Halo The Master Chief Collection - Forge |OT| Building better worlds

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Welcome to the Forge OT! Build, share, and collaborate on anything and everything Forge in here.

Halo: The Master Chief Collection |OT| by Mix
Games Supported:
  • Halo 2 Anniversary
  • Halo 3
  • Halo 4
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Forge is a game mode which allows players to make modifications to maps by moving, adding, deleting, or editing objects. Originally used to edit maps in Halo 3, it has since become a tool for the community to develop their own creations to do with as they please.

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Halo 3 and 4's editors remain as they were, but Halo 2 Anniversary's Forge (based on the one from H4) has introduced some new stuff:

Basic scripting

Finally you are able to place toggle-able buttons. These can be used to spawn or activate any objects. Buttons can be tied to more than one object at a time.​

Blank maps

Halo 2 Anniversary ships with three maps that have zero objects or geometry on them, just empty maps with cool skyboxes.​

Terrain pieces

In addition to a lot more rock variations, grassy hill pieces have been added.​

Higher object count

Due to the capabilities of the Xbox One, you are able to place many more objects in you levels.​

Fine editing mode

Though it was removed in Halo 4, the fine editing mode from Reach has returned.​

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You can forge on every single map that runs on the Halo 2 Anniversary, 3, and 4 engine. Some maps are better suited for creation than others though, so here's a list of the best maps from each game:

Halo 3​
Halo 4
Halo 2 Anniversary​
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From the last OT, by GodlyPerfection
Below is a collection of handy level design resources for use by Forgers to improve their designs. Most of these resources refer to other games, but are still somewhat applicable in terms of design theory in the world of Forge. If there is anything you think should be added to this list then please PM me (VisceralBowl).

 
Is there a way to join playlist for specific forge maps and gameplay modes? I remember I use to play forge maps in Halo 3 but I don't remember how.

Or do I need to have a private group?
 
Looking forward to recreating some of the game types & maps from H2. I'll try to update this post with what I made daily.
 
I'm already planning an awesome zombie map.


Kinda fucked over by the lack of Space Station forge pieces though. Will have to improvise...
 
Just a warning to anyone who starts making a map, if you have no (initial) respawn points on the map and cover up the forge spawning point (invisible, not used in customs) at 0,0, you can't spawn to edit it. At all. I think I just wasted 8 hours.

I'll try to see if there's a player 2 default spawn somewhere if I can get someone else in here, but for now my map is unusable.
 
Just a warning to anyone who starts making a map, if you have no (initial) respawn points on the map and cover up the forge spawning point (invisible, not used in customs) at 0,0, you can't spawn to edit it. At all. I think I just wasted 8 hours.

I'll try to see if there's a player 2 default spawn somewhere if I can get someone else in here, but for now my map is unusable.
What does that look like/say?

Good to know!
 
I'm already planning an awesome zombie map.


Kinda fucked over by the lack of Space Station forge pieces though. Will have to improvise...


Whaaat? :/

I really enjoy making what i like to call Survival Zombie maps. Slow zombies with high hp, pistols start, no shields for humans. ammo and guns in very risky places. Teamwork, strategy, and conservation on both sides. Hopefully i can make a few good ones and that people like them lol

I was hoping to make an abandoned ship but I suppose i'll also have to improvise.
 
Been so busy lately that I haven't been able to touch Forge yet. Its going to be great.

Like with every game we've got a list going over on the Waypoint forums for sharing remakes. I might post the best ones here as they get made, but feel free to share there if you make one yourself or need any help. Right now I'm working on putting together a guide with an accurately scaled grid on overview shots of each map to help make scaling things easier for everyone. I'll post again when its finished.
 
I'd like to know if anybody wants to test an extremely early version of Battle Creek H2A tomorrow night (think 9ishPM PST). I can't guarantee it will be ready, but progress has been good so far.
 
Man I wish there was some kind of way to retrieve the dozens of maps and gametypes I made back in Halo 3 :(

my brother sold the 360 years ago -_____-
 
Are the forged maps share-able? Like if I want to download someone else's map can I do that?

