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Pachter Predicts: Xbox One outsold PS4 in September (dance, you puppets)

Quotient

Member
I've got the 'PS4s got no games' argument pretty much down to a science.

1. Start with all PS4 games
2. Take out all the indie downloadable games, because they're not real games
3. Take out all the multiplatform games, since they're on other systems and don't count
4. Take out any remaining PS exclusive, non indie games that you personally aren't interested in for whatever reason

If you follow steps 1-4 carefully you should be left with ~0 games, thus proving the maxim.

Genius!
 
I've got the 'PS4s got no games' argument pretty much down to a science.

1. Start with all PS4 games
2. Take out all the indie downloadable games, because they're not real games
3. Take out all the multiplatform games, since they're on other systems and don't count
4. Take out any remaining PS exclusive, non indie games that you personally aren't interested in for whatever reason

If you follow steps 1-4 carefully you should be left with ~0 games, thus proving the maxim.

i use this and thats why i prefer XBOX ONE ,
its not like they are light years ahead in graphics anyway .
 

BriGuy

Member
Once the ball gets rolling on Halo and Gears, Xboxs will be flying off the shelves.
I don't know. I don't think either of those series carry the same clout as they used to. It's not a knock against them or their quality so much as it is a realization that times and tastes change.

Take Mario, Zelda and Final Fantasy for example. A new entry in one of those series used to be an earth shattering event. But now? They're just more good games in a sea of other good games.
 

kyser73

Member
This is a late response, but oh well.

I think a lot of the time, when people highlight the PS2 as being a golden age of gaming, it's often mostly because the PS2 was always their first choice of console regardless. So if today the PS4 were to outsell other consoles 10:1, PS4 owners would likely be ecstatic because they'd rarely ever see any releases outside of first party games, for any console they don't own. I'd say the SNES/Genesis era was the best time in history to be a gamer personally. The PS2 era was just the best time in history to be an exclusively Sony gamer.

Now as someone that owned all consoles that gen (DC/PS2/GCN/Xbox), I honestly don't think it was such a great thing that Sony ran away with it so easily, especially not initially when they had a very weak line-up in comparison to the Dreamcast, but had no problems killing it anyway. At the time, I was enjoying things that Sega was doing to push console gaming forwards, by including a modem, establishing an online network (we had DreamArena over here rather than SegaNet). I was playing Quake 3 online with my friends on PC, playing Phantasy Star Online and communicating with players in Japan, taking part in online time trial competitions in Sonic Adventure, downloading small DLC content to the VMU, etc... and yet due to the console's failure to grab more of a market, these things weren't managing to become more of a standard as Sony didn't require them to win. This continued when Microsoft came along with the original Xbox and brought with it a persistent online network, and amazing experiences like Halo 2, Project Gotham 2, Rainbow Six 3 and more. It wasn't until the 360 came along and Xbox Live became too big to ignore, that Sony began to get its act together in regards to online gaming, and by the time they did, their OS choices had prevented it from truly competing with the XBL feature set the 360 had, as they had only really prepared to compete with the XBL functionality of the previous gen.

In a way I feel like this has continued this gen as well, with PS4's OS and online functionality becoming more competitive with that of the 360 (such as having party chat finally), but falls significantly behind what the current Xbox OS now offers. Honestly, I'd hate to think where we'd be with console online gaming if Xbox Live hadn't picked up where Sega left off. We may be closer to Nintendo's level of online functionality across the board, then what we have today. A lot of what PS4 owners like about the PS4 would probably be very different had the PS3 "Dreamcasted" the Xbox 360 last gen.

Would have all been very different if Sega has included a standard DVD player that could play movies. I know for me that added a lot of value to the PS2, and swayed me into buying one.
 

Biker19

Banned
Do you really want Sony to rule the market alone and MS getting out of the console game?

Rather Sony than Microsoft. You should look at Microsoft's long history of anti-competitive practices.

And Sony ruled the console market twice in a row with PS1 & PS2, in case you have forgotten.

