Pokémon ORAS: October website update - Screens, Trailer, new Megas

Beedrill is basically just a mech now.

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I'm just glad Beedrill finally got SOMETHING. Butterfree got Quiver Dance, Beedrill gets a badass Mega. :3
 
If not the Battle Frontier, then we'll have something else Battley.

Anyway, I was thinking and there may be a logical reason behind no patch...at least for not having them in your game.

Say you patched it and you shifted the Beedrillite over and it's on your Beedrill in your party. Now, say you delete the patch, or move the game onto an unpatched machine and play there. BAM. Glitch data, broken game.

Though they should at least have done a patch so you can see them in battle for full compatibility
 
If not the Battle Frontier, then we'll have something else Battley.

Anyway, I was thinking and there may be a logical reason behind no patch...at least for not having them in your game.

Say you patched it and you shifted the Beedrillite over and it's on your Beedrill in your party. Now, say you delete the patch, or move the game onto an unpatched machine and play there. BAM. Glitch data, broken game.

Though they should at least have done a patch so you can see them in battle for full compatibility in battle

Can patches have their own saved data? Couldn't they make it so the beedrillite, even as a held item, is saved to the patch and not to the main game?
Really, I was only expecting battle compatibility and not to be able to use them in ORAS, but not even getting that is kinda disappointing.
 
But if there's no algorithm for Mega Evolution for that Pokémon in the game code, it won't work.
Uh, they don't need to, they didn't extra code for the B2W2 forms and they don't need them now. It's literally as easy as the game you are playing confirming that it's real with XY and the game servers and then sending the very small number of variables over. It's super basic stuff.
 
If not the Battle Frontier, then we'll have something else Battley.

Anyway, I was thinking and there may be a logical reason behind no patch...at least for not having them in your game.

Say you patched it and you shifted the Beedrillite over and it's on your Beedrill in your party. Now, say you delete the patch, or move the game onto an unpatched machine and play there. BAM. Glitch data, broken game.

Though they should at least have done a patch so you can see them in battle for full compatibility

you can delete patches on the 3ds without deleting the game data?
 
Uh, they don't need to, they didn't extra code for the B2W2 forms and they don't need them now. It's literally as easy as the game you are playing confirming that it's real with XY and the game servers and then sending the very small number of variables over. It's super basic stuff.

None of the forms added mid-gen included mid-battle transformations.

you can delete patches on the 3ds without deleting the game data?

Yes
 
If not the Battle Frontier, then we'll have something else Battley.

Anyway, I was thinking and there may be a logical reason behind no patch...at least for not having them in your game.

Say you patched it and you shifted the Beedrillite over and it's on your Beedrill in your party. Now, say you delete the patch, or move the game onto an unpatched machine and play there. BAM. Glitch data, broken game.

Though they should at least have done a patch so you can see them in battle for full compatibility in battle

Hmmm I wonder if a flag on stuff saying "ignore this if you are running an unpatched game" is a thing that can be implemented after-the-fact for x and y. I mean, it could certainly have been included in the original version of the game if they had thought of it, but i can imagine situations where the code for the item itself might be able to handle the exception? An item that tells un-patched x/y it's an ... everstone or something else stone-like, but which has some extra caveat only patched games and ORAS can catch which says "actuallyyyyyyy mega evolution time." Once again, not theoretically impossible in the world of software, but maybe totally unfeasible with pokemon's item data?

Source for all of the above: my ass. Why am I speculating as if I know things I am not a good coder and have never datamined a pokemon game.
 
None of the forms added mid-gen included mid-battle transformations.
That literally makes no difference, the transformation animation and Mega symbol for the names are the same for every Mega. This is absolutely, without a shadow of a doubt the way it will work. It's super simple to do and it keeps compatibility with XY.
Hell they might even remove the animation for XY players and just tell the XY player the Pokemon Mega evolved and then put the symbol on.
 
It's obvious why no patches for XY.

1) strong arm people to buy ORAS, which was going to happen regardless of the strong arm tactics

2) the children and super casual gamers, I've seen many kids here in Japan with their games not updated on my trips to the local Pokemon Center, yes it is a children's game ultimately, even though many of the sales come from older fans who you know buy multiple copies of the games,

But I'm mainly annoyed at lack of customization, but oh well, here's to Pokemon Z or X2Y2 or XZYZ or whatever.

At least we don't have to worry about Pokemon GT or the much desired and rumoured Pokemon AF.
 
did they remove the customization and skintones? I was hoping they finally added a black skintone with better hair options, I really enjoyed being dark tanned in XY :(
 
Can patches have their own saved data? Couldn't they make it so the beedrillite, even as a held item, is saved to the patch and not to the main game?
Really, I was only expecting battle compatibility and not to be able to use them in ORAS, but not even getting that is kinda disappointing.
Something that prevents corruption from loading a save can be done. Super Smash Bros only loads the save if the game version is the same or higher (you can still play without but I think it won't save, I only activated streetpass).

