Is Halo still relevant?

Every time there's a Microsoft press conference and someone comes up on stage to announce a shitty Halo live action thing or that WETA built a fucking warthog... seems Halo is relevant to no one but Microsoft execs trying to justify the creation of 343.

Don't be silly.
 
Having a beta in december tells me 343 is serious about Halo 5 multiplayer.
Hope we can either get a summer 2015 beta or demo to see 343 working with the feedback given in the december 2015 beta. Just so they finetune it before launch.
 
Every time there's a Microsoft press conference and someone comes up on stage to announce a shitty Halo live action thing or that WETA built a fucking warthog... seems Halo is relevant to no one but Microsoft execs trying to justify the creation of 343.

i7GaNyrqMKGBP.gif
 
Why do so many think 4 caused Halo's decline? It all started with Reach.

It started when play for xp and unlocks became popular in shooters. Halo doesn't work that way and thats why multiplayer changes were added to 4. Fans hated it, others didn't think it went far enough. Destiny got people playing ungodly amounts of the same maps and encounters ad nauseum because of loot. Even if most think that game is mediocre, they admit they can't atop playing. The power of progression based games on some people. Halo 3, released today, couldn't compete with that. Reach was the start, halo 4 just continued it. I think Halo 4 is the better game of those two however.

Halo can't change. Halo must change. This is the challange 343 faces. No matter how good a game Halo 5 is, it faces impossible expectations for success.
 
They are, are you telling me that Halo has been the game to beat anytime in the last 6 or 7 years? No, the world has moved on. New people to the MCC are going to hop in and be like "why can't I ADS? why can't I sprint?"

Will they? Please show me your time machine where you found out this info.
 
Edit. I mean Halo is as revelent as ever.

If anything, I expect Halo to become as popular as ever this generation. With the MCC and Halo 5, but, it depends if 343 can learn from thier mistakes.
 
Halo is absolutely still relevant. Only I'd argue that most of the fans have been dormant due to the last two halo games really going on a tangent from traditional halo.
Having a beta in december tells me 343 is serious about Halo 5 multiplayer.
Hope we can either get a summer 2015 beta or demo to see 343 working with the feedback given in the december 2015 beta. Just so they finetune it before launch.
Yes. I'm really looking forward to trying the Halo 5 beta out and it would be pretty awesome if they had a second beta in the spring or summer with changes based on beta feedback in Dec/Jan.
 
I don't think it's as relevant.

Halo 3 capped off the series and everything afterward seemed like a cash grab.

Honestly... although the games will still sell... many last gen hit franchises are having a hard time convincing people to purchase this generation. As gamers we are definitely in need for some new FPS franchises.

Titanfall & Destiny were poised to take Call of Duty & Halo's crown from last gen... but failed to do so because both titles lack a story mode with a marketable protagonist.

With EA & Activision's missteps... it now falls to 343 to make Halo relevant again with Halo 5... if they can achieve that. Microsoft will move many units... even get some PS4 converts to come back.
 
Probably not as much as it used to be but 343 have a good opportunity here. Cod is on a downward trend, pre orders are way, waaaaaay down over what they were a couple of years ago. BF4 has soured a lot of people on the series. So much so that a lot of people just refuse to buy the next one. Titanfall and Destiny underwhelmed.

The crown is up for grabs.
 
Will they? Please show me your time machine where you found out this info.
You take someone who primarily has been playing ADS shooters for the last 7 years, yes, they will say that, you don't need a time machine to prove that. Halo represents an older style of game play that is pretty much non existent in the FPS area outside of that series.
 
After Halo 3 I lost interest in Halo games because the frame rate was crap compared to COD MW. Everything felt so much better with COD MW. With that being said I'm hyped for 60fps Halo games. Really looking forward to playing Halo 4 in 60fps glory. That will be the 1st campaign I play.
 
Probably not as much as it used to be but 343 have a good opportunity here. Cod is on a downward trend, pre orders are way, waaaaaay down over what they were a couple of years ago. BF4 has soured a lot of people on the series.
COD is on a downward trend because of Infinity Ward. They make horrible COD games. People now realize Treyarch makes the good COD's, Nazi zombies on next gen consoles + Microsoft advertising? Yeah the pre orders for that will be huge, and guess what it is going against? Halo 5, last time a Treyarch game went against a 343 game it was halo 4, we know how that went.

