking it up again they took down the note translations? That's odd...
 
Seriously, as someone who legitimately just beat the game for the first time this week, seeing this footage has me stoked. I was really worried it would be really bad but it actually looks damned great.
 
This environment shows the most dramatic resolution upgrade.



I'm not sure if it's supposed to look like the wall's charred above and below the fire. Debatable if the lighter, maybe more realistic shadows on PS4 are an improvement over the striking darkness on GC.

There's shadow acne on the ground and tombstones that needs to be fixed up and the darkness of the two right side tombstones doesn't make sense.

This...actually looks like it was recreated. Good effort but the lighting is like why
 
I know there is a 4:3 mode, but what I want is a properly scaled 16:9 version, the whole point of widescreen is to show more stuff on the sides, not showing less.

Anyways, Im glad this exists at all and I know it probably wouldnt exist if they had to re-render all the backgrounds.

Even if they had the files to do new renders from, a lot of the camera angles couldn't just be easily reframed without clipping through walls etc.

You are completely mistaken about the 'point' of widescreen. There is no 'correct' FOV for widescreen movies and a lot of widescreen movies are shot in 4:3 and then cropped down to 16:9. But it doesn't matter because they're *framed* based on what's in that 16:9 window.

Resident Evil was *framed* for 4:3. Widening it up, even if it could be done (and it can't) wouldn't be any more correct than cropping down.
 
I honestly can't get over the people saying that the game shouldn't look this good, that it ruins the atmosphere. I mean, seriously? Then turn your consoles resolution to SD and crank up the Green in your monitor/tv's RGB settings if you seriously think that.

Also all those IGN and YouTube comments saying that it doesn't look any better than the GC version... I can't believe they are all trolls. Are they legally blind?
 
...the backgrounds are still prerendered, no? Unless people are going to completely recreate it in real 3D I don't see why it'd be very mod-friendly or look much better.
Couldn't people redo the pre rendered backgrounds to make them look even better?

I wouldn't be surprised if someone did actual photos. :p
 
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