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Dragon Age: The Veilguard | Review Thread

What scores do you think Dragon Age: The Veilguard will get?

  • 60-64%

    Votes: 14 4.9%
  • 65-69%

    Votes: 14 4.9%
  • 70-74%

    Votes: 23 8.1%
  • 75-79%

    Votes: 59 20.8%
  • 80-84%

    Votes: 107 37.8%
  • 85-89%

    Votes: 53 18.7%
  • 90-94%

    Votes: 8 2.8%
  • 95-100%

    Votes: 5 1.8%

  • Total voters
    283
  • Poll closed .

Krathoon

Gold Member
The whole relationship thing dates back to the original dragon age. It is nothing new. It is just they are ham fisting in the gender politics.

The game does feel like a Saturday morning cartoon where they are trying the teach the kids a lesson. I find it amusing.
 
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Nah. Just give me some toggles. I don't always have the time to sit down for 10 hours of gameplay a week.
and the game should know that.
People can enjoy the game just as much with these toggles rather than explore/seek out items in-game to enable them.
Let everyone enjoy it their own way if it doesn't break the core experience.
And that is the issue. One of the main criticisms of this game is its superficial combat, unremarkable dialogue options/tree, and simplistic puzzles.

So, where are the options to improve all the above? If such options exist, you'll constantly find yourself going to the menu to adjust them in order to "enjoy" the game... more like finding an easy way through difficult parts or cheese the system
 

Freeman76

Member
At the moment, I would say that the RPG genre is the fastest degrading genre of games at the moment. Now RPGs are called games that 5-10 years ago would have received the maximum of Adventure game with RPG elements. And I swear to God that everything is heading towards the fact that we will soon be playing: "In front of you is a corridor 15 meters thick at the end of the enemy, you kill him, open the door in front of you is the next corridor but at the end there are 3 enemies" and so on until the end of the game, it will proudly bear the name RPG. And yes, now we have methodical poking of buttons, without strategic planning of the battle is also called RPG =)

But apparently everyone is happy with everything =)
FF16 is the game in your example
 

Raven117

Member
The whole relationship thing dates back to the original dragon age. It is nothing new. It is just they are ham fisting in the gender politics.

The game does feel like a Saturday morning cartoon where they are trying the teach the kids a lesson. I find it amusing.
Right. The “relationship” stuff has always been in Dragon Age. Totally fine as it was wrapped in gritty grimdark story with plenty of other story beats, character arcs, and consequences that matter.

They gutting this vibe in favor of a Saturday morning cartoon. (The infantilization of young people is a whole other matter… one that honestly should be discussed with Dragon Age just as much as any “DEI”)

That’s the fucking point. It’s not about inclusion of “DEI” it’s about the whole package that all seems to suffer for this inclusion.

Another thing what I find funny. For all of this artstyle and purple that seems to be permeating everything…. Along comes the annual Call of Duty. It’s as basic dudebro as it comes. Almost shocking so in this environment. And ya know what? It sells a fuck ton of copies and is actually a lot of fun.
 
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Mayar

Member
You just described every jrpg yet nobody complains about the issues you presented in those games, because, they're japanese. This threads keeps delivering the best double standard takes I've ever seen.
Sorry, this is one of the stupidest things that was in this topic. You compare completely different genres and two different schools of RPG creation, RPG as a genre in the West and in Asia developed according to different canons and have different standards and structure of construction. Although recently the Japanese have been trying to copy pieces of Western RPGs, sometimes successfully, sometimes not so much.
I would never compare, say, BG3 and Witcher with , Final Fantasy or Metaphor, These are two completely different genres that exist separately from each other.
Veilguard was never supposed to be a crpg, nor does it try to be one. It's an action adventure game with rpg mechanics like Mass Effect.
Well, these are just your expectations, we now understand perfectly well that this is just an adventure with light RPG elements. But the problem is that BioWare itself thinks that this is an RPG and if you go to the site, you will see on the first banner: "Unite the Veilguard and defy the gods in an immersive single-player RPG." Therefore, we will consider this game as an Immersive RPG, because this is how the developer himself positions the game. And given the rich history, the huge lore of the game that was created over the course of 3 games, and the long development cycle that took 10 years, there are certain expectations for the game and certain questions.
 