People love and still play BF4, it was the best looking and most entertaining game out when this gen launched, you would be kidding yourself if you think people are disinterested in it
 
You take someone who primarily has been playing ADS shooters for the last 7 years, yes, they will say that, you don't need a time machine to prove that. Halo represents an older style of game play that is pretty much non existent in the FPS area outside of that series.

Why did Halo 4 sell a beastly amount (showing Halo is clearly still relevant) and then was the fastest Halo game to be dropped by the community (showing no one wanted "todays" gaming elements to be incorporated into Halo)?


People have the capacity to enjoy more than one type of gameplay.
 
A lot of people are confusing relevancy with popularity. Halo is and will continue to be largely relevant in the gaming industry, despite a decline in popularity over the past several years.
 
To me it has always been irrelevant. I have never found it that interesting of a game and have always suspected it was lauded by those that never got the chance to play any of the multplayer PC games of the mid to late 90's. Certainly not saying it is a bad game rather that it is a highly polished competent game in reflection to games that came prior of the same style (just like Destiny).

However seeing how enthusiastic the fans of the series are over MCC I suspect it is very relevant, for many Halo is a system seller and has had the numbers since the first game to back it up. As long as the games tick the boxes that Halo fans want they will buy them.
 
I don't think "Halo" as a mythology is all that relevant; no one really cares about the rubbish Halo 4 tried to introduce. What's still very relevant is Halo's gameplay loop. This is evidenced by Destiny: an attempt to launch a ten year, multi-billion dollar franchise, not with a narrative or fiction that people actually care about or become invested in, but with Halo's gunplay and $60.00 worth of DLC. Halo 5 will do well as long as it doesn't screw with the gunplay, because it still works. And in a Battlefield and CoD saturated market, Halo's brand of shooting feels like a breath of fresh air whenever it rolls out.
 
I'm one of the few that think Halo 4 was the best in the series it seems (campaign wise). Halo multiplayer peaked with H3 though I've still sunk over 100 hours into H4.
 
I'm one of the few that think Halo 4 was the best in the series it seems (campaign wise). Halo multiplayer peaked with H3 though I've still sunk over 100 hours into H4.

I'm with you on that one. There's not a single Halo game out there I don't like and Halo 4 was no exception. In fact, I also think it's the best one yet. I get the feeling 343 gets a lot of flack purely for not having a Bungie logo on their building.

Is Halo still relevant? Absolutely. It's a more traditional shooter experience that still holds its own. Even with the influences the more modern shooters have had on Halo Reach and Halo 4, there's still no no other game that plays quite like it. Destiny comes closest.
 
Of course it's "relevant" - not everyone likes it and people come and go into and out of franchises, none of that changes the fact that it is huge with many players and fans.
 
Is Halo still relevant?

To whom?

Things have changed. Currently it's still relevant to a lot of people. That may or may not comprise of 10% of the original crew it was relevant to. But that hasn't stopped them from making money, and thus more games. So you tell me, lol

To me this thread asks a question that is already answered, or that has a rather obvious answer. But it seems to attempt to, or imply, that Halo is pushing it's same old agenda while the industry changes and (ever so slowly) evolves. And I agree that it is not as relevant as it was. But in today's industry, there is very little room for Halo to grow. Once you make money in today's industry, change becomes a relic, or taboo.

IMO It's best to remember Halo for what it was, I don't think we're ever going to see a 'return to form', not for Halo or any other AAA title in the near future. It's just the state of the industry and that's OK
 
I bought an xbox and an xbox 360 for halo's 1-3 and I don't care about it anymore. Mostly because me and my friends played a ton of the mp and they altered it too much in Reach / 4 like most have said. It needs to bring back weapon and map control and get rid of the free rockets orbital drop perk and loadout call of duty wannabe crap. Make a game for your fans and your fans will enjoy it and make it relevant again.
 
MCC is relevant. Whether Halo continues to be remotely as relevant in the future largely depends on Halo 5.

On the...plus?...side, after Destiny I'm no longer 100% sure Bungie would have made a vastly better game than 343. Whether 343 makes a game half as good as Halo CE remains to be seen.

Well, one third of Halo CE simply sucks (bad level design, annoying enemies, backtracking), so it's not that hard to do. Halo 4 was obviously style over substance. They had too few new enemy types and all of them sucked more than the Flood ever did. And disappearing corpses are always a dumb thing. You have to see the remains of a battle to feel like you made an impact, in Halo 4 you were just going from A to B in a beautiful but limited environment and after you fought a battle it was just as beautiful. There's a reason why I only played through it once (started on Legendary as always but quickly turned it to easy at the first defend point and never went back up) and can't remember any of the story. It's a really really bad Halo game. It's pretty much not a Halo game except some kameo appearances of familiar enemies. But it's not a bad game. It's what you get when you have no real vision and get a bunch of devs from Retro, Infinity Ward and other studios and all they try to do is continue what they did at their previous employer.

