comment says its +25 on block? how does MK frame data work if that doesn't mean moves with less than 25f startup will connect? you can block at -25?
comment says its +25 on block? how does MK frame data work if that doesn't mean moves with less than 25f startup will connect? you can block at -25?
VF has a block button too and guarding is instant (except when side turned) but if you're -12 a 12f move is unblockable
so confused
Pretty sure in BB and P4A, a +12f move would mean that an opponent is forcibly stuck blocking for that many frames before they can do anything else, but they could still block any other move from the opponent that would be 12f or faster.
Example (P4AU): Adachi's 214AB is +13, but a follow-up 5A (with 6f startup) wouldn't hit the opponent no matter what; they'd just be forced to sit there and block it. Guessing it's the same thing in MK, despite the block button?
Oh. I forgot and thought Catalina was a Smash character. Now i know why I was getting all that >.>
comment says its +25 on block? how does MK frame data work if that doesn't mean moves with less than 25f startup will connect? you can block at -25?
VF has a block button too and guarding is instant (except when side turned) but if you're -12 a 12f move is unblockable
so confused
Speaking of smash
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Totally deserved.
It's an absurd amount of advantage in any case. Don't know why they thought it had to be that high. Although I think 3D games generally have higher startup frames
At least NRS patches like a PC dev so that sort of thing gets fixed. I know FGC whines and complains about people actually fixing their games (even Skullgirls gets this sort of whining)- but at least those devs understand how to support games.
As for the animations, to me that's no worse than an anime fighter. Same level of jankiness. This isn't SG or 3S.
???At least NRS patches like a PC dev so that sort of thing gets fixed.
Finally went up on Amazon.ca, done and done.Since Dahbomb strongly encourages pre-orders, what games do you plan to buy that have been officially announced?
Guilty Gear Xrd
Pretty sure this isn't the case, I didn't play the game competitively(thanks to unplayable online) or follow it much. But I remember stuff like Kabal blockstun infinite and Cyrax vortex being patched out within a few weeks. Certainly before the first year.???
they started patching MK9 after 1 year from launch, i guess to somehow appease the barrage of negative reviews with the aproach of MKX launch
Since Dahbomb strongly encourages pre-orders, what games do you plan to buy that have been officially announced?
Under Night In-Birth Exe:Late
In contrast, Samus' skimpy outfit thread gets likes 2000 posts of discussion out of nowhere. I will never let go of that thread example because it replicates what people really care about.
Oh, not me, I didn't say that. ;poh my bad, i thought you were talking about the PC version when you said "At least NRS patches like a PC dev"
if you're at -8 then I'm +8. advantage can be looked at from both ends and it means the same thing.You're switching the positions around. The advantage is from the attacker's position.
speaking of releases, we have dates for the steam editions of KOFUM98 (Nov 2014) and KOFUM02 (Dec 2014)
SNK Playmore page with the info
They were discussing the same garbage when all that was announced was a title and the fact that one would also be on 3ds. Voting for Nintendo congress is over but the same exact crap will come up next time.ha, even the Smash OTs themselves fizzled out just like I thought they would, all that pre-release hype was just that
It can be, but why complicate things? Talking about frame data from defending character position doesn't make much sense, since they're tied to the attacking character's moves, ie, this move is +3 on hit, -2 on block for the attacking character is the standard way of looking at frames advantage.if you're at -8 then I'm +8. advantage can be looked at from both ends and it means the same thing.
Really bizarre that the COD review thread seemed to get no traction. Wonder what that means.
I guess because I don't think it's very complicatedIt can be, but why complicate things? Talking about frame data from defending character position doesn't make much sense, since they're tied to the attacking character's moves, ie, this move is +3 on hit, -2 on block for the attacking character is the standard way of looking at frames advantage.
Isn't it getting mostly good reviews? I assume most of the people around here are disappointed and don't feel like posting in the thread because of it. ;pReally bizarre that the COD review thread seemed to get no traction. Wonder what that means.
Was looking forward to the bedlam.
Complicate things as in it could leads to confusions, like what happened here, with each talking about advantage from a different perspective.I guess because I don't think it's very complicated
Probably the same people that get into Tekken customization
Really bizarre that the COD review thread seemed to get no traction. Wonder what that means.
Was looking forward to the bedlam.
I guess because I don't think it's very complicated
and it makes total sense to talk about it from the defenders perspective because I was asking why they can block at -25
I wish fighting games were as dead as CoD.Just shows how dead the franchise is when people can't get angry enough to bash a game or circlejerk about how unanimous the reviews are.
I wish fighting games were as dead as CoD.![]()
because that's how it works in the game ive mained for like 3 years.I'm confused about your previous example of why a 12f move hitting a -12 defender unblockable?
I wish fighting games were as dead as CoD.![]()
because that's how it works in the game ive mained for like 3 years.
I don't know how blocking work in VF, but shouldn't you say: 12f move hitting a -12 attacking character is unblock-ablebecause that's how it works in the game ive mained for like 3 years.
no, VF does not differentiate frame data like that. if you're -12 you're -12 regardless of how you got there and you can't block until the 13th frame. it's how some sideturned stuff works because when ST it takes 3f to block so -9 is guaranteed P,K.But it's on block, not a hit. If he is still in blockstun and holding block he will still block it, unless that move was a guard break or something.
no, VF does not differentiate frame data like that.
Oh I see now, there are some instances like that in Tekken too. Moves that end up with you facing the other way, so while the move is, say, -7(you can move again after 7 frames), you can only block after turning forward, so it's -7 + -[what ever number of frames it take you to turn forward in Tekken].no, VF does not differentiate frame data like that. if you're -12 you're -12 regardless of how you got there and you can't block until the 13th frame. it's how some sideturned stuff works because when ST it takes 3f to block so -9 is guaranteed P,K.
frame advantage counts the difference in time between when block stun ends for the defender and the recovery frames of a move used by the attacker.That's rather unique then. From what I understand in most games once you enter block state you won't leave it until block recovery ends. Some games might even distinguish crouching/standing block recovery, or not.