Assassin's Creed "Parity": Unity is 900p/30fps on both PS4 & Xbox One

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Microsoft has a virtually infinite pool of money to spend on things like this. The thing that has everyone fired up is that MS screwed on their hardware design yet everybody has to suffer for it due to shady deals for "parity". If Black Flag were not 1080p on the PS4 I don't think people would care as much.

Black flag had to get patched to 1080p. Started at 900p.

Some people already finished the game's story before it patched.
 
Kinda sucks for PS4 if they can really pull off 1080p.

This game gonna sell gangbuster regardless of what people say here.
 
91 pages. Nice.

There's my contribution to this thread.

Your avatar is a great contribution man, don't sell yourself short!

Oh please, stop acting like Microsoft is the only video game company to pull shady deals from time to time... This fascination with Microsoft being the only bad kid on the playground is as ridiculous as the notion of an AAA developer like Ubisoft allowing themselves to get bought out and intentionally sabotage their own product so Microsoft will look better.

The problem is, the past few years, Microsoft has been the only company doing these shady type deals. Sony largely had a transformation once they realized: "oh fuck the ps3 is a developer nightmare" and courted devs at the latter end of last gen. Saying everyone does it is fallacious and not really the point when we're talking about this specific situation and the suspicious behavior of Ubisoft in this case. Using strong words like sabotage won't change that, although they make a good case :).
 
3. They were optimistic about the hardware specs, and promised too much in their preview videos. To avoid the scale down backlash that games like Watchdogs got, they scaled down the resolution instead.

That does not address the power gap at all. In any way.

Why would both versions end up at the same resolution and fps with the downgrade? Not even Watch Dogs is the same.
 
Not sure if Ubisoft PR is just incompetent or really good at stirring the pot to get people talking about their games.

When you think about this response, it's basically the perfect thing to say to get people riled up. The response of "we don't want to cause a debate" is vague enough to interpret any way you want. Does that mean the PS4 version is being toned down to match Xbox? Or does the game just not run well enough on either platform to comfortably do 1080p? Who knows.
 
Sorry, here is the actual code:

But as massive as the city is, with the Notre Dame de Paris looming over pockets of opulent residences and rain-slick squalor, the game's struggles happen on a small scale, crouched close to the ground.

"The engine was ... I mean, we rewrote like 6 million lines of code for this," says Alex Amancio, the creative director who speaks for the work of ten different Ubisoft studios. "It's not a joke."

http://www.joystiq.com/2014/10/06/the-crouch-that-changed-assassins-creed/
 
While I'm sure it won't matter in the grand scheme of things I for one will not be purchasing this. Shame as I was really looking forward to it, might have to try out The new LOTR game.
 
Microsoft has a virtually infinite pool of money to spend on things like this. The thing that has everyone fired up is that MS screwed on their hardware design yet everybody has to suffer for it due to shady deals for "parity". If Black Flag were not 1080p on the PS4 I don't think people would care as much.

Exactly. That's one of the reasons why I despise MS in the gaming industry, because they can get away with shit like this & we wouldn't even know it.
 
Not sure if Ubisoft PR is just incompetent or really good at stirring the pot to get people talking about their games.

When you think about this response, it's basically the perfect thing to say to get people riled up. The response of "we don't want to cause a debate" is vague enough to interpret any way you want. Does that mean the PS4 version is being toned down to match Xbox? Or does the game just not run well enough on either platform to comfortably do 1080p? Who knows.

It's really not vague at all. If it didn't run well enough on either they would go "900p/30fps is the absolute best we could do on either platform" not "We locked at 900p/30fps to avoid any platform debates"
 
Black flag had to get patched to 1080p. Started at 900p.

Some people already finished the game's story before it patched.

That's true and all but it was a launch game and you can chalk it up to pre-launch SDKs. It's been a year now. Devs know the hardware and its limitations. There are very few PS4 games coming out that are sub-1080p. It's really suspicious that AC:U took a resolution hit from Black Flag.
 
That's true and all but it was a launch game and you can chalk it up to pre-launch SDKs. It's been a year now. Devs know the hardware and its limitations. There are very few PS4 games coming out that are sub-1080p. It's really suspicious that AC:U took a resolution hit from Black Flag.

