Because that's totally the same thing. Good job, friend.
i'd say the games are empty spectacle and require way less competence to play than 3D sonic. if that's your bag *shrug*
Because that's totally the same thing. Good job, friend.
I would love to hear what makes Jak & Daxter so great. I mean I played it at launch and the Hd version and it's average. Really, nothing special.
Banjo controls like slow sludge that inexplicably longjumps everywhere. If those controls qualify as tight then I'd argue most 3D platformers have tight controls and Banjo wouldnt be anything special in that regard. The games are about exploration, but not platforming. Theres very few platforming-based obstacles, and the ones that do are often very generous to the player (stationary small gaps that Banjo's super long jump can easily clear). Compare Tick Tock Clock in Mario 64 or a random Crash level to anything in Banjo when it comes to traversal focused challenges and the difference is night and day.As Banjo Kazooie is probably my favourite game of all time I will bite to this one a bit.
BK is special. The levels are designed in a way that begs to be explored and it strikes the right balance of complication with the amount of transformations needed to explore everything. The controls are tight, you give sonic a pass for having controls that 'take getting used to' but platformers DEMAND controls to be on point.
The game screams character. There is detail everywhere for a game made in 1997, the music is devine. I love it.
Including it in the OP.
Nothing wrong with still paying attention to a franchise that occasionally pops out a good game or two
i'd say the games are empty spectacle and require way less competence to play than 3D sonic. if that's your bag *shrug*
lolDon't know about that, I was always pretty vocal when I thought a Sonic game was bad.
Because, well, yeah. A lot of them have been pretty bad. Even Unleashed which I enjoyed 1/3 of I acknowledge as a bad game because of it's many flaws and oversights.
I see OPs intentions, but he is on a site where some posters say that there has never been a single good Sonic game. So he was kind of asking for it. Hang in there Arc!
I think it's hard to argue Sands of Time or the Dahakka sequences in Warrior Within take less competence than BOOST BOOST BOOST BOOST BOOSTi'd say the games are empty spectacle and require way less competence to play than 3D sonic. if that's your bag *shrug*
I disagree. It is too easy to die in later stages. Especially when trying to maintain a perfect run. I think colors was easier, but Unleashed, and Generations required more. Although Generations gave out those free S's just for beating the stage.I think it's hard to argue Sands of Time or the Dahakka sequences in Warrior Within take less competence than BOOST BOOST BOOST BOOST BOOST
The boost trilogy is many things, but difficult is not one of them.
I think it's hard to argue Sands of Time or the Dahakka sequences in Warrior Within take less competence than BOOST BOOST BOOST BOOST BOOST
The boost trilogy is many things, but difficult is not one of them.
Sonic fans are so weird. Even the ones that don't draw fan art or write fan fiction are super defensive of every Sonic game. I'm glad you guys still like the series, but it's no longer the bastion of assured quality it once was.
The hardest of the boost trilogy is Unleashed, mainly because they hid behind trial and error, and because the Werehog levels were shit and the game had control issues. Those hotdog missions were fucking bullshit.
I classify myself as a Sonic fan and I'm definitely not super defensive of every Sonic game. Here's my reviews for Sonic Boom: Shattered Crystal, Sonic Adventure 2, and Sonic Adventure, if you feel like reading.
Maybe you shouldn't stereotype people just because you read a couple of cringe threads one time.
IMO, Classic Sonic is easily the weaker half of Generations. The handling is a downgrade from even Dimps games and the level design was wildly inconsistent. I wouldn't be too thrilled to get an entire game full of those stages.
Sonic 1 isn't better than the Advance Trilogy, much less the Boost Trilogy.
Are you talking about the original Sands of Time in 2003 or the dial-a-platforming-combo/never die style of PoP2008?
cuz I'm a big fan of one of those and not the other
I think it's hard to argue Sands of Time or the Dahakka sequences in Warrior Within take less competence than BOOST BOOST BOOST BOOST BOOST
The boost trilogy is many things, but difficult is not one of them. Which is fine, they're not supposed to be difficult.
I think it's hard to argue Sands of Time or the Dahakka sequences in Warrior Within take less competence than BOOST BOOST BOOST BOOST BOOST
The boost trilogy is many things, but difficult is not one of them. Which is fine, they're not supposed to be.
I feel stupid for needing to ask this 5 pages in, but what is the "Sonic Boost Trilogy"? I've never heard of any collection of games refered to as that before
I feel stupid for needing to ask this 5 pages in, but what is the "Sonic Boost Trilogy"? I've never heard of any collection of games refered to as that before
So, no better 3D PLATFORMS GAMES than Boost trilogy post 2008?
Unleashed is a good game. Some werehog levels are OK (Empire city, Holoska) and has the best single level within all the trilogy: EGGMANLAND. Great level, hard, well designed and switching hedgehog was fun. I expected Sonic Team will bring that idea to Sonic Generations final level but...
Except Smash, Bayonetta and TLoU are all exceptionally well reviewed games that have a very high quality of development pedigree. No, people never said Platinum were the pinnacle of story telling. Rather, they've been guilty of making landmark action games that have consistently delivered on fan expectations. When was the last time a Sonic game received such unanimous praise?Don't let a bunch of nerds get to you.
