Halo TMCC Full Campaign Preview (H2A runs at 1328 x 1080 native)

For the record, I already have this preordered.

But I agree with a lot of the other posters. I think most gamers who play the campaign are going to do just that, play the campaign. While I think instant switching is cool, it is more of a novelty and would much prefer a higher resolution that will be visible all the time than ram and other assets being used to store content for autoswitching to do once or twice.

If you can have both, awesome but clearly, you can't.
 
I mean, it's lame that resolution had to suffer due to a novelty people will use once or twice but it certainly isn't a deal breaker. Everyone needs to calm down.
 
Btw, the dual game rendering also reminded me recent test from Digital Foundry's i7 5960X review :)
http://www.eurogamer.net/articles/digitalfoundry-2014-intel-core-i7-5960x-review

iVT1lgBnZOKmu.jpg


Puts some things into perspective about this generation.

WHOA...
 
That is some crazy value rolled into one package. That is a lot of gaming joy on one disc, even if you played the previous games.
I wish they'd do a remaster of the Gears of War series too, come on Microsoft, make it so.
 
I think they were bound by the fact that the first Halo Anniversary had the OG Switch. While I enjoyed that I only used it a handful of times. I think a better solution would've been to either select which version you wanted to play ahead of time or this switch was selected from the pause menu and just took some time to switch. Running 4 engines at the same time in sync is insane to me.
 
Instantaenousness is just a benefit of extra RAM and HP, the alternative would be to have it stop, dump memory and reload. Obviously rough.

Since you seem to be in the mood to talk Halo.
I'm glad vehicles aren't being overlooked, the hornet was quite a nice addition to the sandbox.

Also, remember, Halo isn't Halo unless you can splatter someone with a pylon and a rocket, or any explosive for that matter.
 
I have it ordered and the res doesn't bother me. The tech interests me because it's something I don't know much about.

I think it looks great and will be fun.
And the value is still ridiculous.
 
To be fair that's a top of the line CPU and two high-end GPUs in that rig. I do agree with the subtle hint in your post though about the strength of the consoles ;)

That said I still need to try this for myself.

Yeah, i never said its not the top of the line hardware, but even though, its crazy achievement.
Those one of the most demanding games out there and they are running on one CPU in 60hz.
 
I think it's sad people like to argue more about some pixels than about the awsome new stuff we saw today

Actually I'd say the reactions in this thread are quite surprising. I came into this thread expecting a massive shitstorm like the AC Unity thread but quite a lot of members in here understand the situation and are fine with it. Frankie also being here clearing up a few things helped too. Thanks Frankie! :)

Everything else other than the campaign has been confirmed to be 1080p/60FPS so that's fine with me. I will be spending most of my time in multiplayer anyways. Bring on TMCC!
 
Yea, I don't think I'll ever be switching back and forth during the game...I did it once or twice in Halo: CE Anniversary and never again after that. Ah well :-/

Funny, I did it constantly, contrasting and comparing throughout the whole play through and I'm looking forward to doing it with H2A as well. I did it so much in H:CEA that the switching delay bugged the shit out of me. It also doesn't bother me in the least that it cost a bit of res.

To each his own I suppose. As an anniversary edition, to me its very fitting to be able to easily revisit the original.

All things aside, the game is an incredible value. Can't wait!
 
Why not stick with the updated graphics and have full res then? Serious question. Why is running at what amounts to 900p impressive?

it is called the anniversary treatment for a reason, an option we got for Halo CE:A, and an option we expected from this game even before the MCC itself was revealed, if 343 would had decided not to have the switch, then there would had been people saying "They should had done 900p and kept the Anniversary treatment"

Glad they decided this resolution for the sake on having more options for the game...and to also see the reaction of people because of this, its amusing.
 
you know what..... at least they just came out and said it. none of the crap about hiding it or obfuscating it till after it releases or maybe even going further to excuse it or claim it's actually a kind of 1080p or some other nonsense; just put it out there knowing the end result.

got to respect them for that.
 
you know what..... at least they just came out and said it. none of the crap about hiding it or obfuscating it till after it releases or maybe even going further to excuse it or claim it's actually a kind of 1080p or some other nonsense; just put it out there knowing the end result.

got to respect them for that.

I agree. I respect their honesty. That being said, they didn't have to run all these engines at once. I find myself wondering if they could have hit the target without the switching. It drives the OCD side of me crazy that the whole package won't be in 1080p. Hopefully this means no frame drops. If this switching shit causes sub 60fps gameplay I'm going to be highly disappointed.
 
I agree. I respect their honesty. That being said, they didn't have to run all these engines at once. I find myself wondering if they could have hit the target without the switching. It drives the OCD side of me crazy that the whole package won't be in 1080p. Hopefully this means no frame drops. If this switching shit causes sub 60fps gameplay I'm going to be highly disappointed.

Yeah this was my thought process. Changing engine on the fly is nice and all, but I would have been happier to simply choose which version of the engine to use at the start or even have a load time whenever I switch. Instead you now have a collection that has a sort of imperfection to it, which is a real shame.
 