But do you tell them that Xbox gets more firmware updates? I imagine that would make most people buy Xbox.

People don't buy consoles because of more firmware updates. Don't be silly.
 

Synth

Member
Would have all been very different if Sega has included a standard DVD player that could play movies. I know for me that added a lot of value to the PS2, and swayed me into buying one.

Yea, I imagine it would have helped quite a bit. Unfortunately, much like the 360 and HD-DVD, the timing of its release prevented that from really being an option.

Rather Sony than Microsoft. You should look at Microsoft's long history of anti-competitive practices.

And Sony ruled the console market twice in a row with PS1 & PS2, in case you have forgotten.

I for one haven't forgotten, and I also think the generation preceding it (SNES/Genesis), and the generation following it (Xbox 360/PS3/Wii) were better than that time period. I'd rather not return to it tbh. Each of the major console manufacturers have brought something unique to the industry with them, and in many cases those contributions later become standard functionality. I'd rather not have to wait for a single company to decide things are worth progressing, because nobody else has enough market impact for their features to reach a sizeable enough audience to matter.
 

Biker19

Banned
I for one haven't forgotten, and I also think the generation preceding it (SNES/Genesis), and the generation following it (Xbox 360/PS3/Wii) were better than that time period. I'd rather not return to it tbh. Each of the major console manufacturers have brought something unique to the industry with them, and in many cases those contributions later become standard functionality. I'd rather not have to wait for a single company to decide things are worth progressing, because nobody else has enough market impact for their features to reach a sizeable enough audience to matter.

I see what you're saying (though the SNES Vs. Genesis war was a whole lot better than the Wii Vs. Xbox 360 Vs. PS3 war when talking about games, etc). But in truth, it's Microsoft's fault that this is currently happening.

They heavily advertised Xbox One worldwide as an American-centric machine & treating non-Americans like second-class citizens (one example is having most features only working in the U.S.), & that is not what you do when trying to sell your console outside of the U.S. Not only that, but with Kinect 2.0 spying on people/NSA propaganda, the high price tag, & of course, the news about sabotaging used games & requiring people to be online at all times in order to play games.

Those are the very reasons why Microsoft lost a huge amount of trust within consumers & lost a lot of marketshare outside of the U.S., why Xbox One is on life support outside of U.S., UK, & Canada, & why they're just doing OK in the U.S., UK, & Canada regions at best. Microsoft worked so hard to build a lot of goodwill within consumers on Xbox 360 after Sony fumbled hard with PS3 with the "$599 U.S. Dollars" debacle, & then decided to throw it all away after one generation, knowing that Sony's very strong everywhere. By doing what they did, they let Sony regain the crown.
 
If we lived in a world where the most/best exclusives were what sold consoles... the hardware sales rankings for the big three would probably be reversed right about now. Instead, PS4 is selling off the power of having the best console version of COD, FIFA, Madden, Watch Dogs, Diablo, Battlefield... etc.

Yes, outside of the insular of gaming forums, the real world doesn't have any emotional attachment to any of pieces these plastics and therefore doesn't ignore the vast majority of a consoles gaming library or care or even know who publishes what title.

The real world can be a scary and rational place.
 
I've got the 'PS4s got no games' argument pretty much down to a science.

1. Start with all PS4 games
2. Take out all the indie downloadable games, because they're not real games
3. Take out all the multiplatform games, since they're on other systems and don't count
4. Take out any remaining PS exclusive, non indie games that you personally aren't interested in for whatever reason

If you follow steps 1-4 carefully you should be left with ~0 games, thus proving the maxim.

Hahahaha, incredible. Down to a science.
 

Synth

Member
I see what you're saying (though the SNES Vs. Genesis war was a whole lot better than the Wii Vs. Xbox 360 Vs. PS3 war when talking about games, etc). But in truth, it's Microsoft's fault that this is currently happening.