Wouldn't be the first time Ubi tries to jump over their heads and go too far in a few places or just straight up phone in optimization.
 
this is so ridiculous....why can't they do this last gen then and etc? purposely gimp the 360 versions so ps3 and 360 are the same?

why now that this parity bs shows up this gen and not do it all the time from past consoles? money really changes you holy freakin crap



also we can even dig deeper into the rabbit hole with the "they are targetting 1080p 60fps". they could probably run the ps4 version 40-50fps+ consistently at 1080p but the bone can't? or maybe 60fps at 900p for ps4 but the bone cannot so they basically said fuck it ...make them run 30fps for both and also at 900p

just dumb assumptions but anything can happen this gen now ....sadly
 
It's a whole different ballgame now, and it seems like some like to play dirty, even if it means screwing over the consumer by limiting the potential of certain products.


You and everyone else can keep saying that BUT until you provide actual proof it's pure nonsense.

This is the same exact argument that was made about Wii U games being on par or near par with PS3/360 versions despite being a more powerful platform. Even the whole "lazy developer" notion has made a return.
 
Microsoft has basically been able to control the parity situation with 3rd parties and mulitplats/exclusives despite not being the market leader for the last 2 generations and having a weaker console than Sony.

I basically expect this to be due to Microsoft's influence specifically.
 
You and everyone else can keep saying that BUT until you provide actual proof it's pure nonsense.

This is the same exact argument that was made about Wii U games being on par or near par with PS3/360 versions despite being a more powerful platform. Even the whole "lazy developer" notion has made a return.

Ahh, the lazy developer. My favorite.
 
Someone should pm CBOAT and ask her/him if MS is involved.

familyguy4djuui.gif
 
You said they forced Blizzard to drop the ps4's framerate to 60. What did they drop it from? Also both the ps4 and xbox versions have dips.

No, I've said it before, and I'll say it again:

MS FORCED BLIZZARD TO UP THE RESOLUTION OF DIABLO 3 ON XBONE TO 1080P AT THE COST OF A LOCKED 60 FPS.

MS didn't force Bilzzard to do ANYTHING to the PS4 version. That's irrelevant.
And yes, the PS4 version has a framerate dip when it autosaves or has to load a huge area, but for the other 99% of the time, it is LOCKED AT 60 FPS. Per the DF article I linked and quoted, Diablo 3 on Xbone is consistantly dipping below 60fps.

So let me spell it out for you again:

MS BELIEVES RESOLUTION IS IMPORTANT TO THE AVERAGE CONSUMER. IMPORTANT ENOUGH THAT THEY WANT TO DISPEL THE IDEA THAT PS4 CAN DO 1080P WHEN THE XBONE CANNOT AND HAD BLIZZARD UNLOCK THE FRAMERATE TO ACHIEVE IT AT THE EXPENSE OF ALLOWING THE GAME TO CONSISTENTLY DIP BELOW 60FPS.
 
You and everyone else can keep saying that BUT until you provide actual proof it's pure nonsense.

This is the same exact argument that was made about Wii U games being on par or near par with PS3/360 versions despite being a more powerful platform. Even the whole "lazy developer" notion has made a return.

Unless we get a leak of some internal documents or memos I'm not sure what kind of proof you're expecting. It's in neither Microsoft nor Ubisoft's best interest to admit anything. Honestly, if Ubisoft speaks about this anymore at all they're idiots.
 
There are 2 options here and really no others.

1. Ubi engineers have completely botched their next gen engine. To the point where somehow without explanation the game performs the same on 2 seperate pieces of hardware. One of which is clearly, inarguably weaker.

2. There is some sort of parity deal in place. Whether there is cash involved or not there is a deal.

There really is no other scenario.

No other scenario? Surely everyone in this thread should understand that there is more to graphics than those two numbers.

This thread is a massive overreaction and I really don't want to be part of this thread, but I will point out the insanely obvious and then go find another thread to read because nothing good can potentially come out of something so negative..

1. We know the frame rate and resolution.

That's it.

What about texture quality? AA quality? Lighting, physics, shadows, draw distance etcetc, we don't even know how well each platform holds its performance to know whether the frame rate is actually comparable. Destiny reached "parity" between two magical numbers, but still cans out better on PS4.