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Alex11

Member
Detective of the year.
Screenshot-21791.png


Also, really love seeing stuff like this, peak gaming.
Screenshot-21792.png
 

Neolombax

Member

...Haldir? What happened to you?

images


I remember buying DA Origins for PS3, and just giving it the biggest benefit of the doubt because it looked so shit on consoles, even back then. Turned out to be one of the best games I've played. I cannot take people seriously when they say Bioware is back, not even a fraction of it. Its a good game so far, but it isn't old Bioware good.
 

Chuck Berry

Gold Member
Nah. Just give me some toggles. I don't always have the time to sit down for 10 hours of gameplay a week. People can enjoy the game just as much with these toggles rather than explore/seek out items in-game to enable them. Let everyone enjoy it their own way if it doesn't break the core experience.

No one ever had issues or needed toggles up until this gen. It’s really the gen of options. Too many of them. Sad fucking shit.
 

Mossybrew

Member
Honestly dunkey was right to dunk on some of that very captain obvious dialogue, though to be fair that stuff seems to be front loaded and is less of an issue as you progress.
 
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The Cockatrice

Gold Member
Sorry, this is one of the stupidest things that was in this topic. You compare completely different genres and two different schools of RPG creation

Not really. I'm comparing an action adventure game with rpg mechanics with actual rpgs. The latter should be better in regards to your post but it's just as bad, sometimes even worse. I'm not comparing their mechanics, we're just talking about worldbuilding, in which case my point stands. Just because it's jrpg it doesnt excuse their lack of cool hubs/cities.

I would never compare, say, BG3 and Witcher with , Final Fantasy or Metaphor, These are two completely different genres that exist separately from each other.

You absolutely can in certain aspects. You just dont want to because you have huge biases over jrpgs.

Well, these are just your expectations

My expectations? They never said they were making a crpg. Most people knew what they were making considering where the franchise went in the last years. A return to form was possible, sure, but very unlikely after what they made recently. Common sense.
 
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Mayar

Member
Not really. I'm comparing an action adventure game with rpg mechanics with actual rpgs. The latter should be better in regards to your post but it's just as bad, sometimes even worse. I'm not comparing their mechanics, we're just talking about worldbuilding, in which case my point stands. Just because it's jrpg it doesnt excuse their lack of cool hubs/cities.
The problem is that this is not an action adventure, this is an RPG, according to the developers themselves. I honestly don't know anyone who would compare Western and Eastern RPGs in their right mind, these are two completely different schools, and both genres have their own fans, some like the Western style more, some prefer the Eastern. But it would never occur to anyone, even to the crazy press, to compare them, since these are completely different genres.
You absolutely can in certain aspects. You just dont want to because you have huge biases over jrpgs.
No, I can easily play and complete both RPG styles and I can differentiate between them, I like some things in one and some in the other. Both have their downsides. For example, I'm now replaying Kingdom Come Deliverence to refresh my memory before the second part comes out. I like both RPG styles equally, and to be honest, I grew up on the Western style on Black Isle Studio games (Ice Wind Dale, Fallout 1-2, Baldur's Gate, etc.), I discover the JRPG genre for myself, thanks to the fact that at that time the Final Fantasy series began to rapidly gain popularity in the West and I got into this genre.
My expectations? They never said they were making a crpg. Most people knew what they were making considering where the franchise went in the last years. A return to form was possible, sure, but very unlikely after what they made recently. Common sense.
Well, go to Google, read their interview and listen to what EA CEO said - "During the conversation, Wilson emphasized that BioWare "has rallied around what made BioWare a fan-favorite studio," singling out the studio's talent for putting out a killer combo of immersive worlds, deep characters that mesh well with each other, and strong storytelling." Or Bioware creative director John Epler - “We’re a studio built to make single-player RPGs,” Epler says. “And more importantly, I think a lot of people have come here to build single-player, story based RPGs. So, it just kind of ended up making more sense to make this game the way it is versus a multiplayer game.” Even on the official website, on the main page, the game is designated as: "Unite the Veilguard and defy the gods in an immersive single-player RPG." as an immersive RPG. And believe me, they really believe that they made an RPG and their original plan was exactly an RPG. And the fact that later the players themselves began to classifyas an Adventure game is a common sense of the players themselves, there is no merit of BioWare or EA in this. The way the game turned out is how BioWare now sees the RPG genre and its development. And this is not only a problem for BioWare, it is a problem for RPGs as a genre in the industry as a whole, including even Japan, where for many years now Square Enix has been trying to finish off the Final Fantasy series with its feet in the same way.
 
