Active console gamers at 60/40 gender split, usage data & genre preferences revealed

Yeah, the lack of sports on consoles is very odd. It's been one of the most consistently popular genres throughout every generation of console. You see at least two sports games in the top 10 best selling games in the US every year.

This could be because the big fans of the sports genre aren't active gamers... Anecdotal evidence, but most people I have met who buy Madden yearly pretty much only buy Madden yearly and only play it when there are friends around when a football game isn't on. It could be that the big fans of sports games buy them because they are big fans of the sports the games represent and only really play those games occasionally.
 
It's weird to me that guys don't know they're playing with girls often.

Funny story, so me and me group of friends are playing online. A friend of a friend hops in party chat. Starts chattering about Rihanna and makes a joke. I finally pipe up and crack on Rihanna and he says, "you just don't know what it's like to be a black woman in America," in a joking manner. Everyone else in chat cracks up laughing because...I am a black woman. Lol. You just never know who's on the other end of the tubes. :)
 
lol wow... there's a term I haven't heard in a while...
nope not a term but an actual competitive FPS team of females

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Excellent. Can we please use this to shut up once and for all the idea that "girls aren't playing real games"?

Perhaps its because I grew up in a predominantly female family and it was a combination of long time rivalries with my aunt and sister that got me invested into this hobby in the first place, but whenever I see this stuff, after getting a typical Azure "lol" out, I really found (and continue to find) it impossible to believe that there were people out there who believed statements like this. I always thought it was ascended forum fuckery. :lol
 
It's baffling how many people in here think women don't play video games. Why wouldn't they? Are video games supposed to be the "good ole boys club" and now we are all standing around with forced smiles as we accept gender integration? Seriously, this thread turned into something from 1434 A.D.

It's people coming to terms with reality versus their own reality.

I grew up not meeting any girls who played games. When I hit dating age women friends of mine were like "Yeah... Girls don't play games. You're going to have to dial that down if you want to date." My mother said it. Women told me women didn't play games. And the people I met reinforced that "reality".

Then I came to the Internet. There were women. And they played games. And it clashed with what I "knew to be true" and well, it kind of hurt. I thought I was a smart person, and if what I knew was wrong, well, that can't be right. I had to be right. Because if I wasn't, I was wrong and wrong is the red checks on a test. That means you're a failure. And how could I be a failure? All those women I spent time trying to date who didn't share interests with me, and here were women who did and claiming they had "always been there". But I didn't see it, so how could it be true!?!?!

Well, it's a selfish worldview and one a person has to change on their own.

I dunno. This is what I went through. I suppose it's just "growing up".
 
Survey research... that explain why it has so many points that stick out from day-to-day experience, I don't think it is reliable at all.

Regardless, the numbers are actually funny, since this would mean all this outcry for equality has little purpose, woman represent almost half the market for traditional games and apparently most of those woman playing don't seem to care for all the drama. With this much female influence in the market it would make no sense for companies to pull some of the BS they do (like the AC female assassin thing) unless they were actively trying to sell less copies of their games.
 
This could be because the big fans of the sports genre aren't active gamers... Anecdotal evidence, but most people I have met who buy Madden yearly pretty much only buy Madden yearly and only play it when there are friends around when a football game isn't on. It could be that the big fans of sports games buy them because they are big fans of the sports the games represent and only really play those games occasionally.

But shouldn't that still make them active? It seems like they'd fall under the light category.
 
Yeah, saw all the pubs in that pic. But there could/should be more pubs and devs who should get the memo. You'd be suprised how much new info doesn't get into the corporste sphere. Suppose a campaign started to send them info? Should we KS it?

I actually quite like the idea of doing a kickstarter to make this publicly available to everyone. Has such a thing been done before?
 
Excellent. Can we please use this to shut up once and for all the idea that "girls aren't playing real games"?

Honestly, the large number of popular games that are barely more than shallow time wasters on consoles should preclude half the people on this site from being able to justify making fun of mobile games on any grounds but insidious in-app purchases anyway

You're not the only one. The article in the OP also doesn't consider a cell phone to be a console.

My resident female gamer read this post aloud to me and I somehow knew it was you
 
Honestly, the large number of popular games that are barely more than shallow time wasters on consoles should preclude half the people on this site from being able to justify making fun of mobile games on any grounds but insidious in-app purchases anyway



My resident female gamer read this post aloud to me and I somehow knew it was you

Console games have plenty of that these days.
 