There is just too many other factors that don't seem to be discussed here. People are literally infatuated with 1080p/60fps and seen to have developed tunnel vision.
 
I find it very dishonest for them to say "oh didnt you know? 900P was our target from the get go!!" and the fact Black Flag is 1080P on PS4. Ubi was shady during the launch of AC4 as well because they held back the patch for "review parity" as well with xbone.

I get a feeling most current gen devs dont hit a "ceiling" of 900P on PS4 and stay there. I believe everyone dev out there may have the game up and running at a lower resolution like 900P on PS4 and slowly keep trying their game with 1080P and if it runs like it should, they will keep it at 1080P. Like they know thats the norm on the system. A goal to try to achieve as its most likely possible at least on PS4. (those other 2 900P games on PS4 are exceptions - one was a rushed title, then the other EA parity on UFC)

For UBI to spin this as something they "aimed for" is just bad on their part. I dont believe it and glad the rest of our community doesnt.
 
Oh please, stop acting like Microsoft is the only video game company to pull shady deals from time to time... This fascination with Microsoft being the only bad kid on the playground is as ridiculous as the notion of an AAA developer like Ubisoft allowing themselves to get bought out and intentionally sabotage their own product so Microsoft will look better.
Ahh...the blissfully ignorant.
 
Kinda sucks for PS4 if they can really pull off 1080p.

This game gonna sell gangbuster regardless of what people say here.

That is the thing. We will never really know if the engine and what they have in the game can be done at 1080p/30fps. Perhaps, like another person posted, the PS4 version will have better textures, better AA etc. I know it is just easy to say MS money hatted the parity, but perhaps they had to drop for 900/30fps (locked) in order to do what they wanted and while the Xbox One is also at 900/30fps, it may be unlocked and feature lower res textures/less AA option etc.

We just don't know and will probably never know for sure. Until the game comes out and we get DF analysis we will then know. If both games have the same exact textures, same exact AA solution, same exact lighting, same exact frame rate etc, then we will know that Ubi Soft forced Parity.
 
^ ugh.

30fps makes sense if they're CPU limited, and these console CPUs are limited. Resolution less so maybe, but there could be other slight differences.

A few more frames on average doesn't always allow for any significant res bump, if the lows are still low. There's not much between the consoles, differences will differ.
All of the speculation in this post is meaningless since the reason for the parity has already been stated publicly.
 
I wonder if Ubi will speak on this again, because everything is blowing up in their face right now.

Doubt it, in a few days EA will probably do something stupid to take the blazing torches temporarily away from Ubisoft. That PR statement and hiding under the covers for a few days till things calm down will be the way it goes.

Come review time/preview code and release the torches will come back out.
 
The reward is that they have a better system and unless a publisher/developer/platform holder forces parity, you're almost guaranteed to have a superior console version of games.

Sure, but here we are still stuck with parity. Some reward.
 
I am suprised no one else from Ubi have come out to massage this quote to sound less shitty. Say the ps4 version was always 900 but thanks to the SDK update and extra help from MS they could boost it to 900p as well. Some BS like that.
 
3. They were optimistic about the hardware specs, and promised too much in their preview videos. To avoid the scale down backlash that games like Watchdogs got, they scaled down the resolution instead.

This is impossible. If they have to scale down the PS4 to prevent backlash, the Xbox One would be even more of a travesty.
 
Yes. You can and should be pissed at them both. Like I said, that's assuming M$ threw a bunch of money their way, which is completely unsubstantiated: just a theory based on the fact that M$ has been throwing a ton of money around lately, to the general detriment of gamers, to make the Xbone more appealing.

First it was Tombraider time exclusivity. Then Minecraft being bought up. Now, mysteriously, Ubisoft is forcing parity. It's not a huge leap in logic to postulate Microsoft was behind this, and assuming that is the case, I'm really starting to hate Microsoft being in second place for this gen. A console maker who is desperate and has a ton of money to throw around is proving to not be great for gamers (who don't have an Xbox One anyway).

Did Microsoft kick your puppy or something. Stop assuming stuff. You know what that leads to.

And "M$?", seriously?
 
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