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The Cockatrice

Gold Member
The problem is that this is not an action adventure, this is an RPG, according to the developers themselves. I honestly don't know anyone who would compare Western and Eastern RPGs in their right mind, these are two completely different schools, and both genres have their own fans, some like the Western style more, some prefer the Eastern. But it would never occur to anyone, even to the crazy press, to compare them, since these are completely different genres.

No, I can easily play and complete both RPG styles and I can differentiate between them, I like some things in one and some in the other. Both have their downsides. For example, I'm now replaying Kingdom Come Deliverence to refresh my memory before the second part comes out. I like both RPG styles equally, and to be honest, I grew up on the Western style on Blake Isle Studio games (Ice Wind Dale, Fallout 1-2, Baldur's Gate, etc.), I discover the JRPG genre for myself, thanks to the fact that at that time the Final Fantasy series began to rapidly gain popularity in the West and I got into this genre.

Well, go to Google, read their interview and listen to what EA CEO said - "During the conversation, Wilson emphasized that BioWare "has rallied around what made BioWare a fan-favorite studio," singling out the studio's talent for putting out a killer combo of immersive worlds, deep characters that mesh well with each other, and strong storytelling." Or Bioware creative director John Epler - “We’re a studio built to make single-player RPGs,” Epler says. “And more importantly, I think a lot of people have come here to build single-player, story based RPGs. So, it just kind of ended up making more sense to make this game the way it is versus a multiplayer game.” Even on the official website, on the main page, the game is designated as: "Unite the Veilguard and defy the gods in an immersive single-player RPG." as an immersive RPG. And believe me, they really believe that they made an RPG and their original plan was exactly an RPG. And the fact that later the players themselves began to classifyas an Adventure game is a common sense of the players themselves, there is no merit of BioWare or EA in this. The way the game turned out is how BioWare now sees the RPG genre and its development. And this is not only a problem for BioWare, it is a problem for RPGs as a genre in the industry as a whole, including even Japan, where for many years now Square Enix has been trying to finish off the Final Fantasy series with its feet in the same way.

I dont think what the CEO of EA says is anything but bs, just like....all CEOs. It may have started as an rpg but clearly their focus and silence on the game for the last years changed. Or maybe its because I knew since I had a friend who was in the testing team 1-2 years prior to its release. Either way after Andromeda, Anthem, etc. my expectations for Bioware were low/mid hence why I have no issues with the game. I mean, not huge hate, cuz the game does have issues, but its certainly not a bad game as gaf makes it out to be. It deserves it's 75% steam reviews just like Andromeda did.
 

Mayar

Member
I dont think what the CEO of EA says is anything but bs, just like....all CEOs. It may have started as an rpg but clearly their focus and silence on the game for the last years changed. Or maybe its because I knew since I had a friend who was in the testing team 1-2 years prior to its release. Either way after Andromeda, Anthem, etc. my expectations for Bioware were low/mid hence why I have no issues with the game. I mean, not huge hate, cuz the game does have issues, but its certainly not a bad game as gaf makes it out to be. It deserves it's 75% steam reviews just like Andromeda did.
I just don't understand what you're trying to achieve. I understand perfectly well that this is not an RPG. I wrote about this right away in one of the first messages and I think all adequate people who have at least some experience in this genre understand that this is not an RPG. This is a general trend in the industry - we are going down the path of degradation and simplification of game genres, and I don't see any prerequisites for this to stop in the near future. We will still rarely get old-school RPGs, but the main mainstream movement will be in this style.

And believe me, I hope that I didn't offend you because I definitely didn't want that. But what you wrote is about the same as standing in front of a store with a sign that says Meat, pointing to its window and saying that this is a store that sells Candies. Unfortunately, to my great regret, this is how BioWare now sees the development of the RPG genre and it upsets and I would even say scares. And the fact that this game is positioned as an immersive single-player RPG and, most importantly, is being marketed as an immersive single-player RPG is very upsetting.
 