They heavily advertised Xbox One worldwide as an American-centric machine & treating non-Americans like second-class citizens (one example is having most features only working in the U.S.), & that is not what you do when trying to sell your console outside of the U.S. Not only that, but with Kinect 2.0 spying on people/NSA propaganda, the high price tag, & of course, the news about sabotaging used games & requiring people to be online at all times in order to play games.

Those are the very reasons why Microsoft lost a huge amount of trust within consumers & lost a lot of marketshare outside of the U.S., why Xbox One is on life support outside of U.S., UK, & Canada, & why they're just doing OK in the U.S., UK, & Canada regions at best. Microsoft worked so hard to build a lot of goodwill within consumers on Xbox 360 after Sony fumbled hard with PS3 with the "599 U.S. Dollars" debacle, & then decided to throw it all away after one generation, knowing that Sony's very strong everywhere. By doing what they did, they let Sony regain the crown.

Yea, I think the SNES/Genesis was special because each had real strengths that were unique to each other. Both consoles provided completely different gaming experiences. I suppose we don't really need that anymore, as there's not really any type of game that any of the current machines would struggle to pull off at all.

I'm not trying to say that MS (or Nintendo's) current situations aren't their own doing. I'm in the UK, so I've never really had to deal with the whole "afterthought" treatment some territories got with the Xbox, but I do agree that they kinda made their bed with that one (and it extends beyond Xbox to many of their other consumer services). I do disagree with the used games stuff though (as a purely digital buyer currently), but I could go on forever about that, and this isn't the thread for it.

I think that if a company is serving the majority of consumers needs better, then they should be rewarded with a larger marketshare, however many people on forums such as this seem to actively want other companies to fail purely so their chosen company dominates. It's not so much that they see the opposition fuck up, and decide to take their business elsewhere, they're actually delighted to see to opposition fuck up... I've never been able to understand that. I'm mostly uninterested in Nintendo's offerings these days, but I wouldn't wish the Sega scenario on any Nintendo fan.
 
HA!!!!

If you think having slightly better graphics is the reason why the PS4 is selling so well you're frakking crazy.

If that's the case, why did the PS2 the weakest of all the systems sell the best? In the end graphics aren't what sways most people (Talking consoles only) and you are crazy to think that it does.

Some people just don't want to know the truth.
399€ + no kinect was the major selling point of the PS4.
 

kinoki

Illness is the doctor to whom we pay most heed; to kindness, to knowledge, we make promise only; pain we obey.
Ps1 dominated because Sega were leaking cash and Nintendo went down the cartridge route which 3rd parties hated

The ps2 was hideously overpriced and launched with no competition

If anything I think competition has improved things from a gaming perspective and the fact we have 2 strong Consoles is a good thing gaming wise

Whose fault is that? Also, compeitition isn't inherently good or bad. It's just there. The second you put something out on the market it's up for competition to anyone who thinks they can do better. Both Xbox and Gamecube rose to accept the challenge. Sega made a great effort with Dreamcast. Saying that everyone else did terribly compared to it is not without competition.

If the market had embraced XBO and bought it at the same rate as PS4 it would have been a bad day for this so called "competition". If anything, competition needs to weed out XBO so that Microsoft can produce a true competitor if they want to stay in the race.

Also, there's two sites to determine console wars:

www.listwar.com
www.resolutiongate.com

Armed with these two sites you're prepared to combat any fanboy or fangirl out there.
 

Bandobacon

Neo Member
The only way at all this makes any sense is if patcher is not including the destiny bundle preorders. Even then it seems like an odd prediction even just going by amazon and the small insights we have on like Bestbuy stocks and such. Tomorrow will be interesting for sure, but I don't think it will be a reverse Titan Fall month.
 

Synth

Member
Yep that's why the sales of the XB1 rivaled PS4's as soon as they offered the same price in June. Wait....

Well to be fair, making the corrections later isn't likely to produce the same result as pricing correctly out of the gate (Sega learnt that with the Saturn too). At some point the more popular console continues to sell better because it's more popular.
 

