Assassin's Creed "Parity": Unity is 900p/30fps on both PS4 & Xbox One

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Yeah, people should really buy Shadow of Mordor instead. It actually has gameplay! AssCreed is so played out and stale.

It warms my heart to see people saying they'll pick up SoM instead, even though I'm not passionate about the issue at hand. It deserves all those purchases. Those who think something notorious happened here would do well to adopt the "AssCreed is but a shadow of Mordor!" line (tried to think of something that would look appropriate on a picket sign). You have to give the people an alternative, and SoM is a brilliant one.
 
My head hurts.

I have an Xbox One. I could buy a PS4 any time I want, but there's nothing on the system that interests me so I could justify buying a second console. I like the One because of the OS, infrastructure, and because I don't like (old) Sony as a company. Also, I like Kinect. Feels like I am in the future everytime I use voice commands when watching Netflix. But I guess I'm easily excited.

That said, I couldn't care less about this whole resolution discussion. I wouldn't care if the PS4 version looks better. Let it run in 1081p, even, and the Xbox One version in 720p. I won't notice it when playing, and sure, you'll see it when both versions run next to each other, but is this really this significant?

Just play good games, have fun, and do whatever you like best.

I realize that this comment adds nothing to the discussion, but after reading some dozens of heated arguments, I just had to write this down. I'm not sure I understand the fanaticism rampant here.
You aren't even on topic with that post.
And these "1080p / 720p = see no difference" posts are funny as hell, every time I see them.
 
My head hurts.

I have an Xbox One. I could buy a PS4 any time I want, but there's nothing on the system that interests me so I could justify buying a second console. I like the One because of the OS, infrastructure, and because I don't like (old) Sony as a company. Also, I like Kinect. Feels like I am in the future everytime I use voice commands when watching Netflix. But I guess I'm easily excited.

That said, I couldn't care less about this whole resolution discussion. I wouldn't care if the PS4 version looks better. Let it run in 1081p, even, and the Xbox One version in 720p. I won't notice it when playing, and sure, you'll see it when both versions run next to each other, but is this really this significant?

Just play good games, have fun, and do whatever you like best.

I realize that this comment adds nothing to the discussion, but after reading some dozens of heated arguments, I just had to write this down. I'm not sure I understand the fanaticism rampant here.
It's become heated because Ubisoft has intentionally held a system back and most importantly, assumed that the gaming community are a bunch of low intelligence people who only see resolution numbers, hence the "to avoid debates" line. Ubisoft is quickly becoming what EA was last gen; pump out good games, but be disrespectful to your customers.
 
I have to say, that's a pretty shitty attitude from Ubisoft.

It's one thing to released a game with the same performance across the two platforms, but to actively admit they enforced parity to remove the 'argument' is incredible.

Glad to see it has backfired.
 
the gaming community are a bunch of low intelligence people who only see resolution numbers.

I'd actually say that was a fair assessment, add in irrational, hysterical and volatile and you've just summed up online gaming communities in 2014
 
My head hurts.

I have an Xbox One. I could buy a PS4 any time I want, but there's nothing on the system that interests me so I could justify buying a second console. I like the One because of the OS, infrastructure, and because I don't like (old) Sony as a company. Also, I like Kinect. Feels like I am in the future everytime I use voice commands when watching Netflix. But I guess I'm easily excited.

That said, I couldn't care less about this whole resolution discussion. I wouldn't care if the PS4 version looks better. Let it run in 1081p, even, and the Xbox One version in 720p. I won't notice it when playing, and sure, you'll see it when both versions run next to each other, but is this really this significant?

Just play good games, have fun, and do whatever you like best.

I realize that this comment adds nothing to the discussion, but after reading some dozens of heated arguments, I just had to write this down. I'm not sure I understand the fanaticism rampant here.

Thanks for justifying your purchase to us when no one asked. It was important to us.
 
I'd actually say that was a fair assessment, add in irrational, hysterical and volatile and you've just summed up online gaming communities in 2014

Since you're here, I guess you're all of these things too then

I believe this is how logic works. I am a person with low intelligence.
 
Review embargo in coming in 5...4...3...

They'll probably deny DF a face off now until after the game has launched...
 
We need more receipts of people cancelling their pre-orders. Then we can compile a big ass list of them with pics, wrap a bow tie around it, and send it to Ubi.
 
No, if you think about it, it really isn't.
I'm curious... What would you deem "good enough proof"?
Ubisoft openly states they aimed for parity to avoid debates and then announces that both next-gen iterations of the game are going to be 900p.
Which "debates" are they referring to, do you think? Both AC4 and WD having a higher resolution on PS4? No... That couldn't be it, could it?
Obviously we don't know what advantages the PS4 will have over the X1 version - What we DO know is that they're equal when it comes to resolution. And we're reacting to it, because we naturally assume that the more powerful console should be able to push more pixels.
Unless they clarify those advantages (which they haven't), we'll keep reacting to what we know for certain.
 