Pokemon XY of course are not designed around this at all though.

I guess a patch having extended data could kind of work but it still prevents problems of what happens when the patch doesn't exist.

There is also the thing that if they added the stuff to XY there would be no reason to buy OR/AS if you had access to powersaves (if you only wanted the new megas). In that mega evolutions are here to stay. Still it makes me wonder how battle spot will work. Will it become segregated or will it be that if you have Mega Beedrill you can only play ORAS players while if you didn't you have everyone.
 
But you made it sound like they made the game not as easy for themselves.

I don't know, pokemon games have always given you six party slots and I think it's reasonable that people choose to keep the pokemon they add to their team around the same level. At least for me it wasn't a way of making the game harder as much as it felt like the way the games were meant to be played. :s

If not the Battle Frontier, then we'll have something else Battley.

Anyway, I was thinking and there may be a logical reason behind no patch...at least for not having them in your game.

Say you patched it and you shifted the Beedrillite over and it's on your Beedrill in your party. Now, say you delete the patch, or move the game onto an unpatched machine and play there. BAM. Glitch data, broken game.

Though they should at least have done a patch so you can see them in battle for full compatibility

Sounds like something that would've been easy enough to implement if they had kept patches like that in mind from the start which they really should have. Guess it's too late now but it really shouldn't be a problem in the first place. :/
 
Pokemon is only for lighter skinned people, didn't you the memo?

Ok c'mon now, that's a ridiculous statement.
So you are saying that any game that doesn't have customization options for the playable character is only meant to be played by people of that race? LOL

Don't forget, these games are REMAKES, and I guess GF wanted to make you play through the game as the original protagonists. Is it really that big of a deal?

Complain when Gen 7 doesn't have custom characters, not remakes.
 
I don't know, pokemon games have always given you six party slots and I think it's reasonable that people choose to keep the pokemon they add to their team around the same level. At least for me it wasn't a way of making the game harder as much as it felt like the way the games were meant to be played. :s

And it's a fine reasoning. All I'm saying is that difficulty wouldn't really be that much of a bother regardless.

Pokemon is only for lighter skinned people, didn't you the memo?

I wonder how you people managed to remain rational back when the games didn't have skin tone
 
I like Mega Glalie. Now I am just waiting for Mega Exploud, Mega Walrein, Mega Tropius, and Mega Armaldo/Cradily, at least in terms of 3rd gen Pokemon.
 
I like Mega Glalie. Now I am just waiting for Mega Exploud, Mega Walrein, Mega Tropius, and Mega Armaldo/Cradily, at least in terms of 3rd gen Pokemon.

Mega Walrein and Mega Castform are my most wanted Gen 3 Megas. I also really want Mega Sawk to be one of the Gen 5 Megas.
 
Ok c'mon now, that's a ridiculous statement.
So you are saying that any game that doesn't have customization options for the playable character is only meant to be played by people of that race? LOL

Don't forget, these games are REMAKES, and I guess GF wanted to make you play through the game as the original protagonists. Is it really that big of a deal?

Complain when Gen 7 doesn't have custom characters, not remakes.
Brendan wasn't this tan in R/S/E, though I can see the thought process behind wanting you to play them with a distinct look which is probably why clothing options are gone too.
 
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¿No Battle Frontier? :(

The fact that they actually gave the island where it is land surrounding it plus put it on the world map (versus the other island of its size, which isn't on the world map despite being in that screen) makes me think otherwise. Could be heavily redesigned though, or just flat out not built at that point in the story.
 
Ok c'mon now, that's a ridiculous statement.
So you are saying that any game that doesn't have customization options for the playable character is only meant to be played by people of that race? LOL

Don't forget, these games are REMAKES, and I guess GF wanted to make you play through the game as the original protagonists. Is it really that big of a deal?

Complain when Gen 7 doesn't have custom characters, not remakes.
I'm being sarcastic. And there's a huge difference between what you're saying and what's actually happening. This series just introduced skin tones with its last release and is not letting it return with this new release. That's telling me that its an expendable feature to them.

Them being remakes is not an excuse to not have this feature. If they're remakes, why did they introduce all of this other new stuff when they weren't in the original games? What does playing as the original protagonists serve? They have no real characterisation or personality.

I'll complain now, thanks.

I wonder how you people managed to remain rational back when the games didn't have skin tone
I'm completely rational.
 
The fact that they actually gave the island where it is land surrounding it plus put it on the world map (versus the other island of its size, which isn't on the world map despite being in that screen) makes me think otherwise. Could be heavily redesigned though, or just flat out not built at that point in the story.

It could be one of the islands where you find Ho-Oh, Lugia, etc... You probably find Lati@s after the Pokemon League, by then the Battle Frontier should be built.
 