The worst of Sonic fans aren't that much different than the worst Smash fans, people that think Platinum is the pinnacle of game storytelling, and people who cry when the Last of Us has to cut back to 30fps to accommodate high quality shadows.
All are one in the same in my eyes.
Except Smash, Bayonetta and TLoU are all exceptionally well reviewed games that have a very high quality of development pedigree. No, people never said Platinum were the pinnacle of story telling. Rather, they've been guilty of making landmark action games that have consistently delivered on fan expectations. When was the last time a Sonic game received such unanimous praise?
Colors and Generations actually. I think there were times when Colors was actually nominated for awards if I recall.
Except Smash, Bayonetta and TLoU are all exceptionally well reviewed games that have a very high quality of development pedigree. No, people never said Platinum were the pinnacle of story telling. Rather, they've been guilty of making landmark action games that have consistently delivered on fan expectations. When was the last time a Sonic game received such unanimous praise?
I'm not saying either of those are bad games but you're comparing them to franchises that regularly end up at 80% or higher on aggregate review sites. Both Colors and Generations ended up in the high 70s, not bad for Sonic, but as you can see it's not so good when that's the pinnacle of your series.Colors and Generations actually. I think there were times when Colors was actually nominated for awards if I recall.
What the hell is the "Sonic Boost Trilogy"?
Hm...What the hell is the "Sonic Boost Trilogy"?
Interesting challenge due to the claims that games like Unleashed/Colors/Generations are mediocre. Rules are simple. Name 3 superior titles that aren't Mario. They have to be 3D Platformers.Weekly Sonic Thread
Unleashed, Colors, Generations. Pretty much the Post Rush 3D Boost games.
I've already answered it everybody.
What the hell is the "Sonic Boost Trilogy"?
The reasons I stated the Sonic Boost Trilogy as a standard is because of three reasons.
1. Identity - You recognize this as a Sonic game, and there is few to no games that are comparable. It's really unique.
2. Polish - Not Nintendo level, but much thought and depth has been placed into the controls of Sonic and all of his actions and level design.
3.Depth - The games challenge you to get better at the levels and mechanics. They demand from you. Along with this comes the eventual rewarding feeling of Mastery. Not many games give you that feeling that doesn't have a Platinum label.
Unleashed, Colors, and Generations. Classifying Colors as a "Boost" game is pushing it a bit, since it's more of an accessory than a primary function in that game, but those three follow a moderately similar blueprint, Unleashed and Generations in particular.
Unleashed, Colors, and Generations. Classifying Colors as a "Boost" game is pushing it a bit, since it's more of an accessory than a primary function in that game, but those three follow a moderately similar blueprint, Unleashed and Generations in particular.
Maybe "Hedgehog Engine Trilogy" is more accurate?
So great?
Nothing really, but that still places it miles ahead of modern Sonic games.
That's a stupid terminology since Dimps was doing Boosting games when Sonic Team was trying to make shit like Sonic 06.
On top of that what makes Colors part of it that Lost World make it different enough so that it's not part of it.
It's like saying that there's the 3D Mario games in void kingdom with Mario Galaxy 1, Galaxy 2 and 3D World while excluding 3D Land because reasons
I'm saying that when those two games were released they were highly praised.I'm not saying either of those are bad games but you're comparing them to franchises that regularly end up at 80% or higher on aggregate review sites. Both Colors and Generations ended up in the high 70s, not bad for Sonic, but as you can see it's not so good when that's the pinnacle of your series.
1 - Identity is basically the OP liking Sonic because he's Sonic. Yeah if you're not Sonic (or something from the 90's somehow you're out?) somehow
2 - Polish? on a Sonic game? The series that is known to be more exploitable than the tax code for rich businessmen? The series with Sonic fucking 06 in it?
None of the 3D Sonic games are any more polished than pretty much any decent 3D games these days!
3 - No replay value means that the game is bad now?
1 - Identity is basically the OP liking Sonic because he's Sonic. Yeah if you're not Sonic (or something from the 90's somehow you're out?) somehow
2 - Polish? on a Sonic game? The series that is known to be more exploitable than the tax code for rich businessmen? The series with Sonic fucking 06 in it?
None of the 3D Sonic games are any more polished than pretty much any decent 3D games these days!
3 - No replay value means that the game is bad now?
That's a stupid terminology since Dimps was doing Boosting games when Sonic Team was trying to make shit like Sonic 06.
On top of that what makes Colors part of it that Lost World make it different enough so that it's not part of it.
It's like saying that there's the 3D Mario games in void kingdom with Mario Galaxy 1, Galaxy 2 and 3D World while excluding 3D Land because reasons
And are r&c platformers?
Lost World's run/boost button (do they call it boost in that?) is completely different in execution, effect and requirements. It's also so slow I hesitate to actually consider it a boost for a character like Sonic. It's more like without it the character refuses to run.
BTW I am an ex-ultimate sonic fan who jumped ship right when we got Sonic Heroes. Sonic Adventure and the genesis games are some of my favorites of all-time
Most of the responses baffle me. People don't seem to understand what Plateformer means
I mean Conker? Jak? Ratchet? Plateforming is a distant thought in most of those games. They're better games, but not as plateformers
I would say Rayman 2, Billy Hatcher (and that one is debatable) and maybe Gex deep cover gecko
How do you walk out of your office that and say "Yup, that's a GOOOOD design". It seems like Sonic Team are prepared to fail.