Perhaps its because I grew up in a predominantly female family and it was a combination of long time rivalries with my aunt and sister that got me invested into this hobby in the first place, but whenever I see this stuff, after getting a typical Azure "lol" out, I really found (and continue to find) it impossible to believe that there were people out there who believed statements like this. I always thought it was ascended forum fuckery. :lol

It is a very odd sentiment, We've had a few consoles in he family and all of my sisters played them a fair bit, The whole girls don't play console games works on this crazy sentiment that that all these households owns consoles but female members of the family never actually touched them., All you'd have to do was think and you'd realise that mindset is quite flawed, especially after the wii and now smartphones where gaming is no longer looked down upon.
 
My grandmother bought a crapton of games for my brothers and I always got told girls don't play games. Fortunately I had an older brother who was nice enough to share his games with me. Eventually she got me a gameboy pocket. Growing up I hang around a lot of nerds so the girls did play games, sadly by middle school all of the ones I knew had stopped.

This data seems reasonable to me. I have a sister who is a light console gamer and a sister who is a medium level pc gamer. I'm probably the biggest gamer in my family.
 
I grew up in a time where video games were marketed to boys and men.

Most of my friends are men, and most of them are gamers.

Most of the people on this forum are men.

Most of the people I encounter in online gaming are men.

Most of the people I meet at gaming events are men.

So, it's reasonable to expect that most gamers as a whole are men. Now obviously this study has a larger sample size and is therefore more accurate, but I'm disappointed that some are outright dismissing people's own anecdotal accounts. Instead, we should be questioning why the discrepancy exists. Asking about the data gathering process is perfectly valid. As the adage goes, "you can't believe everything you read on the Internet".
 
Whether the data is fully accurate or not it's pretty obvious that lots of girls and women do play console games. The problem started when big budget games started being marketed towards 17-35 yo males exclusively and not only that but then PR was allowed to have influence early on in the concept and design phase. Now that didn't stop girls playing games but it certainly meant the diversity in our games suffered and continues to suffer as a result.
 
Wow.

Didn't realize there were more hardcore women players than men. I thought they tend to go to a more casual route.

This is a revelation for me.

I wonder what game they're playing that a lot of them are investing so much time? Fighters, simulators and stuff?
 
Wow.

Didn't realize there were more hardcore women players than men.

This is a revelation for me.

I wonder what game they're playing that a lot of them are investing so much time? Fighters, simulators and stuff?

It's not an absolute numbers comparison it's percentage relative to each population.
 
Not until we question the validity of the data for another twelve pages.

Yes truly, passive aggressive statements vaguely directed at people with legitimate questions about the data gathering is far better than questioning data that, while more believable from a anecdotal perspective, contradicts other similar surveys.
 
Looking at the replies... *Sigh*
So much "I haven't seen a female gamer so this must be false" vibe posts. You know what, most of the female gamers(excluding mobile, >10) I know avoid to mention their gender and some avoid male gamers like plague because they couldn't talk to three in a row without receiving creepy/offensive messages.
 
Survey research... that explain why it has so many points that stick out from day-to-day experience, I don't think it is reliable at all.

Regardless, the numbers are actually funny, since this would mean all this outcry for equality has little purpose, woman represent almost half the market for traditional games and apparently most of those woman playing don't seem to care for all the drama. With this much female influence in the market it would make no sense for companies to pull some of the BS they do (like the AC female assassin thing) unless they were actively trying to sell less copies of their games.

Wait, what the fuck? Did you just discount the entire validity of polling and surveys as an indicator of trends?

Also it makes no sense, but it still happens. As long as it still happens despite data to the contrary, there is a justification for such an outcry.
 
I grew up in a time where video games were marketed to boys and men.

Most of my friends are men, and most of them are gamers.

Most of the people on this forum are men.

Most of the people I encounter in online gaming are men.

Most of the people I meet at gaming events are men.

So, it's reasonable to expect that most gamers as a whole are men. Now obviously this study has a larger sample size and is therefore more accurate, but I'm disappointed that some are outright dismissing people's own anecdotal accounts. Instead, we should be questioning why the discrepancy exists. Asking about the data gathering process is perfectly valid. As the adage goes, "you can't believe everything you read on the Internet".

Isn't it just more likely that you are your peer group are skewed in a particular direction? That's not a bad thing... most of us have similarities with our peers, and many of them do not reflect culture as a whole.

Again, my anecdotal life experience has plenty of female gamers in it. So many that I'm shocked by experiences like yours. So anecdotes are nice and all, but they don't tell the whole picture. We can be very very blind to the greater reality of society based on the self-selecting process of whom we choose to hang out with.... (same goes for me!)
 