I agree. I respect their honesty. That being said, they didn't have to run all these engines at once. I find myself wondering if they could have hit the target without the switching. It drives the OCD side of me crazy that the whole package won't be in 1080p. Hopefully this means no frame drops. If this switching shit causes sub 60fps gameplay I'm going to be highly disappointed.

Bah, just wait for the inevitable 4k remaster in 10 years..
 
I downloaded the latest 'Press Tour 2014 (Sep. 22, 2014)' footage from Xbox Wire and there's a couple of issues with these videos. They're encoded in strange middle-50's framerates and super bitrate starved. 6.5-8Mbits/sec for 1080p60 videos.

Still, in the two H2A campaign videos, as the camera pans sideways, you can see vertical edges popping more than the other aliasing artefacts. There's also quite a lot of tearing and the performance looks a lot more stable in the multiplayer video despite that one being encoded with a weird framerate too.
 
For those of you who like to start message board wars over such things, let's get this out of the way: Halo 2's campaign isn't quiiiiiiite 1080p. Due to running the original graphics engine and the Xbox One-ified Anniversary graphics engine simultaneously and the original Halo 2 audio engine and remastered Anniversary audio engine simultaneously, Halo 2's campaign does run at 60fps but, resolution-wise, clocks in at 1328x1080. Here's an explanation from 343 executive producer Dan Ayoub: “During development we were really pleased with the way the engine and buffer allowed us to switch instantly between classic and Anniversary engines that are running simultaneously – however that, as you might expect, put a hit on resolution. The campaign of Halo 2: Anniversary looked fantastic at 720p with the level of detail and clarity it gave us, but like every other aspect of the game and tech, we wanted to push it further. So in the last weeks of development, our teams were able to meet a stretch goal and the campaign of Halo 2: Anniversary now runs 60 fps at a crisp resolution of 1328x1080, which is a significant and meaningful boost in image quality we think fans are really going to appreciate. All of the other games across the entire package of The Master Chief Collection run 60 fps at 1920x1080 native.”
Direct quote from the article and in the OP, why have so many people missed this?

In the first 4 pages there are about ten people asking about resolution in the other games when that question is answered directly in the article and by numerous posts. Do people not read any more or do they just come here to say shit because the word "resolution" is in the title and is Xbox related?
 
I downloaded the latest 'Press Tour 2014 (Sep. 22, 2014)' footage from Xbox Wire and there's a couple of issues with these videos. They're encoded in strange middle-50's framerates and super bitrate starved. 6.5-8Mbits/sec for 1080p60 videos.

Still, in the two H2A campaign videos, as the camera pans sideways, you can see vertical edges popping more than the other aliasing artefacts. There's also quite a lot of tearing and the performance looks a lot more stable in the multiplayer video despite that one being encoded with a weird framerate too.

Everybody seems to think that MCC will be fantastic. I have lingering doubts about it and, well, honestly, 343. The new resolution issue is troubling. This article from Kotaku talks about some pretty major red flags; http://kotaku.com/im-worried-about-these-halo-remakes-1635633552. I have brought it up before and people ignore me or defend 343 blindly.

In my, admittedly inconsequential, opinion in 343's tenure dating back to 2009 the company has not done anything remarkable in pushing Halo forward or for that matter moving it backward, take your pick. I realize it seems like concern trolling but this will be my last Halo game unless H5 wins GoTY. The last thing I want is for what I consider the penultimate Halo package to be fucked up. Lets face it, they certainly won't give it more time in the oven with the Holidays right around the corner.
 
Everybody seems to think that MCC will be fantastic. I have lingering doubts about it and, well, honestly, 343. The new resolution issue is troubling. This article from Kotaku talks about some pretty major red flags; http://kotaku.com/im-worried-about-these-halo-remakes-1635633552. I have brought it up before and people ignore me or defend 343 blindly.
"Microsoft got in touch to explain that the single-player build shown at the event was four months old rather than current. Presumably, then, the campaign is in much better shape already. Here's hoping. "


Also, did you even bother to read the OP, any of the posts in the first few pages, or the IGN article in question?
 
Everybody seems to think that MCC will be fantastic. I have lingering doubts about it and, well, honestly, 343. The new resolution issue is troubling. This article from Kotaku talks about some pretty major red flags; http://kotaku.com/im-worried-about-these-halo-remakes-1635633552. I have brought it up before and people ignore me or defend 343 blindly.

In my, admittedly inconsequential, opinion in 343's tenure dating back to 2009 the company has not done anything remarkable in pushing Halo forward or for that matter moving it backward, take your pick. I realize it seems like concern trolling but this will be my last Halo game unless H5 wins GoTY. The last thing I want is for what I consider the penultimate Halo package to be fucked up. Lets face it, they certainly won't give it more time in the oven with the Holidays right around the corner.

The only real issue the author raised was framerate dips in a now 5 month old build. That's pretty minor.