Emerald's battle frontier is unmatched, they better kept it in. >.>

And it's a fine reasoning. All I'm saying is that difficulty wouldn't really be that much of a bother regardless.

I guess. I'm not arguing the games used to be hard or anything but I do feel the changes they made with X/Y lessened my enjoyment of the main game so to me it's a bother.

Some consideration from Game Freak would be nice is all I'm saying. Some difficulty option wouldn't hurt, it's a pretty standard feature nowadays. We got so close with B2/W2 too.
 
Them being remakes is not an excuse to not have this feature.

You call it a feature, but I'd call it a design decision. Obviously they want you to play though the remakes as the original characters, which I feel is perfectly reasonable.

Continue complaining if you want to, I just don't think not being able to change the skin color of already established characters is a big deal, regardless of how X and Y were different.
 
I actually really like Mega Steelix and Mega Glalie. I've been pleased with all the recent Mega designs actually. What's up with Pidgeot's Special Attack boost though?? Also does flying actually bring you to the overworld, or is it JUST flying on the Latis, b/c I think it's the latter.

I really hope they decide to incorporate the battle frontier in some regard, but I'm starting to worry it won't happen.
 
You call it a feature, but I'd call it a design decision. Obviously they want you to play though the remakes as the original characters, which I feel is perfectly reasonable.

Continue complaining if you want to, I just don't think not being able to change the skin color of already established characters is a big deal, regardless of how X and Y were different.
What is the design decision here? How does this affect the design of the game? What is so important about playing as Brendan and May as is? They don't even look like their original selves from RSE to begin with nor do they have any real character or personality to justify it.
 
You call it a feature, but I'd call it a design decision. Obviously they want you to play though the remakes as the original characters, which I feel is perfectly reasonable.

Continue complaining if you want to, I just don't think not being able to change the skin color of already established characters is a big deal, regardless of how X and Y were different.

Why do people keep bringing this excuse up when Masuda didn't even say it? Customization isn't in ORAS because GF thinks fashion should be exclusive to Kalos.
 
I kinda understand no customization. It's a remake, we should play as the original characters, I get it (I don't agree with it). We can all riot if/when customization doesn't come back in Gen 7. What I simply don't understand is why we can have a feature in one game/gen and then it's just gone next game/gen. There are features that were in B2W2 that should have been in X and Y. Each game seems to be a reset instead of an evolution. The main reason I am still even considering picking up ORAS day one is that I never played Gen 3 so it's like a new game for me. If I would have played the games before I couldn't really see myself picking the remake up day one. Hopefully they don't cut anything that was in Gen 3 originally but with GameFreak we can never be to sure.
 
What is the design decision here? How does this affect the design of the game? What is so important about playing as Brendan and May as is? They don't even look like their original selves from RSE to begin with nor do they have any real character or personality to justify it.

I'd say there is a certain argument to be made for just limiting it to Brendan and May for purposes of being more faithful to the original games. Whether this is what GF thought or not is left up to debate-I just don't think that keeping a certain part of a remake similar to the originals is an "inexcusable" decision.
 
I'd say there is a certain argument to be made for just limiting it to Brendan and May for purposes of being more faithful to the original games. Whether this is what GF thought or not is left up to debate-I just don't think that keeping a certain part of a remake similar to the originals is an "inexcusable" decision.
If they wanted to be faithful to the originals, why are all of these new features in the game? Why is the Pokemon count above 386? Why change the story? Why change the design of the characters?

It's completely arbitrary. The faithful to the originals argument holds no water.
 
I'm not super surprised customization isn't present in ORAS. What's much more concerning is that the quotes very much make it sound like customization is planned to be a Kalos specific flavour feature, which is pretty much completely asinine if true.

What I wonder about in regards to the lack of patches is the fact that they've already said Primal Kyogre and Groudon each have a new move, plus having new abilities. Additionally, from what people have hacked out none of those appear to be present in X or Y. As far as I'm aware, they've never actually added a new move or ability mid-generation, so I wonder how that will be handled.
 
...and you know this HOW exactly?

I'd be willing to bet that customization will return in Gen 7.

He said it right in the interview
http://www.usgamer.net/articles/so-does-pokemon-omega-ruby-and-alpha-include-trainer-customization said:
"In terms of the customization of the trainer, that was really kind of a special thing for the Kalos region, which featured this kind of motif of France and really focused on this beauty and fashion aspect, which is why it was a prominent feature in that game. For this game, we're focusing on adventuring elements, so we don't have the actual free customization of the trainer, but you'll see the items you use throughout the game visually represented; for example, when you're underwater, you'll have this little mouthpiece that lets you breathe. So there's some cool stuff for how your trainer changes clothes and puts on accessories throughout the game."

Like I said before, the fact that he's following this mindset doesn't give me much hope that it'll come back anytime soon.
 
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