Is Halo still relevant?

I think Halo 3 was the highlight of the series then got gradually worse from there (haven't played 4 though) which killed my interest. I think its still a really popular series just not as back as around 2006 anymore.
 
Top 5, since I consider the drop off after that to be significant. Halo 3 wasn't anywhere near as good as 1 or 2. MW2 just sucked and Gears is over the shoulder, not a FPS.


Didn't read the fps part. My mistake.... But I very much disagree on 3 and MW:2.

Tremendous Games.
 
Halo is still the biggest and most recognizable exclusive game franchise outside of Mario, Pokemon and maybe Zelda.

It will be relevant for this entire generation at a minimum.
 
I suppose its all about getting the right balance between moderation and milking the series. I love halo, but one of the best bits is the anticipation of a new halo game. 343 halos are very different in many ways. Nothing beats the original trilogy but at the same time, I'm loving the new stuff.
 
I'm really not.

Yes, you really are.

I'm about as avid of a Halo fan as they come. But even I can admit that Halo, while still relevant, certainly doesn't carry the weight it used to. I have little to no interest in Halo 5, and I'm skeptical 343i can do anything to change my mind though time will tell, I suppose.

It's going to be real interesting to see what Halo 5 sells.
 
I cannot believe this thread exists. The lengths people will go to christ.

Halo 4 was the best selling Halo and until we see a steep drop off or negative impressions about Halo 5 this isn't a question that can be asked seriously. Hell Halo is becoming more relevant if anything especially after Destiny failed to meet expectations and COD pre-orders have reportedly dropped.
 
Considering Halo MCC will most likely be the best MP shooter on any next gen console for the foreseeable future, I would say yes. It's not the 1 million concurrent user base that Halo 3 was, but it's still a really popular game.
 
I cannot believe this thread exists. The lengths people will go to christ.

Halo 4 was the best selling Halo and until we see a steep drop off or negative impressions about Halo 5 this isn't a question that can be asked seriously. Hell Halo is becoming more relevant if anything especially after Destiny failed to meet expectations and COD pre-orders have reportedly dropped.

Yep. Destiny was a failure in terms of maintaining a user base, and unless AW is incredible, it bodes well for Halo, considering MCC is already established as an incredible game.
 
I'd say yes, but not to the extant it was 8 years ago.

sadly, I personally believe Halo 3 was the peak of the franchise as a whole

Yea I bought a 360 for Halo 3 and it was sublime. Hundreds of hours of multiplayer split screen with my pals. Nowadays? Eh.
 
Of course it is still relevant. But it doesn't carry the same weight as its use too. 10 years ago, it was one of the biggest names. Between it, GTA, and a few others.

Now, I would say its below games like Assassin's Creed, GTA, and COD. While still above games like MGS, Uncharted, and Zelda.

I would still say it's probably the strongest non-Nintendo exclusive for the consoles.
 
I write this way intentionally,
I am new to gaf,
So you will get used to it,
Eventually.


It's not any less annoying that writing in all caps, all lowercase, no punctuation, or with leet speak. People may get used to it, but what they are getting used to is pretentious drivel. It's not even artistic, because it doesn't stand up to critical reading.

It feels like you are speaking right after a long run, and you haven't taken the time to cool down yet. Basically, it gets in the way of communication, it doesn't enhance it. It draws attention away from what you are saying instead of helping make your points,
 
The original Halo redefined FPSs on consoles, along with Metroid Prime. Controls got so much better, it was a huge step forward (I still remember reading reviews with people specifically praising the jumping mechanics for both games, for example).

But we've come a long way since 2001, and a lot of other good games redefined FPS over and over again. In the end, this happens to a lot of franchises.
 
Yep. Destiny was a failure in terms of maintaining a user base, and unless AW is incredible, it bodes well for Halo, considering MCC is already established as an incredible game

Bwahaha! Jesus dude. Do you have anything you can cite, a source, anything? Destiny was a failure in terms of maintaining a user base? Wot? How can you fail in maintaining a user base when they have not even gained their full user base? Do you have any clue how many copies of this will be sold for the holidays? The only game that lost its entire user base in roughly a month was Halo 4.

From Bungie's weekly update;

-Destiny averages 3.2 million players each and every day.
-Average playtime is still right around 3 hours a day, even on weekdays, one month after launch.
-The average player plays Destiny 1.8 times a day.
-The average player has played Destiny 20.9 times.
-Over the past three weeks, we’ve had more players online in Destiny than we did during the same span for Halo 3 and Halo: Reach, combined.


Edit; I re-read what you said, your bolded comment specifically. I may be mistaken. I didn't realize you had a time machine and had already been to the future.
 