Toki767

Member
I've got the 'PS4s got no games' argument pretty much down to a science.

1. Start with all PS4 games
2. Take out all the indie downloadable games, because they're not real games
3. Take out all the multiplatform games, since they're on other systems and don't count
4. Take out any remaining PS exclusive, non indie games that you personally aren't interested in for whatever reason

If you follow steps 1-4 carefully you should be left with ~0 games, thus proving the maxim.

Same science probably applies to Xbox One games for lots of PS4 owners but they're clearly wrong due to facts.
 

Jaxx

Banned
I've got the 'PS4s got no games' argument pretty much down to a science.

1. Start with all PS4 games
2. Take out all the indie downloadable games, because they're not real games
3. Take out all the multiplatform games, since they're on other systems and don't count
4. Take out any remaining PS exclusive, non indie games that you personally aren't interested in for whatever reason

If you follow steps 1-4 carefully you should be left with ~0 games, thus proving the maxim.

Congrats, you copy and pasted the tactic used against the 360 last gen.
 
Didn't the X1 outsell PS4 in the UK in Sept. because of the FIFA bundle at 329 Pounds?

Yes, offering a far better value proposition will likely yield positive results but they have yet to show any long-term changes thus far

Well to be fair, making the corrections later isn't likely to produce the same result as pricing correctly out of the gate (Sega learnt that with the Saturn too). At some point the more popular console continues to sell better because it's more popular.

You are describing the snowball effect which I fully agree is a very real and relevant aspect but MS offered a lower entry point 7 months into the launch of their console so while I agree that mindshare is a strong reason as to why MS didn't see the same results, I don't believe the snowball effect accounts for all of that mindshare problem.
 

kinoki

Illness is the doctor to whom we pay most heed; to kindness, to knowledge, we make promise only; pain we obey.
Congrats, you copy and pasted the tactic used against the 360 last gen.

And here I thought that the PS3 had no games. But I guess that wasn't an established meme.
 

Synth

Member
Congrats, you copy and pasted the tactic used against the 360 last gen.

Not true. PlayStation fans were kind enough to leave Halo/Gears/Forza/Fable to represent the entire 360 lineup.

You are describing the snowball effect which I fully agree is a very real and relevant aspect but MS offered a lower entry point 7 months into the launch of their console so while I agree that mindshare is a strong reason as to why MS didn't see the same results, I don't believe the snowball effect accounts for all of that mindshare problem.

Oh it definitely doesn't account for all of it. There's quite a few factors contributing to MS' mindshare issues, but I don't think 900p vs 1080p is amongst the largest.
 

Biker19

Banned
Well to be fair, making the corrections later isn't likely to produce the same result as pricing correctly out of the gate (Sega learnt that with the Saturn too). At some point the more popular console continues to sell better because it's more popular.

No doubt. During your console reveal, you only get one chance to make a good impression among consumers. One. You fuck that up, & it most likely sticks within most consumers throughout the rest of the generation. Doesn't matter if the companies later fixes the problems that they occurred during the reveal. Doesn't matter how many great E3's, etc. they get afterwards. We're talking about Average Joe's & Average Jane's that aren't exactly very big on gaming in general. Y'know, the ones who makes consoles successful & are the ones who buys products for their kids. If a product has a bad reputation, chances are there's going to be less people picking it up over the other product that is very hot & popular.

Look at PS3. While it caught up to Xbox 360 in worldwide sales thanks to Europe & Japan, did Sony fixing all of their mistakes last generation helped PS3 outsold 360 in America? Nope. And one of the reasons is because that the gap between 360 & PS3 in America was far too great to close.
 

Wynnebeck

Banned
Congrats, you copy and pasted the tactic used against the 360 last gen.

lol Please. Pics of Talladega Nights and PS3s were rampant when the PS3 first came out. 'PS3 has no games" was shouted repeatedly throughout the gen. Don't know what dimension you were in at the time.
 
