Name three 3D platformers thats better than the Sonic Boost Trilogy that isn't Mario.

Other people actually played that?


Now you people are just posting bullshit. MPT aren't platformers.

I agree, that Metroid Prime aren't platformers, however most other series in this thread qualify.

Even more some stuff that is mostly 2D like LBP should given it does switch the depth and alot of the stuff that people loved about Gens are the 2D sections.
 
That OP update is something else. lol

Everything doesn't need to be a total speed fest with corridors. Most of the other platformers are good because they have other shit to offer other than blasting through a stage.
 
Rayman 2
Banjo Kazooie

Not sure otherwise. Unleashed is shit, but Colours is great and Generations is pretty good too. Never tried PS2 mascots, since they always seemed pretty dislikable to me. Spyro doesn't hold up, Crash might be on par.
 
Now you people are just posting bullshit. MPT aren't platformers.
They have platforming. Sure there is, like, shooting too but its not like some sonic games don't have combat either...

They obviously don't belong in this thread. Still its not like platforming is the only type of gameplay in some sonic games either.

OH! What about Billy Hatcher? I actually really enjoyed the platforming in that game. I remember being able to do some pretty crazy jumps in that game. Had a lot of fun.

EDIT: lol OP edit. Rules are simple.....ehhh nevermind.
 
Man, the list would be shorter if you asked which ones are worse.

Does JetSet Radio count?

What about Oddworld, Mirrors Edge, Tomb Raider etc?
Well that's just a flat out lie.

Also Munch's Oddysee was leagues worse than Colours and Generations. Tomb Raider is more actiob adventure than platformer. And Jet Set Radio has aged worse than Sonic Adventure.
 
laughed at OP update, not gonna lie

Are we trying to figure out which game has the fastest gameplay or are we trying to figure which ones are better video games.
 
alright, OP

that update to the first post put you in the spotlight

here's your chance to explain what makes Sonic Unleashed, Colors, and Generations better than the games we listed

(because why the fuck should we explain if you're not going to)

EDIT: alright you know what fuck it man, here it is:

Trackmania is the series you want Sonic to be, go play that instead
 
Now you people are just posting bullshit. MPT aren't platformers.

The vast majority of the puzzles and challenges in the Metroid Prime games are jumping from point A to point B.

Yes, there are boss fights, and the occasional locked room shootout, but platforming consumes probably 75-80% of the playtime.
 
Bluntly, Unleashed and Colors were arse, so there's several 3D platformers there were better than them, including pretty much everything mentioned on this thread thus far. Admittedly, Generations was pretty good, probably the best home console Sonic game since at least Adventure. I'd still say Prince of Persia: Sands of Time, Crash Bandicoot and Banjo Kazooie was better, though, from both a platforming perspective and a level design perspective.
 
As much as I despise most non-Nintendo 3D platformers this still isn't hard.

Castlevania 64/Legacy of Darkness
Prince of Persia: Sands of Time, The Forgotten Sands[Wii]
Tomb Raider 1 and 4

I'd take Sonic & The Secret Rings, Sonic Adventure, Sonic Colors, and Lost World over those as well.
 
The obvious have been pointed out. For the more obscure yet still better:

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My response to all of these is "WHY?" So if we're to compare playing through those three games to these you would get a better experience from these sluggish double jumped stuffed adventure titles? How are they better games? Does the controls feel as smooth and satisfying? Can you push the design to it's limit? Can you push yourself in these games? Can they possibly deliver the rush or feeling you get from the other games? and how so? Why are they better?

Well, since I said Crash, I'll tackle this one.

My problem with Sonic games is they keep constantly making me do things I don't want to do. Generations would be much better if it was Classic 2D platforming Sonic and modern 3D boost Sonic the whole way through, but Modern Sonic keeps going into slow, sluggish 2D and tackling level design that the controls weren't designed for. (Colours is guilty of this too, this stuff killed Unleashed completely for me)

You know, it's funny. I was going to make an argument about Crash being more consistent and you having a grand ol' time from start to end, but then I remembered Warped pulls this shit too with its racing levels. So congrats OP, you beat me.
 
banjo kazooie has actual platforming instead of BOOST BOOST BOOST okay chill here's some crappy 2D stuff with shitty physics BOOST BOOST BOOST


BK has better music, and that's saying a lot because these Sonic games have awesome soundtracks. Better level design. Better writing. Watch a BK speedrun sometime, that shit gets surprisingly crazy too.
 