That's great for them. I still want to know the actual details of the methodology before we go trumpeting the results from the rooftop. Always err on the side of caution with studies.

Like I said I've had too many classes on research methods to care about what the summary of the data says. I want to see the data and read about how it was collected.

Cool. I'm not saying the data is wrong or that they're misrepresenting it. I just want to see it myself. I find reading the actual data to be far more insightful than reading a summarized report of it.

you dare question the power of the infographic?
 
You came in starting with scare quotes around the word "study," and then didn't share any prior research you had done into trying to find the methodology or efforts you had made to request such information.

You also didn't weigh in with any thoughts on the data itself, or make it clear that you were hoping other people had the report and would actually be able to present you with the methodology used. Given that you knew it wasn't publicly available information, this would be important to share and would lend significant weight to why you were concerned about it.

I agree that it makes sense to ask about the methodology of a study, because it doesn't always make sense to take something at face value. Statistics can easily be used to paint whatever picture you want, and without knowing the true intentions and inner workings of the research, you can't judge if it is accurate or impartial.

However, if we agree on this much, why would you expect people to take your post at face value without you illuminating your reasonings and steps taken at the start, especially when your post is a counter to the validity of having the thread in the first place?

If your position was nigh indistinguishable from concern trolling without seeing this underlying information, then by the same token by which you question the study and if it has a hidden agenda - and asking for methodology is a correct form of questioning - you should be able to step back and see the value of why you might want to apply this same concept to a post you're making.

Who paid for the study, btw?
 
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I remember being somewhat surprised seeing them on the back cover of Rainbow Six Vegas 2, but I realized that last gen was all about gaming personalities for a while.

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I later learned they were formed by Ubisoft, but that was probably the first time I saw gamer personalities come into gaming. It was something I didn't want. Things like pro data in Virtua Fighter is cool, but this felt way different. It wasn't intended for me obviously.
 
Looking at the replies... *Sigh*
So much "I haven't seen a female gamer so this must be false" vibe posts. You know what, most of the female gamers(excluding mobile, >10) I know avoid to mention their gender and some avoid male gamers like plague because they couldn't talk to three in a row without receiving creepy/offensive messages.

This! ^^

And WTF at the people claiming they never met female gamers. How would you even know I am female if you saw my steam name over my Derpl's head, as I join your team in Awesomenauts? My boyfriend uses my female Mii when playing Mario Kart online - I am sure some girlfriends use their boyfriends Miis just the same, too lazy to change accounts for a quick round.

I was a gamer since I was 8. I was constantly at other kid's houses in elementary school, playing Monkey Island or Alex Kidd (a female school mate had a Sega Master System, the only one in class). I played Grandia - WTF at that ridiculous claim that girls only started playing RPGs when they got better looking. I read Nintendo Magazines. I was the first in the family to finish Super Mario Land (and mum was the first to beat Tetris in A and B mode).

I never talked to boys about video games as a kid, because they did not really want to talk to girls. There, I said it. Some more anecdotal evidence, from someone who will never be taken seriously as a gamer.
 
I get the feeling that a lot of people that say "I have never met a girl who plays video games" could also just drop the (who plays video games) part.

I'm trying to think of some nice anecdotal evidence, since apparently one person's experience is enough to establish a trend.

The first time I played the Atari 2600 was at a girl's house. She was my next door neighbor.

The first time I played the NES was at another girl's house. She lived down the street.

I never owned a N64 myself, but I did play one at my high school girlfriend's house. She shared it with her two sisters.

Two out of three girlfriends in college played games before I met them. And this is still before smartphones even existed, so yes we are talking about console games. Mainly Dynasty Warriors and Soul Calibur. Plus tons of girls in the dorm I lived in.

My wife likes to talk about how much fun she had playing Resident Evil as a kid. With her friends from an all-girls high school.

I've never not known any girls that play video games. And it's not like I ever specifically tried to find girls that game.
 
Yes truly, passive aggressive statements vaguely directed at people with legitimate questions about the data gathering is far better than questioning data that, while more believable from a anecdotal perspective, contradicts other similar surveys.

Which similar surveys?
 
I played Grandia - WTF at that ridiculous claim that girls only started playing RPGs when they got better looking. I read Nintendo Magazines. I was the first in the family to finish Super Mario Land (and mum was the first to beat Tetris in A and B mode).