PeteBull

Member
This is as much of an RPG as God of War. In other words, this is not an RPG at all in any sense of the word. I'm okay with that - I'm actually burnt out from those games and how ridiculously large they are. I've also never played a Dragon Age. Having said that, this game does have its issues - particularly story-wise. But it isn't anymore noticeable than your average game, either. I can't tell you what Dragons Dogma 2 was about, or the main story of AC Valhalla, for example.
DD2 had attractive females in game and no woke shit, and it is an rpg, and it didnt alienate half of its loyal fanbase, big difference vs newest DA :p
It got many patches by now so both bug and performance wise its much improved after launch, couple that with nice discounts and u got the picture- it is simply cheaper and much higher quality experience.

Oh and look at DD2 char creator, u can actually create sexy pawn aka ur sidekick

And i might be bit biased since i love berserk manga/anime(as u can guess by my profile pic) but u can even create GutS no probs:

Try this stuff in DA:V and u simply cant/arrent allowed to even.
 

Joel Was Right

Gold Member
DD2 had attractive females in game and no woke shit, and it is an rpg, and it didnt alienate half of its loyal fanbase, big difference vs newest DA :p
It got many patches by now so both bug and performance wise its much improved after launch, couple that with nice discounts and u got the picture- it is simply cheaper and much higher quality experience.

Oh and look at DD2 char creator, u can actually create sexy pawn aka ur sidekick

How old are you if you don't mind me asking?
 

Madflavor

Member
Most reviews that have been added to OC these past fews days have been mixed-negative. Metacritic's total review count has barely moved since embargo last week. The fuck is going on?
 

xenosys

Member
Most reviews that have been added to OC these past fews days have been mixed-negative. Metacritic's total review count has barely moved since embargo last week. The fuck is going on?

I'm surprised the overall OC review score hasn't yet been affected by these. It's been sitting at 82 for most of the weekend.
 
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RJMacready73

Simps for Amouranth
DD2 had attractive females in game and no woke shit, and it is an rpg, and it didnt alienate half of its loyal fanbase, big difference vs newest DA :p
It got many patches by now so both bug and performance wise its much improved after launch, couple that with nice discounts and u got the picture- it is simply cheaper and much higher quality experience.

Oh and look at DD2 char creator, u can actually create sexy pawn aka ur sidekick

And i might be bit biased since i love berserk manga/anime(as u can guess by my profile pic) but u can even create GutS no probs:

Try this stuff in DA:V and u simply cant/arrent allowed to even.


Oh look a character creator that actually allows you to create a woman and another that only allows you to make a dude or a dudewoman...
 

manlisten

Member
This video really nails the core issues i have this with game and really most big studio western games these days. Horizon has this issue. The Spider Man games have this issue. Starfield (!!!). They treat the player like an idiot and it's completely immersion breaking. And the characters are all way too fucking polite.

 
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Mayar

Member
This video really nails the core issues i have this with game and really most big studio western games these days. Horizon has this issue. The Spider Man games have this issue. Starfield (!!!). They treat the player like an idiot and it's completely immersion breaking. And the characters are all way too fucking polite.
And what surprises us in this? Everything that happens happens for one reason or another. The degradation of games in the direction of simplification began a long time ago, now they highlight where to go in color, and NPCs tell you in plain text where to look and which lever to pull, a compass hangs over your head where to run, and on the map they conveniently mark what and where to collect, etc. This already exists in all genres, it's just that in this case, since this was supposed to be an RPG... In such complex games, such simplifications are most visible. Since this is a rather complex and deep genre and from the beginning it did not imply help to the player, the player himself must study the world of the game without its help, game can leave hints, but player must figure them out himself.

I'm generally surprised that we don't have automatic quest running and auto battle yet. (Although of course Square Enix figured it out to the and actually made auto battle in FF16, if you put on all the rings, you can complete the game by simply pressing one button... Because if not Square Enix, then who else...)

But people buy, and everyone was happy and everyone was satisfied with everything.The game market is actually primitively simple, publishers make an offer to players and see whether it was approved or not. If it gets approved, we'll see how much we can turn the knob until the players start to get upset. No, we certainly won't lose complex games completely, but their releases won't be frequent. Such simple games are easier to sell and the audience is larger, now if you put modern players in front of, let's say, classic RPGs or old-school JRPGs, I very much doubt that anyone will be able to play them.
 
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