NOW, the real question is how many GAF'ers will still buy this game even after this anti-consumer kind of bullshit? We vote with our wallets, and if anyone on the board ends up buying the game then you are supporting this type of bullshit, plain and simple. Which, is just fine if you don't care about it. But if you really hate this crap, then just don't buy the game and let Ubisoft's quarterly charts and graphs show them how this is bad for their business.
 
That's why rendering engineers earn so much money ;) The guys ironing out every ms of the rendering with profiling are usually very gifted people who know their stuff.



I think devs have a good "feeling" of what is "expensive" and what is not.



They said it - it's AI that is extremely expensive in their engine. By now the common opinion is that resolution isn't impacted by the CPU but I didn't find any sources on this, just repititions of the statement. Btw, this would also apply to the Xbone version...

Thanks for reply.

I know people have said the architectures are similar for both consoles but I really feel like you have to adopt a totally different approach to come up with anything close to similar results as the ps4 (1080p perspective) when I say approach I'm talking about the system design element and even then the ps4 can and still will leave the xone in its wake. While what rendering engineers can probably do is no doubt impressive its still 32mb. Like I wonder how frustrating a job that must be taking parts of the engine code and re-write it to run the ESRAM... when you would have probably written thing entirely diffferently.

Another random question that I wonder if anyone could answer (I'm going slightly off topic). GPU you computing is all about the CPU you telling the GPU to manage heavy workloads of (non logic) orientied tasks or something along those lines (So I dont think from an effieciency purpose it would be good for AI) thats all read from the same unified memory pool in the Ps4. How does this work GPU compute work on the xbone? It sounds like friggin headache lol

Also the CPU has like literally almost nothing to do with resolution output (as far I'm aware). Try it now, run your task manager if your running a windows OS or something and switch resolution and see if there is any real difference in CPU usage.. (I know that might be a bad example due to various factors background programmes etc) but you can see my point, it literally has nothing to do with each other. If they had said FPS then ok, I can get that if your AI is heavy or wateva but resolution no.
 
I'd actually say that was a fair assessment, add in irrational, hysterical and volatile and you've just summed up online gaming communities in 2014
While I see exactly where you're coming from, isn't it a case where it's just a small vocal minority who are actually getting into the "debates"? The rest just make jokes around the whole issue. That's how it's always appeared to me.
 
You have no idea what they tried to do, they got to 900p/30fps on PS4, this they might think is an acceptable standard since Watch Dogs and Battlefield 4 sold millions at that resolution on PS4.

The Xbox One version was 720p, then nearly 800p, then they get the bump from the Kinect rescource removal and managed 900p also, we have evidence that the Xbox One version was at two lower resolutions during this process, we have no physical evidence at all that the PS4 version was ever higher than 900p.

Obviously this is what happened.
Thread is still going and i keep repeating the same things, but it's obvious that they are not making an announcement to say they knocked down the PS4 version to match xbone's.
What they are proud to announce is they managed to bump the Xbone's res to match PS4's.

And that's it, really.

Edit: I just think this is a case of poor wording ("we deliberately chose to") that has started the debate, but then again i'm not even sure that's the guy's fault (he's French after all) or the translator's. But it just wouldn't make sense for a dev to make such claims

Of course since no matter what, PS4 is quite a bit more capable, resolution parity will result in either
a) differences of some other kind (textures res, AA, assets, shadows quality, AO quality, AF quality ETC ETC ETC)
or
b) differences in performance.

Until the game is released and it's completely identical in every respect (at which point we can conclude the PS4 version was indeed artificially capped) this is what it's fair to assume happened.


Microsoft wants their games to run at the same res as PS4's, no matter the cost in terms of performance or fidelity. This thread does a great job explaining why: a lot of people will only read that number before the "p" forgetting that graphics are the combination of thousands of other technical aspects.
 
The Xbox One is closer to the R7 250x than anything else. The PS4 is a dead ringer for the R7 265 though so you are correct there.

It isn't, the 250x has a lot less stream processors and only a 128bit bus, the 260 has the exact amount of shader cores the X1 has.
 
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who's next

Yes, this is what people should be doing. Not just spouting their intentions in on a forum. Maybe start a new Twitter movement where people post pics of their cancellations. That would send a clear and concise message to Ubisoft.
 
Obviously this is what happened.
Thread is still going and i keep repeating the same things, but it's obvious that they are not making an announcement to say they knocked down the PS4 version to match xbone's.
What they are proud to announce is they managed to bump the Xbone's res to match PS4's.

And that's it, really.