The problems raised with MP are hypothetical and may not be issues at all. However they have been discussed and it's probably the biggest worry about the game for most of HaloGAF (from what I've read anyway). After that it's the issue of how the medals look in H2A multiplayer.

The recent impressions from IGN were much more positive.
 
So will the weapons in Halo 4 de-spawn in the X1 version? That was enraging to me, especially when I played through on legendary
 
Just give it to me.

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I'm no hardcore Halo fan, but man the nostalgia and memories I have attached to the first 3 games is too much for me to not be excited. I can't wait to play through the H1 campaign again. Now I just got to get my buddy from when I was a teenager to pick up an X1.
 
I find it very interesting that in the IGN preview video, he found Halo 4 to be the best looking game out of the package. I figured the remastered Halo 2 would be the most visually impactful, but I suppose running on the old engine probably held it back a bit.
 
The only real issue the author raised was framerate dips in a now 5 month old build. That's pretty minor.


The problems raised with MP are hypothetical and may not be issues at all. However they have been discussed and it's probably the biggest worry about the game for most of HaloGAF (from what I've read anyway). After that it's the issue of how the medals look in H2A multiplayer.

The recent impressions from IGN were much more positive.

Hey. Sorry guys. Misunderstanding on my part. I saw the article was from September and assumed it was recent. Did not realize it was an old build. Thank you to you and the other poster. This makes me feel MUCH better. In my mind I just read that article and now I see this news. Needless to say the worry was kicking in. Goes without saying that if one game yet to be released this year gets perfect scores and is universally loved, I want it to be this one.
 
Direct quote from the article and in the OP, why have so many people missed this?

In the first 4 pages there are about ten people asking about resolution in the other games when that question is answered directly in the article and by numerous posts. Do people not read any more or do they just come here to say shit because the word "resolution" is in the title and is Xbox related?

To be fair, I do this myself with simpler stories. "New Mario Doesn't Have Mario in It!" would get my gears ground based on the content of a quality OP, without reading a connected story.


Hey. Sorry guys. Misunderstanding on my part. I saw the article was from September and assumed it was recent. Did not realize it was an old build. Thank you to you and the other poster. This makes me feel MUCH better. In my mind I just read that article and now I see this news. Needless to say the worry was kicking in. Goes without saying that if one game yet to be released this year gets perfect scores and is universally loved, I want it to be this one.

Build was July I believe. The new movies are almost but not quite final, so if you want to rage, rage about those.
 
Build was July I believe. The new movies are almost but not quite final, so if you want to rage, rage about those.
What about the Press Tour 2014 (Sep. 22, 2014) videos?

These are the most glaring issues aside from what I described above:

Weird/low res textures (the crashing ship reminds me of the late-loading textures in the original game)

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Dithering on Elite shield/streak behind flying Grunt's back

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Weird plant transparency

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The original Xbox controller buttons make it seem like this is a really old build but maybe you're keeping them retro deliberately.
 
It's literally a patented feature, yes.

Patented by what company?
Capcom did it in three years before Halo: CE Anniversary and I doubt they were the first.
 
A little disappointing, but at least everything else will run at full res. It's still gonna look great with the updated visuals.

Where can I find Halo 4 footage running on XB1?
 
Everything looked great to me, the whole resolution thing isn't even a issue. So ready for halo 2/3 multiplayer in 1080 60fps.
 
Didn't see this thread, should have posted here and it cluttered up the community thread.

I've never really cared about the numbers deep down. My only problem was that they weren't getting the best image possible because of the instant switching feature that was rumored.

I still consider it a niche feature, and will assume it won't get much use past the first run through of the campaign. But the resolution is impacted forever because of it.

I would have been fine even if they didn't have the delayed switching of CEA and instead you had to choose classic settings from the menu before you played. I've played through the campaign easily over ten times, I'm looking at my copy of Halo 2 as I type this, I am more excited to see the visuals of H2A than running through the campaign again which I liked less than CE, 3, even Reach.

But I can understand why. There will be a whole new generation of gamers playing this now, kids especially will love the instant switching, and it's a good way to market or show off differences in a remake. Not entirely a big deal overall.
 
Btw, the dual game rendering also reminded me recent test from Digital Foundry's i7 5960X review :)
http://www.eurogamer.net/articles/digitalfoundry-2014-intel-core-i7-5960x-review

iVT1lgBnZOKmu.jpg


Puts some things into perspective about this generation.

$1000 CPU
16GB DDR4 MEM
A motherboard that costs more than these consoles
780TI + R9 290X
etc etc

I get that these consoles aren't the most powerful and maybe they could've waited another year and released something a bit more explosive (maybe switched to NVidia/intel also :3). But I really hope your weren't expecting something like that in a console.
 
so just saw the footage, Halo CE looks gloriously sharp, awesome work there stinkles! :)
and i cannot wait to see actual Halo CE multiplayer gameplay, which i hope is being covered by IGN First soon :)

Soon. I watched a cut of the video today and it made me want to play Halo: CE MP RIGHT MEOW!
 
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