Name three 3D platformers thats better than the Sonic Boost Trilogy that isn't Mario.

\You wrote three paragraphs of fluff man.

I've literally never seen you say why the Sonic Boost Trilogy has any value compared to most of the 3D platform games, so I'm sorry if "just" doing what you asked me to do - name three 3D platformers thats(sp) better than the Sonic Boost Trilogy that isn't(grammar) Mario. Then you said "why are they better?"

Well they're better because every single thing that the Sonic Boost Trilogy does is worse than the three games that I discussed. I do not intend to make your half of the discussion. Why is the Sonic Boost Trilogy better than any one platform game I mentioned? None of what I said was fluff. I called Ape Escape a game that defined an entire controller, I called Banjo-Kazooie genre-defining, and I called Psychonauts a solid platformer that constantly reinvents its gameplay mechanics and world designs with fun gameplay. Just because you can't refute something doesn't make something fluff, it makes you look really silly, and don't be surprised by people reading troll posts like the spit-take image and pointing out how your thread was a ridiculous backfire because no one agreed with you.

By the sounds of your OP, you seem to think that other 3D platformers fail for being "sluggish", when in fact, they're not too slow - Sonic is just too fast. It's a game that kind of sort of works in 3D. There are dozens of 3D platformers that wreck the Sonic 3D games, and multiple people - myself included - have demonstrated quality and innovation to a level that you haven't demonstrated for the Sonic games (and yes, I've read the thread, so me not agreeing with you should not work to mean that I didn't read what you said).
 
I've given up on threads like these just because the gaming community/media industry will never give the recent, better games the time of day because they want to keep Sonic as an idiot mascot to make fun of, lol Sonic 06 mirite guys

Granted the 'hog has been on a bit of a downswing with Sonic Boom being a miserable pile of shit, but that wasn't developed by Sonic Team. Lost World wasn't great but as long as it remains a misstep rather than the start of a permanent decline the series should be in good shape.

As far as the question the OP posed goes, I would make an argument for the original Banjo and Spyro games. Banjo is very Mario-ish in its design (and imo bests Mario 64) and as a collectathon does a very good job at making the collecting feel fun and satisfactory before getting tedious. One thing I actually liked in Sonic Unleashed was the world building which seemed to harken back to that era of game design, but the entire experience is brought down by Werehog and other annoyances. So in comparison to that Banjo wins. I like games that build a cohesive world rather than dumping you on a map screen, with the hub worlds in Generations and Mario 3D World representing something of a compromise between level select and a giant ass hub world.

I was just thinking the other day about the Tree Tops level in Spyro which demands mastery of the super charge, and that's the closest thing I can think of to "boost" in Sonic.

It's true that there really isn't any other platforming game (or game with platforming elements) that attempts to do the same thing that the modern Sonic series does so I don't know how much value you'll get out of comparing it to other 3D platformers which tend to be more methodically paced.

The boost boots in R&C Qforce did something similar, and I saw some footage of R&C ACiT that showed some platforming sections that involved the use of the speed boots and those kinda looked Sonic-y.

Oh and, while it's 2D, you should take a look at Velocity 2x.
 
I would love to hear what makes Jak & Daxter so great. I mean I played it at launch and the Hd version and it's average. Really, nothing special.


Ok, ill try. But I have a feeling we will not agree anyways.

As for the first one, it is the natural evolution of the collectathons'. It has a vibrant and large open world setup without a seperate "stage" setup. ND also manages to make the world feel as a whole, by interconnecting every level in a believable way. In doing so, the game also gets rid of those typical "repeat" objectives. In games such as Mario 64 and Banjo Kazooie, every time you visit a location, it is reset. Jak and Daxter features a fully realized and connected world and the things you affect remain that way. That is a very important step for the immersion to me. You can even stop in the midst of some quests, do something else, and finish it later (collecting certain objects, destroying stuff). It invokes the feeling that the things you do matter. Furthermore, the core gameplay is tight and there is plenty of pure platforming goodness there, on top of all other gameplay elements such as vehicle sections and minigames being solid and fair as well. And the art direction and graphics are really good I think. As for the story, it was decent and manages to give good reasons for all the collecting that you do.

