Evolve Big Alpha Impressions/bugs/glitches thread

I can see this getting really repetitive really quickly.

It's very easy to pick-up and understand, but the gameplay itself can get stale very quickly. It seems to be missing that one additional layer to add suspense and dynamism to the entire experience, since right now it just kinda flubbers between "walk around looking" and "point and shoot 'til the trapper's shield goes down".
 
Finally playing on PS4
Match as a support was kinda confusing.
Second match as monster kinda fun, I'm understanding the game mechanics but I don't feel I'm really a threath for the Hunters.
I even managed to eat enough evolve but then the hunters discovered me and set up the cage :(
 
Has anyone unlocked any of the elite skins? I almost have the elite skin for val. This save 40 people from being incapacitated is driving me nuts though. I keep getting into matches where nothing really happens for that challenge to progress further. I've only gotten 4 in the last few hours of play.

Regarding glitches, I've been in multiple matches where the goliath ends up getting stuck in some of the giant rock structures. This results in a long drawn out boring match since you can't attack them and vice versa.
 
I still find that a tranquilized monster is still easier to manage.


Harpoon traps on the high points help. But I still think it's a skill level gap. A good monster is going to run rings around the hunters unless they're equally skilled. And vice versa. Just had a match where we essentially tranq'd and spanked a Kraken.

Maybe a new player, but any competent Goliath player will have no difficulty playing while tranqed.
 
this game is tons of fun

being the monster is really fun. and once you get used to all the powers and abilities he is a force. I was able to split the last group up and picked them off. Lots of fun.


once they hammer down the load and server connection times this game may be a day one buy.
 
Am I the only one having ATROCIOUS load times? This game won't do well with these load times, IMHO. I am a patient person but holy crap.
 
Am I the only one having ATROCIOUS load times? This game won't do well with these load times, IMHO. I am a patient person but holy crap.

Well, to answer your question, no you are not. Everyone is.

Secondly, it is an alpha
or beta or w/e
so bear that in mind. Still 3 months away from the proposed launch date.
 
Am I the only one having ATROCIOUS load times? This game won't do well with these load times, IMHO. I am a patient person but holy crap.

Yeah, it's pretty long, specially considering my team takes at most 5 minutes killing the monster.
 
finally got in...played like 4 matches as thee hunter. Why is the monster so weak? It is so informbidable. Even when the monster got to level 3, he was no match for us.

Where is the balance?!
 
I still find that a tranquilized monster is still easier to manage.


Harpoon traps on the high points help. But I still think it's a skill level gap. A good monster is going to run rings around the hunters unless they're equally skilled. And vice versa. Just had a match where we essentially tranq'd and spanked a Kraken.

I think that's absolute bullshit. The first time I played the monster (Any every time after) I was able to outrun the hunters easily until 3, then burned, isolated and smashed them. As far as putting harpoons on the high points goes you have a limit to how many harpoon traps you can set, you can't just put them around on every high point. What if the monster is at the top of the high point? good luck getting up there to set one down, as he will simply knock you off as soon as you get to the top. I'm guessing you're someone who has primarily played the monster, because even a slightly decent monster can create huge gap without too much effort.
 
I think that's absolute bullshit. The first time I played the monster (Any every time after) I was able to outrun the hunters easily until 3, then burned, isolated and smashed them. As far as putting harpoons on the high points goes you have a limit to how many harpoon traps you can set, you can't just put them around on every high point. What if the monster is at the top of the high point? good luck getting up there to set one down, as he will simply knock you off as soon as you get to the top. I'm guessing you're someone who has primarily played the monster, because even a slightly decent monster can create huge gap without too much effort.
I've wrecked as both. I've been wrecked as both. The players make the difference.

Monsters have to feed eventually. You can't camp a high point forever.
 
I absolutely love this game. The voice chat quality on PC is fantastic.
Played with the same randoms for about 10 matches, and we had a blast.

This game really shines with teamwork and voice chat.
A smart monster helps too, and makes it very exciting. We had one match where we had about 3 small skirmishes with tactical retreats before the final climactic battle. It was very fun throughout, skin of our teeth fights.
 
I've wrecked as both. I've been wrecked as both. The players make the difference.

Monsters have to feed eventually. You can't camp a high point forever.

