Just played a game for the first time. Probably a stupid question but how do you mark? This game didn't explain that part to me lol.![]()
Just played a game for the first time. Probably a stupid question but how do you mark? This game didn't explain that part to me lol.![]()
Meh, I easily managed to kill a kraken, but he was still level 1 and we didn't let him do anything.
What platform? It is Q on the PC.
Click the right stick if you're on a console.
While the Alpha is at least mildly entertaining, after all the hype around Evolve, I am fairly disappointed with the experience as a whole. My thoughts;
- The tracking process devolves into running around randomly and following blue footprints and/or Daisy. I was expecting some cool visual cues, and maybe some devices that would allow us to get a look at where the monster has been and what it has been doing. Instead it's just run around with three other people until the find the monster.
- The combat feels straight forward and unsatisfying. It's just, drop a bubble around the monster and shoot it. Sure, as the medic I get to heal teammates, as support I can shield, and each class has a variety of abilities, but the basic premise is just don't die and shoot the monster until it dies. It doesn't feel intense, intimidating, or strategic and the guns feel pretty dull to use.
- The game relies extremely heavily on other players to reach it's gameplay potential. L4D did as well, but it's even more front and center here. Which is a big risk because often times, games can be quickly over before anything remotely exciting happens.
- Visually, it doesn't feel like a next-gen game all that much. Considering the game is really pretty small in scope, I was expecting nicer visuals, animations and physics. It feels like a last-gen game with some small next-gen spruces. The snow effects on the one map are cool, but other than that, there's nothing too wow-worthy.
- The atmosphere is pretty disappointing. I don't feel creeped out, lost, like I'm hunting or like I'm being hunted. I just feel like I'm running around until I find the monster and occasionally shooting some kind of animal, most of which just keel over and die in a shot or two.
- The progression system feels just fine the way it is. I have no problem with it, and I did find the prospect of unlocking new characters and perks, etc, to be one of the reasons that I continued playing. But I feel like the core gameplay experience just isn't all that strong.
I am willing to chalk up the ridiculously long loading times, poor matchmaking and server issues to the fact that the game is in alpha status. But playing the alpha has made me drop Evolve down my list from "buying" to "eh might buy." While I think Evolve is a great concept, the realization is underwhelming due to the things that I posted above and possibly the pressures Turtle Rock felt to try and keep the game fast paced and "exciting" for the mainstream, itchy trigger finger gamer. When the reality is, this isn't a game that should be for that type of gamer. It should slow down a bit, showcase more nuances and intricacies and deliver a deep, atmospheric and tense gameplay experience.
While the Alpha is at least mildly entertaining, after all the hype around Evolve, I am fairly disappointed with the experience as a whole. My thoughts;
- The tracking process devolves into running around randomly and following blue footprints and/or Daisy. I was expecting some cool visual cues, and maybe some devices that would allow us to get a look at where the monster has been and what it has been doing. Instead it's just run around with three other people until the find the monster.
While the Alpha is at least mildly entertaining, after all the hype around Evolve, I am fairly disappointed with the experience as a whole. My thoughts;
- The tracking process devolves into running around randomly and following blue footprints and/or Daisy. I was expecting some cool visual cues, and maybe some devices that would allow us to get a look at where the monster has been and what it has been doing. Instead it's just run around with three other people until the find the monster.
- The combat feels straight forward and unsatisfying. It's just, drop a bubble around the monster and shoot it. Sure, as the medic I get to heal teammates, as support I can shield, and each class has a variety of abilities, but the basic premise is just don't die and shoot the monster until it dies. It doesn't feel intense, intimidating, or strategic and the guns feel pretty dull to use.
- The game relies extremely heavily on other players to reach it's gameplay potential. L4D did as well, but it's even more front and center here. Which is a big risk because often times, games can be quickly over before anything remotely exciting happens.
- Visually, it doesn't feel like a next-gen game all that much. Considering the game is really pretty small in scope, I was expecting nicer visuals, animations and physics. It feels like a last-gen game with some small next-gen spruces. The snow effects on the one map are cool, but other than that, there's nothing too wow-worthy.
- The atmosphere is pretty disappointing. I don't feel creeped out, lost, like I'm hunting or like I'm being hunted. I just feel like I'm running around until I find the monster and occasionally shooting some kind of animal, most of which just keel over and die in a shot or two.
- The progression system feels just fine the way it is. I have no problem with it, and I did find the prospect of unlocking new characters and perks, etc, to be one of the reasons that I continued playing. But I feel like the core gameplay experience just isn't all that strong.