As much as I despise most non-Nintendo 3D platformers this still isn't hard.

Castlevania 64/Legacy of Darkness
Prince of Persia: Sands of Time, The Forgotten Sands[Wii]
Tomb Raider 1 and 4

I'd take Sonic & The Secret Rings, Sonic Adventure, Sonic Colors, and Lost World over those as well.

I'm a noted CV fangirl (well none of that Mecury Steam shit) but wow, I don't even like Unleashed and Colors.
 
Prince of Persia: Sands of Time
Mirror's Edge
Sunset Overdrive

Do puzzle-platformers count? If so, ICO.
I'd also like to mention I-Ninja, a very underappreciated game, and tough as nails if you're going for 100%.
 
All that means is that you suck at JSR tbh.
Because it's my fault that the physics were stiff and could be better? I think it's a decent game but you're kidding yourself if you didn't think it needed hella polish.
laughed at OP update, not gonna lie

Are we trying to figure out which game has the fastest gameplay or are we trying to figure which ones are better video games.

alright, OP

that update to the first post put you in the spotlight

here's your chance to explain what makes Sonic Unleashed, Colors, and Generations better than the games we listed

(because why the fuck should we explain if you're not going to)

EDIT: alright you know what fuck it man, here it is:

Trackmania is the series you want Sonic to be, go play that instead
lmao. Gimme a sec, preparing an actual argument right now, I was actually talking shit in the update.

----------

Hey does anyone have the original 2008 Maizuri Demo video for Sonic World Adventure before it became Unleashed?
 
Oh snap I remembered one I actually do prefer

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Volcano levels are hard as hell, but up until then I really like this game. Anyway, I'd love to stay in this thread and try to think of more, but I gotta pack, man
 
Well, since I said Crash, I'll tackle this one.

My problem with Sonic games is they keep constantly making me do things I don't want to do. Generations would be much better if it was Classic 2D platforming Sonic and modern 3D boost Sonic the whole way through, but Modern Sonic keeps going into slow, sluggish 2D and tackling level design that the controls weren't designed for. (Colours is guilty of this too, this stuff killed Unleashed completely for me)

You know, it's funny. I was going to make an argument about Crash being more consistent and you having a grand ol' time from start to end, but then I remembered Warped pulls this shit too with its racing levels. So congrats OP, you beat me.

The 2D sections of generations were my favourite but the 3D sections play well. Sonic game even on the genesis didn't let you go ridiculously quick if you didn't learn the level layouts. Same thing with the 3D modern sections of Generations. I wouldn't say I was good at the game (getting S rank isn't super hard) but if you were good enough to learn the controls and the level layout it's not very hard to pure run through a level smoothly.

Crash Bandicoot (particularly 2 and 3) were great games though. They allowed you a great level of control and offererd good platforming in the majority of levels. Biggest knock against those games is their short.
 
My response to all of these is "WHY?" So if we're to compare playing through those three games to these you would get a better experience from these sluggish double jumped stuffed adventure titles? How are they better games? Does the controls feel as smooth and satisfying? Can you push the design to it's limit? Can you push yourself in these games? Can they possibly deliver the rush or feeling you get from the other games? and how so? Why are they better?

Because everyone's taste is different and not everyone enjoys what Sonic brings to the table. Pretty simple really.
 
The moment you have to slow down and actually maneuver Sonic a little precisely it just falls apart. The games are just not made for that type of gameplay. At least that is how it felt to me.
 
The 2D sections of generations were my favourite but the 3D sections play well. Sonic game even on the genesis didn't let you go ridiculously quick if you didn't learn the level layouts. Same thing with the 3D modern sections of Generations. I wouldn't say I was good at the game (getting S rank isn't super hard) but if you were good enough to learn the controls and the level layout it's not very hard to pure run through a level smoothly.

Crash Bandicoot (particularly 2 and 3) were great games though. They allowed you a great level of control and offererd good platforming in the majority of levels. Biggest knock against those games is their short.