Yeah you can put stuff in a personal "File Share" that people can access and download your maps. But there's no file browser, which is a pretty big step back from Halo 3, and will make the map/gametype making scene suffer a bit. I loved being able to browse the top downloads and play cool racing maps or zombie modes.
 
Anyone had issues with trying to make kill balls spawn later into a match in H2A? I've set up several objects to do so but the kill balls are the only ones that don't seem to spawn.
 
Holy shit, I finally figured out how to get switches working so I can swap out level pieces for others for a limited time.

I made a map that has static bases that can never disappear, but there are different paths to get to each base. I wanted to make it so one spawns by default, but the other can be flipped on via a timed switch (so it'll disappear and flip back to the default in like ~20 seconds). For the longest time I couldn't get it working because the even if an object has spawn at start set to true, if it's spawn channel wasn't set to -1 it'd never spawn by default. I had to make a gigantic trigger volume that spawns the initial path, and then have like 4-5 timer switches to get one set to disappear and the other to appear, and then have it flip back later.

@__@
 
I think it's crazy that while Forge itself has gotten better since it was introduced with Halo 3, the file sharing system has just gotten worse. Halo 3 had it all, and the only real problem was the subscription based Bungie Pro service which was required to have a decently sized file share, which is kind of ridiculous considering the files you're keeping there aren't all that big or anything.

Then with Halo Reach it started to get worse. And apparently 343i didn't learn from Halo Reach and Halo 4.

Do they have any plans to make it possible to share player made content like it was shared in Halo 3? Bungie and 343i essentially killed off the massive communities of forgers like Forgehub when they made it so you couldn't download player made content using the Halo website.

I heard that if I want to download that Cage remake posted here, I would have to be your friend on Xbox Live, and that you would have to be online at the time. When I download it using this method, which is the only method, how much of the cloud is it utilizing?

Edit: I also haven't had time to really test out Forge yet. It's probably safe to bet that Halo 3, Reach, and 4 all still have that bug that moves literally every single object you place after saving the map and exiting the game. Does Halo 2 have this problem?
 
Is there a file searcher like we had for 3, Reach and 4 on halo waypoint where we can search maps and download them straight to our xbox or do we have to go hunt on people's fileshares?
 
Is there a file searcher like we had for 3, Reach and 4 on halo waypoint where we can search maps and download them straight to our xbox or do we have to go hunt on people's fileshares?

Hunting on fileshares. Add the person and I think you can look through their public files.

Really annoying way to do it really. I am not even sure if they have plans to add Forge maps to a playlist either.
 
Hunting on fileshares. Add the person and I think you can look through their public files.

Really annoying way to do it really. I am not even sure if they have plans to add Forge maps to a playlist either.

I will be very very VERY upset if they don't add a file searcher to waypoint.
 
Had fun with Forge for about an hour earlier. I mean, I didn't come up with anything good, but still had fun. Just wish it let you do more advanced things like in Far Cry's map editor.

I really like how in H2:A they let you just choose a skybox to work with. Thats cool.
 
It's kinda weird to spend the time to remake classic maps in Forge now isn't it? Kind of presents an odd conundrum.
Not necessarily. Sure its a bit redundant since every map is already in the game in some way, but there are also only 6 maps for H2A so its in some desperate need of more content since things will get repetitive fast in matchmaking.
 
I would love to see Forge go more towards a simplified Garrys Mod style. Add way more prefabbed items with all their A.I and stuff included. Hell, throw in a basic visual scripting thing so we can link objects together instead of the channel system they currently use. Maybe in Halo 5 or 6 eh!

I do hope 343 have some updates for the MCC Forge but going by their past history, I don't see it ever happening.

Right, time to work on more maps!
 
Still need to tweak this maps since it has some holes in it ahah. Had to change the middle since it was causing performance issues. In my public fileshare, so add my GT and you should be able to find it. Only 1 map in there currently. Multiteam built but you could do red vs blue if you wanted. I am rubbish at spawns and weapon placement.

I like mobility in maps, so I tend to put man-cannons around to help people escape quickly lol.

Throw me feedback and I will tweak as I go. First full map for MCC.

Raide UK is my GT.

 
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