We really need that Screenshot feature for the Xbox One.![]()
It use to be a thing for the Halo Theatre. You could take shots and upload them as the image for your fileshare.
Now I have to use the camera on my tablet to take a shot of my TV lol.
We really need that Screenshot feature for the Xbox One.![]()
Hang 'em High remake in the works. looks great so far.
They really need to add more lighting options in future forge iterations. Shame the map is so dark. Might be hard to make out some of the players.
I've noticed this is a problem all through H2A and not necessarily just Forge. I've had lots of trouble seeing enemies in shadows during both MP and campaign. Something is just really off with the lighting which is strange considering both are using different engines entirely. Haven't had a problem in any of the other games though.They really need to add more lighting options in future forge iterations. Shame the map is so dark. Might be hard to make out some of the players.
I've noticed this is a problem all through H2A and not necessarily just Forge. I've had lots of trouble seeing enemies in shadows during both MP and campaign. Something is just really off with the lighting which is strange considering both are using different engines entirely. Haven't had a problem in any of the other games though.
Made a quick clip of me jumping around on my map.
http://xboxclips.com/video.php?uid=...n Li&vid=f32255f2-7d43-47ec-8fa3-12be4254af1e
It's called Whiplash, 2 way symmetrical CTF focused map. Lots of trick jumps as shown in the clip, that was only a few of them.
Hey, really nice. Love the trick jump stuff. Reminds me of classic Quake DM levels a bit.
Also, I would so fall off that map haha.
Haha, yeah that run took me a few practice attempts. There's lots space to move around though so the trick jumps aren't necessary. They just mean you get to the sniper/rockets that second faster![]()
During Halo 4, there was a trick you could do where you set the Forge objects to spawn 1 second later than usual to get passed the dynamic lighting and brighten the map. In some cases it worked well, but most cases looked really off. I haven't tried it out yet in MCC, but I'm assuming you can do the same thing.Adding some lighting options would be great. Being able to add more than just massive ball lights would make for some interesting maps. Time of day to change the overall map lighting would also be most welcome.
During Halo 4, there was a trick you could do where you set the Forge objects to spawn 1 second later than usual to get passed the dynamic lighting and brighten the map. In some cases it worked well, but most cases looked really off. I haven't tried it out yet in MCC, but I'm assuming you can do the same thing.
I haven't checked yet but is there a Rocket Race variant on the disc? That may fit what you are trying to do.
I remade The Cage from Reach. Pic is fuzzy
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Someone needs to remake Relic. We can actually do that now.
Someone needs to remake Relic. We can actually do that now.
Nothing can replace the pro pipeMy Cage remake is almost done. working on objectives and decorating it.
I need another power weapon to put on the map. Sniper and shotgun are there again. I put the rocket launcher in place of the plasma launcher. Need to put something in place of the grenade launcher. Any suggestions?
brute shot is as close to the grenade launcher as you can get.
Does the H2AMP Brute Shot function more like the Halo 2 one or the Halo 3 one? I'm guessing Halo 3, so it's basically in the same role as the Concussion Rifle in later titles.
Next question. Has anyone figured out how to change the area of the Assault Arming Zone? I have tried both Assault scoring items, the hard one and the hill marker, both default to the same 3.0 size. I need it to be 0.4.
lookin great bud!
cant believe how nicely the natural pieces mesh, better than I hoped
That was actually a great map. I bet it would have been a better Halo 2 or 3 map.I remade The Cage from Reach. Pic is fuzzy
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I'd suggest using coordinates and snapping to align things better. Will make things look a lot neater.Just started this map. It's bare-bones at the mo!
It's being made with single flag CTF in mind. The attackers start from the high ground, but the defenders have the majority of power weapons and map control on their side. I'm thinking 12 players max. Looking forward to making it.
I'd suggest using coordinates and snapping to align things better. Will make things look a lot neater.![]()
Oh yeah I know, it was a really fast draft. I suppose if I'm going to be lazy I'll do it in an efficient way.![]()