It was a treasure trove at the time. I think we were only focused on our enjoyment and who we enjoyed it with. I remember DBZ was similar, we didn't find other people outside our group who liked DBZ, so it fit in our masculinity. We also played Grandia in a basement or inside a home. This was probably around the time when you didn't talk about video games because girls wanted a cool dude who was serious. And I think visiting places like Babbages was some of it, we'd make friends with the guys. I think it just felt suited because it was us and the games. I remember I would talk to the male employees the most about JRPGs.
 
Wouldn't RPG's be the safest bet considering it's mot popular genre for females on consoles according to this and most RPG's tend to be timesinks in some respect.

Maybe, but I'm only going by what I see literally everytime I hop on PS Live to watch game footage. There's always girls playing Ghosts, and they're quite good at it. I've also noticed a lot of girls playing Outlast.
 
Which similar surveys?

There was a thread on one a couple of weeks/days ago? It's even mentioned in passing by one of the mods on the first page.

There is one I remember seeing from 2010 where figures on consoles were like 70-80% men I think that one was from the NPD? Things could've changed since 2010 (and I hope they have), but such a rapid change should at least be acknowledged, studied and discussed.

And then there's the more specifically Nintendo one which said something like 80%+ of people who go on the eshop on Wii U are male. Again, this one is mentioned in passing by a couple of members in this very thread.

These figures are just off the top of my head and may be off by a bit in some cases, but the fact that in many ways these all contradict each other means it should be perfectly reasonable to wonder how each of these surveys got their figures.
 
Interesting results.

I actually share orthodoxy's curiosity in wondering how the data was obtained. It might not be as important to me as others, but for those who look at this as a victory sign or iron-clad proof in their beliefs, if the 'how' is uncovered, hopefully that leans in your favor.

And I think the "You can replace 'I didn't know that many girls or women play games' with 'I don't know that many girls or women'" stuff is harsh. I think we're all learning about each other's life observations in this thread, and it'd be nice to not see people being shit on because their experience or 'reality' doesn't match yours. That goes both ways.
 
"Serious question here: how was the data acquired?" That was a question directed at fellow GAF posters, due to the fact that the summary itself included no info on methodology and the website itself includes no reports. I read the OP, I read the article the OP linked to and didn't find what I was looking for. Hence a question was asked.

But please, by all means, continue over-analyzing my actions and questions. You're right, I am suspicious of relying on reports where I can't read the methodology and data. That's simply being a smart consumer of research though.

You're damn right I was miffed. My entire professional training is based on asking the questions I asked. The general populace is indeed lacking in the intellectual curiosity to go deeper with studies. Again, this is pretty much basic Research Methods 101.

Actually it’s about ethics in gaming research methodology
 
There's some valid concerns with the results that we're seeing here.

Sports genre is completely missing from console figures. (was composed of apparently 85% male players the year before)

The study itself is at odds with Nintendo's online purchase figures, and with last year's numbers from Nielson.

I remember another study as well that had much larger ratio splits between the different platforms.

So basically, people who want this to be proof of a smaller gender gap are going to claim it as such, and people who don't are going to cling to the above as reasons its unreliable.

Everything carries on as it was before.
 
There's some valid concerns with the results that we're seeing here.

Sports genre is completely missing from console figures. (was composed of apparently 85% male players the year before)

The study itself is at odds with Nintendo's online purchase figures, and with last year's numbers from Nielson.

I remember another study as well that had much larger ratio splits between the different platforms.

So basically, people who want this to be proof of a smaller gender gap are going to claim it as such, and people who don't are going to cling to the above as reasons its unreliable.

Everything carries on as it was before.

From reading the comments beneath the article, this isn't true. Sports games specifically were included in the results for consoles, it's just that they didn't make the top 5 for either men or women.
 
From reading the comments beneath the article, this isn't true. Sports games specifically were included in the results for consoles, it's just that they didn't make the top 5 for either men or women.

Which is completely odd, since sports is the 2nd highest selling genre, behind Shooters.
 
Yeah. Wouldn't surprise me if FF has bigger female fanbase nowadays than male. Maybe even JRPGs as whole.

I think I remember something about how the Tales fanbase in Japan is something like 90% women...

Interesting. What's the gender split at video game tournaments?

I went to an EVO semifinal one year when they had it in Stamford, CT, and the only woman there was hired by Toyota to advertise the Scion XB. In the trunk they had a flat-screen in tate mode running Ikaruga of all things, so I was playing that and the lady was asking me about it saying how it looked much more interesting than the fighting games :P
 
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