Now for the second title. Yeah, this one is really polarizing for reasons that are pretty clear. Exit the pure platformer and enter the gritty tale of an angry and talking Jak in some kind of GTA-structured game. I can totally see people being pissed off about this. But this step allowed ND to really separate the games from other platformers. During the missions, there is still quite some hardcore platforming going on and the hoverboard and shooting mechanics give the gameplay a new twist. It makes the levels very varied and it takes the player a broad spectrum of skills to complete. There are plenty of sequences where the player has to decide what is the best approach or has to apply the whole skill set to achieve their goal (melee, guns, hoverboard etc.). As for the vehicle sections, they are pretty good as well and give this meaty singleplayer campaign more variation. The GTA-fashioned way the story unfolds is awesome as well, and quite a unique feat in its genre. I love the overall vibe and lore of the series. However, alltough the game has many qualities, I agree when people say some missions are a bit unfair or boring. And I think more checkpoints would have done the game good. I like this one the most, but I agree it also has the most problems of the three main games. But as a whole it is a very tight, varied and mature platformer clearly aimed at experienced gamers.

Jak 3 is the cultivation of the first two games and a perfect middleway, whilst introducing some new and fun elements as well.
 
They Bleed Pixels.

It has an interesting way of using checkpoints, and enemys to take your misguided frustration out on. I love that game even though it's hard as balls to beat.
 
Sonic Generations, I'm really happy for you, and I'mma let you finish, but Jak and Daxter is one of the greatest 3D platformers of all time.

EDIT: Also thanks for reminding me that I need to replay Rayman 2.
 
Prince of Persia: The Sands of Time
Prince of Persia: Warrior Within
Prince of Persia: The Two Thrones
Prince of Persia: The Forgotten Sands
Prince of Persia: The Forgotten Sands (Wii version)
 
Since I keep seeing Jak and Daxter mentioned even though I've never played it, would someone who likes Mario, Sonic and Crash type platformers that are more about the actual platforming, but dislikes PS2 era 'knackformers' that are more about finding things and combat be able to get into it?
 
Since I keep seeing Jak and Daxter mentioned even though I've never played it, would someone who likes Mario, Sonic and Crash type platformers that are more about the actual platforming, but dislikes PS2 era 'knackformers' that are more about finding things and combat be able to get into it?

You can try the 1st one , its the only one nearest to Mario 64 like game play IMO.
 
The thing is, Mario birthed and killed this genre in one fell swoop. I probably can't name three other, better 3D platformers off the top of my head that aren't Nintendo's - that doesn't mean the Sonic games you list are anything above serviceable, however.

SEGA don't have a clue how to really make Sonic work in three-dimensional space.
You know who would? Nintendo.
 
Since I keep seeing Jak and Daxter mentioned even though I've never played it, would someone who likes Mario, Sonic and Crash type platformers that are more about the actual platforming, but dislikes PS2 era 'knackformers' that are more about finding things and combat be able to get into it?

Jak & Daxter is a combination of the two styles. You're thrown into these big, open areas with tons of hidden areas to find, characters to interact with and objects to collect, but the levels often splinter off into linear paths with tight, focused platforming a la Crash Bandicoot. You'll probably enjoy Jak 2's platforming more as it mostly eschews exploration in favor of linear, Crash Bandicoot style challenges.
 
Since I keep seeing Jak and Daxter mentioned even though I've never played it, would someone who likes Mario, Sonic and Crash type platformers that are more about the actual platforming, but dislikes PS2 era 'knackformers' that are more about finding things and combat be able to get into it?

"Knackformers" may be the best thing to come out of this thread so far.

The thing is, Mario birthed and killed this genre in one fell swoop. I probably can't name three other, better 3D platformers off the top of my head that aren't Nintendo's - that doesn't mean the Sonic games you list are anything above serviceable, however.

SEGA don't have a clue how to really make Sonic work in three-dimensional space.
You know who would? Nintendo.

I've seen this claimed quite a lot. What has Nintendo ever produced to imply they would be well equipped to create a 3D Sonic game? They don't make anything that's at all comparable. And no, turning Sonic into Mario for the 3D games would not count as having a clue how to make Sonic work in 3D.
 
Colors is the odd one there, sure, but it shares a lot with the other two. Sonic has basically the same moves, except for double jump replacing jump dash, and the odd fact of quick-step and drift being time gated because of Wii Remote. Lost World has many more differences (although it is closer to these games than, say, 2k6).
Considering how all the 3D Sonic games play, you could argue that there's really 3-4 types of gameplay :
sonic adv-adv2-shadow-06
sonic heroes
secret rings- black knight
unleashed-colours-generation-lost world

In the same way that Mario 3DL and 3DW are really the continuation of the designs of the Galaxy games (answering the question where does Mario go after going to space).
There's minor changes to how Mario controls between Mario 64 to 3DW but it's really still the same thing superficially.
I think it's really the same for the 4 games we're talking here (and what I played of the game certainly point that way, still the same slide, jump and homing jump).
on top of that Lost World really, really, really look like an HD Colors.