I hope they got the message because if Halo 5 is the same mess (same boring new weapons, same annoying enemies, same corridor gameplay) and not what I expect from Halo (huge battles with vehicles, pseudo non linear gameplay, humour, feeling like a superhero, beautiful outdoor environments) I'm pretty much done with the franchise. And I'm not happy about the talk of being able to play another character. I want the Chief. Noone else. Well maybe play a mission as 343 Guilty Spark. Cause that's the only character in Halo that has character.
 
I bought an xbox and an xbox 360 for halo's 1-3 and I don't care about it anymore. Mostly because me and my friends played a ton of the mp and they altered it too much in Reach / 4 like most have said. It needs to bring back weapon and map control and get rid of the free rockets orbital drop perk and loadout call of duty wannabe crap. Make a game for your fans and your fans will enjoy it and make it relevant again.

I don't know about you, but the Halo 5 beta seems like it will be a perfect glimpse into whether anyone should give a fuck about the Halo 5 MP, buy just for SP Campaign out skip it entirely.

Being absolutely honesty, I liked the single player a good deal. I would rank it in the top three Halo campaigns and I look forward to playing it again in TMCC. On the other hand, I definitely agree with you on the MP portion of the game and IMO it was Reach that started the downward trend in MP. I hope it was 343 not wanting to rock the boat too much and steer the series from where Bungie was going...

They still have the opportunity to get back in our good graces and the fact that they will see what gamers want the most directly with TMCC, maybe that will point to them the direction H5 should be taking. Either way, the H5 beta well tell us everything we need to know right off the bat. It will either be deleted after thirty mins or make my eyes bleed with tears of joy. They will never get more direct player feedback than what TMCC can show then about their audience.
 
I bought an xbox and an xbox 360 for halo's 1-3 and I don't care about it anymore. Mostly because me and my friends played a ton of the mp and they altered it too much in Reach / 4 like most have said. It needs to bring back weapon and map control and get rid of the free rockets orbital drop perk and loadout call of duty wannabe crap. Make a game for your fans and your fans will enjoy it and make it relevant again.

But... we can make a game for our fans.... and Call of Duty players...

Compulsion14.gif


I'm going to go cry for all the badass programmers, artists, producers and designers working for these companies right now :( Someone needs to go set them all free and release them into the indie wild where they can regroup again at AA, and then AAA will be back for a couple months!!
 
I got tired of Halo after Reach and after Bungie left the series. I moved on to Destiny now. I used to replay missions in Halo just for fun. Now I replay Destiny missions and I have fun and I get more loot too!
 
Was Killzone ever relevant?

I tried playing the most recent one and would have to agree with you.

Killzone 2 came close, but yeah. I bought Shadowfall, struggled through the first level, and never touched it again. The multiplayer was also unplayable because the tiny-ass orange and green text used to tell friend and foe apart was more or less invisible to colorblind me.
 
Why did Halo 4 sell a beastly amount (showing Halo is clearly still relevant) and then was the fastest Halo game to be dropped by the community (showing no one wanted "todays" gaming elements to be incorporated into Halo)?


People have the capacity to enjoy more than one type of gameplay.

Exactly, case in point. There is a gap for a Halo game to fill. 343 just need to nail it and don't try to be COD.
 
Definitely. Few franchises can get me hyped like Halo can. As someone who was introduced to Halo in high school, I read all the Halo books back then, skipped school to play Halo 2 on launch day, etc. I still took a day off from work, many years later to play Halo 4 on launch day. And while I may not be as involved in the expanded universe as I used to be...I haven't read any of the books for the past 2-3 years, that's because my life style has changed and I'm almost 28 years old now. I still love the universe, still can't wait to see where it goes, and can't wait for Halo 5.
 
Having a beta in december tells me 343 is serious about Halo 5 multiplayer.
Hope we can either get a summer 2015 beta or demo to see 343 working with the feedback given in the december 2015 beta. Just so they finetune it before launch.
I love it how a developer is actually giving us a legitimate beta instead of a glorified demo. Halo 4 really needed one.