I am willing to chalk up the ridiculously long loading times, poor matchmaking and server issues to the fact that the game is in alpha status. But playing the alpha has made me drop Evolve down my list from "buying" to "eh might buy." While I think Evolve is a great concept, the realization is underwhelming due to the things that I posted above and possibly the pressures Turtle Rock felt to try and keep the game fast paced and "exciting" for the mainstream, itchy trigger finger gamer. When the reality is, this isn't a game that should be for that type of gamer. It should slow down a bit, showcase more nuances and intricacies and deliver a deep, atmospheric and tense gameplay experience.
While the Alpha is at least mildly entertaining, after all the hype around Evolve, I am fairly disappointed with the experience as a whole. My thoughts;
- The tracking process devolves into running around randomly and following blue footprints and/or Daisy. I was expecting some cool visual cues, and maybe some devices that would allow us to get a look at where the monster has been and what it has been doing. Instead it's just run around with three other people until the find the monster.
- The combat feels straight forward and unsatisfying. It's just, drop a bubble around the monster and shoot it. Sure, as the medic I get to heal teammates, as support I can shield, and each class has a variety of abilities, but the basic premise is just don't die and shoot the monster until it dies. It doesn't feel intense, intimidating, or strategic and the guns feel pretty dull to use.
- The game relies extremely heavily on other players to reach it's gameplay potential. L4D did as well, but it's even more front and center here. Which is a big risk because often times, games can be quickly over before anything remotely exciting happens.
- Visually, it doesn't feel like a next-gen game all that much. Considering the game is really pretty small in scope, I was expecting nicer visuals, animations and physics. It feels like a last-gen game with some small next-gen spruces. The snow effects on the one map are cool, but other than that, there's nothing too wow-worthy.
- The atmosphere is pretty disappointing. I don't feel creeped out, lost, like I'm hunting or like I'm being hunted. I just feel like I'm running around until I find the monster and occasionally shooting some kind of animal, most of which just keel over and die in a shot or two.
- The progression system feels just fine the way it is. I have no problem with it, and I did find the prospect of unlocking new characters and perks, etc, to be one of the reasons that I continued playing. But I feel like the core gameplay experience just isn't all that strong.
I am willing to chalk up the ridiculously long loading times, poor matchmaking and server issues to the fact that the game is in alpha status. But playing the alpha has made me drop Evolve down my list from "buying" to "eh might buy." While I think Evolve is a great concept, the realization is underwhelming due to the things that I posted above and possibly the pressures Turtle Rock felt to try and keep the game fast paced and "exciting" for the mainstream, itchy trigger finger gamer. When the reality is, this isn't a game that should be for that type of gamer. It should slow down a bit, showcase more nuances and intricacies and deliver a deep, atmospheric and tense gameplay experience.
I'd say this is fairly accurate. And this is AWFUL for a game that is trying to be $60 and multiplayer only. It barely felt like a $20 DL title, if that.
I might do $20 for it.
Yeah, its really frustrating trying to even join a match on PS4. Took me a good 45 mins to finally get into a server after countless crashes and other stuff. :/I can't even get IN the damn thing. Failed to find servers at first (PS4 version) and now my game crashes while searching. I was a bit anxious to play, now I don't even care anymore. 13GB of space and download time wasted. smh...
Lol at the beginning. Looking at that I can't wait to fight a Kraken myself.An earlier attempt:
https://www.youtube.com/watch?v=6_4MRA1UISs
May take a few mins for higher quality.
Yes I still have my 3 keys (for Steam!). Anyone who doesn't have one feel free to quote this post and I'll send one your way.Anyone with a key left?
Yes I still have my 4 keys. Anyone who doesn't have one feel free to quote this post and I'll send one your way.
I'm surprised so many people have had bad experiences gameplay-wise. My gf an I played together non stop all day Sunday and I never once got bored. I do think the tracking system is tough, but effective. Most of the times I couldn't track down the monster, it was either my own fault, or my teammates (having to leave the trail to help). Not to mention once you unlock the next trapper character he gets radar traps, which are very effective.
Bottom line, I'm loving it. Can't wait to see what the beta brings us. (Played on PC)
Uh forgot to mention, it's for PC (Steam) unless that's what you were asking for?Thanks!
- The atmosphere is pretty disappointing. I don't feel creeped out, lost, like I'm hunting or like I'm being hunted. I just feel like I'm running around until I find the monster and occasionally shooting some kind of animal, most of which just keel over and die in a shot or two.
.
I love it too, but I'm not surprised at the mixed feelings, as I don't think it leaves a great first impression with just being dumped into a game. The matchmaking issues/load times are also a deterrent to playing more which may add more to that.
I love it too, but I'm not surprised at the mixed feelings, as I don't think it leaves a great first impression with just being dumped into a game. The matchmaking issues/load times are also a deterrent to playing more which may add more to that.
Uh forgot to mention, it's for PC (Steam) unless that's what you were asking for?