Oh it definitely doesn't account for all of it. There's quite a few factors contributing to MS' mindshare issues, but I don't think 900p vs 1080p is amongst the largest.

Largest? No, of course not but I think the power issue [or whatever you'd like to call it] likely did have a realworld effect of some amount up until this point. Whether or not, the actual knowledge about what games perform better on PS4 and to what extent is known, I do think the general notion that one is more powerful has expanded somewhat outside of the core crowd and at least into what I'd term the softcore crowd [the types who buy COD, Madden, Fifa etc. every year] I feel the whole Ghosts issue last year was something of a catalyst for it.
 
lol Please. Pics of Talladega Nights and PS3s were rampant when the PS3 first came out. 'PS3 has no games" was shouted repeatedly throughout the gen. Don't know what dimension you were in at the time.
Never forget.
PS3_HAS_NO_GAME_by_FreshNfly89.png.jpg
 

Synth

Member
Largest? No, of course not but I think the power issue [or whatever you'd like to call it] likely did have a realworld effect of some amount up until this point. Whether or not, the actual knowledge about what games perform better on PS4 and to what extent is known, I do think the general notion that one is more powerful has expanded somewhat outside of the core crowd and at least into what I'd term the softcore crowd [the types who buy COD, Madden, Fifa etc. every year] I feel the whole Ghosts issue last year was something of a catalyst for it.

Yea, it definitely had some effect, although I don't think it translates much the the more casual consumer selecting it because it's more powerful. I can definitely imagine more core gamers selecting it initially for that reason (combined with price), and then the more casual friends of those gamers buying it too, but I don't think the conversion rate would have been anywhere near as high if there wasn't a price disparity also.

I've been saying for the longest time that MS should have sold the console with Kinect for $399, and just ate the incurred costs. Invoking a direct comparison, when you're behind in mindshare was never going to work, because you don't get anywhere by simply matching what's now a more desirable product price-wise. When the Kinectless SKU was announced, I knew things weren't going to go well. They marginalised the main thing that differentiated their console, and turned it into a weaker PS4 at the same price. It was really shortsighted imo.
 

Aroll

Member
Whose fault is that? Also, compeitition isn't inherently good or bad. It's just there. The second you put something out on the market it's up for competition to anyone who thinks they can do better. Both Xbox and Gamecube rose to accept the challenge. Sega made a great effort with Dreamcast. Saying that everyone else did terribly compared to it is not without competition.

If the market had embraced XBO and bought it at the same rate as PS4 it would have been a bad day for this so called "competition". If anything, competition needs to weed out XBO so that Microsoft can produce a true competitor if they want to stay in the race.

Also, there's two sites to determine console wars:

www.listwar.com
www.resolutiongate.com

Armed with these two sites you're prepared to combat any fanboy or fangirl out there.

Actually, you're not, because those sites intentionally leave out 1/3rd of the major competing brands. This is why I always hate these sites - especially listwar. Resolutiongate is fine, that's strictly a PS4 vs Xbox One thing because Wii U is obviously behind both - but listwar is a game comparison machine based on numbers, yet with Wii U ignored, it still allows wars over games because it doesn't include the entire spectrum. The fact it is actually IGNORING the console that currently resides (for now) in 2nd place makes it unreliable for a true "current gen" comparison.
 
Yea, it definitely had some effect, although I don't think it translates much the the more casual consumer selecting it because it's more powerful. I can definitely imagine more core gamers selecting it initially for that reason (combined with price), and then the more casual friends of those gamers buying it too, but I don't think the conversion rate would have been anywhere near as high if there wasn't a price disparity also.

So yeah I actually do think the power probably become even more of an issue due to the price disparity because "being less powerful but more expensive" just doesn't sound good from a consumer perspective whether or not you understand what the power difference actually translates to.

And I do think that some element is snowball effect in that the core would go for a console and their more casual friends would go for the same console to play it on.