Forget it, you've consistently changed the subject off the only point I really cared to make originally, which is that mobility needs to be examined. Sure tranqs make the monster slower, but still not slow enough to catch because of the monsters jumping abilities that seem to be relatively unaffected. Harpoon traps are largely ineffective as even if you hit them with mutiple traps they can all be broken simultaneously. Monsters with the feeding perk can jump a few times, eat and jump away before you ever get close, making them only truly vulnerable during evolution, which is a problem since they will usually give themselves a massive lead before they do it.
 
Curious if this game will have legs, the concept gets old pretty quickly. Also seems the most important part of the game is the first minute of the game. If the monster gets caught before his first feeds it's pretty much gg. If not then it's a long slog until the monster can get level 3 to actually do anything.
 
Not sure how I feel about this, our team chased a monster for like 10 minutes without ever seeing it while it got to level 3, and then it just wrecked us all.
 
Curious if this game will have legs, the concept gets old pretty quickly. Also seems the most important part of the game is the first minute of the game. If the monster gets caught before his first feeds it's pretty much gg. If not then it's a long slog until the monster can get level 3 to actually do anything.

Monster can destroy a team at level 2. But I have to agree, from the alpha, i can see the game dying pretty quickly if there is no more variety to it.

I want to see environmental interactions, varied environments, day time maps (maybe even a day/night cycle?).

Not sure how I feel about this, our team chased a monster for like 10 minutes without ever seeing it while it got to level 3, and then it just wrecked us all.

Chasing is not a good technique at all. If you just follow Daisy around or the footprints around, you're almost guaranteeing a loss. You have to see the footprints to get a general direction then make intelligent movements into that direction. If you see the footprints going left, try to get ahead of it/take a shortcut to where you think it might be headed.
 
It's a decently fun game but comparing it to L4D it just feels so flimsy and lacking. It's also horribly imbalanced, I've never seen a Kraken lose. Many rounds are just 15 minutes of running around in circles ending in the monster killing everybody instantly. But if the monster sucks then it's even worse, it's over in 3 minutes. I'd imagine 4 man organized teams with voice comms would just dismantle any random monster player, but balancing the monster around that kind of gameplay means that disorganized random teams are hopeless.

When it goes right it's pretty fun. I like the characterizations and visual style a lot. I just don't see this holding up long term, like the titanfall beta I feel like I've already seen everything. $70 in canada, probably endless paid DLC, and loadingu loadingu are definitely going to keep me away from this until it's very cheap on steam. Unless they're hiding a L4D-like campaign mode, which I really doubt.
 
Forget it, you've consistently changed the subject off the only point I really cared to make originally, which is that mobility needs to be examined. Sure tranqs make the monster slower, but still not slow enough to catch because of the monsters jumping abilities that seem to be relatively unaffected. Harpoon traps are largely ineffective as even if you hit them with mutiple traps they can all be broken simultaneously. Monsters with the feeding perk can jump a few times, eat and jump away before you ever get close, making them only truly vulnerable during evolution, which is a problem since they will usually give themselves a massive lead before they do it.
Most of the Evolve play is between inexperienced players so I feel that buffing the tranq and the trap would be overly punitive to new monster players. And we don't really know what those tools would be like in the hands of pro players. So the smart move is to take a wait and see approach.

If monsters are favored in high level play then that's something to be addressed but it's too early to get a good read on the meta. As of now, with the current player pool, I don't see a huge problem with the weapon balance.
 
Monster can destroy a team at level 2. But I have to agree, from the alpha, i can see the game dying pretty quickly if there is no more variety to it.
.

Losing all your shield on evolve sucks though. I don't see how a fresh lvl 2 with no shield could do it against people who know what they're doing.
 
Curious if this game will have legs, the concept gets old pretty quickly. Also seems the most important part of the game is the first minute of the game. If the monster gets caught before his first feeds it's pretty much gg. If not then it's a long slog until the monster can get level 3 to actually do anything.
I very rarely level 3 unless im up against a good team. Can kill most teams at Stage 2 pretty easily.
 
Harpoon traps feel bugged or something. They just do nothing, waste of time to even use them unless you're guarding the reactor. In which case they just get broken in 1 millisecond because the monster is constantly spamming attacks anyways.