Of course since no matter what, PS4 is quite a bit more capable, resolution parity will result in either
a) differences of some other kind (textures res, AA, assets, shadows quality, AO quality, AF quality ETC ETC ETC)
or
b) differences in performance.

Until the game is released and it's completely identical in every respect (at which point we can conclude the PS4 version was indeed artificially capped) this is what it's fair to assume happened.


Microsoft wants their games to run at the same res as PS4's, no matter the cost in terms of performance or fidelity. This thread does a great job explaining why: a lot of people will only read that number before the "p" forgetting that graphics are the combination of thousands of other technical aspects.

While what you say makes sense to some degree... (I'm kinda playing devils advocate here)... but wouldnt having better, AA, high quality textures, more shaders etc, be even a bigger disparity than the parity that people are claiming Ubisoft is aiming for due the marketing deal with Microsoft.

I mean while people may not know the technical reasons why an image looks better than another, their not stupid either. Pre-Baked lightning vs Real time lightning, your average joe will not know the difference but beleive me he will see it.


O while I think this is a good debate, some people take this far to seriously lol.
 

It's too late tbh...all PR-talk and empty promises now until release. Even if they do patch it on PS4, it'll be a few weeks/months after the game is out...a pity.

This might be the end of the line for me when it comes to AC-series unless the PC-port is a proper one..and even then I'm not sure I'll give them my money considering all the bs they've pulled with Watch Dogs for PC among other things.
 
I know how AssCreed plays. It is the epitomy of shallow check-box open world experiences and meaningless stories. Please don't bother me with it, Yves.
Oh so you've played Unity then? Please inform us of your impressions. Because obviously it's was all just checking boxes right? Oh and the story must have been meaningless. Don't infer that the game "has no gameplay." Because that's just not true in anyway shape or form.
 
Thanks for reply.

I know people have said the architectures are similar for both consoles but I really feel like you have to adopt a totally different approach to come up with anything close to similar results as the ps4 (1080p perspective) and even then the ps4 can and still will leave the xone in its wake. While what rendering engineers can probably do is no doubt impressive its still 32mb. Like I wonder how frustrating a o job that must be taking parts of the engine code and re-write it to run the ESRAM...

It is a headache like it was in almost every console generation :) Look how PS3 multiplat games looked at the beginning of last gen. But engines will improve and will be designed with Xbone in mind.

Another random question that I wonder if anyone could answer (I'm going slightly off topic). GPU you computing is all about the CPU you telling the GPU to manage heavy workloads of (non logic) orientied tasks or something along those lines (So I dont think from an effieciency purpose it would be good for AI) thats all read from the same unified memory pool in the Ps4. How does this work GPU compute work on the xbone? It sounds like friggin headache lol

That's not that much of a problem. MS wants you to keep the current data you work on in esram and if you need other/new data the move engines will get the data from DDR3 for you. That's not *that* headachy if you got used to it, I think. But yes, it will be more complicated on Xbone. Still I have doubts we will see that much of GPGPU this gen...

Also the CPU has like literally almost nothing to do with resolution output (as far I'm aware). Try it now, run your task manager if your running a windows OS or something and switch resolution and see if there is any real difference in CPU usage.. (I know that might be a bad example due to various factors background programmes etc) but you can see my point, it literally has nothing to do with each other. If they had said FPS then ok, I can get that if your AI is heavy or wateva but resolution no.

Task Manager?! Hehehe... No, this is not a good point to start to infer any workload for a game ;)
 
they said they locked it at 900p to avoid discussion of the console versions being different... it's in the OP.

That isn't the same thing at all. "Rolled Back" implies they had it running higher than 900p on PS4 and downgraded to 900p, nobody has any evidence that the PS4 version was ever over 900p.
 
They just said that they're planning to bump the resolution up to 1080p for the ps4 version. It's in the OP.

Nope.... you misread it...

"Last year's Assassin's Creed 4: Black Flag also shipped at 900p/30fps on both PS4 and Xbox One. A post-release patch, however, bumped the PS4 version to 1080p. Ubisoft has given no indication that it has plans to do the same for Unity."
 
Nope.... you misread it...

"Last year's Assassin's Creed 4: Black Flag also shipped at 900p/30fps on both PS4 and Xbox One. A post-release patch, however, bumped the PS4 version to 1080p. Ubisoft has given no indication that it has plans to do the same for Unity."
Dude I already acknowledged that I misread that. Like way back in the thread. ._.
 
You are correct in your analysis that your comment added nothing to the discussion. PS4 is specifically made for 1080p gaming, the GPU has 32 ROPs (raster operations pipes) which is responsible for final pixel output. People are mad Ubi opted for the same 16 ROPs target as the Xbone for the PS4 version.

Yeah. And the PS3 was also made for 1080p Full HD Gaming on two screens at once! Remember that?

Dude, chill. You know what all this stuff isn't? Important.
 
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