Bwahaha! Jesus dude. Do you have anything you can cite, a source, anything? Destiny was a failure in terms of maintaining a user base? Wot? How can you fail in maintaining a user base when they have not even gained their full user base? Do you have any clue how many copies of this will be sold for the holidays? The only game that lost its entire user base in roughly a month was Halo 4.

From Bungie's weekly update;

-Destiny averages 3.2 million players each and every day.
-Average playtime is still right around 3 hours a day, even on weekdays, one month after launch.
-The average player plays Destiny 1.8 times a day.
-The average player has played Destiny 20.9 times.
-Over the past three weeks, we’ve had more players online in Destiny than we did during the same span for Halo 3 and Halo: Reach, combined.

I think the real question is, will it maintain those numbers into November. For me, I literally had nothing else to play in september and early octobe. Now that more interesting games are coming out, Im playing destiny less and less. And Ill probably drop it completely once cod and halo drop
 
Microsoft almost killed the franchise by tuning it into an annual series to compete against COD.

Now that it has been a couple years without a title, people are starting to get hyped for it.. But what will happen to Halo 5 next year, with the MCC still fresh in people minds?
 
The biggest draw of Halo to the masses was its multiplayer. Yes, a lot of people play it for the campaigns but like CoD, many more buy Halo just to play multiplayer.

With that said, Halo 4's multiplayer is crap from its lobby system to online. I really think Halo 4 online damaged Halo's reputation and took a step back from being relevant. Not a lot of people are looking forward to playing Halo 5 online like they used to be. A lot of people are also thrown off with all the abilities crap especially the MLG community. Playing Halo, and playing Halo with abilities, it is just not 'Halo'.
 
Bwahaha! Jesus dude. Do you have anything you can cite, a source, anything? Destiny was a failure in terms of maintaining a user base? Wot? How can you fail in maintaining a user base when they have not even gained their full user base? Do you have any clue how many copies of this will be sold for the holidays? The only game that lost its entire user base in roughly a month was Halo 4.

From Bungie's weekly update;

-Destiny averages 3.2 million players each and every day.
-Average playtime is still right around 3 hours a day, even on weekdays, one month after launch.
-The average player plays Destiny 1.8 times a day.
-The average player has played Destiny 20.9 times.
-Over the past three weeks, we’ve had more players online in Destiny than we did during the same span for Halo 3 and Halo: Reach, combined.


Edit; I re-read what you said, your bolded comment specifically. I may be mistaken. I didn't realize you had a time machine and had already been to the future.

These numbers will drop significantly in November, if it hasn't already.

But is it any small wonder why Bungie wanted to go multiplatform? You just can't get those kinds of numbers tied to one platform.
 
Halo 4 really ruined the brand IMO.
Halo was already losing relevance to COD, then Halo 4 came out and really was bad IMO, 343 is pretty terrible.
 
They did? So we're on Halo 8 now? I better get back to the office!

2009 had two Halo titles released.
2010 had a Halo title released.
2011 had a Halo title released.
2012 had a Halo title released.
2013 had a Halo title released.
2014 is going to have a Halo title released.
2015 is going to have a Halo title released.

Is this not more than enough to be considered annual?
 
IMO, Halo's potential hasn't been reached yet and it's relevancy is just beginning... again.

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It's definitely still relevant. I think MCC will kick off a big year long Halo push. I think MS is bring really calculated with Halo and how they'll be pushing and promoting the brand over the next year.

I feel like MCC is as much a research tool as it is a retail SKU for the Fall. They'll be able to track which campaign levels people play, which MP modes and maps, etc. They'll have about 4 weeks to look at that data and make last minute changes for the Halo 5 beta. They'll not only be able to make small changes in Halo 5's gameplay by the time it releases, but also use that knowledge to affect how they present the game, being able to show people what they want to see.

I have no doubt that hype levels will be high for Halo 5. They just need to deliver with the final product.
 
I think the real question is, will it maintain those numbers into November. For me, I literally had nothing else to play in september and early octobe. Now that more interesting games are coming out, Im playing destiny less and less. And Ill probably drop it completely once cod and halo drop

That, I agree, remains to be seen. I am CERTAIN it will do a better job of it than H4 ever did. Bungie has been proactive and attentive to everything fans have said about their product, making positive changes fast and putting others in motion quickly.

There is no reason to believe Destiny is not going to have a long lifespan and large user base on both systems, regardless of the Tales From My Ass narrative that certain people (not you) continue to pursue.
 
Talking out of your ass there slick. Halo 3 and CoD:4 routinely traded spots for Top played game on Xbox Live, it wasn't until Modern Warfare 2 came out in 2009, that Halo dropped, further evident by how much Reach was hated by a large group of fans.