I've been saying for the longest time that MS should have sold the console with Kinect for $399, and just ate the incurred costs. Invoking a direct comparison, when you're behind in mindshare was never going to work, because you don't get anywhere by simply matching what's now a more desirable product price-wise. When the Kinectless SKU was announced, I knew things weren't going to go well. They marginalised the main thing that differentiated their console, and turned it into a weaker PS4 at the same price. It was really shortsighted imo.

That would've been selling the console for below BOM most likely and the PS3 launch clearly showed that that way lies madness [albeit to an insane kutaragi level].

I still don't see the benefit MS would've garnered from pushing the kinect harder then they did. They needed software to justify the thing and have had 4 games [???] so far that really utilized it with D4 actually showing some promise from what I've heard? The kinect is super expensive to include with a console and I don't get why you would go that route. The technology is not good for fast on the fly controls and yet it's super compelling for numerous other industries. If MS wanted a camera for skype and/or a microphone array for voice commands they most certainly did not need the ability of skeletal tracking or multiple expensive cameras [I think there's two?]

As per what MS decided to do [offer a kinectless SKU] I don't really see what else they could've done that would put them in a better position once those first 6 months or so happened. Mandating a kinect for every unit sold and then not offer the mass market a compelling reason to be interested in that aspect is illogical thus you have to either make it compelling or remove it. I just don't see how they could've made it sufficiently compelling in a short time [say 6 months] as software development is a year and a half at least.
 

autoduelist

Member
I've got the 'PS4s got no games' argument pretty much down to a science.

1. Start with all PS4 games
2. Take out all the indie downloadable games, because they're not real games
3. Take out all the multiplatform games, since they're on other systems and don't count
4. Take out any remaining PS exclusive, non indie games that you personally aren't interested in for whatever reason

If you follow steps 1-4 carefully you should be left with ~0 games, thus proving the maxim.

Be honest, you just cribbed this from the Vita has no games manual, except you left out step 5: port beg any actual exclusives you want to play, ignoring the paradox this creates with rule 4.
 

Biker19

Banned
That would've been selling the console for below BOM most likely and the PS3 launch clearly showed that that way lies madness [albeit to an insane kutaragi level].

And yet they spend $2.5 Billion acquiring Minecraft as well as paying Square-Enix a lot of money for a Tomb Raider exclusive.

It just boggles the mind.
 

A_Gorilla

Banned
Yea, it definitely had some effect, although I don't think it translates much the the more casual consumer selecting it because it's more powerful. I can definitely imagine more core gamers selecting it initially for that reason (combined with price), and then the more casual friends of those gamers buying it too, but I don't think the conversion rate would have been anywhere near as high if there wasn't a price disparity also.

I've been saying for the longest time that MS should have sold the console with Kinect for $399, and just ate the incurred costs. Invoking a direct comparison, when you're behind in mindshare was never going to work, because you don't get anywhere by simply matching what's now a more desirable product price-wise. When the Kinectless SKU was announced, I knew things weren't going to go well. They marginalised the main thing that differentiated their console, and turned it into a weaker PS4 at the same price. It was really shortsighted imo.

Based on what we know about the XB1's manufacturing costs, doing that would've meant that MS would have lost at least $100 on each console sold, if not more.

While MS could probably afford to eat those losses, the entire point of the Xbox One was that it was supposed to be MS' grand Ace in the Hole that would win the Living Room for them and finally make a profit for a division that has done nothing but bleed money for the last 10+ years.
 

Synth

Member
That would've been selling the console for below BOM most likely and the PS3 launch clearly showed that that way lies madness [albeit to an insane kutaragi level].

I still don't see the benefit MS would've garnered from pushing the kinect harder then they did. They needed software to justify the thing and have had 4 games [???] so far that really utilized it with D4 actually showing some promise from what I've heard? The kinect is super expensive to include with a console and I don't get why you would go that route. The technology is not good for fast on the fly controls and yet it's super compelling for numerous other industries. If MS wanted a camera for skype and/or a microphone array for voice commands they most certainly did not need the ability of skeletal tracking or multiple expensive cameras [I think there's two?]

