CertifiedFP
Member
How does progression work in this game? Gear and stat increases as you level up?
Yep.
How does progression work in this game? Gear and stat increases as you level up?
You can research gear upgrades, and later on there are also branching upgrade paths and you can select the equipment for each character. Also, tank upgrades are interesting as you have limited space and can only take a subset with you at once.How does progression work in this game? Gear and stat increases as you level up?
X-Wing and Tie Fighter on GoG
Valkyria Chronicles on PC
![]()
You can research gear upgrades, and later on there are also branching upgrade paths and you can select the equipment for each character. Also, tank upgrades are interesting as you have limited space and can only take a subset with you at once.
Stat increases / leveling is on a per-unit-type basis, not individual characters (which is a very good thing in my opinion).
Is text stored in ASCII or some form of compression?I had a quick look for you, and it doesn't seem like it's that simple. Still, the game doesn't have just a single monolithic resource file, so that's something.
There is, except for a few story characters.Is there permadeath when characters die in combat?
Is there permadeath when characters die in combat?
Is there permadeath when characters die in combat?
I had a quick look for you, and it doesn't seem like it's that simple. Still, the game doesn't have just a single monolithic resource file, so that's something.
I had a quick look for you, and it doesn't seem like it's that simple. Still, the game doesn't have just a single monolithic resource file, so that's something.
Even if there isn't modding support, fans will figure out how best to hack and insert new resources for their benefit. Nonaka and Tanaka mention in the art-book interview that player-driven experiences were given more attention with VC than is normal for SEGA games (at least design-wise), so I don't believe they'd mind us changing the game up for posterity. We might even hack the PSP games' assets into CANVAS on PC if SEGA doesn't want to port the sequels.Fan-game incoming.
Not sure about porting the sequels to VC1PC - they're different enough in framework and structure that asset porting isn't going to cover any significant amount of ground.
I had a quick look for you, and it doesn't seem like it's that simple. Still, the game doesn't have just a single monolithic resource file, so that's something.
Will definitely buy it during a sale. Always wanted to try it out.
Well listening to how people describe it makes me not interested in the sequels. Sounds like they're anime trope garbage.
Well listening to how people describe it makes me not interested in the sequels. Sounds like they're anime trope garbage.
do we know exactly when this is coming out?
(I know Tuesday I mean time of day)
that's when I'm out of class tuesdayGabe O' Clock
1PM EST I imagine
Looks like someone's already put up a review article for the PC port.
http://www.incgamers.com/2014/11/valkyria-chronicles-pc-port-impressions
Looks like someone's already put up a review article for the PC port.
http://www.incgamers.com/2014/11/valkyria-chronicles-pc-port-impressions
lol, I guess they don't exist after all.Something else worthy of a mention: loading times on my machine were practically non-existent.
HOLY CRAP VC HAS VSYNC SETTINGS
![]()
BEST GAME EVER
Looks like someone's already put up a review article for the PC port.
http://www.incgamers.com/2014/11/valkyria-chronicles-pc-port-impressions
HOLY CRAP VC HAS VSYNC SETTINGS
![]()
BEST GAME EVER
I suppose there's one more good tidbit.
He's getting solid 60 on an AMD GPU. Was afraid that this game would be heavily Nvidia biased thanks to it using Nvidia GameWorks middleware (Or whatever it was called back in 2008).
What I am able to confirm is that everything, cut-scene movies and gameplay, stuck to a smooth 60 on my machine (i3-2100/8GB/2GB HD 7870) with the ‘refresh rate’ option selected.