And if you look at the new Call of Duty, it's almost eerily similar to the gameplay of Reach and Halo 4 now, full on active camo, entire game types like ricochet copied, very futuristic sci-fi gameplay.

It's one thing being wrong, it's entirely another being so arrogant and rude while doing it. Halo did well throughout 2007, but word of mouth made sure Call of Duty won out in the long term. There were no stats from the 1st of January so far as I can see, and inexplicably from the 10th of March. Anyway, let's have a look see how much trading went on!

7th of January: Halo (Call of Duty 2nd)
14th of January: Call of Duty
21st of January: Halo

Maybe you're right, maybe it was routinely traded...

Oh wait. No.

28th of January: Call of Duty
4th of February: Call of Duty
11th of February: Call of Duty
18th of February: Call of Duty
25th of February: Call of Duty
3rd of March: Call of Duty
10th of March: Can't find stats on MajorNelson.com
17th of March: Call of Duty
24th of March: Call of Duty
31st of March: Call of Duty
7th of April: Call of Duty
14th of April: Call of Duty
21st of April: Call of Duty
28th of April: Grand Theft Auto IV (Call of Duty still beating Halo 3)
5th of May: Grand Theft Auto IV (Call of Duty still beating Halo 3)
12th of May: Grand Theft Auto IV (Call of Duty still beating Halo 3)
19th of May: Grand Theft Auto IV (Call of Duty still beating Halo 3)
26th of May: Call of Duty

I got bored at this point. Call of Duty 4 beat Halo in its prime on its home platform. That's just the truth. It wasn't a thrashing, but then again, a lot of Call of Duty players aren't being counted in those stats.
 
2009 had two Halo titles released.
2010 had a Halo title released.
2011 had a Halo title released.
2012 had a Halo title released.
2013 had a Halo title released.
2014 is going to have a Halo title released.
2015 is going to have a Halo title released.

Is this not more than enough to be considered annual?

Two anniversary editions and mobile tablet spin offs? I don't think that's what he meant by annualized. But I'm not getting into an argument about it. Go nuts.
 
They did? So we're on Halo 8 now? I better get back to the office!

Come on, Frank.. Just like we're not at COD 12 or whatever it should be.

There's no denying here: 2009 ODST, 2010 Reach, 2011 Halo Anniversary, 2012 Halo 4.. That's 4 years in a row, just when COD really exploded in popularity. Then we had 2013 being a transition year into a new platform, and now we're already locked with 2 titles in a two year span. And I'm not counting stuff like Wars and Spartan Assault. If that's not an annual a series, I don't know what is.

Edit: Let me just make myself clear.. Keyword here is saturation. It's hard to get hyped for something that you're constantly seeing. That's why we'll never get back to Halo 2, 3 levels of hype.. We were waiting for those titles for 3 years, with nothing in between.
 
It's definitely still relevant. I think MCC will kick off a big year long Halo push. I think MS is bring really calculated with Halo and how they'll be pushing and promoting the brand over the next year.

I feel like MCC is as much a research tool as it is a retail SKU for the Fall. They'll be able to track which campaign levels people play, which MP modes and maps, etc. They'll have about 4 weeks to look at that data and make last minute changes for the Halo 5 beta. They'll not only be able to make small changes in Halo 5's gameplay by the time it releases, but also use that knowledge to affect how they present the game, being able to show people what they want to see.

I have no doubt that hype levels will be high for Halo 5. They just need to deliver with the final product.

That sounds fabulous. Upon first read. Upon second read I realized you have just identified the problem. Halo will cease to be relevant because Microsoft/343 will make sure of it. Everything you outlined above are checkboxes and corporate bullet points. The franchise went from a labor of love when in Bungie's hands (at least H1-3) to an amalgamation of what "people want to see" and what sells.

MCC will be the series Viking Funeral sendoff for me. I'm not interested in whatever focus group driven Frankenstein monster Microsoft and 343 churn out after that. It won't have a soul.

The whole "Guardians" name and that E3 cloak trailer makes me both cringe and puke in my mouth simultaneously. Could they scream any louder "Hey! We are like Destiny!". That Agent Locke armor? Another playable character (for god only knows how much of the game)? Magical. Groan.

The series is dead but we will get to see the Chief's corpse trotted out over and over until nobody will pay to look at the body anymore.
 
That sounds fabulous. Upon first read. Upon second read I realized you have just identified the problem. Halo will cease to be relevant because Microsoft/343 will make sure of it. Everything you outlined above are checkboxes and corporate bullet points. The franchise went from a labor of love when in Bungie's hands (at least H1-3) to an amalgamation of what "people want to see" and what sells.