I never even notice them when I'm the monster.
 
Curious if this game will have legs, the concept gets old pretty quickly. Also seems the most important part of the game is the first minute of the game. If the monster gets caught before his first feeds it's pretty much gg. If not then it's a long slog until the monster can get level 3 to actually do anything.

I said something similar in a video regarding if the game will make it long-term. Either Turtle Rock and 2K have to make sure they're producing future content for the game that actually adds substance to it (or opens it up to the community a la Left 4 Dead), or it'll get old and die real quick.

For what it is, the game is fun (though being alpha, suffers from some big imbalances at the moment) and I could definitely see myself having fun with friends playing it.
 
Most of the Evolve play is between inexperienced players so I feel that buffing the tranq and the trap would be overly punitive to new monster players. And we don't really know what those tools would be like in the hands of pro players. So the smart move is to take a wait and see approach.

If monsters are favored in high level play then that's something to be addressed but it's too early to get a good read on the meta. As of now, with the current player pool, I don't see a huge problem with the weapon balance.

Buffing the tranq wouldn't resolve the issue either lol, I never said that. I think upping hunter mobility slightly would be the fix needed. Simply upping the Jetpack recharge rate I think would solve alot of balancing problems.
 
Losing all your shield on evolve sucks though. I don't see how a fresh lvl 2 with no shield could do it against people who know what they're doing.

Firstly, you shouldn't be evolving close to hunters. Secondly, if you get caught evolving, monsters are more than capable of bailing the fuck out. If you get caught in a dome and you're already low health, then you screwed up. If you have a decent amount of health, you can still bring the pain.

Buffing the tranq wouldn't resolve the issue either lol, I never said that. I think upping hunter mobility slightly would be the fix needed. Simply upping the Jetpack recharge rate I think would solve alot of balancing problems.

Yeah I gotta agree. Hunter mobility is garbage. They need to either increase hunter movement speed a bit, increase jetpack capacity or have it recharge quicker even in combat.
 
Firstly, you shouldn't be evolving close to hunters. Secondly, if you get caught evolving, monsters are more than capable of bailing the fuck out. If you get caught in a dome and you're already low health, then you screwed up. If you have a decent amount of health, you can still bring the pain.

Not evolving by them.

It's just stupid you spend all that time eating to get a shield just to lose it when you evolve.
 
Buffing the tranq wouldn't resolve the issue either lol, I never said that. I think upping hunter mobility slightly would be the fix needed. Simply upping the Jetpack recharge rate I think would solve alot of balancing problems.
If the tranq made it so the monster couldn't jump that would make a pretty significant difference, IMHO. Is it the right move for the game? I think it's too early to call. It's so early that if you're a solid clutch player in any position there's a good chance your side is going to win.

Balance aside, buffing the jet pack would make it more fun to play as a hunter.
 
I unlocked Bucket a few hours ago. He makes it impossible for the monster to hide.

Speaking of groups, if anyone needs one more guy send me an invite. I got tired of playing as monster and randoms suck.
 
Takes too long to find a match. It feels like there's no network optimization. Pick up groups are useless. Lots of issues with lag and screen tearing, which I suppose is understandable for an alpha. It feels like a game I'd enjoy if I had a group of people to play with. Maybe if I were 20 and still hosting LAN parties. Today, not so much. That probably says more about me than the game itself though.

Neat concept though.
 
If the tranq made it so the monster couldn't jump that would make a pretty significant difference, IMHO. Is it the right move for the game? I think it's too early to call. It's so early that if you're a solid clutch player in any position there's a good chance your side is going to win.

Balance aside, buffing the jet pack would make it more fun to play as a hunter.

No, no I never meant that. But simply reducing the monsters available stamina maybe? Or leave it as is, and buff the regeneration rate of the hunters jets.
 
Not evolving by them.

It's just stupid you spend all that time eating to get a shield just to lose it when you evolve.

Well at level 1, your goal shouldnt be getting all that armor anyways. You should feed just enough to get to level 2, after which feeding becomes relatively easy.
It's a balancing thing. If you retain your armor all the way from level 1 to 3, it's pretty damn op. If I remember correctly, you do heal from evolving and increase max health so there is an offset in place.
 
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