I'm not taking about the 3D sections, I love those. I'm on about the 2D sections you do as Modern Sonic. Like the sections in Crisis City where you have to use the stomp to lower platforms, or in Colours in Planet Wisp, where you have to use the cube power to navigate small platforms under a time limit and Sonic's jump more often than not just sends you flying over the small footholds. Or all of the second half of Modern Sonic's Planet Wisp. Basically the moments where you have to make a complete stop, or wait for a slow platform or something.
 
What happened that suddenly made everyone think Sonic Unleashed was a good game?

Even if you consider the boost to win sections good (which I don't) half of the game is boring Werehog sections.

Its not been a good 15 years for the Sonic fans of the world. Any release of mediocrity is like a heavenly glug of water to the man lost in the desert wasteland that is Sonic fandom.
 
I'm not taking about the 3D sections, I love those. I'm on about the 2D sections you do as Modern Sonic. Like the sections in Crisis City where you have to use the stomp to lower platforms, or in Colours in Planet Wisp, where you have to use the cube power to navigate small platforms under a time limit and Sonic's jump more often than not just sends you flying over the small footholds. Or all of the second half of Modern Sonic's Planet Wisp. Basically the moments where you have to make a complete stop, or wait for a slow platform or something.

Same thing still applies. If you learn the layout in the 2D sections you can still got fast. It's just unfortunate that planet wisp sucks hard in that game in both 2D and 3D. Crisis City is also terrible specifically the modern version.
 
Portal 1,2 and especially the best custom maps.

Psychonauts

Lost World was good. I don't think there exists that many 3D platformers better than that.
 
I'm not taking about the 3D sections, I love those. I'm on about the 2D sections you do as Modern Sonic. Like the sections in Crisis City where you have to use the stomp to lower platforms, or in Colours in Planet Wisp, where you have to use the cube power to navigate small platforms under a time limit and Sonic's jump more often than not just sends you flying over the small footholds. Or all of the second half of Modern Sonic's Planet Wisp. Basically the moments where you have to make a complete stop, or wait for a slow platform or something.

I actually wish they would have less of those moments, either that or have it as a punishment for missing a better path. I also feel clearing enemy waves to continue is unnecessary as well.
 
Putting Unleashed next to Generations and Colors make everything MUCH easier.
Colors and Generations have their problems (modern sonic stages as classic sonic, I am looking at you) , but werehog is another tier entirely on shitness that takes down the trilogy to "generic n64 platformer" level quality
 
OP adding "polish" as something to identify 3D Sonic titles is absolutely unreal. Thats some severe reality distortion in effect. You always seem to get that with these so called 'new era of good 3D Sonic', these huge BUT/IGNORE.

- Sonic Unleashed is great BUT IGNORE Werehog half.
- Sonic Colours is great BUT has pretty boring level design and broken Wisp shit.
- Sonic Generations is the bestest BUT IGNORE the totally broken final boss, weird mission crap.

it's like when futurama came out after the simpsons started getting really bad

Well yeah. You can chart all entertainment things like this with "When did the talent leave". Sonic is one of the most notorious entertainment properties where you can chart when the level designer and sane people left around SA1, and the hangers on have to run the show and all you get is endless mediocrity.

Now the Hedgehog Engine guy has left as well, you're not even getting good visuals anymore.
 
Same thing still applies. If you learn the layout in the 2D sections you can still got fast. It's just unfortunate that planet wisp sucks hard in that game in both 2D and 3D. Crisis City is also terrible specifically the modern version.

Well I don't think it does considering you agree with both my specific examples, but hey. I do still think they're great games
 
OP adding "polish" as something to identify 3D Sonic titles is absolutely unreal. Thats some severe reality distortion in effect. You always seem to get that with these so called 'new era of good 3D Sonic', these huge BUT/IGNORE.

- Sonic Unleashed is great BUT IGNORE Werehog half.
- Sonic Colours is great BUT has pretty boring level design and broken Wisp shit.
- Sonic Generations is the bestest BUT IGNORE the totally broken final boss, weird mission crap.

Then you should use those as your counter arguments for why it falls in quality and what surpasses it. I didn't tell you to ignore anything. It was even addressed by some and to an extent I agree with it.
 
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