I still find that a tranquilized monster is still easier to manage.
Harpoon traps on the high points help. But I still think it's a skill level gap. A good monster is going to run rings around the hunters unless they're equally skilled. And vice versa. Just had a match where we essentially tranq'd and spanked a Kraken.
Not a lot of competent Goliath players out there then. Wish there was. Playing as hunter is usually a cake walk.Maybe a new player, but any competent Goliath player will have no difficulty playing while tranqed.
Am I the only one having ATROCIOUS load times? This game won't do well with these load times, IMHO. I am a patient person but holy crap.
Am I the only one having ATROCIOUS load times? This game won't do well with these load times, IMHO. I am a patient person but holy crap.
Not a lot of competent Goliath players out there then. Wish there was. Playing as hunter is usually a cake walk.
Some of my friends haveHas anyone been able to play on PS4 yet?
Am I the only one having ATROCIOUS load times? This game won't do well with these load times, IMHO. I am a patient person but holy crap.
Hey so I will be playing this on ps4 tomorrow do I need to re download it or just download a patch?
I still find that a tranquilized monster is still easier to manage.
Harpoon traps on the high points help. But I still think it's a skill level gap. A good monster is going to run rings around the hunters unless they're equally skilled. And vice versa. Just had a match where we essentially tranq'd and spanked a Kraken.
Finally got into game. Monster kept running til the end. Got him down to a fifth of his last life bar before we died. Sucks.
Does it perform well on ps4?
I've wrecked as both. I've been wrecked as both. The players make the difference.I think that's absolute bullshit. The first time I played the monster (Any every time after) I was able to outrun the hunters easily until 3, then burned, isolated and smashed them. As far as putting harpoons on the high points goes you have a limit to how many harpoon traps you can set, you can't just put them around on every high point. What if the monster is at the top of the high point? good luck getting up there to set one down, as he will simply knock you off as soon as you get to the top. I'm guessing you're someone who has primarily played the monster, because even a slightly decent monster can create huge gap without too much effort.
Does it perform well on ps4?
I've wrecked as both. I've been wrecked as both. The players make the difference.
Monsters have to feed eventually. You can't camp a high point forever.
Curious if this game will have legs, the concept gets old pretty quickly. Also seems the most important part of the game is the first minute of the game. If the monster gets caught before his first feeds it's pretty much gg. If not then it's a long slog until the monster can get level 3 to actually do anything.
Not sure how I feel about this, our team chased a monster for like 10 minutes without ever seeing it while it got to level 3, and then it just wrecked us all.
Most of the Evolve play is between inexperienced players so I feel that buffing the tranq and the trap would be overly punitive to new monster players. And we don't really know what those tools would be like in the hands of pro players. So the smart move is to take a wait and see approach.Forget it, you've consistently changed the subject off the only point I really cared to make originally, which is that mobility needs to be examined. Sure tranqs make the monster slower, but still not slow enough to catch because of the monsters jumping abilities that seem to be relatively unaffected. Harpoon traps are largely ineffective as even if you hit them with mutiple traps they can all be broken simultaneously. Monsters with the feeding perk can jump a few times, eat and jump away before you ever get close, making them only truly vulnerable during evolution, which is a problem since they will usually give themselves a massive lead before they do it.
Monster can destroy a team at level 2. But I have to agree, from the alpha, i can see the game dying pretty quickly if there is no more variety to it.
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I very rarely level 3 unless im up against a good team. Can kill most teams at Stage 2 pretty easily.Curious if this game will have legs, the concept gets old pretty quickly. Also seems the most important part of the game is the first minute of the game. If the monster gets caught before his first feeds it's pretty much gg. If not then it's a long slog until the monster can get level 3 to actually do anything.
Curious if this game will have legs, the concept gets old pretty quickly. Also seems the most important part of the game is the first minute of the game. If the monster gets caught before his first feeds it's pretty much gg. If not then it's a long slog until the monster can get level 3 to actually do anything.
Most of the Evolve play is between inexperienced players so I feel that buffing the tranq and the trap would be overly punitive to new monster players. And we don't really know what those tools would be like in the hands of pro players. So the smart move is to take a wait and see approach.
If monsters are favored in high level play then that's something to be addressed but it's too early to get a good read on the meta. As of now, with the current player pool, I don't see a huge problem with the weapon balance.
Losing all your shield on evolve sucks though. I don't see how a fresh lvl 2 with no shield could do it against people who know what they're doing.
Buffing the tranq wouldn't resolve the issue either lol, I never said that. I think upping hunter mobility slightly would be the fix needed. Simply upping the Jetpack recharge rate I think would solve alot of balancing problems.
Firstly, you shouldn't be evolving close to hunters. Secondly, if you get caught evolving, monsters are more than capable of bailing the fuck out. If you get caught in a dome and you're already low health, then you screwed up. If you have a decent amount of health, you can still bring the pain.
If the tranq made it so the monster couldn't jump that would make a pretty significant difference, IMHO. Is it the right move for the game? I think it's too early to call. It's so early that if you're a solid clutch player in any position there's a good chance your side is going to win.Buffing the tranq wouldn't resolve the issue either lol, I never said that. I think upping hunter mobility slightly would be the fix needed. Simply upping the Jetpack recharge rate I think would solve alot of balancing problems.
Yeah I gotta agree. Hunter mobility is garbage. They need to either increase hunter movement speed a bit, increase jetpack capacity or have it recharge quicker even in combat.
If the tranq made it so the monster couldn't jump that would make a pretty significant difference, IMHO. Is it the right move for the game? I think it's too early to call. It's so early that if you're a solid clutch player in any position there's a good chance your side is going to win.
Balance aside, buffing the jet pack would make it more fun to play as a hunter.
Not evolving by them.
It's just stupid you spend all that time eating to get a shield just to lose it when you evolve.