While the Alpha is at least mildly entertaining, after all the hype around Evolve, I am fairly disappointed with the experience as a whole. My thoughts;
- The tracking process devolves into running around randomly and following blue footprints and/or Daisy. I was expecting some cool visual cues, and maybe some devices that would allow us to get a look at where the monster has been and what it has been doing. Instead it's just run around with three other people until the find the monster.
- The combat feels straight forward and unsatisfying. It's just, drop a bubble around the monster and shoot it. Sure, as the medic I get to heal teammates, as support I can shield, and each class has a variety of abilities, but the basic premise is just don't die and shoot the monster until it dies. It doesn't feel intense, intimidating, or strategic and the guns feel pretty dull to use.
- The game relies extremely heavily on other players to reach it's gameplay potential. L4D did as well, but it's even more front and center here. Which is a big risk because often times, games can be quickly over before anything remotely exciting happens.
- Visually, it doesn't feel like a next-gen game all that much. Considering the game is really pretty small in scope, I was expecting nicer visuals, animations and physics. It feels like a last-gen game with some small next-gen spruces. The snow effects on the one map are cool, but other than that, there's nothing too wow-worthy.
- The atmosphere is pretty disappointing. I don't feel creeped out, lost, like I'm hunting or like I'm being hunted. I just feel like I'm running around until I find the monster and occasionally shooting some kind of animal, most of which just keel over and die in a shot or two.
- The progression system feels just fine the way it is. I have no problem with it, and I did find the prospect of unlocking new characters and perks, etc, to be one of the reasons that I continued playing. But I feel like the core gameplay experience just isn't all that strong.
I am willing to chalk up the ridiculously long loading times, poor matchmaking and server issues to the fact that the game is in alpha status. But playing the alpha has made me drop Evolve down my list from "buying" to "eh might buy." While I think Evolve is a great concept, the realization is underwhelming due to the things that I posted above and possibly the pressures Turtle Rock felt to try and keep the game fast paced and "exciting" for the mainstream, itchy trigger finger gamer. When the reality is, this isn't a game that should be for that type of gamer. It should slow down a bit, showcase more nuances and intricacies and deliver a deep, atmospheric and tense gameplay experience.