Intheflorsh
Banned
The tactics menu in the old games were cool but gave you a lot of rope to hang yourself with. I always just stuck them on a preset.
Yeah, I hear ya, but I've never fooled around with the tactics, outside of chugging potions at 25% because it's daunting how complex you can make it. I kinda like that they dumb'd it down :/
Are these all humans? Or are they all species, just all united under the Templar/Mage class?
Also, in what way were tactics downgraded? Are there less tactics, or just less slots to use in battle? If the latter, I'll consider it a balance decision.
Are these all humans? Or are they all species, just all united under the Templar/Mage class?
There are less tactics.
In DA:O and DA2 there were more requirements like "If ally is being attacked" or "If i'm being surrounded" but from the image posted on the previous page, it's being reduced to only 4 half of which is related to potions; I always just chugged potions manually anyway so to me it's really being reduced to 2.
Only for movement. Can you say with a straight face that 60fps over 30 means anything for Europa Universallies? Civilization? Final Fantasy? I doubt anyone could even tell the difference if you frame capped it but didn't tell them.
DA is a bit more kinetic than those games, so I'd say fps isn't meaningless in this case, but it is pretty far down on the list of things while considering which version to purchase. Just imo, of course.
I'm torn between choosing to roll either an Archer or Mage
I'd go with the Rogue class solely because I have the impression they get more cool looking armors
(I can't be the only one having this issue, do I?). Until now I haven't been very impressed with the Mages' clothes Dawg please halp!
You could also combo rows of commands to make things even more interesting.
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That said even though you could auto kill small battles, big battles could always throw a wrench in your carefully plotted tactics. It's just there to keep your AI in your control when you aren't controlling them. You still have to respond to things yourself.
Gamepad is supported on the PC version.
What are your PC specs? If your GPU is a 7850 or better or a 660 or better, your experience will be better on PC (assumign your CPU isn't 8 years old).
I've been absolutely loving Inquisition's opening few hours, and I'm someone that was bored to tears by Origins. I've tried to play DA: O several times over the years and never make it more than ~10 hours in max.
Inquisition, on the other hand, has its claws into me pretty deep. It's gorgeous, it's massive, the combat is relatively challenging even on Normal (I've never been in any real danger but you can't just mindlessly spam - if you try that your squishy characters WILL go down).
I never played DA2, but this sounds like an absolutely insane over-correction of that game's mistakes. I think people are going to be shocked at how big it is. It feels Baldur's Gate II big.
My only negative, so far, is that the game truly does lean super heavily on having an understanding of past events. I can't hold it against the game, since it is a direct sequel, but I would definitely say it is not a friendly story experience for DA newbies at all.
My only negative, so far, is that the game truly does lean super heavily on having an understanding of past events. I can't hold it against the game, since it is a direct sequel, but I would definitely say it is not a friendly story experience for DA newbies at all.
I7 3930K OC @ 4+Ghz
32GB RAM
2x GTX 670
It's all about is the multiplayer worth it and if it is then I really must get the Xbox version or PS4.
The Tactics (picture with preferred and skills on it) and Behaviors menus.
The second picture is no illusion. It seems that there are only 4 rows of Tactics to set for the ai characters. Unless Giant Bomb didn't unlock more, or didn't really scroll down when it sounded like they did.
Edit: The awesome Dragon Age II tactics tree.
My only negative, so far, is that the game truly does lean super heavily on having an understanding of past events. I can't hold it against the game, since it is a direct sequel, but I would definitely say it is not a friendly story experience for DA newbies at all.
I find this very regrettable and it's the first real downgrade in my eyes over the previous titles, but I'm not too miffed by it because I don't really use Tactics at all since I prefer direct control of my entire party in every battle so I normally disable AI altogether.
I'm guessing it was cut down due to the new engine. They created the Eclipse engine for DAO and everything that game needed, so that kind of "If X then Y" type tactics system was built right in, where as Frostbite was not built for any of this meaning they'd have to recreate it from scratch and I doubt it's a simple or easy task, especially with all the other changes they've made to the core game and how things work. I do hope they attempt to bring it back in the future though because it was a great tool for those who liked it. You could really set some amazing profiles for your party that worked surprisingly well.
Man, I always turned off tactics in both games. Theya re useless in the harder difficulties because you can't time evertying correctly.
Everytime I would try to use a special ability because tactically it was the most opportune time to execute it, I realized the stupid AI already used it and it's on cooldown.
Trying to combien effects like Grease and fireball, was also very difficult. So I basically just had my companions auto attack with either ranged or melee weapons, and I handled everything else directly.
Yeah personalizing the tactics was my jam, but I'm willing to give the new stuff a try.
Did you dig into The Keep before jumping into DAI? Just curious to know because if you did use The Keep [recap + choices is there] and still feel very lost I would think that maybe The Keep isn't doing its intended job that well after all.
Have you been reading the codex? Not that I expect you to, just curious how in-depth it is.
There are less tactics.
In DA:O and DA2 there were more requirements like "If ally is being attacked" or "If i'm being surrounded" but from the image posted on the previous page, it's being reduced to only 4 half of which is related to potions[/b[; I always just chugged potions manually anyway so to me it's really being reduced to 2.
I've been absolutely loving Inquisition's opening few hours, and I'm someone that was bored to tears by Origins. I've tried to play DA: O several times over the years and never make it more than ~10 hours in max.
Inquisition, on the other hand, has its claws into me pretty deep. It's gorgeous, it's massive, the combat is relatively challenging even on Normal (I've never been in any real danger but you can't just mindlessly spam - if you try that your squishy characters WILL go down).
I never played DA2, but this sounds like an absolutely insane over-correction of that game's mistakes. I think people are going to be shocked at how big it is. It feels Baldur's Gate II big.