Well, the boosting mechanic is gone from Lost World (hence "Boost Trilogy"), and there's all the added parkour. Then there's the run/jog button toggle, and the mentioned gravity alterations. I can see how Lost World can be considered a progression from Colors, but I don't think the end result is a very similar game at all, whereas I could probably see a few moments of Colors running through Dolphin, and assume I was looking at Sonic Generations during the modern era.

Mario galaxy add gravity mechanics but it still is the natural progression from sunshine.
SMG changes a lot from Sunshine but it's really the continuation from the franchise in the same way Mario World is the sequel to Mario 3.
I don't even think Sega ever hinted at Lost world being anything than more Colours in HD with gravity mechanics.

I actually didn't know about the Colors levels in Generations PC either. I was going to ask you to just imagine it, then decided to do a quick Google search before assuming it didn't exist. You can tell it's not like Unleashed where it's the same engine, as there's a lot of graphical differences (especially textures and lighting)... but the stage layouts work, and appear to be generally playable, as Sonic himself obeys pretty much all the physics laws of Sonic Colors still.

Well at least they didn't break anything between the 3 games...And that also point to Colours not using the hedgehog engine (while yes Lost World use it).

Also, as you probably missed my edit before. Here it is again.

EDIT: Another comparison I just thought of actually is Call of Duty. Modern Warfare was done by Infinity Ward, who previously created CoD2. Does that make CoD2 more comparable to Modern Warfare than the Treyarch developed Black Ops?

I have no idea I never played CoD2.
There's no mistaking that Treyarch work is closer to MW than anything the shell of IW still does though.

I usually don't expect most people to agree about Unleashed, and it's understandable due to the Werehog itself. One of the reasons I include it when speaking of the Boost games is because despite the end result it still set the foundation for future games, and itself was a sign of progress. While things like the Werehog was kinda basic. Imagine if they really phoned it in. To an extent I actually feel like they took some thought and care into it. Which is kinda nice considering for what it was: filler. Also it was a sign that they understood the importance of design and execution imo, this was shown in later games. Even Lost World, which in my opinion is pretty average, is well designed in terms of controls and detail. Which for most arcade focused platformers like Sonic would demand some good levels of response.

On the one hand, the werehog part are clearly the focus of the game and is actually fully realised. If they scrapped the day part and repurposed it as the grand return of Ristar I don't think anyone would have complained.
I actually preffer the night level as they're really more interesting as the day part felt kinda like in the Dimps games where it's really only about speed and less about platforming like old Sonic games.
Lost world I'll really have to check out one day (I chose WiiPartyU for the MK8 promo)



I'd say that all of those games themselves have an identity, in the case of Zelda, the top down playstyle and the 3-D Z-Targeting were great cores that was used to established the design of the games. Same with the base concepts of NSMB which were like a unique mixture of the 2D base concepts with the added 3D concepts (Wall Jumping, Triple Jump, etc) Sadly I missed out on Galaxy and 2, since I have a Wii U, I plan to pick them up eventually. But I think the best example would be with Sonic. Back in 2003-2006 I liked the Sonic franchise, and the Universe, but each game was like a burn, no matter how much of the

IDK, the Sonic of the Genesis era is really why we're all here.
i mean they're good game enough that we can suffer 1 decade of shit and still be there wondering if the next one will be any good.
I mean there's not many franchise using a simple concept that can last that long.

lol That's because Unleashed had to happen. While isn't wasn't perfect, it helped build a format for later entries to improve. One of the few times Sonic Team focused on refinement instead of starting over.

I feel like they really phoned the day part and spent most of the time trying to make the were part work. There's more potential in Ristar 3D than in Sonic 3D if you ask me, the biggest issue with Sonic is that in 3D he moves way too fast and the camera is usually shit.
for a 3D Ristar you only need to handle the camera and the rest can be more easily refined. Similarly Secret Rings had something going for it in that department, it looked more like something you'd expect from an arcade game but t wasn't bad.
BK on the other hand...

lol back when I was a younger and Shadow was coming out. I wanted to believe so much. The cliffhanger of the Heroes storyline had me so hype back then. So many lessons. Metroid Prime is definitely a great adventure game. Which also have become rare to find nowadays.

i barely could finish Heroes and while it wasn't bad, it showed that they didn't really know what to do, Shadow proved it to us.
Everything about Shadow is leading to Sonic 06 I think, even the general horribleness and the bugginess of it all.
What was nice though is it showed a more expansive game than we were used to in Sonic games (making meandering mess of the game).
the good/bad system was hilariously badly implemented all in all a very fun game for all the wrong reason.
and by god is it boring.