While the Alpha is at least mildly entertaining, after all the hype around Evolve, I am fairly disappointed with the experience as a whole. My thoughts;
- The tracking process devolves into running around randomly and following blue footprints and/or Daisy. I was expecting some cool visual cues, and maybe some devices that would allow us to get a look at where the monster has been and what it has been doing. Instead it's just run around with three other people until the find the monster.
- The combat feels straight forward and unsatisfying. It's just, drop a bubble around the monster and shoot it. Sure, as the medic I get to heal teammates, as support I can shield, and each class has a variety of abilities, but the basic premise is just don't die and shoot the monster until it dies. It doesn't feel intense, intimidating, or strategic and the guns feel pretty dull to use.
- The game relies extremely heavily on other players to reach it's gameplay potential. L4D did as well, but it's even more front and center here. Which is a big risk because often times, games can be quickly over before anything remotely exciting happens.
- Visually, it doesn't feel like a next-gen game all that much. Considering the game is really pretty small in scope, I was expecting nicer visuals, animations and physics. It feels like a last-gen game with some small next-gen spruces. The snow effects on the one map are cool, but other than that, there's nothing too wow-worthy.
- The atmosphere is pretty disappointing. I don't feel creeped out, lost, like I'm hunting or like I'm being hunted. I just feel like I'm running around until I find the monster and occasionally shooting some kind of animal, most of which just keel over and die in a shot or two.
- The progression system feels just fine the way it is. I have no problem with it, and I did find the prospect of unlocking new characters and perks, etc, to be one of the reasons that I continued playing. But I feel like the core gameplay experience just isn't all that strong.
I am willing to chalk up the ridiculously long loading times, poor matchmaking and server issues to the fact that the game is in alpha status. But playing the alpha has made me drop Evolve down my list from "buying" to "eh might buy." While I think Evolve is a great concept, the realization is underwhelming due to the things that I posted above and possibly the pressures Turtle Rock felt to try and keep the game fast paced and "exciting" for the mainstream, itchy trigger finger gamer. When the reality is, this isn't a game that should be for that type of gamer. It should slow down a bit, showcase more nuances and intricacies and deliver a deep, atmospheric and tense gameplay experience.
I have two keys left for Xbox One. The first two to send a PM get one.
Isn't the Alpha over as of yesterday?
Lol at the beginning. Looking at that I can't wait to fight a Kraken myself.
Nice 60fps footage by the way.
I keep getting disconnected due to "server issues". Can't get into a game.
(PS4)
Who do I blame? Valve or Sony? XD
Considering Valve didn't make this...I'm going to say Turtle Rock can't get their Netcode right.
While the Alpha is at least mildly entertaining, after all the hype around Evolve, I am fairly disappointed with the experience as a whole. My thoughts;
- The tracking process devolves into running around randomly and following blue footprints and/or Daisy. I was expecting some cool visual cues, and maybe some devices that would allow us to get a look at where the monster has been and what it has been doing. Instead it's just run around with three other people until the find the monster.
- The combat feels straight forward and unsatisfying. It's just, drop a bubble around the monster and shoot it. Sure, as the medic I get to heal teammates, as support I can shield, and each class has a variety of abilities, but the basic premise is just don't die and shoot the monster until it dies. It doesn't feel intense, intimidating, or strategic and the guns feel pretty dull to use.
- The game relies extremely heavily on other players to reach it's gameplay potential. L4D did as well, but it's even more front and center here. Which is a big risk because often times, games can be quickly over before anything remotely exciting happens.
- Visually, it doesn't feel like a next-gen game all that much. Considering the game is really pretty small in scope, I was expecting nicer visuals, animations and physics. It feels like a last-gen game with some small next-gen spruces. The snow effects on the one map are cool, but other than that, there's nothing too wow-worthy.
- The atmosphere is pretty disappointing. I don't feel creeped out, lost, like I'm hunting or like I'm being hunted. I just feel like I'm running around until I find the monster and occasionally shooting some kind of animal, most of which just keel over and die in a shot or two.
- The progression system feels just fine the way it is. I have no problem with it, and I did find the prospect of unlocking new characters and perks, etc, to be one of the reasons that I continued playing. But I feel like the core gameplay experience just isn't all that strong.
I am willing to chalk up the ridiculously long loading times, poor matchmaking and server issues to the fact that the game is in alpha status. But playing the alpha has made me drop Evolve down my list from "buying" to "eh might buy." While I think Evolve is a great concept, the realization is underwhelming due to the things that I posted above and possibly the pressures Turtle Rock felt to try and keep the game fast paced and "exciting" for the mainstream, itchy trigger finger gamer. When the reality is, this isn't a game that should be for that type of gamer. It should slow down a bit, showcase more nuances and intricacies and deliver a deep, atmospheric and tense gameplay experience.