My only negative, so far, is that the game truly does lean super heavily on having an understanding of past events. I can't hold it against the game, since it is a direct sequel, but I would definitely say it is not a friendly story experience for DA newbies at all.
I thought that was just the Behaviours screen? Tactics is the first picture of the two. It lists a lot of different powers but it isn't clear to me how many options you can set for each power.
Didn't notice that. Maybe.I thought that was just the Behaviours screen? Tactics is the first picture of the two. It lists a lot of different powers but it isn't clear to me how many options you can set for each power.
After you get a taste of all the game has to offer. I hope you give us some good impressions on the MP.
My only negative, so far, is that the game truly does lean super heavily on having an understanding of past events. I can't hold it against the game, since it is a direct sequel, but I would definitely say it is not a friendly story experience for DA newbies at all.
My tactics will be simple:
Cassandra- Go into crowd of enemies and distract them.
Varric- keep far away and shoot
Freddie Mercury- Start of battle give the overshield thing to everybody. When it can be cast again do so. Once he has necromancer powers use those like a mofo
Myself- ???? and cool fade sword
Profit
I've been absolutely loving Inquisition's opening few hours, and I'm someone that was bored to tears by Origins. I've tried to play DA: O several times over the years and never make it more than ~10 hours in max.
Inquisition, on the other hand, has its claws into me pretty deep. It's gorgeous, it's massive, the combat is relatively challenging even on Normal (I've never been in any real danger but you can't just mindlessly spam - if you try that your squishy characters WILL go down).
I never played DA2, but this sounds like an absolutely insane over-correction of that game's mistakes. I think people are going to be shocked at how big it is. It feels Baldur's Gate II big.
My only negative, so far, is that the game truly does lean super heavily on having an understanding of past events. I can't hold it against the game, since it is a direct sequel, but I would definitely say it is not a friendly story experience for DA newbies at all.
I haven't poked around the Codex much.
Pretty much. You'll want your allies to prioritize buff/party abilities, and that should take care of a lot of it. What's not clear is if there's appropriate situational awareness control (clustered enemies, hp status, status of ally, etc.)
My plan is to essentially have a mage throw guard on everyone, Iron Bull charge in and do his reaver thing, my Champion to do war horn stuff to buff everyone and Sera/Varric to throw in a hail of arrows on the cluster Iron Bull and I create.
Once optimized party ideas come out, I'll tackle nightmare.
A tactic the guy from IGN was using with Iron Bull is to let his health drop a decent amount then cast guard. Reavers do more damage with low health.
My only negative, so far, is that the game truly does lean super heavily on having an understanding of past events. I can't hold it against the game, since it is a direct sequel, but I would definitely say it is not a friendly story experience for DA newbies at all.
Pretty much. You'll want your allies to prioritize buff/party abilities, and that should take care of a lot of it. What's not clear is if there's appropriate situational awareness control (clustered enemies, hp status, status of ally, etc.)
My plan is to essentially have a mage throw guard on everyone, Iron Bull charge in and do his reaver thing, my Champion to do war horn stuff to buff everyone and Sera/Varric to throw in a hail of arrows on the cluster Iron Bull and I create.
Once optimized party ideas come out, I'll tackle nightmare.
I've been absolutely loving Inquisition's opening few hours, and I'm someone that was bored to tears by Origins. I've tried to play DA: O several times over the years and never make it more than ~10 hours in max.
Inquisition, on the other hand, has its claws into me pretty deep. It's gorgeous, it's massive, the combat is relatively challenging even on Normal (I've never been in any real danger but you can't just mindlessly spam - if you try that your squishy characters WILL go down).
I never played DA2, but this sounds like an absolutely insane over-correction of that game's mistakes. I think people are going to be shocked at how big it is. It feels Baldur's Gate II big.
My only negative, so far, is that the game truly does lean super heavily on having an understanding of past events. I can't hold it against the game, since it is a direct sequel, but I would definitely say it is not a friendly story experience for DA newbies at all.
A tactic the guy from IGN was using with Iron Bull is to let his health drop a decent amount then cast guard. Reavers do more damage with low health.
Hmm, just saw the skill trees in the Giantbomb QL for the first time. Do each character really only get access to 4 different skill trees or are there more? Because that looked... very bare bones tbh.
There are less tactics.
In DA:O and DA2 there were more requirements like "If ally is being attacked" or "If i'm being surrounded" but from the image posted on the previous page, it's being reduced to only 4 half of which is related to potions; I always just chugged potions manually anyway so to me it's really being reduced to 2.
A tactic the guy from IGN was using with Iron Bull is to let his health drop a decent amount then cast guard. Reavers do more damage with low health.
If the prioritization is smart like you said then I'm happy with these options. And the "Use It" solves the problem of having to manually engage buffs all the time which is what a lot of my Tactics slots in DA:O and DA2 are used for.
My only negative, so far, is that the game truly does lean super heavily on having an understanding of past events. I can't hold it against the game, since it is a direct sequel, but I would definitely say it is not a friendly story experience for DA newbies at all.
I haven't poked around the Codex much.
Does anything carry over from multiplayer or is it 100% a separate entity... Items, gold, xp carry into single player character..etc.
This is only strengthening the argument that somebody should make a thread to gather necessary background info for those that may want the game. With the OT not being posted until this upcoming Monday at the earliest there could be loads of people not getting it first thing
You could also combo rows of commands to make things even more interesting.
![]()
That said, even though you could auto kill small battles, big battles could always throw a wrench in your carefully plotted tactics. It's just there to keep your AI in your control when you aren't controlling them. You still have to respond to things yourself.
This is only strengthening the argument that somebody should make a thread to gather necessary background info for those that may want the game. With the OT not being posted until this upcoming Monday at the earliest there could be loads of people not getting it first thing