As per what MS decided to do [offer a kinectless SKU] I don't really see what else they could've done that would put them in a better position once those first 6 months or so happened. Mandating a kinect for every unit sold and then not offer the mass market a compelling reason to be interested in that aspect is illogical thus you have to either make it compelling or remove it. I just don't see how they could've made it sufficiently compelling in a short time [say 6 months] as software development is a year and a half at least.

Well, there was some software that made a compelling use of the Kinect (Kinect Sports Rivals, Dance Central Spotlight, D4, and from what I've played of the demo, Fantasia). The problem is that at the time the Kinectless SKU came about, there was only Kinect Sports Rivals available, and that should have been a) a launch game, and b) a pack in... definitely NOT a $60 retail game. It also should have been as fun as the previous Kinect Sports games.

The thing is, the Kinect v2 isn't bad hardware. Very few of the people that I show it to aren't genuinely impressed. Stuff like Xbox Fitness and Fantasia are differentiating software, and offer something that isn't easily provided by the competition. The problem here though, is that the main audience for these sorts of offerings are not the same audience buying a console at $499, or even $399. As the price eventually came down, and the list of Kinect content slowly grew, it would have been an attractive differentiator... maybe moreso than Call of Duty looking a little sharper. With it no longer packaged with each console though, studios like Harmonix aren't going to create more Kinect software after Fantasia, people aren't as likely to be exposed to Xbox Fitness as a result of someone they know having an Xbox (because now they'll probably have a Kinectless version). Microsoft is looking to have universal Win8 apps running on Xbox, but now don't have an input option that allows it to benefit from much of the software that would appear there. The Kinect is a pretty good input mechanism for emulating the touch gaming experience (Fruit Ninja for example). It could also have been useful for plenty of other games that would typically not suit a standard joypad setup. Something like Temple Run, or Subway Surfers would remain compelling played with a Kinect, whilst wouldn't be worth consideration with a joypad. None of this matter anymore though, because you can't reverse a decision like a Kinectless SKU.

And yet they spend $2.5 Billion acquiring Minecraft as well as paying Square-Enix a lot of money for a Tomb Raider exclusive.

It just boggles the mind.

I don't see Minecraft as being a $2.5b Xbox expense, rather than a Windows ecosystem one. Minecraft will also make a lot of that money back directly over time, so it's probably not all that expensive considering. Tomb Raider though.... I wonder how much that cost. Seems a bit pointless to me.

the entire point of the Xbox One was that it was supposed to be MS' grand Ace in the Hole that would win the Living Room for them and finally make a profit for a division that has done nothing but bleed money for the last 10+ years.

Yea, well it's not.... and the marketshare and mindshare they're losing probably balances a decent amount of that $100. They get that with 2 years of pretty much mandatory XBL subscription. If that person picks up a PS4 instead, not only are you no better off, but you're in a worse position come time for console 4... or if we're done with consoles at that point, then the Xbox service vs PlayStation Now. There's no point in waiting for Xbox to become Windows Phone, just to avoid losing cash. Once people are entrenched in a service, it'll be extremely difficult to move them later. Microsoft had the headstart on that in the gaming space, and they've done very little to maintain it.
 

Jack cw

Member
http://www.gamespot.com/articles/xbox-one-outsells-ps4-in-uk-with-help-of-fifa-15/1100-6422635/

You are right, it was a week.
Still a nice little indicator that the sales gap won't be as big in the future.

Don't forget that PS4 had a huge bump in that week too, so we are talking about a couple of hundred systems here. One week isn't enough to make up for a gap that's already around 450k... According to Eurogamer Sony sold over a million PS4 at the begining of September since launch in UK and the sales ratio is around 1,5:1, which is around 40-50% higher than xbone. The gap is huge and Microsoft has to sell at a way higher rate just to make up for the 450k gap and PS4 has to stop selling basically, which wont happen. Same situation with PS3 and 360, just the other way around. It wont be closed.
 
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