Yes, Halo is certainly relevant. Despite the massive population drop, 4 did sell over 3 million copies in 24 hours and many people (including me) are considering buying an Xbox One just to play the MCC. Hopefully Halo 5 is the first truly great Halo game since 3, because I have no faith in Bungie to put out a decent Halo game now anyway.
 
The people saying Halo represents older gameplay. You're primarily the reason AAA games these days are carbon copy, cookie cutter games where genres are increasingly homogenized. There can be two types of shooters in a market. You don't need sprint, ADS, insta-kill melee, loadouts, killstreaks in every shooter. If you enjoy it in a shooter, and it's not in the next, instead of complaining why it's not in the next, keep playing the shooter where it is in.

It's only shooters for some reason more than any other, where people need things virtually identical between games. People will play 32v32 Battlefield, and rather than keep playing Battlefield, will question why isn't 32v32 in CoD or Halo.

Additionally, OP should really look up the word relevant and what it means.
 
Well, one third of Halo CE simply sucks (bad level design, annoying enemies, backtracking), so it's not that hard to do.
Wut? Everyone is entitled to their own opinions, but to flat out say that a third of Halo CE sucks is quite the statement. I think level design is a strong point of CE. Some people don't like the repeat levels that you backtrack through, but I enjoyed them all, including The Library.
 
I love it how a developer is actually giving us a legitimate beta instead of a glorified demo. Halo 4 really needed one.

Yes, Halo is certainly relevant. Despite the massive population drop, 4 did sell over 3 million copies in 24 hours and many people (including me) are considering buying an Xbox One just to play the MCC. Hopefully Halo 5 is the first truly great Halo game since 3, because I have no faith in Bungie to put out a decent Halo game now anyway.
Um, don't worry about that anymore...
 
You take someone who primarily has been playing ADS shooters for the last 7 years, yes, they will say that, you don't need a time machine to prove that. Halo represents an older style of game play that is pretty much non existent in the FPS area outside of that series.

That's a good thing, the last thing the shooter genre needs is more cookie cutter clones. Halo doesn't represent an older style of play considering it is still around, it represents a different form of play. Additionally, Call of Duty is actually trying to copy a lot of TitanFall and Halo, especially with Advanced Warfare. Games development is evolutionary. Without Halo, you wouldn't have had Call of Duty 2 and how it played.

COD is on a downward trend because of Infinity Ward. They make horrible COD games. People now realize Treyarch makes the good COD's, Nazi zombies on next gen consoles + Microsoft advertising? Yeah the pre orders for that will be huge, and guess what it is going against? Halo 5, last time a Treyarch game went against a 343 game it was halo 4, we know how that went.

People love and still play BF4, it was the best looking and most entertaining game out when this gen launched, you would be kidding yourself if you think people are disinterested in it

They are on a downward trend because there is no more Infinity Ward. What is left of the studio is not Infinity Ward. The majority of Infinity Ward and the studio that made Call of Duty 2, Call of Duty 4: Modern Warfare and Modern Warfare 2 actually left and formed Respawn Entertainment, the studio that made TitanFall. Treyarch for years could do nothing except copy what Infinity Ward did. Look at Call of Duty 3, look at World at War. I loved the hell out of war, the Zombies mode was perhaps their first own real advancement of the series.

Additionally, Halo is a first party exclusive, it will always have trouble selling less than multiplatforms, especially these days. Halo 4 grossed $220 million in it's first 24 hours and was the fastest selling Halo. Imagine if Halo is released the same day on PC and PlayStation, you honestly think it won't sell? Battlefield is an even more declining brand. Look at the pre-orders for Hardline, look how poorly BF4 was received. And, Ghosts sold way less than Black Ops 2, and pre-orders for Advanced Warfare are projected to be way lower than Ghosts.
 
Wut? Everyone is entitled to their own opinions, but to flat out say that a third of Halo CE sucks is quite the statement. I think level design is a strong point of CE. Some people don't like the repeat levels that you backtrack through, but I enjoyed them all, including The Library.

I'd love to see anybody tell me back in 2001 Halo:CE "Sucks" lol
 
Why do so many think 4 caused Halo's decline? It all started with Reach.

It actually started with halo 3 and the introduction of deployables. The early version of armor abilities. That is when it started to go downhill.
 
I think it still is. I'm not as pessimistic as some people who think the series will no longer be good without Bungie. People used to only play Infinity Ward's Call of Duty games and then Treyarch showed people they could do just as good if not better.
 
Top Bottom