I picked up my GC with Prime and picked every other metroid games on release so I had no problem finding them :p
The prime games are awesome.

Despite the fact I knew it was going to be average, still gonna pick up Lost World to temporarily scratch that itch. I guess its easier since I had low expectations.

That's pretty how and why I picked up Colours, it scratched that itch and while it's certainly not horrible I can't say it was the most fun I had with Sonic in years.
Really they had something with Secret Rings that they totally squandered afterwards.
As an aside Sega is actually one of the few technically competent studio able to use the Wii more than just a souped up GC, pretty surprising to see how all they did looked actually more than decent (seriously even the outrageous BK is way nice looking).

Reminds me when I visited a SEGA Forum and they were actually trying to place 06 in the timeline, and then you had the bigger mindfuck from the fact that in Generations he knew Silver and even recalled the events from Solara. Plotholes OP.

Don't ever try to make sense of this, heck Sonic Rush and Rush Adventure somehow don't make sense either even if you factor in Sonic 06 (or perhaps because).
Yeah plot and Sonic doesn't go well and if they're serious about it FOR THE LOVE OF GOD BE CONSISTENT
 
Blaze should become a permanent member of the core Sonic cast. It doesn't matter how they would justify it, Knuckles is supposed to be guardian of the Master Emerald but since Heroes he's just been palling around with Sonic without any explanation.
 
"Knackformers" may be the best thing to come out of this thread so far.



I've seen this claimed quite a lot. What has Nintendo ever produced to imply they would be well equipped to create a 3D Sonic game? They don't make anything that's at all comparable. And no, turning Sonic into Mario for the 3D games would not count as having a clue how to make Sonic work in 3D.

They're very competent, adaptable developers who more often than not put out very good games, and are one of the few companies that still make 3D platformers that are about the platforming. I I feel like the biggest issue with Sonic Team's current output is a lack of polish and EAD have a reputation for putting out some of the most polished games out there.
 
They're very competent, adaptable developers who more often than not put out very good games, and are one of the few companies that still make 3D platformers that are about the platforming. I I feel like the biggest issue with Sonic Team's current output is a lack of polish and EAD have a reputation for putting out some of the most polished games out there.

Yep, every Sonic game for the last 15 years has felt like it's been rushed out the door at the last possible second.

That's generally because the development of most Sonic games seemed to be about 18 months or less (SA1/SA2/Heroes/Shadow/06). They were turning these things around very, very quickly. And even when they're given more time, like with Sonic Generations (a full 3 years), some of it comes out the other end STILL feeling somewhat undercooked (the final boss).

That being said, the way things are looking right now, it's been:

Sonic Generations = "Sonic A-Team" (Unleashed HD)
Sonic Lost World = "Sonic B-Team" (Secret Rings, Black Knight, Colors)
Sonic Boom = Licensed property farmed out to American third parties

It's time for the Sonic Generations/Unleashed team to step back up to the plate again, and they've had almost four years to figure out what to do next. It's also getting close to Sonic's 25th Anniversary, which is usually treated as one of the bigger milestones in a franchise's life.

I also feel like after Lost World and Sonic Boom, if they don't "get it right", then they're in the deepest shit this franchise has ever been in.
 
I've literally never seen you say why the Sonic Boost Trilogy has any value compared to most of the 3D platform games, so I'm sorry if "just" doing what you asked me to do - name three 3D platformers thats(sp) better than the Sonic Boost Trilogy that isn't(grammar) Mario. Then you said "why are they better?"

Well they're better because every single thing that the Sonic Boost Trilogy does is worse than the three games that I discussed. I do not intend to make your half of the discussion.

Tell me why X is better than Y, but I won't tell you why Y is better than X: The thread.
 
It's time for the Sonic Generations/Unleashed team to step back up to the plate again, and they've had almost four years to figure out what to do next. It's also getting close to Sonic's 25th Anniversary, which is usually treated as one of the bigger milestones in a franchise's life.

Yep, basically waiting for a next-gen Sonic from them at this point.
 
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