MCC will be the series Viking Funeral sendoff for me. I'm not interested in whatever focus group driven Frankenstein monster Microsoft and 343 churn out after that. It won't have a soul.

The whole "Guardians" name and that E3 cloak trailer makes me both cringe and puke in my mouth simultaneously. Could they scream any louder "Hey! We are like Destiny!". That Agent Locke armor? Another playable character (for god only knows how much of the game)? Magical. Groan.

The series is dead but we will get to see the Chief's corpse trotted out over and over until nobody will pay to look at the body anymore.
So much concern for a dead franchise.
 
Two anniversary editions and mobile tablet spin offs? I don't think that's what he meant by annualized. But I'm not getting into an argument about it. Go nuts.

The tablet spinoff sucked big time...even the xbox one version sorry :(

Loved H4 by the way
 
That sounds fabulous. Upon first read. Upon second read I realized you have just identified the problem. Halo will cease to be relevant because Microsoft/343 will make sure of it. Everything you outlined above are checkboxes and corporate bullet points. The franchise went from a labor of love when in Bungie's hands (at least H1-3) to an amalgamation of what "people want to see" and what sells.

MCC will be the series Viking Funeral sendoff for me. I'm not interested in whatever focus group driven Frankenstein monster Microsoft and 343 churn out after that. It won't have a soul.

The whole "Guardians" name and that E3 cloak trailer makes me both cringe and puke in my mouth simultaneously. Could they scream any louder "Hey! We are like Destiny!". That Agent Locke armor? Another playable character (for god only knows how much of the game)? Magical. Groan.

The series is dead but we will get to see the Chief's corpse trotted out over and over until nobody will pay to look at the body anymore.

Real_life.gif


I think you are being a little bit too dramatic.

Cringe and puke?

I don't think they are trying to be like Destiny, in fact, if you had ANY knowledge of Halo (which you don't), you'd know Guardians in Halo existed way before Destiny was even a thing in the minds of Bungie.
 
Much like Mario or Zelda, Halo will probably always be relevant. But like those two genres, it hasn't been the most popular franchise for the system in ages, and might never be again.

A lot of Halo's appeal in the mid-2000s was that it was the most successful "bro shooter". Since 2007, other games have perfected that party FPS format, which meant that Halo games were allowed to become a little more story-driven and a little more sci-fi.
 
Halo is still the biggest and most recognizable exclusive game franchise outside of Mario, Pokemon and maybe Zelda.

It will be relevant for this entire generation at a minimum.

I disagree. I think UC4, the next GOW, and the next GT (as well as TLOU 2 if it happens) will all sell more than Halo 5.

They will all be just as or more relevant than Halo this gen. Especially since it's 343
 
I think you are being a little bit too dramatic. Cringe and puke?

It's pretty cringeworthy from a "Us-Too" perspective. Perhaps the puking part was a bit over the top... I standby cringeworthy 100% however.

I don't think they are trying to be like Destiny, in fact, if you had ANY knowledge of Halo (which you don't), you'd know Guardians in Halo existed way before Destiny was even a thing in the minds of Bungie.

You're cute, sweetie. I have probably been playing Bungie games since before you were born. I played Halo when it was still called Marathon, bought it day one. Guardians are what kill you when it's the environment, misadventure, whatever. You act like its been called Halo 5 Guardians for years. Bonnie Ross of 343 Industries confirmed the game's Halo 5: Guardians title in a May 2014 blog post. Wonder why they would go with that title, wonder why they went with that cape? Nah, it's a TOTAL coincidence, after all it is coming from a company that is known for it's stellar history of industry leading innovation.
 
Halo is no longer relevant as an industry leader; the franchise has become a follower.

It's still popular and a big seller, and I assume it will continue to be for quite some time.
 
You're cute, sweetie. I have probably been playing Bungie games since before you were born. I played Halo when it was still called Marathon, bought it day one. Guardians are what kill you when it's the environment, misadventure, whatever. You act like its been called Halo 5 Guardians for years. Bonnie Ross of 343 Industries confirmed the game's Halo 5: Guardians title in a May 2014 blog post. Wonder why they would go with that title, wonder why they went with that cape? Nah, it's a TOTAL coincidence, after all it is coming from a company that is known for it's stellar history of industry leading innovation.
Yeah, because words like Guardians are truly the pinnacle of innovation. Oh, and space capes hold the secrets to everything.

574254-guardians-dos-screenshot-title-screen-vga-s.png


Guardians (1991)

What kind of arguments are these.
 
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